Commit graph

1139 commits

Author SHA1 Message Date
in0finite
e649d483d2 safety check 2020-07-04 20:34:17 +02:00
in0finite
942453a2a4 check if frame is already detached before detaching it - this also fixes a bug on client when he was trying to detach already detached frame 2020-07-04 20:12:01 +02:00
in0finite
9c63b25d38 log error if frame is not child of vehicle 2020-07-04 19:11:39 +02:00
in0finite
96b0ac1f33 disable cooking options on MeshCollider 2020-07-04 19:11:09 +02:00
in0finite
e47d8d0adf explosion is synced 2020-07-04 18:52:23 +02:00
in0finite
24e1e7c27b remove unused code 2020-07-02 01:02:43 +02:00
in0finite
f82315f3ad rigid body sync works 2020-07-02 00:59:17 +02:00
in0finite
798dfd55ed ... 2020-07-01 23:36:49 +02:00
in0finite
a7fe0c7ef6 add safety check 2020-07-01 23:36:34 +02:00
in0finite
41e5223fc7 detached vehicle parts should be synced 2020-07-01 23:36:01 +02:00
in0finite
fbd23c0cce create NetworkRigidBody script 2020-07-01 23:32:40 +02:00
in0finite
6725e3ce57 do some logic only on server 2020-07-01 19:36:39 +02:00
in0finite
96829ef506 sync vehicle's health 2020-07-01 19:31:06 +02:00
in0finite
2e0108d662 cleanup code 2020-07-01 19:25:59 +02:00
in0finite
395bcdcf4b add some commented code related to petrolcap 2020-07-01 18:53:15 +02:00
in0finite
115821f2da add hit point and hit normal to DamageInfo class 2020-07-01 18:52:35 +02:00
in0finite
d6c79434a4 cache petrolcap transform 2020-06-29 21:57:44 +02:00
in0finite
ec43361325 play explosion sound 2020-06-29 19:08:04 +02:00
in0finite
99c1cf8ecc ped can not be damaged by explosion while he is in vehicle 2020-06-29 17:50:33 +02:00
in0finite
e5c6144706 ped damage handling is done by State classes 2020-06-29 17:12:48 +02:00
in0finite
9734b6f515 damage type can be specified when damaging object 2020-06-29 17:11:29 +02:00
in0finite
363ec0dd0e remove unused variable 2020-06-28 23:57:09 +02:00
in0finite
b8051fe2d9 don't use collider's transform position when checking for distance 2020-06-28 23:56:20 +02:00
in0finite
7da990e105 use bounds center if ClosestPoint() function does not work 2020-06-28 20:38:23 +02:00
in0finite
47c44355ba replace ExplosionPhysicsForce script from Standard Assets with custom script 2020-06-28 20:32:30 +02:00
in0finite
f865dd0051 vehicle's max health is calculated as power function of mass 2020-06-28 16:44:32 +02:00
in0finite
bfdb8a5ba0 use curve for adjusting damage over distance 2020-06-28 16:35:35 +02:00
in0finite
ba4e10bb3a explosion damage amount is a power function 2020-06-27 22:50:50 +02:00
in0finite
bc605534e6 draw gizmos sphere indicating explosion damage radius 2020-06-27 22:40:51 +02:00
in0finite
ba1ebf4213 don't try to damage ped if his health is <= 0 2020-06-27 22:12:22 +02:00
in0finite
16bd731403 ped can be damaged by explosion 2020-06-27 22:00:10 +02:00
in0finite
9d18c2ec55 inflict damage based on distance to closest point on all colliders 2020-06-27 21:55:04 +02:00
in0finite
f00b7b7601 adjust explosion parameters 2020-06-22 03:20:44 +02:00
in0finite
53267c2bdc update submodule 2020-06-22 03:17:12 +02:00
in0finite
b6b2037e97 explosion strength and upward modifier are proportional to squared root of vehicle's mass 2020-06-22 03:05:42 +02:00
in0finite
8871702e5b make some parameters configurable 2020-06-21 23:35:39 +02:00
in0finite
9678faa18a inflict damage to nearby objects 2020-06-21 18:21:15 +02:00
in0finite
b2af2ade90 add stats about vehicle's damage 2020-06-21 16:35:39 +02:00
in0finite
4b6223a025 change some params 2020-06-21 16:20:16 +02:00
in0finite
2e02d0dab2 modify strength of explosion based on vehicle mass 2020-06-21 15:43:19 +02:00
in0finite
44fe30d8df don't apply explosion force 2 times 2020-06-21 15:33:19 +02:00
in0finite
aaf9af8c3f destroy explosion when particle systems finish 2020-06-21 14:56:21 +02:00
in0finite
07d802ce8f add explosion VFX and explosion physics force 2020-06-21 14:15:20 +02:00
in0finite
c56dad1950 flame VFX done 2020-06-21 01:24:19 +02:00
in0finite
ea6e45b593 smoke VFX done 2020-06-21 00:33:55 +02:00
in0finite
246042f125 add meta file for new folder 2020-06-20 21:59:10 +02:00
in0finite
31bb2568bb delete "Standard Assets" folder 2020-06-20 21:46:56 +02:00
in0finite
ddf25cbe8e add submodule 2020-06-20 21:40:25 +02:00
in0finite
d98643e70c explode exception-safe 2020-06-20 20:17:22 +02:00
in0finite
d4078d250e cleanup 2020-06-20 20:15:29 +02:00
in0finite
775af9f9cb apply different force amount on chassis 2020-06-20 19:56:55 +02:00
in0finite
b0cde397be randomize lifetime of detached parts 2020-06-20 18:06:24 +02:00
in0finite
bfb15e4c9c chassis have realistic mass 2020-06-20 18:05:12 +02:00
in0finite
075bfc3d2d detach chassis during explosion 2020-06-20 17:56:17 +02:00
in0finite
d4c8d83fcc add DescriptionForLogging property 2020-06-20 17:55:27 +02:00
in0finite
552043bcd7 cache "engine" transform 2020-06-20 16:23:53 +02:00
in0finite
7581f4ac0a unsubscribe from VehiclePhysicsConstants.Changed event when vehicle is destroyed 2020-06-20 16:21:29 +02:00
in0finite
b9852975af CmdRequestToDestroyMyVehicles() now explodes vehicles 2020-06-20 16:19:46 +02:00
in0finite
bd37b9f577 "Destroy all vehicles" button now explodes the vehicles, instead of destroying them 2020-06-20 16:18:09 +02:00
in0finite
41856f3def vehicle explosion logic done - vehicle parts are detached, have rigid bodies, and explosion force is applied to them 2020-06-20 16:16:11 +02:00
in0finite
5ba7751ef6 damaging vehicles works 2020-06-09 19:45:25 +02:00
in0finite
faf96838b9 implement basic vehicle damage logic 2020-06-09 18:34:15 +02:00
in0finite
29b7ae65f0 remove commented code 2020-06-06 20:45:44 +02:00
in0finite
19fc36d718 display info about messages in Misc stats 2020-06-06 20:04:10 +02:00
in0finite
ba9318d594 change default text to empty 2020-06-06 20:03:43 +02:00
in0finite
81df1bb651 pool messages 2020-06-06 20:03:26 +02:00
in0finite
7623b3ce29 optimization 2020-06-06 19:02:43 +02:00
in0finite
cf0437e80a properly destroy messages 2020-06-06 18:41:50 +02:00
in0finite
1016a18c80 add OnScreenMessage script to prefab 2020-06-06 18:41:32 +02:00
in0finite
a7faf63540 assign messages container 2020-06-06 18:31:21 +02:00
in0finite
bd5ac7b252 save the stupid scene - it gets modified for some reason 2020-06-06 18:24:59 +02:00
in0finite
394348745e converting on-screen messages to uGUI 2020-06-06 18:09:26 +02:00
in0finite
78319b501b set correct layer mask for finding ground - fixes a bug for ped always spawning at initial position, because ray was hitting ragdoll colliders 2020-06-06 16:55:57 +02:00
in0finite
29ab0556c6 specify ignored layer mask for finding ground in Inspector 2020-06-06 15:54:04 +02:00
in0finite
fda86887f7 use random rotation when spawning players' peds 2020-06-06 00:53:26 +02:00
in0finite
9dc4f03c9f run exception safe 2020-06-06 00:45:53 +02:00
in0finite
dab056d48e fix for spawning peds at the same position 2020-06-06 00:40:47 +02:00
in0finite
fe557282eb fix for recruiting peds 2020-06-05 23:49:50 +02:00
in0finite
03a0f5c35e extract method 2020-06-05 23:22:30 +02:00
in0finite
d37d601082 peds can not damage other peds in the same vehicle 2020-06-03 02:12:40 +02:00
in0finite
21644998cb rename variable 2020-06-03 01:10:38 +02:00
in0finite
e740307084 change projectile raycast mask 2020-06-03 00:41:39 +02:00
in0finite
cb495440cd fix camera being blocked by vehicle's high detail meshes 2020-06-03 00:27:18 +02:00
in0finite
d9a728b244 destroy high detail mesh objects when vehicle is destroyed 2020-06-02 23:56:36 +02:00
in0finite
23e75f180c change camera aim offset 2020-06-02 23:50:30 +02:00
in0finite
8880d6030a update all relevant children 2020-06-02 23:48:40 +02:00
in0finite
92feb469fb create separate game object with mesh colliders 2020-06-02 22:40:46 +02:00
in0finite
c5b8d7df6d add new layer for vehicle high detail mesh 2020-06-02 20:44:08 +02:00
in0finite
71d18bbe6d change way of specifying which object should be ignored when raycasting - peds can not damage other peds in the same vehicle 2020-06-01 14:58:51 +02:00
in0finite
e9ef2f709d better specify which object should be ignored when raycasting 2020-05-31 19:09:58 +02:00
in0finite
199a008b12 correctly identify Transform that was hit by a bullet - this fixes a bug when ped could not be damaged while in vehicle 2020-05-31 19:09:58 +02:00
in0finite
2fec510ce3 display inflicted damage as on-screen message 2020-05-31 19:09:58 +02:00
in0finite
2cb2ddf099 implement on-screen messages 2020-05-31 19:09:58 +02:00
in0finite
83659395e1 run exception-safe 2020-05-31 19:09:58 +02:00
in0finite
756f7e8563 move Damageable class to Utilities assembly 2020-05-31 19:09:57 +02:00
in0finite
f2c9e5ff75 inflict damage based on part of body that was hit 2020-05-31 19:09:57 +02:00
in0finite
b203a0b667 weapon's projectile raycasts are made against ped bones 2020-05-31 19:09:57 +02:00
in0finite
8f56469b28 camera can move through "PedBone" layer 2020-05-31 19:09:57 +02:00
in0finite
d675a8b4a4 provide layer as property 2020-05-31 19:09:57 +02:00
in0finite
f607d50483 run exception-safe 2020-05-31 19:09:57 +02:00
in0finite
483c7b8564 add box collider for area around neck 2020-05-31 19:09:57 +02:00
in0finite
adc03cc3aa add sphere collider around jaw 2020-05-31 19:09:57 +02:00
in0finite
e945f9f54e ragdoll bones are set up 2020-05-31 19:09:57 +02:00
in0finite
89dab83847 fix errors 2020-05-31 19:09:57 +02:00
in0finite
ad7b8e50fe add script 2020-05-31 19:09:57 +02:00
in0finite
ec7417c510 ... 2020-05-31 19:09:57 +02:00
in0finite
3d3b697076 don't destroy the clip with delayed Destroy() 2020-05-31 19:09:57 +02:00
in0finite
1b19e38bc6 when stopping radio sound, save radio station's time only if audio source is playing 2020-05-31 19:09:57 +02:00
in0finite
8e8e495633 destroy radio clip when stopping radio sound ; destroy radio clip when vehicle gets destroyed ; 2020-05-31 19:09:57 +02:00
in0finite
ce6cc33d97 re-save prefab 2020-05-31 19:09:57 +02:00
in0finite
f3490beb80 change access modifiers 2020-05-31 19:09:57 +02:00
in0finite
fe4ae08ca6 display radio station label for limited amount of time - 3 seconds after ped enters vehicle or radio station is changed 2020-05-31 19:09:57 +02:00
in0finite
6bbdcecd7d remember time when radio station changed 2020-05-31 19:09:57 +02:00
in0finite
a68efa0b7d remember time when seat's ped changed 2020-05-31 19:09:57 +02:00
in0finite
cff2be9531 rename method 2020-05-31 19:09:57 +02:00
in0finite
cdb561c4a7 assign random radio station in Awake(), not Start() 2020-05-31 19:09:57 +02:00
in0finite
15711064c4 change width of radio station label 2020-05-31 19:09:57 +02:00
in0finite
5237c849ba display radio station name 2020-05-31 19:09:57 +02:00
in0finite
ea840f8b5e add stats about current vehicle's radio 2020-05-31 19:09:57 +02:00
in0finite
d29a1e1a4e refactor 2020-05-31 19:09:57 +02:00
in0finite
8134b8a1d9 properly detecting when ped is assigned to vehicle and removed from vehicle ; fix radio playing ; wait some time before loading sound of radio station ; 2020-05-31 19:09:57 +02:00
in0finite
5d20cac976 move all radio related stuff to appropriate partial class 2020-05-31 19:09:57 +02:00
in0finite
9dd132532b don't send navigation events because it's buggy and can send events to invisible UI objects 2020-05-31 19:09:57 +02:00
in0finite
8a8f2ab423 only toggle map window if it is opened or if reading input is allowed 2020-05-31 19:09:57 +02:00
in0finite
4d646c853d small optimization for finding closest vehicle/seat 2020-05-31 19:09:57 +02:00
in0finite
0e130999f4 fix bug when peds were not able to enter any vehicle when there was a vehicle with no seats spawned 2020-05-31 19:09:57 +02:00
in0finite
19b6c25432 correctly position the minimap 2020-05-31 19:09:56 +02:00
in0finite
3d81bd25ca use RawImage for minimap texture 2020-05-31 19:09:56 +02:00
in0finite
96dd3fe706 set Z position of some minimap elements to 0 2020-05-31 19:09:56 +02:00
in0finite
190178fac5 disable FPS text and texture by default 2020-05-31 19:09:56 +02:00
in0finite
1ebf03dcb6 change default camera distance from ped and vehicle 2020-05-31 19:09:56 +02:00
in0finite
3b7d466ba6 move speedometer a little to the right 2020-05-31 19:09:56 +02:00
in0finite
e1a6fd9201 change transparency and highlighted/pressed color for main menu buttons, pause menu buttons, chat input 2020-05-31 19:09:56 +02:00
in0finite
ae273868d3 change highlighted and pressed color for main menu button 2020-05-31 19:09:56 +02:00
in0finite
f8ac93380b update controls window text 2020-05-31 19:09:56 +02:00
in0finite
f0949c0233 change SEO of some scripts 2020-05-31 19:09:56 +02:00
in0finite
f90732229d change SEO of some scripts 2020-05-31 19:09:56 +02:00
in0finite
5188399ff8 change object names 2020-05-31 19:09:56 +02:00
in0finite
54b4763f9a uncheck raycasttarget 2020-05-31 19:09:56 +02:00
in0finite
674662635e re-save prefab 2020-05-31 19:09:56 +02:00
in0finite
5fb94bf22d crosshair looks a little better 2020-05-31 19:09:56 +02:00
in0finite
c661e13b88 remove unneeded variables 2020-05-31 19:09:56 +02:00
in0finite
9c0bcd747b refactor 2020-05-31 19:09:56 +02:00
in0finite
88cd91d0bd use auto property 2020-05-31 19:09:56 +02:00
in0finite
aec6481050 refactor 2020-05-31 19:09:56 +02:00
in0finite
91f9c55540 remove some unneeded variables 2020-05-31 19:09:56 +02:00
in0finite
1eb6dbadda remove 'toggleInfo' variable 2020-05-31 19:09:56 +02:00
in0finite
1cfe3b80b1 ReadInput() is slightly faster 2020-05-31 19:09:56 +02:00
in0finite
bdbec0bdeb remove OnGUI() function 2020-05-31 19:09:56 +02:00
in0finite
496333b26d remove commented code 2020-05-31 19:09:56 +02:00