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remove font size from options

This commit is contained in:
in0finite 2019-07-27 00:48:02 +02:00
parent 049a339f97
commit 74ce1ddc95

View file

@ -50,12 +50,12 @@ namespace SanAndreasUnity.Settings {
setValue = (value) => { UIManager.Instance.UseTouchInput = value; },
persistType = OptionsWindow.InputPersistType.OnStart
};
OptionsWindow.IntInput m_imguiFontSize = new OptionsWindow.IntInput ("Imgui font size", 0, 25) {
//isAvailable = () => UIManager.Instance != null,
getValue = () => UIManager.Instance.ImguiFontSize,
setValue = (value) => { UIManager.Instance.ImguiFontSize = value; },
persistType = OptionsWindow.InputPersistType.OnStart,
};
// OptionsWindow.IntInput m_imguiFontSize = new OptionsWindow.IntInput ("Imgui font size", 0, 25) {
// //isAvailable = () => UIManager.Instance != null,
// getValue = () => UIManager.Instance.ImguiFontSize,
// setValue = (value) => { UIManager.Instance.ImguiFontSize = value; GUIUtility.ExitGUI(); },
// persistType = OptionsWindow.InputPersistType.OnStart,
// };
OptionsWindow.FloatInput m_pedSyncRate = new OptionsWindow.FloatInput ("Ped sync rate", 1, 60) {
isAvailable = () => PedManager.Instance != null,
@ -138,7 +138,7 @@ namespace SanAndreasUnity.Settings {
void Awake ()
{
var inputs = new OptionsWindow.Input[] { m_timeScaleInput, m_gravityInput, m_displayHealthBarsInput, m_displayMinimapInput,
m_runInBackgroundInput, m_drawLineFromGunInput, m_enableCamera, m_useTouchInput, m_imguiFontSize,
m_runInBackgroundInput, m_drawLineFromGunInput, m_enableCamera, m_useTouchInput,
m_pausePlayerSpawning, m_playerSpawnInterval,
m_pedSyncRate,
m_vehicleSyncRate, m_syncVehicleTransformUsingSyncVars, m_syncVehiclesLinearVelocity,