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damage type can be specified when damaging object
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@ -8,11 +8,19 @@ namespace SanAndreasUnity.Utilities
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public class DamageInfo
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{
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public float amount = 0f;
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public string damageType = null;
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public Transform raycastHitTransform = null;
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public object attacker = null;
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public object data = null;
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}
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public static class DamageType
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{
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public static readonly string
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Bullet = "Bullet",
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Explosion = "Explosion";
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}
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public class Damageable : MonoBehaviour
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{
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