in0finite
1a5e433e28
...
2021-01-26 23:30:36 +01:00
in0finite
29b14442b4
...
2021-01-26 23:29:34 +01:00
in0finite
0bf16747b6
assign SEO
2021-01-26 23:29:17 +01:00
in0finite
df730095f3
use ConfigManager to load config
2021-01-26 23:29:01 +01:00
in0finite
3a662c34c8
adjust width
2021-01-26 23:01:20 +01:00
in0finite
d22e89bdf0
improve JoinGameWindow
2021-01-26 22:46:14 +01:00
in0finite
406af30d90
move script to another folder
2021-01-12 23:17:27 +01:00
in0finite
9f83eadabb
add namespace
2021-01-12 23:12:23 +01:00
in0finite
cfab2fec73
improve master server's client
2021-01-12 23:11:10 +01:00
in0finite
bbfdc987c0
Merge pull request #103 from GTA-ASM/feature/ragdoll
...
Implement ragdoll
2021-01-12 22:28:03 +01:00
in0finite
c0167903eb
Merge remote-tracking branch 'origin/dev' into feature/ragdoll
2021-01-12 22:12:37 +01:00
Spider134
9ef83a1ab5
Implement master server ( #102 )
...
* Added font importing
* Revert "Added font importing"
This reverts commit 31f3463097
.
* Fix Loader.cs formatting
* Fix texture issue
* Revert "Fix texture issue"
This reverts commit 79c44f8069
.
* Update FontsImporter.cs
* Add master server client
* Remove curly bracket
* Add missing tab and fix a issue
* Update MasterServerClient.cs
* Remove IP and fix an issue
* Added feedback for when a user refreshes the internet tab and added an error message when server registration fails.
2021-01-12 22:06:38 +01:00
in0finite
a713853140
Merge remote-tracking branch 'origin/dev' into feature/ragdoll
2021-01-12 21:58:27 +01:00
in0finite
206c67bc8d
"request suicide" button will kill ped
2021-01-08 04:44:56 +01:00
in0finite
b7ab28fedf
add "num rigid bodies in dead bodies" to misc stats
2021-01-08 03:00:03 +01:00
in0finite
ebaa36fb1a
add "num bones in dead bodies" to misc stats
2021-01-08 02:57:39 +01:00
in0finite
be97e40457
cleanup
2021-01-08 02:52:10 +01:00
in0finite
2451514db1
use custom serialization
2021-01-08 02:40:45 +01:00
in0finite
4b20f5de34
...
2021-01-08 00:18:46 +01:00
in0finite
38e205efc4
found almost perfect solution
2021-01-07 23:21:28 +01:00
in0finite
c8b44837af
fix comments
2021-01-07 22:16:51 +01:00
in0finite
dcc65fa8c5
tried to use MovePosition()/MoveRotation(), but it doesn't work
2021-01-07 21:43:03 +01:00
in0finite
34b9613782
don't set rigid body to kinematic - it behaves a little better with high velocity
2021-01-07 21:35:14 +01:00
in0finite
9267660a97
configure interpolation in Inspector
2021-01-07 21:02:12 +01:00
in0finite
de8439ad31
add extension method
2021-01-07 21:00:02 +01:00
in0finite
2051451095
fix commented code
2021-01-07 20:59:36 +01:00
in0finite
7990d25ed5
extract SetPosition() and SetRotation()
2021-01-07 18:48:02 +01:00
in0finite
38d3035044
use struct for storing info about bones
2021-01-07 18:32:59 +01:00
in0finite
31d7d3c5dd
apply initial velocities
2021-01-07 17:50:58 +01:00
in0finite
6b3e656ed7
extract SetVelocity() method
2021-01-07 17:47:45 +01:00
in0finite
2d5d67fc55
cleanup
2021-01-07 17:44:47 +01:00
in0finite
a9e70bf7cc
cleanup
2021-01-07 16:51:30 +01:00
in0finite
506bca3faf
cleanup
2021-01-07 15:43:56 +01:00
in0finite
34175971ae
syncing is finally decent enough
2021-01-07 15:26:11 +01:00
Spider134
52533f836b
Add font loading ( #101 )
...
* Added font importing
* Revert "Added font importing"
This reverts commit 31f3463097
.
* Fix Loader.cs formatting
* Fix texture issue
* Revert "Fix texture issue"
This reverts commit 79c44f8069
.
* Update FontsImporter.cs
2021-01-06 20:46:56 +01:00
in0finite
68413a5c37
sync velocity
2021-01-05 22:58:47 +01:00
in0finite
20100a34aa
add "dead body sync rate" setting
2021-01-05 21:32:20 +01:00
in0finite
8d400bfceb
syncing works
2021-01-05 21:09:25 +01:00
in0finite
f9e320ce23
move creation of dead body to it's own class
2021-01-05 19:30:14 +01:00
in0finite
5c36e129ad
add dead body to list of spawnable objects
2021-01-05 19:29:03 +01:00
in0finite
8469f18862
use prefab to spawn dead body
2021-01-05 18:21:57 +01:00
in0finite
75d9ca5f35
when vehicle explodes, all peds inside are killed - this also fixes Unity crash
2021-01-05 05:56:39 +01:00
in0finite
17f6aaeeda
peds are killed with a separate function ; ragdoll is detached only when peds are killed, not destroyed
2021-01-05 05:18:47 +01:00
in0finite
acae61657d
cleanup
2021-01-05 04:26:17 +01:00
in0finite
59097a00f2
apply force on dead body when it is hit by weapon
2021-01-05 04:20:46 +01:00
in0finite
c50bff84cd
add setting for dead body lifetime
2021-01-05 03:28:14 +01:00
in0finite
003442d5b7
add num dead bodies to Misc stats
2021-01-05 03:10:00 +01:00
in0finite
3a5e237e06
add button to remove all dead bodies
2021-01-05 03:09:45 +01:00
in0finite
988e250981
...
2021-01-04 23:32:28 +01:00
in0finite
aa95d082d9
use continuous dynamic CollisionDetectionMode for ragdoll
2021-01-04 22:11:55 +01:00