StartGame and JoinGame windows better behave with different font sizes

This commit is contained in:
in0finite 2019-07-28 19:40:28 +02:00
parent 46d9529277
commit d58482d524
2 changed files with 13 additions and 5 deletions

View file

@ -44,7 +44,12 @@ namespace SanAndreasUnity.UI
GUILayout.Label ("Port:");
m_portStr = GUILayout.TextField(m_portStr, GUILayout.Width(100));
GUILayout.Space(40);
}
protected override void OnWindowGUIAfterContent()
{
GUILayout.Space(40);
// label with status
string strStatus = "Disconnected";
@ -76,7 +81,7 @@ namespace SanAndreasUnity.UI
buttonAction = () => {};
}
if (GUILayout.Button(buttonText, GUILayout.MinWidth(80), GUILayout.MinHeight(30), GUILayout.ExpandWidth(false)))
if (GUIUtils.ButtonWithCalculatedSize(buttonText))
buttonAction();
}

View file

@ -55,11 +55,14 @@ namespace SanAndreasUnity.UI
GUILayout.Label("Map:");
m_selectedSceneIndex = GUILayout.SelectionGrid(m_selectedSceneIndex, m_availableScenes, 4);
GUILayout.Space(40);
}
if (GUILayout.Button("Start", GUILayout.MinWidth(80), GUILayout.MinHeight(30), GUILayout.ExpandWidth(false)))
protected override void OnWindowGUIAfterContent()
{
GUILayout.Space(40);
if (GUIUtils.ButtonWithCalculatedSize("Start"))
StartGame();
}
void StartGame()