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disable cooking options on MeshCollider
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@ -235,6 +235,7 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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meshFilter.transform.SetParent(parentGo.transform, true);
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meshFilter.gameObject.layer = UnityEngine.LayerMask.NameToLayer("Default");
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var meshCollider = meshFilter.gameObject.GetOrAddComponent<MeshCollider>();
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meshCollider.cookingOptions = MeshColliderCookingOptions.None;
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meshCollider.convex = true;
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meshCollider.sharedMesh = meshFilter.sharedMesh;
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var rigidBody = meshFilter.gameObject.GetOrAddComponent<Rigidbody>();
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