Commit graph

1628 commits

Author SHA1 Message Date
in0finite
be9515ce36 optimization for getting Min element from SortedSet 2022-02-20 19:04:36 +01:00
in0finite
f325ff298b fix calculation of link weight 2022-02-20 05:20:54 +01:00
in0finite
30f69225ea ... 2022-02-20 02:28:48 +01:00
in0finite
813dccfe0c ... 2022-02-19 22:48:27 +01:00
in0finite
4e3fc521fb 2nd attempt at pathfinding 2022-02-19 22:26:53 +01:00
in0finite
3ace66420e ... 2022-02-19 03:26:48 +01:00
in0finite
30f5c7a4d4 calculate path to waypoint in map window 2022-02-19 03:26:33 +01:00
in0finite
855dd77dd4 first attempt at pathfinding 2022-02-19 03:25:43 +01:00
in0finite
d8e6191c45 extract BackgroundJobRunner class 2022-02-15 22:26:00 +01:00
in0finite
e66ad5065a fix MarkActiveSceneAsDirty() 2022-02-12 20:09:26 +01:00
in0finite
07208ddceb run coroutines also while Editor is paused 2022-02-12 19:51:37 +01:00
in0finite
fe61e9898f rename 2022-01-30 01:06:45 +01:00
in0finite
fa933411d0 fix NRE 2022-01-30 01:04:56 +01:00
in0finite
7d6e6ca84c profile loading steps 2022-01-30 00:18:52 +01:00
in0finite
baedb28277 add some logs 2022-01-29 23:49:49 +01:00
in0finite
a60d9d1b51 performance improvement for creating static geometry - don't allocate string if not needed 2022-01-29 23:48:46 +01:00
in0finite
b40ff21930 dont try to destroy water mesh if it is asset 2022-01-29 22:41:19 +01:00
in0finite
64130195e0 fix 2022-01-29 22:13:36 +01:00
in0finite
4d30a3d5d4 display loading status when error happens 2022-01-29 21:47:02 +01:00
in0finite
a95f8fb59d adjust window size 2022-01-29 06:58:01 +01:00
in0finite
6ecc9c11c0 fix saving 2022-01-29 06:57:21 +01:00
in0finite
c1cf249e8a ... 2022-01-29 05:54:46 +01:00
in0finite
0ebaef839a add some world tools 2022-01-29 05:54:20 +01:00
in0finite
0dc2a4c42d fix navmesh generation 2022-01-29 05:53:51 +01:00
in0finite
7ebc1ea9bf add button to remove all navmeshes 2022-01-29 05:50:18 +01:00
in0finite
892fb395ca add Edit button 2022-01-29 05:49:55 +01:00
in0finite
356dd0fb4b properly collect navmesh sources 2022-01-29 04:56:01 +01:00
in0finite
e31d937b4a performance optimization for edit-mode: don't deactivate world objects during initialization 2022-01-29 03:24:26 +01:00
in0finite
eb091f11d0 export water also 2022-01-29 02:58:33 +01:00
in0finite
13523dd726 use ETAMeasurer 2022-01-29 02:08:10 +01:00
in0finite
836f5f228f disable GI 2022-01-29 01:53:01 +01:00
in0finite
0e5399a896 ... 2022-01-29 01:49:01 +01:00
in0finite
3813d5b0f4 fix 2022-01-28 00:37:53 +01:00
in0finite
2f30e2b5b8 measure ETA 2022-01-28 00:37:33 +01:00
in0finite
ad21e737ff ... 2022-01-28 00:34:41 +01:00
in0finite
b36ef41e05 improve nav mesh generator 2022-01-27 01:11:47 +01:00
in0finite
5761dae758 make water generation idempotent 2022-01-27 00:48:18 +01:00
in0finite
a39a584683 fix day-time manager 2022-01-26 21:25:33 +01:00
in0finite
14ba0a78fb fix 2022-01-26 21:24:32 +01:00
in0finite
78ecce2e90 fixes 2022-01-26 21:23:56 +01:00
in0finite
c791aec4b8 draw in-game windows in edit mode 2022-01-26 20:36:56 +01:00
in0finite
941ec06be1 fix 2022-01-26 20:25:43 +01:00
in0finite
d2e36d470b ... 2022-01-26 20:24:52 +01:00
in0finite
37930ac861 adapt to singleton 2022-01-26 20:21:50 +01:00
in0finite
a6b8af5cb9 make sure config is loaded 2022-01-26 17:45:38 +01:00
in0finite
ab0c925b33 more safeguards 2022-01-25 00:24:38 +01:00
in0finite
1d7d394366 tweaking 2022-01-24 23:28:49 +01:00
in0finite
569fc98683 ... 2022-01-24 23:16:15 +01:00
in0finite
1f4067479e ... 2022-01-24 23:13:04 +01:00
in0finite
d064ed6d17 ... 2022-01-24 22:52:59 +01:00
in0finite
75018ffc4a prevent running in play mode 2022-01-24 22:49:19 +01:00
in0finite
e97e308a0c ... 2022-01-24 22:48:45 +01:00
in0finite
7c061d3888 disable changing export folder 2022-01-24 22:35:12 +01:00
in0finite
91bb5b6633 add scroll view 2022-01-24 22:33:16 +01:00
in0finite
3e9bda3547 ... 2022-01-24 22:28:38 +01:00
in0finite
46db58b5f0 unshow, then show map objects 2022-01-24 22:27:41 +01:00
in0finite
99b52ee50b huge performance optimization by grouping asset creation with AssetDatabase.StartAssetEditing(), and doing all read operations outside of it 2022-01-24 22:26:36 +01:00
in0finite
4e98f2a905 fix pausable progress bar 2022-01-24 19:00:33 +01:00
in0finite
f2e1d920bd measure ETA 2022-01-24 18:49:02 +01:00
in0finite
d21ec31eff add pausable progress bars 2022-01-24 18:24:58 +01:00
in0finite
205820733b add multiple iterations when waiting for jobs to finish 2022-01-24 18:08:08 +01:00
in0finite
0b3fa3a436 unpack prefab 2022-01-24 18:07:22 +01:00
in0finite
9b0757679f reuse enexes 2022-01-24 18:07:00 +01:00
in0finite
3217beb0e9 check if background thread is running 2022-01-24 15:44:27 +01:00
in0finite
edaee31998 delete then create enexes 2022-01-24 14:22:41 +01:00
in0finite
8e08c8b1c8 reuse existing static geometry 2022-01-24 14:21:17 +01:00
in0finite
25a0093c8f mark scene as dirty 2022-01-24 14:17:34 +01:00
in0finite
a591262066 allow to export from existing Cell object 2022-01-24 13:03:08 +01:00
in0finite
37e73f5745 fix checking if there are pending jobs 2022-01-24 12:12:40 +01:00
in0finite
31a1a7a0a5 more safeguards 2022-01-24 02:40:13 +01:00
in0finite
32c3504a27 ... 2022-01-24 02:32:47 +01:00
in0finite
86c1165777 ... 2022-01-24 01:52:57 +01:00
in0finite
5ec8ad8890 rename method 2022-01-24 01:51:48 +01:00
in0finite
4d6295aaf0 performance optimization with StartAssetEditing/StopAssetEditing 2022-01-23 23:23:17 +01:00
in0finite
9712313cf4 load assets at the same time while exporting them 2022-01-23 22:46:07 +01:00
in0finite
20758ae011 rename 2022-01-23 21:48:20 +01:00
in0finite
b2e6ed7467 performance optimizations 2022-01-23 21:45:40 +01:00
in0finite
5cea14c46e dont fade in edit mode 2022-01-23 21:28:01 +01:00
in0finite
a2dfe4fd8c disable automatic light baking 2022-01-23 21:27:23 +01:00
in0finite
7623eb6ff8 set scene as dirty 2022-01-23 21:27:13 +01:00
in0finite
98d93161b0 loading of assets works 2022-01-23 07:19:15 +01:00
in0finite
a3cddc0209 start thread also in edit mode 2022-01-23 07:04:08 +01:00
in0finite
86ed0369a7 jobs can be updated by anyone 2022-01-23 06:15:01 +01:00
in0finite
75ac2ee166 remove world steps if world does not exist 2022-01-23 06:00:12 +01:00
in0finite
6b472e1374 ... 2022-01-23 05:53:28 +01:00
in0finite
e4b788b6ca fix deleting audio source when loading finishes 2022-01-23 05:50:32 +01:00
in0finite
896729818b remember completed steps and don't repeat them 2022-01-23 05:49:55 +01:00
in0finite
1619bb6931 add new type of asset export: from game files 2022-01-23 05:02:03 +01:00
in0finite
bdd62c1ebd make LoadingThread a singleton 2022-01-23 05:00:31 +01:00
in0finite
857ab69c21 CreateStaticGeometry() and InitStaticGeometry() will only be done once 2022-01-23 04:59:52 +01:00
in0finite
d9eb4c8606 make DayTimeManager a singleton 2022-01-23 03:55:53 +01:00
in0finite
e3b2f1d519 add more error checking for singletons 2022-01-23 03:50:07 +01:00
in0finite
5255722db9 make Cell a Singleton 2022-01-22 21:48:43 +01:00
in0finite
e3c3e9a21a ... 2022-01-22 20:23:44 +01:00
in0finite
d15a96529e fix for TouchInput 2022-01-22 02:10:43 +01:00
in0finite
bd21838255 fix for CustomNetworkManager 2022-01-22 02:07:08 +01:00
in0finite
3250e04c28 ... 2022-01-22 02:04:13 +01:00
in0finite
b94912a11b add LoadProcessStarter 2022-01-22 02:03:14 +01:00
in0finite
f0959761e8 add more error-proof checking for startup singletons 2022-01-22 01:24:52 +01:00
in0finite
4556e1eed6 make Loader a StartupSingleton 2022-01-22 01:09:42 +01:00