* corrections and styling
* FR/LG: some more story/item related variables
* FR/LG: More HMs and Oak's Aide's items
* FR/LG: League beaten flag fairly confirmed
* FR/LG: variables
* FR/LG/E: Altering Cave variable
* FR/LG: Pokemon Tower related variables
* FR/LG: Pokedex/Oak/Rival (part 1) related variables
* FR/LG: more story related variables
* FR/LG: Event flags for eventually reaching event-only places
(required to enable processing of the appropriate items; officially set by DLC scripts)
* FR/LG: Badge names and Running Shoes
sav1: assign personal table based on (detected/provided) version
catchrate editor: allow to use savefile personal
remove gb era prompt whenever gb/blank loaded; have it as a setting (can
be overridden for VC now). keep allowgbera as autodetect
personaltable: track format for debugging purposes/info
update translations
Derived from WC7 with minor alterations (dynamic OT/Nickname which is
stored in the Full data). Since the 0x108 is not stored in the save
file, just keep the full data around.
there's some "AHTB" files which contain the internal enum names; dump
out a few that seem useful
note they come from different tables, will need to figure out spacing &
if their order is absolute or uses that weird hash in front???
More languages than Italian have a rule-breaking name. Rework checks a
bit
Flag eggs more accurately
Update force hatch to move Link Trade met location to Egg Location
fix Ho-oh -> Ho-Oh text strings (correctness is key!)
V### names weren't enjoyable to work with; use similar verbose style as
the program message strings.
updating the translation files with the remapped variable names shortly
remap list: https://pastebin.com/jybkVDAK
hides pid & ec in pkmeditor, gamesync & securevalue in saveditor
easier to share screenshots/stream without leaking identifying
information
fix auto-centering of pkmeditor subwindows when a savefile is detected
on program load(tab_otmisc isn't initialized and reads an incorrect
width)
egg sprites can be a little difficult to see what's underneath (glance
value)
make the new egg sprite method the new default; adds setting to revert
to old behavior
adds translation text for the mega rayq control from #2098
use some close synonyms (Reiniciar -> Borrar)
omit some words (potential / training) to keep layout compact
capitalize Equipado to match main window
Closes#2080
update handling that checked for this case to instead check for
equivalence to ability1 instead of 0
was generating a PGF with ability[1] = 0, which is not correct. Just fix
the binaries to behave and get rid of all the workarounds since future
tables don't have missing values.
Closes#2004
no changes had been submitted since originally committed on 3/5/2015; 3y
of inactivity.
users can always place "lang_en" to replace the english translation with
their own GUI strings; not worth maintaining non-series language
support.
* B2 has an error in the encounter table for Route 3 Corphish Special
water encounter; GF edited from Basculin-1 to Corphish-1 and forgot to
update the form to 0.
* Ranch Trade egg locations
* Trade gender-PID set correctly
* static roamer glitch does not apply for emerald
* Mirage Island wild Wynaut case now allowed (collision with Gift Wynaut
egg hatched on Mirage Island?)
gen1-3 done; now at 413 (Wormadam) which currently yields an
EncounterEgg AS wormadam, which isn't right...
* Add general memory intensity/feeling check
Memory setting subroutines: Y: sub_43C1E4 AS: sub_469A94
Memory table RAM address: Y:0x54A4F0 AS: 0x58A134
https://pastebin.com/h1RHL7nR
* Check if egg's OT memory is blank
All empty memory should be checked before common check.
Don't allow eggs to fall through.
instead of:
controls on form->dict of names, look up line to find control
now:
dict of names->look up control to find name
faster overall, simpler, and updates the dictionary with new control
entries. browse thru forms that call translateinterface with one
language (english), then updateall(en) and dump to get the updated
translation files.
#1864
Added translation strings for Apply Showdown Markings in CHS, French,
and Korean. International schools ftw.
Additionally, Portuguese was not accessible as it is Index 9 ("zh2",
which I assume is CHT, is at 8), so I've just hardcoded this bit since I
don't know if anything else relies on lang_val.
Some species have the same unicode name in CHS and in CHT, so it will lose language info after converting from a in-game string to textbox (The game will use different fonts to distinguish them, bad GF)
This change will give CHT encoding a higher priorty if the pkm is in CHT, although it's possible to get CHS encoding default species name with CHT language ID.
Also fixed previous editing error
#1700
dp personal: add wormadam/deoxys manual forme count values
generator: bcc handling for pkm present in & out of bcc, and static/wild
duplicates
util: fix incorrect variable reference
fix by hex editing the manually altered field in the personal table so
that it matches HGSS
thanks @sora10pls !
fix unused writeback location for saving tmhm data
Repurposes "alolan only form" to specify that the form cannot be
obtained with the current game of origin.
Closes#1611
sorry for butchering any translation
prune froslass/gallade evolution tree pruning by editing the binary like
prior commit for sm
fe66a65464 (diff-e0f20441fd5149efa4e829994c94f683)
revise banlist interaction for usum evos (need to trade to USUM to be
able to undergo these evolutions).
Closes#1570 (evolution table issues), other open issues can catch any
other/unrelated fallout.
add german forme names
truncate some forme names
fix nidoran gender symbols
adds null check for invalid (caught error) pkm
disables accessory giving (needs more research)
Adds game names for languages other than english
adds z crystal sprites for held items
temp-fixes chinese pkm names (need manual translation for the new
species)
remove newline at eof
toggle back on legal item lists, add assumed Key Item list
differentiate duplicate item name strings (-arizers)
- G1/G2 only have Hiragana letter he -> fixed Houndoom(ヘルガー) /Heracross (ヘラクロス) default name mismatch
- Fixed Stadium2 Farfetch'd move (Thrash -> Slash)
- Added VC Mew TID check
- Update Chinese legality strings
Restriction happens because Korean can not trade with non-Korean GB era games
- There is no Korean release for gen 1 pokemon, included VC
- With no gen1 pokemon means any Korean gen2 is Gen2_NotTradeback, that means no gen1 origin nor moves are Legal
- Crystal was never released in Korean
- Pokemon Stadium 2 was never released in Korean, that means no move reminder for gen 2 korean pokemon
- Generation 4 can not trade between Korean and not Korean games, but Korean games can use the palpark with any language
Chinese language restrictions
There is no Chinese release for gen 1 and 2 pokemon games, VC Chinese games are in Japanese
Checks for max language ID on transferred pkm (gen5 pkm on gen7 can't
have CHS/CHT etc)
handles edge case for JPN B/W ingame trades
update pk5->pk6 transfer logic to bump langID 0 to 1.
Thanks HaxAras & Britty for providing samples!
Copied binaries from sm, references set up for saving time later
I assume not much will change in terms of structures, so it should just
be a file replacement & filling in static encounter table => 'working'
legality checks
Closes#1409, fr entries weren't tab separated
Closes#1408, editor interface was correct (refer to checkbox order
comment in Pokedex4.cs)
Closes#1407, XY species were copypasted to AO's
shifts encounter data from Legal's split tables to individual files for
easier maintenance and initialization. Legal Core's init is so much
simpler now.
fix resource name typo
Remove 31 from argevos, was wiping goodra's evo for whatever reason. No
idea why it isn't 4 sliggoo, but oh well, now works as intended.
Apply a little bit of performance increases for the loading of
evotables.
data length checks unnecessary as the the following iterator will throw
an exception
Template files added for e/frlg, no guarantees.
http://i.imgur.com/ER5rRBn.png
(left+select+b when on groudon/kyogre menu screen)
Closes#1328, thanks @rboninsegna !
Added the ability to prefix flag numbers with 0x, and prefix variable
numbers with 0x40__; will be parsed as hex.
* Added location to encounter slot to make verification againts the location of the encounter when the pokemon has lost met location, like generation 2 heabutt tree, jhoto surfing in route 45 and in the future generation 4 munchlax tree
Added version to generation 1 and 2 encounter locations to filter by catch rate based of the version of the encounter and check initial moves of the encounter only for the game that match the encounter
Filter generation 2 pokemon for crystal who have met location based of the time of day when it was captured
Completed version to static and traded encounters for gen 1 pokemon, to avoid check a red encounter with yellow initial moves, if an encounter is possible in both games with diferent moves it is duplicated (like eevee), if it is possible in both games with the same moves is left as RBY, the encounter will only use red/blue moveset
Verify some invalid gen 2 encounters. Crystall heabutt encounters based on the TID, using the tree selection algorithm of the game to determine if the encounter is possible for the TID (implemented base on https://bulbapedia.bulbagarden.net/wiki/Headbutt_tree#Mechanics). Coordinates of Crystal trees obtained with the programa G2Map
Added checks for fishing encounters for unreacheable water tiles in gen 2, route 14, national park and the beta safari zone.
* Fix gen 1 static encounters and trade encounters filter by version
* Missing strings