jaan242
|
c99cf04494
|
moved speedometer label to the right (#67)
|
2020-05-31 19:09:51 +02:00 |
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in0finite
|
8ca984d91c
|
fix bug
|
2020-05-31 19:09:51 +02:00 |
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in0finite
|
8ddd78367d
|
skip creating enexes for now
|
2020-05-31 19:09:51 +02:00 |
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in0finite
|
f42900d56c
|
don't override cell ids in Awake()
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2020-05-31 19:09:50 +02:00 |
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in0finite
|
1c0609b83a
|
enexes are not re-activated when in range
|
2020-05-31 19:09:50 +02:00 |
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in0finite
|
ebf9e10eac
|
...
|
2020-05-31 19:09:50 +02:00 |
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in0finite
|
1efa38ff84
|
map window draws enexes
|
2020-05-31 19:09:50 +02:00 |
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in0finite
|
1bdc7226e5
|
animate enex
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2020-05-31 19:09:50 +02:00 |
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in0finite
|
47c43384ed
|
adjust y position of enex
|
2020-05-31 19:09:50 +02:00 |
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in0finite
|
4b6c42ef61
|
create enex objects from prefab
|
2020-05-31 19:09:50 +02:00 |
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in0finite
|
c78200c80f
|
create enex objects in the world
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
7d35fb4971
|
load all interiors
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
362241aace
|
don't call OnSpawn() from PedModel, but instead find ground from Start()
this will make sure that ped's starting position does not change before call to FindGround()
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2020-05-31 19:09:50 +02:00 |
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in0finite
|
24af9dfa4a
|
use enex exit positions as spawn positions for players, if exterior is not loaded
|
2020-05-31 19:09:50 +02:00 |
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in0finite
|
6bcf1b4c91
|
refactor
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
eedd411520
|
obtain spawn positions at the moment when they are needed ; don't create game objects that act as spawn positions
|
2020-05-31 19:09:50 +02:00 |
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in0finite
|
deda364ec8
|
SpawnManager uses TransformDataStruct for storing spawn positions
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
615f8d33cd
|
more precise positioning after ground is found
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
a06fd323db
|
when teleporting ped, assign his heading too
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
b2f427b67c
|
assign starting position at the start of coroutine
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
86fa29c345
|
better log messages
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
a84e5f38dc
|
apply "tryFromAbove" parameter when finding ground
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
60f685dd70
|
don't assign initial Y position when finding ground
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
25d1e30efa
|
add ability to pass parameters to FindGround()
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
b3d082dbe2
|
improve division gizmos
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
0698429c25
|
changed the way how distance is calculated from division to point
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
98bd42cf97
|
fix for situation when LOD child is located in different render level
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
d872f163ac
|
draw better gizmos for Division
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
17128d22a4
|
add comment
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
5169f5155e
|
remove logs
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
6a92422a2c
|
remove unreachable code
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
1050ec790d
|
fix for mouse texture
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
b87a273f77
|
don't keep the big minimap texture in memory
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
ab07ff11a6
|
leave minimap textures in memory
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
167f5b92d6
|
move LoadingThread to SanAndreasUnity.Utilities assembly
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
cb7497baa6
|
move Frame and FrameContainer to SanAndreasUnity.Importing assembly
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
b529073da5
|
load water using case-sensitive paths
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
5067d02f32
|
load weapons data using case-sensitive paths
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
f4362ce41b
|
load car colors using case-sensitive paths
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
cbcba8a221
|
load anim groups using case-sensitive paths
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
be2df19fb5
|
load handling use case-sensitive paths
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
43f44a6f00
|
load items using case-sensitive paths
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
51bc383830
|
archives are loaded case-insensitively
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
e0f296bfd2
|
remove default SEO
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
2adea110ab
|
change SEO of scripts which had it configured in code
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
4fd93a4465
|
adjust SEO of some scripts which had it assigned
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
186ba140ed
|
change script execution order for all (?) scripts
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
9970b7917d
|
skip loading GXT - temporary fix for #32
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
5a947badfa
|
PlayerController uses UIManagers' onGUI event
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
76340b481b
|
UIManager provides onGUI event
|
2020-05-31 19:09:49 +02:00 |
|