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https://github.com/GTA-ASM/SanAndreasUnity
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explosion is synced
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5 changed files with 79 additions and 1 deletions
Assets
Prefabs
Scripts
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@ -23296,6 +23296,8 @@ GameObject:
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@ -195,6 +195,9 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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GameObject explosionGo = Object.Instantiate(VehicleManager.Instance.explosionPrefab, this.transform.position, this.transform.rotation);
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if (NetStatus.IsServer)
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NetManager.Spawn(explosionGo);
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// modify strength of explosion based on vehicle mass
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float forceFactor = Mathf.Sqrt(this.HandlingData.Mass) / Mathf.Sqrt(1500f);
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var physicsForce = explosionGo.GetComponentOrThrow<ExplosionForce>();
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@ -250,7 +253,7 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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}
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}
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void AssignExplosionSound(GameObject explosionGo)
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public static void AssignExplosionSound(GameObject explosionGo)
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{
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if (null == ExplosionSound)
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ExplosionSound = AudioManager.CreateAudioClipFromSfx("GENRL", 45, 1);
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32
Assets/Scripts/Networking/NetworkedExplosion.cs
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32
Assets/Scripts/Networking/NetworkedExplosion.cs
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@ -0,0 +1,32 @@
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using Mirror;
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using SanAndreasUnity.Behaviours.Vehicles;
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using SanAndreasUnity.Utilities;
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using UnityEngine;
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namespace SanAndreasUnity.Net
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{
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public class NetworkedExplosion : NetworkBehaviour
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{
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void Awake()
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{
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if (!NetStatus.IsServer)
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{
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// these scripts should not run on client
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this.gameObject.DestroyComponent<ExplosionForce>();
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this.gameObject.DestroyComponent<DestroyWhenParticleSystemsFinish>();
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}
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}
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public override void OnStartClient()
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{
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if (NetStatus.IsServer)
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return;
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F.RunExceptionSafe(() => Vehicle.AssignExplosionSound(this.gameObject));
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}
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}
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}
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11
Assets/Scripts/Networking/NetworkedExplosion.cs.meta
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11
Assets/Scripts/Networking/NetworkedExplosion.cs.meta
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