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https://github.com/GTA-ASM/SanAndreasUnity
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display loading status when error happens
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1 changed files with 5 additions and 3 deletions
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@ -23,6 +23,7 @@ namespace SanAndreasUnity.Behaviours
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public static bool IsLoading { get; private set; }
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public static string LoadingStatus { get; private set; }
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public static string LastLoadingStatusWhenErrorHappened { get; private set; }
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private static CoroutineInfo s_coroutine;
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@ -189,6 +190,7 @@ namespace SanAndreasUnity.Behaviours
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static void OnLoadCoroutineFinishedWithError(System.Exception exception)
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{
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LastLoadingStatusWhenErrorHappened = LoadingStatus;
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CleanupState ();
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m_hasErrors = true;
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m_loadException = exception;
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@ -523,7 +525,7 @@ namespace SanAndreasUnity.Behaviours
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{
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if (HasLoaded)
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return;
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if (!m_hasErrors)
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if (!m_hasErrors && !IsLoading)
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return;
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// background
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@ -539,7 +541,7 @@ namespace SanAndreasUnity.Behaviours
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GUILayout.BeginArea(new Rect(10, 5, 400, Screen.height - 5));
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// current status
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GUILayout.Label("<size=25>" + LoadingStatus + "</size>");
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GUILayout.Label("<size=25>" + (IsLoading ? LoadingStatus : LastLoadingStatusWhenErrorHappened) + "</size>");
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// progress bar
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GUILayout.Space (10);
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@ -548,7 +550,7 @@ namespace SanAndreasUnity.Behaviours
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// display error
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if (m_hasErrors) {
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GUILayout.Space (20);
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GUILayout.Label("<size=20>" + "The following exception occured during the current step:" + "</size>");
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GUILayout.Label("<size=20>" + "The following error occured during the current step:" + "</size>");
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GUILayout.TextArea( m_loadException.ToString () );
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GUILayout.Space (30);
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if (GUIUtils.ButtonWithCalculatedSize("Exit", 80, 30)) {
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