in0finite
|
74bc44561f
|
remove commented code
|
2020-12-29 20:36:35 +01:00 |
|
in0finite
|
9d9b9743c5
|
spawn projectile on network
|
2020-12-26 23:57:51 +01:00 |
|
in0finite
|
e825ecb6d4
|
projectile should be visible on clients
|
2020-12-26 23:01:32 +01:00 |
|
in0finite
|
4eed0a4bbe
|
implement acceleration
|
2020-12-26 20:07:05 +01:00 |
|
in0finite
|
7cba029b92
|
sync projectile
|
2020-12-26 18:45:42 +01:00 |
|
in0finite
|
f04728934e
|
ignore collision between projectiles
|
2020-12-22 02:24:00 +01:00 |
|
in0finite
|
80a5e0c538
|
rotate projectile while moving
|
2020-12-21 23:27:00 +01:00 |
|
in0finite
|
26ed669de8
|
use separate prefab for rocket explosion
|
2020-12-21 22:56:41 +01:00 |
|
in0finite
|
d32688155c
|
remove commented code
|
2020-12-21 20:55:30 +01:00 |
|
in0finite
|
4acfe0e401
|
play projectile sound
|
2020-12-21 03:01:20 +01:00 |
|
in0finite
|
f61a4c829f
|
fix warning
|
2020-12-21 02:10:26 +01:00 |
|
in0finite
|
1ca4b2d0ad
|
ignore collision between shooter ped and projectile
|
2020-12-21 02:10:17 +01:00 |
|
in0finite
|
ec89abedd8
|
attach rocket model
|
2020-12-21 01:50:31 +01:00 |
|
in0finite
|
536c275a5e
|
display rocket crosshair
|
2020-12-21 01:00:05 +01:00 |
|
in0finite
|
9ee8f0dfac
|
implement reloading time - all weapons have it set to 0, except rockets
|
2020-12-20 22:27:29 +01:00 |
|
in0finite
|
00a95beb66
|
add namespace
|
2020-12-20 21:53:55 +01:00 |
|
in0finite
|
86e1187b5c
|
implement base projectile system
|
2020-12-20 21:51:59 +01:00 |
|
in0finite
|
615491aab6
|
use InvariantCulture when (de)serializing colors
|
2020-07-05 22:35:21 +02:00 |
|
in0finite
|
5816570fd2
|
sync color of detached parts
|
2020-07-05 22:33:34 +02:00 |
|
in0finite
|
f926bb7c24
|
send color of detached part
|
2020-07-05 21:39:59 +02:00 |
|
in0finite
|
d5a51d595e
|
newly connected clients can see already existing detached parts
|
2020-07-05 18:37:56 +02:00 |
|
in0finite
|
e959d1c483
|
don't log error if frame is not child of vehicle, because some vehicles have multiple frames with the same name, and this causes error only on client, but not on server
|
2020-07-05 13:42:50 +02:00 |
|
in0finite
|
942453a2a4
|
check if frame is already detached before detaching it - this also fixes a bug on client when he was trying to detach already detached frame
|
2020-07-04 20:12:01 +02:00 |
|
in0finite
|
9c63b25d38
|
log error if frame is not child of vehicle
|
2020-07-04 19:11:39 +02:00 |
|
in0finite
|
96b0ac1f33
|
disable cooking options on MeshCollider
|
2020-07-04 19:11:09 +02:00 |
|
in0finite
|
e47d8d0adf
|
explosion is synced
|
2020-07-04 18:52:23 +02:00 |
|
in0finite
|
798dfd55ed
|
...
|
2020-07-01 23:36:49 +02:00 |
|
in0finite
|
41e5223fc7
|
detached vehicle parts should be synced
|
2020-07-01 23:36:01 +02:00 |
|
in0finite
|
6725e3ce57
|
do some logic only on server
|
2020-07-01 19:36:39 +02:00 |
|
in0finite
|
96829ef506
|
sync vehicle's health
|
2020-07-01 19:31:06 +02:00 |
|
in0finite
|
2e0108d662
|
cleanup code
|
2020-07-01 19:25:59 +02:00 |
|
in0finite
|
395bcdcf4b
|
add some commented code related to petrolcap
|
2020-07-01 18:53:15 +02:00 |
|
in0finite
|
115821f2da
|
add hit point and hit normal to DamageInfo class
|
2020-07-01 18:52:35 +02:00 |
|
in0finite
|
d6c79434a4
|
cache petrolcap transform
|
2020-06-29 21:57:44 +02:00 |
|
in0finite
|
ec43361325
|
play explosion sound
|
2020-06-29 19:08:04 +02:00 |
|
in0finite
|
99c1cf8ecc
|
ped can not be damaged by explosion while he is in vehicle
|
2020-06-29 17:50:33 +02:00 |
|
in0finite
|
e5c6144706
|
ped damage handling is done by State classes
|
2020-06-29 17:12:48 +02:00 |
|
in0finite
|
47c44355ba
|
replace ExplosionPhysicsForce script from Standard Assets with custom script
|
2020-06-28 20:32:30 +02:00 |
|
in0finite
|
f865dd0051
|
vehicle's max health is calculated as power function of mass
|
2020-06-28 16:44:32 +02:00 |
|
in0finite
|
bfdb8a5ba0
|
use curve for adjusting damage over distance
|
2020-06-28 16:35:35 +02:00 |
|
in0finite
|
ba4e10bb3a
|
explosion damage amount is a power function
|
2020-06-27 22:50:50 +02:00 |
|
in0finite
|
bc605534e6
|
draw gizmos sphere indicating explosion damage radius
|
2020-06-27 22:40:51 +02:00 |
|
in0finite
|
ba1ebf4213
|
don't try to damage ped if his health is <= 0
|
2020-06-27 22:12:22 +02:00 |
|
in0finite
|
16bd731403
|
ped can be damaged by explosion
|
2020-06-27 22:00:10 +02:00 |
|
in0finite
|
b6b2037e97
|
explosion strength and upward modifier are proportional to squared root of vehicle's mass
|
2020-06-22 03:05:42 +02:00 |
|
in0finite
|
8871702e5b
|
make some parameters configurable
|
2020-06-21 23:35:39 +02:00 |
|
in0finite
|
9678faa18a
|
inflict damage to nearby objects
|
2020-06-21 18:21:15 +02:00 |
|
in0finite
|
b2af2ade90
|
add stats about vehicle's damage
|
2020-06-21 16:35:39 +02:00 |
|
in0finite
|
4b6223a025
|
change some params
|
2020-06-21 16:20:16 +02:00 |
|
in0finite
|
2e02d0dab2
|
modify strength of explosion based on vehicle mass
|
2020-06-21 15:43:19 +02:00 |
|