disable cooking options on MeshCollider

This commit is contained in:
in0finite 2020-07-04 19:11:09 +02:00
parent e47d8d0adf
commit 96b0ac1f33

View file

@ -235,6 +235,7 @@ namespace SanAndreasUnity.Behaviours.Vehicles
meshFilter.transform.SetParent(parentGo.transform, true);
meshFilter.gameObject.layer = UnityEngine.LayerMask.NameToLayer("Default");
var meshCollider = meshFilter.gameObject.GetOrAddComponent<MeshCollider>();
meshCollider.cookingOptions = MeshColliderCookingOptions.None;
meshCollider.convex = true;
meshCollider.sharedMesh = meshFilter.sharedMesh;
var rigidBody = meshFilter.gameObject.GetOrAddComponent<Rigidbody>();