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https://github.com/GTA-ASM/SanAndreasUnity
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play explosion sound
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2 changed files with 113 additions and 0 deletions
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@ -23295,6 +23295,7 @@ GameObject:
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@ -1,4 +1,5 @@
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using System.Linq;
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using SanAndreasUnity.Behaviours.Audio;
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using SanAndreasUnity.Utilities;
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using UnityEngine;
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@ -25,6 +26,8 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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GameObject m_smokeGameObject;
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GameObject m_flameGameObject;
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public static AudioClip ExplosionSound { get; private set; }
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void Awake_Damage()
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@ -200,6 +203,9 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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physicsForce.explosionForce *= forceFactor;
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physicsForce.upwardsModifier *= forceFactor;
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// assign explosion sound
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F.RunExceptionSafe(() => AssignExplosionSound(explosionGo));
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}
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void DetachFrameDuringExplosion(
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@ -227,6 +233,16 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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Object.Destroy(meshFilter.gameObject, VehicleManager.Instance.explosionLeftoverPartsLifetime * Random.Range(0.8f, 1.2f));
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}
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void AssignExplosionSound(GameObject explosionGo)
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{
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if (null == ExplosionSound)
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ExplosionSound = AudioManager.CreateAudioClipFromSfx("GENRL", 45, 1);
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var audioSource = explosionGo.GetComponentOrThrow<AudioSource>();
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audioSource.clip = ExplosionSound;
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audioSource.Play();
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}
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void OnDrawGizmosSelected()
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{
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// draw sphere indicating explosion damage radius
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