Commit graph

787 commits

Author SHA1 Message Date
in0finite
38e3a15e52 add some predefined paths in file browser, when on android 2020-05-31 19:09:47 +02:00
in0finite
1d8677654a use different value for default max fps on mobile 2020-05-31 19:09:47 +02:00
in0finite
17db595e4c delete postprocessing script 2020-05-31 19:09:47 +02:00
in0finite
ebaee83e71 moved config.json to resources, and generated some meta files 2020-05-31 19:09:46 +02:00
in0finite
827aec1c9e config file is loaded from resources 2020-05-31 19:09:46 +02:00
in0finite
e97e36a9a4 sfx bank timings are loaded from resources 2020-05-31 19:09:46 +02:00
in0finite
42892654df custom anim groups are loaded from resources 2020-05-31 19:09:46 +02:00
in0finite
814cb38cc9 anim group can be loaded from stream reader 2020-05-31 19:09:46 +02:00
in0finite
54f976de22 remove Update() 2020-05-31 19:09:46 +02:00
in0finite
31ba43228c move Data folder to resources 2020-05-31 19:09:46 +02:00
in0finite
5e0f3d747c move file to appropriate folder 2020-05-31 19:09:46 +02:00
in0finite
de0cb01239 state can draw it's own hud 2020-05-31 19:09:46 +02:00
in0finite
c49ff01e90 📝 update docs 2020-05-31 19:09:46 +02:00
in0finite
041b6d015b update download link to point to 3.0 release 2020-05-31 19:09:46 +02:00
in0finite
5fe0a8fe46 destroy player's vehicles when he disconnects 2020-05-31 19:09:46 +02:00
in0finite
a6713c24da send only the current wheel state, and prevent memory leak bug in Mirror 2020-05-31 19:09:46 +02:00
in0finite
626567e289 some improvements for roll state 2020-05-31 19:09:46 +02:00
in0finite
95120b46d3 client detects when roll direction changes, and plays anim again 2020-05-31 19:09:46 +02:00
in0finite
2e7289d1b4 use base64 encoding for converting between string and byte array 2020-05-31 19:09:46 +02:00
in0finite
d18a226925 fix only the broken anim 2020-05-31 19:09:46 +02:00
in0finite
8cde278b13 try to fix skeleton while running with weapon 2020-05-31 19:09:46 +02:00
in0finite
d380eaeb55 trying to fix passenger anim 2020-05-31 19:09:46 +02:00
in0finite
8cae6c9206 fix memory leak related to anim clips 2020-05-31 19:09:46 +02:00
in0finite
6ffaf6a552 rename methods 2020-05-31 19:09:46 +02:00
in0finite
257645ba7f cache weapon audio clips 2020-05-31 19:09:46 +02:00
in0finite
bec4139a68 try to fix position of passenger 2020-05-31 19:09:46 +02:00
in0finite
2a56f7f336 'DontLoadTextures' can be configured 2020-05-31 19:09:46 +02:00
in0finite
b1fdbf4256 don't draw vehicles on minimap 2020-05-31 19:09:46 +02:00
in0finite
9b73165fa4 game can work without loading textures 2020-05-31 19:09:46 +02:00
in0finite
1fab8740c5 add script to prefab 2020-05-31 19:09:46 +02:00
in0finite
09daa45721 display vehicles on minimap 2020-05-31 19:09:46 +02:00
in0finite
853a264750 ... 2020-05-31 19:09:46 +02:00
in0finite
75ab5d5d9b sync offset 2020-05-31 19:09:46 +02:00
in0finite
eade6fc3d8 extract method 2020-05-31 19:09:46 +02:00
in0finite
a5cda1b996 assign offset every frame 2020-05-31 19:09:46 +02:00
in0finite
62d6925020 store vehicle parent offset 2020-05-31 19:09:46 +02:00
in0finite
c6143c3647 prevent possible NRE 2020-05-31 19:09:45 +02:00
in0finite
1a7a4d5471 prevent possible NRE 2020-05-31 19:09:45 +02:00
in0finite
59ca8f3d77 adjust root frame position in crouch state 2020-05-31 19:09:45 +02:00
in0finite
aba5c41ffd extract method 2020-05-31 19:09:45 +02:00
in0finite
7f6ca3f4aa fix possible NRE 2020-05-31 19:09:45 +02:00
in0finite
0127b0d392 send fire position to server 2020-05-31 19:09:45 +02:00
in0finite
3ff374aefa weapon can't damage owner ped 2020-05-31 19:09:45 +02:00
in0finite
0db8b63c1a draw line from weapon only if that is the current weapon 2020-05-31 19:09:45 +02:00
in0finite
bae6676196 using fire direction from client when trying to fire 2020-05-31 19:09:45 +02:00
in0finite
7983812074 send fire direction to server 2020-05-31 19:09:45 +02:00
in0finite
a1601341e6 fixing fire direction on clients 2020-05-31 19:09:45 +02:00
in0finite
b38bf70f8b preserve movement input 2020-05-31 19:09:45 +02:00
in0finite
dc16ede651 roll direction is synced 2020-05-31 19:09:45 +02:00
in0finite
1a66200d70 client uses 'loop' wrap mode for roll anim 2020-05-31 19:09:45 +02:00