in0finite
|
47cdbeda11
|
adapt Utilities to high screen density
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
891ab1c719
|
improve Options
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
920d4e00b4
|
apply min button width and height in main menu
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
f28aeeb82a
|
use box style for scroll view in options
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
c17559b80b
|
draw main menu entries with respect to font size
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
5bdcf84ee0
|
better 'Clear' button
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
d58482d524
|
StartGame and JoinGame windows better behave with different font sizes
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
46d9529277
|
add ability to adjust UI in editor too
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
78718a3a16
|
make sliders wider
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
b481c9dbcb
|
make ped movement button larger
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
45a79c4da7
|
change touchPointerSensitivity
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
f0c103b81d
|
fix error
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
759eb3c8b8
|
check if int and float values are inside range when loading them
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
e58b567b5d
|
physics update rate is configurable
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
1d4fea1d7b
|
set default physics update rate
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
c0e07ec303
|
apply mouse sensitivity to touch input
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
691fd3f58a
|
increase max value for mouse sensitivity
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
ebc9225977
|
increase font size
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
eb124927e5
|
fix cursor locking while touch input is enabled
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
f70680aeb7
|
better behaviour for some windows with dynamic font size
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
12e37dc2fe
|
comment log
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
49ebfc6a9b
|
some improvements for FileBrowser
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
74ce1ddc95
|
remove font size from options
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
049a339f97
|
change SEO of UIManager
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
d42489b7e6
|
font size can be configured in options
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
4895134fd2
|
save UI prefab
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
c93313b2d1
|
default server IP can be changed in inspector
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
4dca58ff2e
|
assign mouse move input based on panel's drag events
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
de459d92d6
|
change font size and scrollbar size on mobile
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
c8f846eb61
|
add predefined directory for Android
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
d74a809d95
|
lock cursor
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
ee64560d4b
|
use pointer position from last event
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
074f7d0d98
|
adjust size and position of turn button
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
cdf5b1e981
|
add vehicle turn multiplier
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
aa160093c3
|
weapon switching done
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
2f1d7fd2ea
|
create weapon switching buttons
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
9d7970b551
|
reenable ped input
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
a21d835b47
|
handbrake, backward, forward buttons done ?
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
64b0ab230c
|
VehicleController reads input from custom input
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
b1fc9c8d8c
|
using appropriate input buttons based on whether the ped is driving vehicle or not
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
f85a7d813b
|
vehicle turning input done ?
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
56bee753ed
|
exit vehicle button done
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
60c733e1cc
|
create vehicle touch input
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
64c7e28b63
|
disable mouse move input while movement button is pressed
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
e6ecbc01e4
|
remove HUD related code from state class
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
5ed74ff3d1
|
remove some unused code
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
1117d03c63
|
remove spamming logs
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
8abab27068
|
change SEO of HUD and FPSDisplay
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
2135d3f979
|
change SEO of TouchInput
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
956bfd3c63
|
change position of buttons
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
f88e904fa8
|
change active button color
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
6622ecd5a1
|
action buttons are working
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
1ad26f11ed
|
implement movement button with arrows
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
15ddef4cfd
|
create movement button
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
5b33399623
|
add action buttons
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
0afbaa9d4e
|
aim button works
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
4045311d59
|
preserve input for some buttons
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
551fcf7988
|
don't lock cursor to allow for touch input testing
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
da20c52e05
|
load arrow textures
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
cb7c1418d2
|
move all HUD drawing functions to BaseScriptState
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
f2b4059c49
|
add fire button
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
3db52f9849
|
add action buttons for touch input
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
563f526003
|
improve movement buttons
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
13f94bf27d
|
don't draw hud when input should not be read
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
d53a8f1c5f
|
remove comment from json file
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
39077b1b06
|
add UIManager script to prefab
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
8c03f86241
|
add custom input script to prefab
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
2596a88be6
|
draw touch input for movement
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
8ff92619ff
|
working on touch input
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
6e35c438bb
|
custom input: add support for button-down, key-down, axisraw
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
6e398f4b4a
|
if button/key with specified name is not set in custom input, use value from default input
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
986a6a3c74
|
use custom input in PlayerController
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
904dcdef93
|
touch input can be toggled in options
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
2f8d697935
|
working on touch input
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
4539dfdfa2
|
custom input logic done ?
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
dd544fef9a
|
add 1 more predefined path for android
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
e88487c8fd
|
load gta3.img before loading game folder, because game path could be invalid
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
85a370c043
|
rename anim group file, because Unity can't load text resources with .dat extension
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
38e3a15e52
|
add some predefined paths in file browser, when on android
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
1d8677654a
|
use different value for default max fps on mobile
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
17db595e4c
|
delete postprocessing script
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
ebaee83e71
|
moved config.json to resources, and generated some meta files
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
827aec1c9e
|
config file is loaded from resources
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
e97e36a9a4
|
sfx bank timings are loaded from resources
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
42892654df
|
custom anim groups are loaded from resources
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
814cb38cc9
|
anim group can be loaded from stream reader
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
54f976de22
|
remove Update()
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
31ba43228c
|
move Data folder to resources
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
5e0f3d747c
|
move file to appropriate folder
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
de0cb01239
|
state can draw it's own hud
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
5fe0a8fe46
|
destroy player's vehicles when he disconnects
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
a6713c24da
|
send only the current wheel state, and prevent memory leak bug in Mirror
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
626567e289
|
some improvements for roll state
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
95120b46d3
|
client detects when roll direction changes, and plays anim again
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
2e7289d1b4
|
use base64 encoding for converting between string and byte array
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
d18a226925
|
fix only the broken anim
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
8cde278b13
|
try to fix skeleton while running with weapon
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
d380eaeb55
|
trying to fix passenger anim
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
8cae6c9206
|
fix memory leak related to anim clips
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
6ffaf6a552
|
rename methods
|
2020-05-31 19:09:46 +02:00 |
|