Commit graph

4530 commits

Author SHA1 Message Date
Kurt
f308be38fd More tweaks 2021-02-19 10:52:26 -08:00
Kurt
d61e646ca9 Minor tweaks 2021-02-18 17:26:06 -08:00
Kurt
83c61a2515 Update EncounterGenerator6.cs 2021-02-17 08:49:32 -08:00
Kurt
31245d0e37 Add mythical table, allow non-mythical legends in latest ruleset (master ribbon) 2021-02-16 21:42:36 -08:00
Kurt
0121028a6b Furfrou Bank edge cases
lmao nice meme
2021-02-16 21:22:20 -08:00
Kurt
165a0f3956 Update EncounterSlot8.cs 2021-02-16 09:54:47 -08:00
Kurt
f5b47f9116 Update EncounterGenerator6.cs
Closes #3153
wc6 is the only one with deferred cards that matter
2021-02-16 07:35:55 -08:00
Kurt
f63654d5ae Force curry mark for generated galar mine hidden slots 2021-02-15 15:21:10 -08:00
Kurt
0d05715582 Fix reflective convert
Adding setters for Hidden Power caused the IVs to get mutated, same for some other values. The DateTime could return null if undefined.

Used to be Declared only (properties in destination class), but GBPKM has shared Nick/Lang/IV logic.
513648638f

Just do the GBPKM fixup at the end to copy the remaining properties manually. Set HP type if the conversion was from future 31IV games.
2021-02-15 13:52:49 -08:00
Kurt
6088a95421 Location specific restrictions 2021-02-15 10:31:07 -08:00
Kurt
bfe411d503 Update EncounterSlot8.cs 2021-02-15 10:19:52 -08:00
Kurt
74a5c03cd2 Clean check for overworld IVs
Closes #3150

Still need to remove some symbol encounter tables that are unused
2021-02-15 09:04:47 -08:00
Kurt
b82b0da7d9 Add checks for fishing mark 2021-02-14 22:25:59 -08:00
Kurt
90f7de4b27 Update Overworld8RNG.cs 2021-02-14 21:52:34 -08:00
Kurt
34bb0f1fc0 Update Overworld8RNG.cs
because archit wants it
2021-02-14 21:45:39 -08:00
Kurt
ebb4e2a56a Defer curry mark static encounters, flag as invalid
Closes #3001 as all marks that can be checked are checked.

Promote trades above static encounters, as it's just met location.
2021-02-14 21:24:31 -08:00
Kurt
927c83d660 Show seed in output, flag correlations that shouldn't 2021-02-14 16:00:43 -08:00
Kurt
5949c3b57e Minor clean 2021-02-14 15:14:45 -08:00
Kurt
267613270e Generate slots/static per correlation if appropriate
Relocate the SetRandomEC at the tail end of the generator into the specific classes that set EC, so that our correlation generators don't have their EC overwritten at the end.
2021-02-14 12:27:14 -08:00
Kurt
884cd70d43 Minor clean 2021-02-14 10:23:53 -08:00
Kurt
1af27516e6 pid encounter type mismatch: returns
Keeping the cryptic message for now :)
2021-02-14 10:20:35 -08:00
Lusamine
205cf481b0
Add Gyarados/Milotic crossover & disallow marks in Motostoke Gym (#3149)
* Add a Gyarados crossover & disallow marks in Motostoke Gym

* Milotic can be lured across boundary too
2021-02-14 10:13:45 -08:00
Kurt
a65ab2accc Flag wild slots that don't match 32bit correlation 2021-02-13 22:45:07 -08:00
Kurt
834d0d77ba Create Overworld8RNG.cs 2021-02-13 18:18:14 -08:00
Kurt
4e92195b80 Add custom save type loading (hacks)
plugin adds a reader -> reader checks if it is a non-PKHeX.Core save type (they'd implement their own savefile/etc type) -> returns a matching save object if so

basically bypasses the base PKHeX logic
2021-02-13 01:53:38 -08:00
Kurt
6e4908b21e Simplify a little
path.getfilename will never return null unless you pass null, which we don't do

setchecksums' base method does the AllBlocks.SetChecksums. move the battle team set to right before the usage of SetChecksums
2021-02-13 01:38:09 -08:00
Kurt
f583cdd385 Add valentines milcery def
nonshiny is dupe with prior enc
2021-02-12 20:21:13 -08:00
Kurt
c8d815dc59 Shift gen6 event flags to their actual index (+0xC*8) 2021-02-12 20:08:54 -08:00
Lusamine
c0b73575e6
Moltres-1 can be caught at Honeycalm Sea (#3147) 2021-02-10 21:02:29 -08:00
Kurt
4cabbc49a2 Add affixed ribbon drop-down
Closes #3146
2021-02-10 13:34:49 -08:00
Kurt
1405f2b9ba Add optional original species parameter 2021-02-09 08:41:34 -08:00
Kurt
2ee88ee010 Update FormVerifier.cs 2021-02-08 23:18:45 -08:00
Kurt
666a1805ba Relocate formargument logic 2021-02-08 20:42:19 -08:00
Kurt
ff7817a749 Create FormArgument extension logic 2021-02-08 20:39:46 -08:00
Kurt
37cb15749e Update FormArgument handling for gen6/7
Disassociate pk4/pk6 backing byte[] when converting to pk5|pk7, as we no longer make a copy of the byte[] in the pkm's constructor.

Change UpdatePKM to include isParty, as we want it optional to update FormArgument too.

Change FormArgument saving to be handled by FormConverter; kinda not really good to have it there, but nothing else is handling FormArgument values.

Expand IFormArgument to have all FormArgument values exposed. "Maximum" is furfrou only.
PK6: Max is in the "FormArgument" u32, and the remain/elapsed is in party stats (hence the reverting when boxed)
PK7: u8 remain, u8 elapsed, u8 max, u8 unused.
PK8: assumedly the same as PK7, given the disassembly hints that it's the same as past games (even though Furfrou and Hoopa are not in SWSH).
2021-02-08 20:26:53 -08:00
CanoeHope
9a82070c7c
Add and update Gen 3 Event Flags (#3142)
* Update flags_rs_en.txt

* Update flags_rs_es.txt

* Update flags_rs_zh.txt

* Update flags_e_en.txt

* Update flags_e_es.txt

* Update flags_e_zh.txt

* Update const_frlg_en.txt

* Update const_frlg_es.txt

* Update const_frlg_en.txt

* Update const_frlg_es.txt
2021-02-08 09:04:27 -08:00
Kurt
3876b3b1fa Allow traded egg while still egg
Closes #3144
2021-02-08 08:29:18 -08:00
Kurt
61266e3d49 Use popcount when appropriate 2021-02-07 21:47:43 -08:00
Kurt
62f4499646 Clamp type
oops, bitflags leaking through in comparison
2021-02-07 21:40:31 -08:00
Kurt
91253b810a Indicate duplicate home trackers in report
Closes #3143
Reminder: Bulk Analysis can be accessed by control-clicking the verify checksums button :P
2021-02-07 08:34:56 -08:00
Kurt
a2d5d7d769 Show preview for encounter database slots on hover 2021-02-06 22:33:13 -08:00
Kurt
30cbe117dc Add missing invert 2021-02-05 17:25:38 -08:00
Kurt
5bb4c9e7fe Update FormVerifier.cs 2021-02-05 17:25:13 -08:00
Kurt
a7f65554ad Update formarg handling 2021-02-05 16:52:46 -08:00
Kurt
b3029302ea Cache a mismatched IV encounterslotGO
Eggs may come before wild in the pget pickle, so just keep bad matches around until the end.
2021-02-05 14:20:43 -08:00
sora10pls
eab75b7cba Update HOME date legality
Update dictionary to use proper format (yyyy-mm-dd), as well as verifier to properly check met year.
Also updated IsValidDateWC8 to clamp latest met date based on UTC, like with GO encounters.
2021-02-04 09:12:47 -05:00
Kurt
f6f81ec782 Add initial date checks for HOME gifts 2021-02-03 22:57:59 -08:00
Kurt
5745f8b44e Update AbilityVerifier.cs 2021-02-03 22:57:23 -08:00
Kurt
51bc48a6a8 Add Cramorant raids 2021-02-03 22:44:15 -08:00
Kurt
335ba2447e Default parsesettings tradeback to true 2021-02-03 15:39:30 -08:00
Kurt
230073876f Add catch rate for staticencounter1 2021-02-03 15:22:48 -08:00
Kurt
5350cb4ab6 Update EncounterTradeGenerator.cs 2021-02-03 14:50:15 -08:00
Kurt
ac464e0c57 Update EncounterStatic2E.cs 2021-02-03 13:49:14 -08:00
Kurt
36670292ad Futureproof check regardless of packing filename
When making the wc8 bin, the filename v1/v2 may be first or second if the EventsGallery changes its syntax. Don't assume the v2 comes after v1. Just check for mismatch
2021-02-03 13:31:37 -08:00
Kurt
7d5596995d Update WC8.cs 2021-02-03 13:29:48 -08:00
Kurt
862403858b Refactoring
no functional change
2021-02-03 11:33:09 -08:00
Kurt
16ff74ccc0 Update WC8.cs 2021-02-02 22:57:44 -08:00
Kurt
9d9eb935b1 Improve partial match bleed through
Checks partial matches in the loop rather than outside; it'll only settle on the partial match if there's nothing else to settle on.

Gen1/2 generators can have partial matches bubble up before actual matches (gen1 fighting gen2).
2021-02-02 22:40:06 -08:00
Kurt
2b00e310ae Handle some gen1/2 static generating easier
I should probably have slot1/2 and static1/2 and trade1/2 implement GetBlank so that they can flexibly return a japanese/int/(kor) from template rather than default int, but eh
2021-02-02 22:14:33 -08:00
Kurt
e33468db96 Mark (JP-BU)/(JP-GN)(EN-BU) as RB
BU is only Japanese
2021-02-02 22:13:24 -08:00
Kurt
33fc33a165 Add more nickname logic checks
Variant nicklang OT can nickname if it's the handler
2021-02-02 22:12:36 -08:00
Kurt
cd286d6923 Yield specific static encounters for rby/gsc for moveset gen 2021-02-02 20:25:59 -08:00
Kurt
fa09c6bc25 Update NicknameVerifier.cs 2021-02-02 19:21:17 -08:00
Kurt
3d99902023 Add HOME nickname verification rules 2021-02-02 19:14:38 -08:00
Kurt
107d9a71d5 Fix transfer for Gen1 in-game trades 2021-02-02 16:27:31 -08:00
Kurt
630d84c8b6 Check encounter moves for gen1/2 (no relearner) 2021-02-02 15:39:56 -08:00
Kurt
21e1e6def5 Check format 3/4 for setpidnature 2021-02-02 15:39:41 -08:00
Kurt
78cc0098b3 Update EncounterStatic2.cs 2021-02-02 10:41:28 -08:00
Kurt
f7f8597281 Handle game-specific slot fetch for gen1/2 more explicitly 2021-02-02 10:20:30 -08:00
Kurt
8705c26adc Bake cosplay moves into the encounter template
yay records `with` syntax
don't bother specifying form6's moves, they're all levelup moves.
2021-02-02 09:40:58 -08:00
Kurt
f85ee7615d Replace dashes with spaces for cosplay pikachu (rock star)
Can't replace all dashes with spaces, because Pom-Pom Oricorio exists.
2021-02-02 09:19:29 -08:00
Kurt
48c2c43293 Re-dump slots with revised SlotType definitions 2021-02-01 23:43:52 -08:00
Kurt
e55dae8f7b Remove headbutt available check; already pruned
The Encounter dumper project already excluded all headbutt tree areas that can't be accessed. Every slot that is present in this project can be accessed.

Move the tree check to the eslot2 object

Check all gen2 slots regardless of crystal origin, since we now tag all of them with location IDs.
2021-02-01 21:22:58 -08:00
Kurt
a7afa58156 Rework partialmatch hidden check
Want to check if it has been evolved from the original species, and the current species is a non-changeable hidden ability
2021-02-01 20:45:48 -08:00
Kurt
5ef1850e46 Disallow marks on GO encounters 2021-02-01 20:34:04 -08:00
Kurt
4e9908a53d Remove unnecessary logic 2021-02-01 20:17:17 -08:00
Kurt
03940b54a5 Update WB7.cs 2021-02-01 18:39:34 -08:00
Kurt
9124a3c62b Improve handling of multi-nicknamed mystery gifts 2021-02-01 18:35:37 -08:00
Kurt
6d41d6a17c Fix casting issue for mystry seed fetch
rand32 -> int32 can yield negative, when modulo'd can be negative (bad index)
2021-02-01 10:53:40 -08:00
Kurt
8a2d115df3 Sanity check nature for Criteria parameter 2021-02-01 10:45:53 -08:00
Kurt
afbf1d997b Try to detect vc transferred species, don't assume most evolved 2021-02-01 09:52:25 -08:00
Kurt
7833d12f95 Simplify shared egg move array get 2021-01-31 23:07:14 -08:00
Kurt
a43f6aa71a Add february dist raids 2021-01-31 22:40:47 -08:00
Kurt
f3ef88a5e9 Respect ability from criteria 2021-01-31 21:53:11 -08:00
Kurt
2dbdd83952 Update NicknameVerifier.cs 2021-01-31 21:43:33 -08:00
Kurt
34ac8167f2 Update EncounterSlot.cs 2021-01-31 21:42:24 -08:00
Kurt
d2d20c13e0 Don't emit JP-BU as a random gameversion 2021-01-31 21:28:33 -08:00
Kurt
fa3fe0a380 Invert check, fix xmldoc descriptions 2021-01-31 20:12:46 -08:00
Kurt
7d6249853d Add gen8 case
This method is only used by BulkStorage, which is unused. Just keeping this up to date.
2021-01-31 13:10:03 -08:00
Kurt
1ece844f78 Partial match HA species without a HA possible
A captured metapod cannot have hidden ability via ability patch, but a captured caterpie evolved into metapod can, assuming it existed as caterpie.
2021-01-31 13:05:36 -08:00
Kurt
4456a9dc7a Update nickname rules for gen8/=>gen8
Add a setting so that can flag deceptive species nicknames (even though it may be possible).
2021-01-31 12:37:03 -08:00
Kurt
09e5dde609 Add gen6 key item arg logic 2021-01-31 10:53:41 -08:00
Kurt
fd4034272b Update WC8.cs 2021-01-31 10:36:33 -08:00
Kurt
d8e75ee85a Force Japanese language for JP-BU safe language fetch 2021-01-31 10:19:12 -08:00
Kurt
4d25214c8d Update EncounterEgg.cs 2021-01-31 01:20:35 -08:00
Kurt
332449f53d Fix erroneous yield counter increments
https://projectpokemon.org/home/forums/topic/58492-possible-legality-error-for-the-mon-from-pokemon-bank-using-ability-patch-with-the-new-update/
2021-01-31 01:12:20 -08:00
Kurt
a7f6c212f9 Permit gen2 moves on a vc1 transfer
feels dirty
2021-01-30 22:03:41 -08:00
Kurt
a524032f61 Add TR flags to emoveset generator 2021-01-30 21:49:45 -08:00
Kurt
6089268b53 Set valid nature for generated toxtricity 2021-01-30 19:58:05 -08:00
Kurt
09bfe5bd95 Enforce shadow locks when generating a ck3/xk3 from criteria 2021-01-30 19:42:58 -08:00
Kurt
62bf1c2755 Add stubs for verifying memories regarding items
Not implementing these, but at least setting up a clean area for anyone else to implement the logic
2021-01-30 19:15:39 -08:00
Kurt
33b671c636 Allow home gifts with T7SID > 0 2021-01-30 18:39:40 -08:00
Kurt
8dacc2f63e Clean up memcard handling a little 2021-01-30 16:45:08 -08:00
Kurt
3bb4553b24 Disallow encounter edge case moves when battleversion reset 2021-01-30 13:15:21 -08:00
Kurt
8db21c2bd0 Update 21.01.30
Latest cumulative update release with mgdb/pget binaries updated.
2021-01-30 10:46:05 -08:00
Kurt
bdbbe5194e Update MoveSetApplicator.cs 2021-01-30 10:34:24 -08:00
Kurt
4f7faf9c85 Moveset generator tweaks, dexnav move logic 2021-01-30 10:15:38 -08:00
Kurt
1e86fdcea8
Fracture the encounter matching checks to allow progressive validation (#3137)
## Issue

We want to discard-but-remember any slots that aren't a perfect fit, on the off chance that a better one exists later in the search space. If there's no better match, then we gotta go with what we got.

## Example:
Wurmple exists in area `X`, and also has a more rare slot for Silcoon, with the same level for both slots. 
* We have a Silcoon that we've leveled up a few times.

Was our Silcoon originally a Wurmple, or was it caught as a Silcoon? 
* To be sure, we have to check the EC/PID if the Wurmple wouldn't evolve into Cascoon instead.
* We don't want to wholly reject that Wurmple slot, as maybe the Met Level isn't within Silcoon's slot range.

---

Existing implementation would store "deferred" matches in a list; we only need to keep 1 of these matches around (less allocation!). We also want to differentiate between a "good" deferral and a "bad" deferral; I don't think this is necessary but it's currently used by Mystery Gift matching (implemented for the Eeveelution mystery gifts which matter for evolution moves).

The existing logic didn't use inheritance, and instead had static methods being reused across generations. Quite kludgy. Also, the existing logic was a pain to modify the master encounter yield methods, as one generation's quirks had to not impact all other generations that used the method.

---

The new implementation splits out the encounter yielding methods to be separate for each generation / subset. Now, things don't have to check `WasLink` for Gen7 origin, because Pokémon Link wasn't a thing in Gen7.

---

## Future
Maybe refactoring yielders into "GameCores" that expose yielding behaviors / properties, rather than the static logic. As more generations and side-gamegroups get added (thanks LGPE/GO/GameCube), all this switch stuff gets annoying to maintain instead of just overriding/inheritance.

## Conclusion

This shouldn't impact any legality results negatively; if you notice any regressions, report them! This should reduce false flags where we didn't defer-discard an encounter when we should have (wild area mons being confused with raids).
2021-01-29 17:55:27 -08:00
CanoeHope
70b13fc28b
Added Spiritomb and Hallowed Tower DPPt Event Constants (#3136)
* Update const_dp_en.txt

* Update const_pt_en.txt

* Update const_dp_es.txt

* Update const_pt_es.txt

* Update const_dp_ko.txt

* Update const_pt_ko.txt

* Update const_dp_zh.txt

* Update const_pt_zh.txt
2021-01-29 16:17:33 -08:00
Kurt
ff21d63d16 Update MemoryVerifier.cs 2021-01-29 14:34:45 -08:00
Kurt
697a9fc668 Permit 80-89 memories on eggs
nice logic ya got there, GameFreak
2021-01-29 13:47:31 -08:00
Kurt
f7b703626c Only import gbera statics for Generation >0
GO requests would have Generation=-1 (no met location to differentiate 7/8).
2021-01-29 11:32:51 -08:00
Kurt
e5943e3c92 Clamp generation fetch for battleversion 2021-01-29 09:56:31 -08:00
Kurt
3a6bff11c9 Fix relearn move check for gen6+
Probably should rewrite some sections of the current move verifier; lots of old code with illogical paths
2021-01-28 18:08:13 -08:00
Kurt
e8fa28794c Make PIDIV lighter weight, readonly 2021-01-27 16:52:04 -08:00
Kurt
6c1b6a269d Pass gender when creating static entry 2021-01-27 12:29:49 -08:00
Kurt
7497e08f9b Template fields with species for save file
Fix PP since gen8 has pound at 35 rather than 40
2021-01-27 08:40:37 -08:00
CanoeHope
8144a5add2
Add HGSS Blue Card Points Event Constant (#3135)
* Update const_hgss_en.txt

* Update const_hgss_es.txt

* Update const_hgss_ko.txt

* Update const_hgss_zh.txt
2021-01-26 22:13:30 -08:00
Kurt
4bbe9dec96 Update FormVerifier.cs 2021-01-26 16:23:26 -08:00
sora10pls
1be20be877 Fix GO Shiny permissions 2021-01-26 13:35:57 -05:00
Kurt
511797c1f9 Fix gen4 hm indexing 2021-01-25 20:58:56 -08:00
CanoeHope
94d6ce42bd
Add and update some Gen III and IV Event Flags (#3134)
* Update const_frlg_en.txt

* Update const_frlg_es.txt

* Update flags_dp_en.txt

* Update flags_dp_es.txt

* Update flags_dp_ja.txt

* Update flags_dp_ko.txt

* Update flags_dp_zh.txt

* Update flags_pt_en.txt

* Update flags_pt_es.txt

* Update flags_pt_ja.txt

* Update flags_pt_ko.txt

* Update flags_pt_zh.txt

* Update flags_hgss_en.txt

* Update flags_hgss_es.txt

* Update flags_hgss_ja.txt

* Update flags_hgss_ko.txt

* Update flags_hgss_zh.txt

* Update const_hgss_en.txt

* Update const_hgss_es.txt

* Update const_hgss_ko.txt
2021-01-23 16:52:55 -08:00
Kurt
b1c3526618 Update WC8.cs 2021-01-23 11:43:56 -08:00
Kurt
f8c8a1b0e0 Trim out inaccessible headbutt tables
57.1KB => 53.6KB (-3.5KB)
Refer to dumper project for filtering logic
3642bfaf9d
2021-01-23 11:33:43 -08:00
Kurt
edfb8fc2ff Add TID/SID fetch for Battle Revolution
Can unlock boxes by setting a nonzero TID/SID

https://projectpokemon.org/home/forums/topic/36582-pok%C3%A9mon-battle-revolution-save-research-thread/?do=findComment&comment=221812
ty Akunoko
2021-01-22 22:55:55 -08:00
Kurt
68673cf671 Flag all marks, unlike prior commit
oops, unnecessary simplification
2021-01-22 21:17:41 -08:00
Kurt
acfbef6cfa Disallow raids matching if has mark
Closes #3133
not an ideal solution, but the encounter matching API is kinda limited in deferred-invalid vs deferred-notIdeal.

probably need to unify the match logic and generators so they can cache one secondary-check invalid
2021-01-22 20:28:54 -08:00
Kurt
5f8e2b13c5 Simplify headbutt tree pivot check
See the EncounterSlotDumper with the memoization logic & json tree listing.

Simplifies things a lot, and improves checking speed. Unreachable trees are now treated the same as no-trees maps.

ez 1.5KB reduction in file size :P
2021-01-22 19:20:18 -08:00
Kurt
5abd61816f Add gamesync interface for gen7
oops; gamesync ID now shows up as intended
2021-01-22 19:04:54 -08:00
Kurt
6d0da504d5 Fix Tree Area list from Whirl Islands (0x1F) to Route 42 (0x22)
https://projectpokemon.org/home/forums/topic/57375-pkhex-new-update-legality-errors-contribution-page/?do=findComment&comment=264118

Thanks Tlili !
2021-01-21 22:21:13 -08:00
Kurt
944ff107b0 Add new distribution raids 2021-01-21 16:30:07 -08:00
Kurt
8546ecaf46 Fix suggested moveset 2021-01-21 09:27:33 -08:00
Kurt
06e6242944 Update SAV4BR.cs
Uses Big Endian unicode for savefile strings, but pkm strings are big-endian-g4
2021-01-20 22:13:59 -08:00
Kurt
803b8675fe Rework batrev current slot handling
Show all slots even if they're uninitialized. Empty first slots but present second slots caused errors on init.
2021-01-20 20:29:26 -08:00
Kurt
fbc089e7eb Minor tweaks
Remove gen3 egg location hashset; only paths that reach it are for hatched eggs or current breed-eggs. Check breed eggs with the singular met location.
Simplify some logic flow
2021-01-20 12:37:51 -08:00
Kurt
9964c91dc6 Remove static init of yancy/curtis names
static constructor ran after the initializer; flip it and remove the unnecessary all-set
2021-01-20 12:36:46 -08:00
CanoeHope
121ae9b611
Rename SWSH blocks and update Chinese HGSS Event Constant (#3131)
* Update TrainerCard8.cs

* Update SaveBlockAccessor8SWSH.cs

* Update const_hgss_zh.txt
2021-01-19 12:46:54 -08:00
CanoeHope
b117c269fe
Add some HGSS Event Flags and update existing ones (#3129)
* Update const_hgss_en.txt

* Update const_hgss_ko.txt

* Update const_hgss_es.txt

* Update const_hgss_zh.txt

* Update flags_hgss_en.txt

* Update flags_hgss_es.txt

* Update flags_hgss_ja.txt

* Update flags_hgss_ko.txt

* Update flags_hgss_zh.txt

* Update const_hgss_ko.txt
2021-01-18 09:04:03 -08:00
Kurt
680e8b711d Add some code analysis for try-return with nullable out 2021-01-17 00:05:07 -08:00
Kurt
bfd948ee2b Update pget binaries, check gender
yay single gender availability! (frillish/jellicent being male only)
2021-01-16 18:29:27 -08:00
Kurt
b5c30193fa Set initial capacity for stringbuilder to reduce reallocation
Default capacity is 16 so it's rarely an issue, but sometimes we don't need that much.

Update xmldoc for more clarity
2021-01-16 17:31:05 -08:00
Kurt
03ae3d470c Simplify value passing
buffers are fixed size matching the StringLength anyways; don't bother with confusing max length passing when the buffer is obvious
2021-01-16 13:56:37 -08:00
Kurt
3c42978afa Use IndexOf instead of FindIndex when possible 2021-01-16 12:47:02 -08:00
Kurt
de418e8db2 Simplify string termination handling
If 0x50,00.. terminated, treat differently than 0x50.. terminated buffer
2021-01-16 12:43:17 -08:00
Kurt
bb1d23e112 Minor clean
Use some enums, save a few virtual/static fetches
2021-01-16 12:01:40 -08:00
Lusamine
15da92f9bc
Document weather for static encounters (#3127)
This only matches the weather table with the Pokemon and does not fully
account for whether a location can spawn a particular weather.

Additional minor changes:
- Adds ScriptedNoMarks to Regis and Glimwood Tangle static encounters
- Corrects a few version-specific Pokemon such as Ludicolo/Shiftry
- Removes erroneous encounters such as Milotic in East/West Lake Axewell
- Removes an unused Motostoke Stadium encounter
2021-01-16 09:31:21 -08:00
Kurt
8eb499c4d0 Update EncounterStatic5.cs
Use base deferral method which only checks fateful flag.
2021-01-14 22:51:01 -08:00
Kurt
613e6db744 Use StringConverter api consistently; use stringbuilder when possible
Retain a stringbuilder to mutate the string rather than finalizing temporary strings

yields some speed improvements (less gen0 string objects allocated)
2021-01-14 22:50:13 -08:00
Kurt
3816d25f7b Condense some expressions
Simplify legal held item array creation, reduce linq usage in startup
Discard unreleased item array references; no need to retain after startup
2021-01-12 22:38:18 -08:00
Kurt
c32b38a53c Minor annotation tweaks
no functional change
2021-01-12 22:26:08 -08:00
Kurt
890ce9ea4e Simplify some expressions
Search array for index rather than loop and check; gives early-break too -- was O(n) now is O(<~n)
2021-01-12 22:25:30 -08:00
Kurt
e62ea685c3 Make SpeciesConverter methods visible (class)
4 public methods; shouldn't need these except for fringe scenarios.
2021-01-11 17:52:02 -08:00
Kurt
2d3d6b49da Force bad vc1 (should be vc2) to be vc2 templates 2021-01-11 17:47:25 -08:00
Kurt
621e708d23 Minor clean 2021-01-10 18:15:33 -08:00
CanoeHope
291ec5b073
Added 4 FRLG flags (#3124)
* Update flags_frlg_en.txt

* Update flags_frlg_es.txt

* Update flags_frlg_zh.txt
2021-01-10 17:17:21 -08:00
Kurt
6566b0ed1f Add Pokedex flag properties
Closes #2954 ; can set directly from propertygrid already, but might as well clean things up a little bit to match the disassembly logic.

Open the simple editor center parent rather than next-form-position
2021-01-09 23:27:22 -08:00
Kurt
76ae6b2b3d Minor tweaks
Disallow OT handling when originated gen is 1/2
Cast the input not the const
Hide HighestGameID (Use the method instead)
2021-01-09 21:25:28 -08:00
Kurt
a235cae9e0 Add Move enum, similar to Species/Ability
dash,apostrophe,space => empty
Z Moves have P/S suffixed
10mil volt thunderbolt "TenM"
2021-01-09 13:07:29 -08:00
Kurt
c83208c915 Rename CheckIdentifier.Move to CheckIdentifier.CurrentMove 2021-01-09 13:05:56 -08:00
Kurt
6a3fa4c90f Shift puff strings down by 1, remove init shift 2021-01-09 08:43:57 -08:00
Kurt
89a4dde4ee Minor perf improvements for location list init
Strip out unused lines [~ XX]; behaviorially equivalent to empty strings.
Mutate original met list rather than making a copy and moving any changes into it (saves extra allocations)
Change initial loop start to pre-skip iterations not meeting criteria
Manually mark duplicate lines (only 2 exist); no more linq/searching.
Wipe merged location sub-names prior to merging (bounds check optimization, maybe? already accessed, setting should be fine).

Tests still pass :)

Check for negative met location IDs to return empty (fuzzing?)
2021-01-08 19:26:20 -08:00
Kurt
1882d284bd Enable Gen1 slot location indication
Change "FRLG" -> "Kanto" as strings are reused

Used lines:
39c3968e5e/Gen1/DumpUtil.cs (L5)
table.Where(z => z != 0).Select(z => lines[z]).Distinct()

The only two that had FRLG are now showing "Kanto"
2021-01-08 13:59:18 -08:00
Kurt
3e0b52195a Minor clean 2021-01-08 13:17:59 -08:00
Kurt
4a3a8dd090 Add japanese blue encounter tables (unique to jp_blue)
When creating a new pk1 for the slot->pkm, get it as a pk1-japanese.
Export the gameversion when in pk1/2 format (same as VC).
2021-01-08 11:29:00 -08:00
Kurt
2deb51b365 Minor optimization for hashing
don't use FIPS compliant hashing methods explicitly, no real reason to. hash.Create() will select managed vs csp depending on the framework/core and reg flags.
add >net46 incremental hash logic for swsh
remove static sha256 instance (single threaded overkill)
2021-01-08 00:32:04 -08:00
Kurt
d2d2be899b Critical typo fix
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2021-01-07 21:30:39 -08:00
Kurt
92c9e9897a Add latest dist raid changes
Same as 11/20, with one swap. Only the swap is kept (because duplicate encounters don't matter).
2021-01-07 21:27:57 -08:00
Kurt
c9f222bf38 Set valid mystry mew seed on creation
Uses a Method specific seed regardless of template.
2021-01-07 21:27:19 -08:00
Kurt
86d80a7d0b Minor perf improvement for advancing keys
Further improvements can be made if there's a way to have a union struct (4 u16s, lumped u64) that has a simple 4bit diagonal mirror operation on it. Can be at least twice as fast.

Benchmarking with optimizations shows about 80-90% of the prior time taken, so at least a 10% speed optimization

Rarely used, was fun to try and optimize a little more.

Eliminate bounds checks by accessing/setting the highest element, and only index twice instead of 6x.
Eliminate u16 casts by leaving as int type (same result)
Eliminate temp value caching and instead directly write to storage. (no more _0123).

End result looks neat too, since the >> 0's removed looks like a diagonal, like the nibble rotation :D
2021-01-07 20:50:28 -08:00
Kurt
1138cd44bc Minor rearranging 2021-01-07 18:05:21 -08:00
Kurt
19d40f61f5 Move save crypto types to focused folder 2021-01-07 16:01:34 -08:00
Kurt
f615814548 Add xmldoc, increase swish util flexibility 2021-01-07 15:34:26 -08:00
Kurt
5554651951 Mark scxorshift32 and xoro128p as ref structs
Prevents passing them as args, as intended. These are self mutating structs
2021-01-07 15:33:42 -08:00
Kurt
1c19bc86f4 Preallocate some holding objects to prevent doubling allocations
Saves 12 doubling reallocations for new List to hold blocks
Saves 21 for the memorystream on writing
2021-01-07 09:37:27 -08:00
Kurt
6e741a0cf0 Minor tweaks
Add xmldoc
Remove linq from memecrypto code (speed lmao)
Hide some methods that shouldn't be called directly
Name variables better for accessor const's
2021-01-06 23:30:30 -08:00
Kurt
9718d1d2aa Add save handler abstraction for detecting atypical save formats
GCI, DSV, DUC are already supported, so I've written the abstraction for those and seed the Handler list on startup.

Can add a new class with recognition via SaveUtil.Handlers.Add(myHandler);
2021-01-06 15:46:43 -08:00
Kurt
118e1266a6 Swap lgpe sandshrew/vulpix version restrictions
Closes #3122 ty @FeralFalcon !
2021-01-05 17:30:14 -08:00
Kurt
1bd60ba6f9 Check original species in the event of VC transfers 2021-01-05 16:36:16 -08:00
Kurt
9d7c9929b4 Minor tweaks
should be it :( :(
2021-01-05 09:58:33 -08:00
Kurt
23b5aebe05 Update IndividualValueVerifier.cs 2021-01-05 09:56:19 -08:00
Kurt
70fe1847ac sync missing changes 2021-01-05 09:51:32 -08:00
Kurt
373aecdf7c Merge GO IV checks, behavior is now correct
Rename IV1/2/3 to HP/ATK/DEF in gp1 structure
2021-01-05 09:39:50 -08:00
Kurt
6fc8779aaa Revert "Add vc shiny female gender ratio check"
This reverts commit d5a1283585.
2021-01-04 17:31:56 -08:00
Kurt
cc43550357 Simplify more expressions 2021-01-04 17:31:43 -08:00
Kurt
ad48f4e909 Set languageID if present for sav
Lowercase the "SAV" variable too
2021-01-04 16:28:46 -08:00
Kurt
acf811f5c1 Permit all generations prior to requested generation for know move check 2021-01-04 15:38:30 -08:00
Kurt
cbc57dc794 Force sav1 BU to init as japanese 2021-01-04 15:18:16 -08:00
Kurt
99fe3b59b4 Fix contains indexing incorrectly
blame apr 17 2017 !
a5b1d72f06 (diff-53c2e8acc19c5af65034cf0460ba82ebc7dc00ba61eb142ef4aa2c0cbc1f7cffR2918)
2021-01-04 15:06:52 -08:00
Kurt
0ab3493335 Skip save sub-type detection if we already it 2021-01-03 18:11:59 -08:00
Kurt
d5a1283585 Add vc shiny female gender ratio check 2021-01-03 18:08:31 -08:00
Kurt
730640decc Minor clean 2021-01-03 16:53:13 -08:00
Kurt
33ad654be6 Mark encstatic version on init rather than post-init 2021-01-03 16:49:49 -08:00
CanoeHope
916c70341a
Added Bebe's PC Event Flag for DP + Update Gen 3 & 4 translations (#3116)
* Update flags_dp_en.txt

* Update flags_frlg_es.txt

* Update flags_dp_es.txt

* Update flags_dp_ja.txt

* Update flags_dp_ko.txt

* Update flags_dp_zh.txt

* Update flags_frlg_zh.txt

* Update flags_rs_es.txt

* Update flags_rs_zh.txt
2021-01-02 21:36:42 -08:00
Kurt
e663ffdd35 Fix comparison 2021-01-02 20:52:39 -08:00
Kurt
1f600f3518 Fix Gen2 Shiny ShowdownSet import
SetNature loops by changing the PID which doesn't exist; there's no nature or abilities in gen1/2 so just skip these two methods completely.
2021-01-02 19:58:25 -08:00
Kurt
7629d3f887 Bounds check empty permutations
If the length is 0 or malformed input, we return empty.
2021-01-02 19:23:39 -08:00
Kurt
1f3d3112d3 Move some future-evolution tables to separate class 2021-01-02 19:11:46 -08:00
Kurt
4a52b349ff Minor clean 2021-01-02 19:11:34 -08:00
Kurt
77a784a881 Move Stadium static encounter junk to event list
Charmander has Leer at level 5, which makes it a special move (can't learn it normally that low).
2021-01-02 14:48:11 -08:00
Kurt
97be69bca1 Use EncounterMatch when EncounterOriginal doesn't matter 2021-01-02 14:47:39 -08:00
Kurt
7a4d8925f2 Update EncounterStaticGenerator.cs 2021-01-02 13:53:25 -08:00
Kurt
f785231692 Fix backup filenaming 2021-01-02 10:34:33 -08:00
Kurt
699a598227 Update NicknameVerifier.cs
Nickname AND Trainer Name are verified in that method; we still want to execute it. If it has a fixed nickname, we can skip the wordfilter since it's already been checked.
2021-01-02 01:02:59 -08:00
Kurt
401add520a Check nickname of non-nicknamed in-game trades 2021-01-02 00:48:58 -08:00
Kurt
c432a15a20 Relocate some tables to a location closer to where they're used 2021-01-02 00:46:09 -08:00
Kurt
a7b9fafb69 Remove unnecessary logic
Encounters are thoroughly checked for their origins; don't need to check again if it's possible to have it in an egg.
2021-01-01 19:45:40 -08:00
Kurt
2648560684 Invert breeding method result returns
clean:
if (!logical) return;

Existing logic had methods named to return true if fail, now method checks for passing, thus the logic now follows the above pattern.
2021-01-01 19:36:54 -08:00
Kurt
09089da14e Use more expression return style
Reduces indentation & bracketing, a bit more concise
2021-01-01 17:08:49 -08:00
Kurt
1d22b74970 Remove unused block class
Copied from Gen7b, swsh is just a key,value list
2021-01-01 16:57:18 -08:00
Kurt
813180453e Delete duplicate HT bit fetch method
Make expression methods
2021-01-01 16:39:33 -08:00
Kurt
11a2a7a318 Condense expression to use bitflags
from 2 cmp to just 1
2021-01-01 16:25:48 -08:00
Kurt
46f3b17a67 Replace this[] indirect access with direct table access
The static constructor setup methods don't need to be maxSpecies aware, they always succeed. So just remove the self-imposed-safe bounds checks by accessing & mutating the table directly.
2021-01-01 15:24:11 -08:00
Kurt
04f8efec4f Move more breeding logic to Breeding
Simplify some method signatures, reduce checks for MoveEgg.GetEggMoves

ran legality checks for 100,000 pkm, no more exceptions (Internal Error) -- added a "CanGameGenerateEggs" which filters out unused gameIDs
2021-01-01 15:01:22 -08:00
Kurt
7523e0e200 Make ContestStat fields byte (from int) 2021-01-01 13:39:08 -08:00
Kurt
f6d4d93613 Inline some logic for contest stats 2021-01-01 12:21:46 -08:00
Kurt
e2c1a3045a Extract gen2 egg generator, simplify can be egg checks
Optional parameters were never passed; force Min Level to 5 to match egg level.

Tried removing it completely but it still allowed Charizard eggs (no)
2021-01-01 11:27:45 -08:00
Kurt
a4c4a2b231 Make EncounterArea record type
immutable reference types is the goal; the array for the data isn't copied, but both records refer to the same data.
2021-01-01 10:55:33 -08:00
Kurt
4e01e78734 Make Species/Form/Min/Max readonly, not init
Pass them to the abstract class's constructor
2021-01-01 10:53:05 -08:00
CanoeHope
45c46d774f
Added a few RS, FRLG and DP Event Flags (#3115)
* Update flags_rs_en.txt

* Update flags_frlg_en.txt

* Update flags_dp_en.txt
2020-12-31 23:36:12 -08:00
Kurt
fb008be6a6 Condense some more expressions 2020-12-31 23:13:27 -08:00
Kurt
080f6f827d Replace pkm.GG references with direct version checks
No longer tied to met location
2020-12-31 17:45:11 -08:00
Kurt
8bf250ff5a Update EncounterEggGenerator.cs 2020-12-31 17:16:28 -08:00
Kurt
2689e72252 Hide field that shouldnt be used by external users
Not to be confused with LegalityAnalysis.Parse
2020-12-31 17:14:39 -08:00
Kurt
b9f0427ccd Add Year of the Dragon distribution raids 2020-12-31 16:07:52 -08:00
Kurt
f631cbbecd Generate gen2 eggs via gen2 method, ignore gen1 versions
For searching, only return versions compatible with the save file
Don't bother filtering out BU for Japanese-only.
2020-12-31 15:51:06 -08:00
Kurt
4058d44229 Fix inverted check 2020-12-31 12:14:24 -08:00
Kurt
aaad127b99 Condense things a little more 2020-12-31 10:41:55 -08:00
Kurt
f4bf9dd208 Minor clean
add download count to changelog
move 2019 changelog to uncompiled resource (for record)
2020-12-31 10:36:09 -08:00
Kurt
28ec0e91f0 Use specific type when storing reference 2020-12-31 10:33:30 -08:00
Kurt
38e02a53b2 Condense switch cases to switch expressions 2020-12-31 10:33:13 -08:00
Kurt
99292c75f9 Update 20.12.30 2020-12-30 21:16:38 -08:00
Kurt
b7d70e61d3 Update gen7 slot pickles, removes inaccessible areas
Closes #3025 , ty @sora10pls and @Ammako !
2020-12-30 19:08:53 -08:00
Kurt
6a9aa891f1 Validate VC transfer consoleregion-language relationship 2020-12-30 15:30:50 -08:00
Kurt
ef51f53e9a Flag battle-only minior forms 2020-12-30 15:03:55 -08:00
Kurt
24332b6979 Minor tweaks 2020-12-30 13:08:15 -08:00
Kurt
206a05082b Update HistoryVerifier.cs 2020-12-30 09:55:41 -08:00
Kurt
6040faed10 Yield gb events in generator
Were recently split off so that the events could be generated last rather than with the rest of static encounters (first)
2020-12-29 21:45:37 -08:00
Kurt
6071834d4f Fix gender ratio comparison for Colo starters
LockFinder:
https://projectpokemon.org/home/forums/topic/57375-pkhex-new-update-legality-errors-contribution-page/?do=findComment&comment=263736

CXDVerifier:
Use a switch expression for a more concise representation of logic
2020-12-29 20:25:05 -08:00
Kurt
b19688b13d Defer go slots with IV sets as there might be other encs
Move the logic to the class
Update go binaries
2020-12-29 16:07:29 -08:00
Kurt
4d1832b124 Move showdown stuff to subfolder 2020-12-29 15:39:24 -08:00
Kurt
2af9e800fb Add RotomAffection and rotoloto1/2 flag editing to GUI 2020-12-29 11:39:19 -08:00
Kurt
d9a4eacaf4 Allow deactivating all raids 2020-12-29 10:53:47 -08:00
Kurt
de840f40d4 Invert some "!is" to "is not" 2020-12-29 00:58:08 -08:00
Kurt
e8c23f6644 Simplify some repeated comparisons with expressions
Less prone for bugs since it uses the same value for all comparisons without re-specifying
2020-12-29 00:37:59 -08:00
Kurt
c119f18af3 spec->species 2020-12-28 22:22:52 -08:00
Kurt
6502c9df33 Condense some expressions, extract static class 2020-12-28 21:42:54 -08:00
Kurt
0a46f45b00 Split MetDataSource from GameDataSource 2020-12-28 21:12:46 -08:00
Kurt
688b636b93 Fix off-by-one and trim trailing tabs of blank rows 2020-12-28 14:45:08 -08:00
Kurt
bb68dcc3cb Move trade->pkm edge case handling to derived classes 2020-12-28 14:42:48 -08:00
Kurt
934316d68d Simplify some expressions for game datasources
Reduce allocations for ball
Use a clean switch expression for version->met list
2020-12-28 13:32:36 -08:00
Kurt
74ee22e66e Make ComboItem a record 2020-12-28 11:57:34 -08:00
Kurt
e44100a9fd Remove unnecessary ComboItem logic 2020-12-28 11:56:00 -08:00
Kurt
a124168e87 Make FormArg editing a complex control
Shows a dropdown for alcremie only, and a number entry for everything else.

See 771086a222 for initial implementation; I don't want the lag anymore lol
2020-12-28 11:51:25 -08:00
Kurt
c14f2a1dd1 Minor initialization tweaks
GameStrings: 10% of strings are unique; just mark everything. Stop a little early so we don't process the empty & (trade) string.
LearnsetReader: All empty entries are length==0; malformed should throw an exception (never).
EggMoves: Compute ptr inside the array fetch loop; don't use linq.

EggMoves & string shaves off 80ms of startup time according to profiling; some could be attributed to warm-up but yay more efficient.
2020-12-28 10:22:13 -08:00
Lusamine
c46c55f304
Add missing static encounters (#3113) 2020-12-27 11:47:01 -08:00
Kurt
b84e2283a7 Add missing snorlax nest encounter (Zeraora event)
The event had copies of the current month's raids, but snuck in Snorlax at level 17 (wrong, should have been munchlax?).

ty atrius

fix indentation
2020-12-27 11:32:05 -08:00
CanoeHope
0f5a77f187
Update DPPt Starter event constants (#3112)
* Update const_dp_en.txt

* Update const_dp_es.txt

* Update const_pt_en.txt

* Update const_pt_es.txt
2020-12-26 12:46:49 -08:00
Kurt
e4c391dc01 Move nest downlevel checks into specific encounter type
Distribution nests are checked for 1/3 badge restrictions similar to regular nests; crystal nests are not. Thanks @Lusamine!
2020-12-26 09:31:21 -08:00
Kurt
a4ccca7980 Add battle-only known move memory bypass 2020-12-26 09:27:41 -08:00
Kurt
ee5349ff98 moar is or 2020-12-25 12:30:26 -08:00
Kurt
4a8a495d04 Condense some switch expressions
Should be it for now; exhaustively searched for all that made sense to change
2020-12-25 10:58:33 -08:00
Kurt
799d5aea56 Merge branch 'master' of https://github.com/kwsch/PKHeX 2020-12-24 17:15:34 -08:00
Kurt
1d501366cb Add holiday raids 2020-12-24 17:15:32 -08:00
Kurt
95e3337f2c More switch expressions 2020-12-24 17:12:08 -08:00
Kurt
4d0108331a Move LegalityAnalysis derived movesets out of class
LegalityAnalysis just does the analysis; no need to do unnecessary suggestion logic inside the object.
2020-12-24 16:36:50 -08:00
Kurt
749fef0ac6 Minor clean 2020-12-24 15:23:38 -08:00
Kurt
ba7ccaf5e6 Make EncounterTrade's version init-only 2020-12-24 15:23:26 -08:00
CanoeHope
3d400675dd
Add running shoes for DP + merge 1 RS event flag (#3111)
* Add running shoes flag for DP

Platinum & HGSS don't use a flag, sorry!

* Merge an identical RS flag
2020-12-24 13:08:21 -08:00
Kurt
43dd390f21 Split IContestStats, mark trades as records 2020-12-24 00:06:40 -08:00
Kurt
afdd2bd57e Mark EncounterSlot/Static types as immutable record types 2020-12-23 20:40:59 -08:00
Kurt
0a3f45218f Add OT gender check for N's Pokemon
Closes #3110 ty @FeralFalcon !
2020-12-23 18:03:05 -08:00
Kurt
93910df2c6 Use new switch statements 2020-12-23 17:14:38 -08:00
Kurt
736564be8c Merge EncounterStatic4 back together 2020-12-23 12:15:49 -08:00
Kurt
324ce9d6ac Minor clean 2020-12-23 09:34:29 -08:00
Kurt
e34c8df044 Revise some method signatures 2020-12-22 20:50:33 -08:00
Kurt
105e8b3818 Move version forcing for unavailable encounters to es4 2020-12-22 20:15:56 -08:00
sora10pls
dcd20a3649 Update PogoTypes and their respective requirements
For more context, see 62e84309d7
2020-12-22 15:20:15 -05:00
Kurt
d288a32ef5 Permit TR flags for "Can Relearn", split branching for TR checks 2020-12-22 09:10:10 -08:00
Kurt
53e0046a48 SWSH has some form entries with different base friendship (stunfisk) 2020-12-22 09:09:49 -08:00
Kurt
2bc7110884 Remove unnecessary overrides 2020-12-21 23:40:58 -08:00
Kurt
997e0751f3 Minor clean
Handle remainder of c#9 sugar
Fix some spelling mistakes
2020-12-21 23:37:07 -08:00
Kurt
514b60b447 Merge type check with usage in if statements
if x is y with z property true, then :D
2020-12-21 22:33:48 -08:00
Kurt
4890e0e952 Change move source requests from a bunch of bools to bitflag enum
little more sane & clear
2020-12-21 21:24:16 -08:00
Kurt
cd76e49388 Strengthen know move check 2020-12-21 19:50:56 -08:00
Kurt
351637900f Downgrade swsh move memory verification severity
Some special encounters don't set the Relearn Moves, so we can't really check the memory-moves unless we somehow late-reject a matching encounter. Not really worth the effort to try and verify cosmetic mismatches; just tag them as Fishy.
2020-12-21 19:20:11 -08:00
Kurt
d225f3391a Split up DataUtil to separate files
ya i know there's already a localizeutil class, whatever
2020-12-21 19:13:18 -08:00
Kurt
594db92ad0 Minor clean
Handle some stragglers
2020-12-21 17:48:08 -08:00
Kurt
98be0f6739 Target type'd new 2020-12-21 17:17:56 -08:00
Kurt
0303eada32 this is not that
clearer than before, yay
2020-12-21 17:12:39 -08:00
Kurt
1854d172bd Add missing property set
lol oops
2020-12-21 17:12:21 -08:00
Kurt
68ee8cfcc4 Change setters to init only 2020-12-21 17:05:05 -08:00
Kurt
c6b702ae54 Create cosplay pikachu rather than clone 2020-12-21 17:04:37 -08:00
Kurt
133b8e6ba0 Rework Pokewalker/Dream Radar static encounters to own class 2020-12-21 17:04:09 -08:00
Kurt
5729718d68 Simplify ternary byte casts
No longer needed to explicitly cast, thanks c#9 !
2020-12-21 16:53:28 -08:00
Kurt
6d030831ab Bump PKHeX.Core to C#9 language version
Add FrameworkUtil.cs which is compiled if the build isn't net5+, needed to support init setters & records
2020-12-21 16:52:11 -08:00
Kurt
b71df7b064 Allow shared moves from daycare as "can know move"
See b58f3bbc22
2020-12-21 16:49:42 -08:00
Kurt
8a0e7d90e0 Move Shiny override set to constructor 2020-12-21 14:40:34 -08:00
Kurt
b58f3bbc22 Add memory checks for GO->HOME transfers
Also add checks for the new memory types introduced in swsh
2020-12-21 14:22:24 -08:00
Kurt
62018cce1a Unify concepts with different names
AltForm & Form & Forme => Form
GenNumber & Generation => Generation

Extract out SpeciesForm interface, and re-add IGeneration

For those using PKHeX as a dependency, this should be a pretty straightforward manual replacement... GenNumber and AltForm should be quick find-replace`s.
2020-12-10 20:42:30 -08:00
Kurt
7c4c1e0913 Minor prep clean 2020-12-10 19:49:53 -08:00
Kurt
ebc1cec3da Extract breeding info to separate class
Remove splitbreed check in encounteregg2 generator; gen is always 2, never >=3, so the splitbreed check is never executed
2020-12-07 20:54:55 -08:00
Kurt
a13c2c852c Add some comments, clean a little 2020-12-07 20:14:12 -08:00
Kurt
98ef0299b6 Add xmldoc for save meta/state tracking
Move some logic around to the more appropriate spot
2020-12-07 19:49:04 -08:00
Kurt
6f7602f2ad Change signatures to use readonly if possible
Extract get/set team methods for battle video
2020-12-05 06:09:33 -08:00
Kurt
e72c80613e Extract metadata/state tracking from SaveFile obj 2020-12-05 05:36:23 -08:00
Kurt
44473d1593 Add CHS armor trade OT name
Closes #3100 ty @FeralFalcon !
2020-12-03 12:50:07 -08:00
Kurt
9cd6d34f1d Disregard ability bit checks if was shadow
only really pertains to xk3/ck3 and this doesn't really impact legality once transferred
2020-12-02 21:40:35 -08:00
Kurt
3d87070cc8 Require strict match for hidden ability encounters
Metagross collision with wild beldum

deferral API is kinda crude, hence these janky workarounds. Was originally intended to hold onto close matches when there's no more possible matches to check.
I think a priority-deferral while only retaining a single encounter bad (instead of a list of retries) may work better than the current setup, but that would require more abstraction
2020-12-02 21:39:45 -08:00
Kurt
d5bd36143e Add language check for jp-blue gameversion, non-crystal female
Closes #3099
Ty @CarlosofKalos !
2020-12-01 16:55:10 -08:00
Kurt
e54e94a734 Don't waste alloc on clearing titlescreen slot
Revisiting #3098 #3086
2020-12-01 07:19:21 -08:00
CanoeHope
228042b111
Properly set empty slots to Trainer Card (#3098)
#3086 
Was only partially addressed -- it was only done for Title Screen and not League Card too.
2020-11-30 21:38:15 -08:00
Kurt
c77461808d Update Encounters8NestDist.cs 2020-11-30 21:38:03 -08:00
Kurt
5e32e64ac8 Handle MANôA and FALCçN SPA->FRE Gen2 Trades
Transporter remaps certain locale specific chars depending on the source ROM's version.
Since VC can trade between languages, there are 2 Spanish in-game trades that have glyphs subject to remapping, if it's transferred from a French game.

If the spanish trade is transferred from a french game, it must match the mutated string.

ty @Lusamine & helpers :D
2020-11-29 18:17:15 -08:00
Kurt
4f7e34dd47 Simplify slot init to reduce re-allocation
Slap in friend safari at the end during object construction; saves about 1KB of allocation on startup (lol)

Change internal array types to match object types, similar to other encounter-generation definitions.
2020-11-29 15:05:53 -08:00
Kurt
5bc5b611cb Make RefreshAbility virtual, add overrides for gen3&5
Gen5: set HA bit if hidden ability
Gen3: prevent setting AbilityBit if it doesn't have 2 distinct abilities

Failed test now passes; all tests are passing!
2020-11-29 15:02:57 -08:00
Kurt
fefc38bacb Minor debug optimizations
Trees:
- Only retain the objects needed after calculation
- Reduce size of TreeCoordinates and remove allocation penalty (now a struct)

No more warnings for Release compilation :D
2020-11-28 14:55:09 -08:00
Kurt
8778d8c6b7 Update 20.11.28 2020-11-27 21:40:36 -08:00
Kurt
3d6bb0ec00 Ignore bad evolution slots 2020-11-27 21:04:06 -08:00
Kurt
016ebb86ad Update AbilityVerifier.cs 2020-11-27 20:44:44 -08:00
Kurt
8eb582c997 Move species/move names to parsesettings 2020-11-27 18:45:06 -08:00
Kurt
67b7d44ced Fix accented-a/i for spanish in-game trade
I think this was a PKHeX issue that went unnoticed; originally, we didn't include the Á and Í chars in the dictionary.

I checked the transporter code:
The app maintains the international & japanese character tables, and depending on the ROM language, it may change a char to the language-specific entry. Refer to Bulbapedia's notes on the char tables for different languages:

https://bulbapedia.bulbagarden.net/wiki/Character_encoding_in_Generation_II

However, none of these char-changes are able to be reached with a legal char.

Á and Í (only accessible from the Spanish in-game trades) and the german 0xC0 && z <= 0xC6 chars are already in the international table. Every single difference in the VC1/VC2 table is an un-enterable char.

tl;dr -- all possible char codes are transferred fine with the VC2 table without extra language logic. We just keep out any inaccessible char (replaced with space).
2020-11-27 16:49:06 -08:00
Kurt
e9075436b7 Split off g7 transporter string handling
Add katakana / hiragana sensitive transferring

var check = CheckKata("ぐリお") == "ぐりお";
check should be true, dugtrio case !
2020-11-27 15:37:55 -08:00
Kurt
110d25d50e Add placeholder duplicate relearn move check 2020-11-27 13:05:36 -08:00
Kurt
26d6143325 Indicate static encounters disallowed from marks
Includes gifts by default
2020-11-27 12:48:47 -08:00
Kurt
3680048c0a Add local pickle loading if compiled as debug
Same dangers about "what is the root path"

Bump the level cap while we're here.
2020-11-27 12:14:13 -08:00
Kurt
c2867f7899 Move EvoBase to Evolutions folder 2020-11-27 12:06:52 -08:00
Kurt
6ebeb73293 Rename split legality class files 2020-11-27 12:01:30 -08:00
Kurt
fa36b70b29 Split Analysis into two separate classes
Will rename in next commit
2020-11-27 12:00:49 -08:00
Kurt
9b178fefe2 Xmldoc, minor tweaks
Move form-info logic from FormConverter to AltFormInfo; now FormConverter is entirely form=>string[]
Add a bunch of xmldoc
Make pogo no-end-date cmp agaisnt UTCnow rather than local now.
2020-11-27 11:51:02 -08:00
sora10pls
a437cbb9ca Update FormConverter.cs
Display 0-9999 for Galarian Yamask formarg values.
2020-11-26 18:41:45 -05:00
Kurt
771086a222 Show all valid yamask-1 formarg values
from 319 (max HP-1) to 9999 (max saved value).

Causes a little bit of GUI lag when loading 10k items to the combobox; could be a number entry but meh. Lazily allocate the 10k strings; wait until it's requested.
2020-11-24 12:40:56 -08:00
Kurt
d6294d42f7 Update SAV1.cs 2020-11-24 10:51:31 -08:00
Kurt
1bde155c4d Move tolerance permissions to pget 2020-11-23 16:25:34 -08:00
Kurt
21669d3f77 Update EncounterTrade1.cs 2020-11-23 13:24:02 -08:00
Kurt
624c65b937 Update EncounterMovesetGenerator.cs 2020-11-23 12:53:32 -08:00
ShadowMario3
80c0d73e18
Fix order of RB Ingame Trades (#3095)
* Fix Gen1 traded JPN Dugtrio nickname

* Fix order of RB Ingame Trades
2020-11-23 10:29:59 -08:00
ShadowMario3
ba8b8f706b
Fix Gen1 traded JPN Dugtrio nickname (#3094) 2020-11-23 08:44:15 -08:00
Kurt
69ad16c30f Remove has move check for static encounters
Event Move special encounters are yielded after static encounters by the generator, so this iterator-picker will never behave as originally intended.

Since the encounter generator works fine for these events in its current form, we can just remove it. If we need to prefer GB era events before static, then we'd reinstate the priority and move the GenerateGBEvents before the static yielder.

bla bla bla this is just a cleanup from old preference code where we wanted to recognize the encounter as an event/trade as they're more recognizable. We just want to track the progress of the iterator so that g1/g2 follow a merged yielding order
2020-11-22 17:03:30 -08:00
Kurt
37782f0ce4 Consolidate EncounterTrade1 level objects
Adds Nickname checks, thanks @ShadowMario3 for grabbing these into separate text files from Bulbapedia.

I reordered all the encounters to match Bulbapedia; each level is denoted if different if it can be sourced from RBY.
2020-11-22 16:19:03 -08:00
Kurt
e701bf2725 Add Frostpoint Field for dens 175/176
Closes #3091
2020-11-20 18:20:00 -08:00
Kurt
dba7dc9911 Forest distribution raids 2020-11-19 16:06:43 -08:00
Kurt
ce17fd4050 Minor tweaks
Enc static 4 should check met location, since locations are flexible for roamers
Simplify expressions
Disallow 0 moves in "needed moves" list.
2020-11-19 15:34:06 -08:00
Kurt
9d8b528437 Update EncounterMovesetGenerator.cs 2020-11-19 07:33:35 -08:00
Kurt
0af0c05bac Update go slot list yield and move fetch 2020-11-18 21:34:40 -08:00
sora10pls
f8dd2cf977 Update PogoType.cs 2020-11-18 21:05:46 -05:00
zzzzRuby
34321ee52c
Add some event flag of gift pokemon for Platinum version (#3088) 2020-11-18 08:28:38 -08:00
sora10pls
3b66e2e9b1 Add min. Level requirement for PogoType FieldP
Mew, Celebi, Jirachi and Victini (one-time Mythicals) require Lv. 15 with at least 10/10/10 IVs.
2020-11-17 21:56:47 -05:00
Kurt
4a8ad8b149 Expose raw evolution chain methods 2020-11-17 14:23:15 -08:00
Kurt
037db7b8a3 Add xmldoc for new obj/func related to GO legality 2020-11-16 21:17:45 -08:00
Kurt
e6a60ec210 Add single day tolerance to end of appearance period 2020-11-16 15:41:39 -08:00
Kurt
26e0f31c95 Include date legality parameters for LGPE
Extract common abstract class for GO transferred encounters
Clamp minlevel instead of met level
Add optional parameter for GO IV randomization
Update go legality binaries with latest
2020-11-16 15:32:22 -08:00
Kurt
770f7584c9 Behavior tweaks 2020-11-16 14:33:21 -08:00
Kurt
f25a7c7cf2 Apply valid ball on create 2020-11-15 20:51:07 -08:00
Kurt
d393773fb0 Update EncounterSlot8GO.cs 2020-11-15 18:32:30 -08:00
Kurt
d7dc69104b Fix year check
still testing
2020-11-15 18:12:58 -08:00
Kurt
0ba2f6a53a Update EncounterSlot8GO.cs 2020-11-15 17:44:13 -08:00
sora10pls
a4125472f4 Add PogoType for GO Battle League Mythicals
Covers Darkrai and any other future Mythical rewards from GBL.
2020-11-15 18:48:33 -05:00
Kurt
b1ae53ec63 Set empty slots if party not full
Closes #3086
2020-11-15 14:31:33 -08:00
Kurt
b6da6c1207 Add raticate form list for gen8+ 2020-11-15 08:31:58 -08:00
Kurt
760adb4945 Check date legality 2020-11-15 08:31:48 -08:00
sora10pls
d5e1447f7c Add additional PogoType enums, add min Lv/IVs 2020-11-14 19:36:07 -05:00
Kurt
cb57e807ce Update EncounterSlot8GO.cs 2020-11-14 15:33:32 -08:00
Kurt
377ec02c9b Minor clean
Remove GoPark as a "Type" since it is now baked into the encounter object type
2020-11-14 12:55:30 -08:00
Kurt
ad9e9ddfa0 Relocate go encounter maintenance outside of pkhex.core
PKHeX.Core now accepts generated pkl binaries from PoGoEncounterTool (PGET).

Refer to pporg's repo. This will be treated like event data; occasionally updated.
2020-11-14 12:51:24 -08:00
Kurt
5e22c119be Continued refinements 2020-11-13 08:20:51 -08:00
Kurt
67a796e982 Update EncountersGO.cs 2020-11-12 22:08:13 -08:00
Kurt
82c016639d Update EncountersGO.cs 2020-11-12 22:00:09 -08:00
Kurt
f366d27bdb Revert Mothim form 2020-11-12 22:00:02 -08:00
Kurt
3e4d685d37 Update EncountersGO.cs 2020-11-12 20:50:39 -08:00
Kurt
01c597cba7 GO checks round 2 2020-11-12 20:41:01 -08:00
Kurt
7db746b9d4 Downshift types to remove curse type from g4 personal vals
kchart for gen4 games now shows the correct typings
2020-11-12 15:46:12 -08:00
Kurt
98f602fc87 Require tracker for HOME gifts too 2020-11-11 21:27:33 -08:00
Kurt
72e209a156 Split some methods, handle flow for go enc 2020-11-11 21:22:13 -08:00
Kurt
edd9ace51e More pogo rules 2020-11-11 21:03:47 -08:00
Kurt
df5ebd1f54 Minor clean
Resolve some messages
2020-11-11 21:01:41 -08:00
Kurt
915727ed67 Add g-kanto formes
Probably will refactor things when shiny/ball legality is detailed
2020-11-11 13:27:08 -08:00
sora10pls
532cee11f7 Update SWSH symbol encounter binaries
For context, see 9059ea660d
2020-11-11 08:46:59 -05:00
Kurt
93ff841a1d Update EncounterMovesetGenerator.cs 2020-11-10 22:17:23 -08:00
Lusamine
86096201e8
Add Route 3 -> Motostoke City crossover (#3085)
Not related to the location glitch; whistle to lead Zigzagoon.

Co-Authored-By: tehvik <40148574+tehvik@users.noreply.github.com>
2020-11-10 22:11:19 -08:00
Kurt
7654ce2123 Add initial legality checks for GO->HOME transfers
took me less than an hour to do these changes, and i can flag bad form movesets no problemo

Expect tightening of restrictions (ball, level, shininess) later
if someone wants to curate met date restrictions, go ahead!
2020-11-10 22:10:53 -08:00
ShadowMario3
7b2f76b621
Fix issue #3083 (#3084) 2020-11-07 22:48:46 -08:00
Kurt
cb24c20a44 Remove relearn suggestion logic from relearn move verification
Sure it's nice to cache a valid array, but the amount of logic was small enough that it can be done with 10 lines of code rather than at the end of each verification method.

Reduces parameter passing & removes 1 field from the info object, as relearn suggestions are only done rarely after legality checking.

Allows for a simpler api surface (pkm, encounter) rather than a bigger object reference
2020-11-07 12:25:15 -08:00
Kurt
227efc1fc3 Only allow checking if lvl60 when lvl<60 2020-11-05 21:17:13 -08:00
ShadyRelapse-PP
b2ec677b09
Added Bill's Eevee Gift and Route 36 Sudowoodo flags in HGSS (#3080) 2020-11-05 14:08:33 -08:00
CanoeHope
a569d91c5e
Add CurrentDex Block (#3081)
Block-Key was present since IoA (1.2.0) update.
2020-11-05 14:08:04 -08:00
Kurt
ae85097c2d Allow go shiny xor!0
Thanks @Lusamine for bruteforce testing to confirm
2020-11-04 20:55:47 -08:00
Kurt
c5b6c20c7b Update MarkVerifier.cs 2020-11-04 12:58:56 -08:00
Easy World
fea9455cad
Update MessageStrings_zh.txt (#3077)
Update MessageStrings_zh.txt
2020-11-04 09:06:03 -08:00
Kurt
23e765e550 Add opening for rental team dumps
Dunno why anyone would want these, lol
Closes #3074
2020-11-03 20:12:42 -08:00
Kurt
62073f5fd9 Update GP1.cs 2020-11-03 19:28:41 -08:00
Kurt
8b25af5f85 Enforce xor=0 for go shiny transfers
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-11-03 18:56:58 -08:00
Kurt
d78424a3ad Hande Ability Patch edge case
4 legends have A/A/H on form-0, and B/B/B on form-1. You can get a form-1 by applying the patch on the form-0, and changing it to form-1 will retain the AbilityNumber=4.

Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-11-03 18:48:29 -08:00
Kurt
c60ae57ab0 Handle Ranked Battle Series 7 permissions
Closes #3070
Exclude all classified as Legends; everything else is permitted assuming it can exist in SW/SH.

Co-Authored-By: Chris <28743231+Bappsack@users.noreply.github.com>
2020-11-02 16:38:00 -08:00
Kurt
51c872f4e1 Move more logic closer to where it's used 2020-11-02 14:46:26 -08:00
Kurt
7cb6ee0060 Move some static arrays closer to where they're used
Split EvolutionRestrictions to its own class
Can probably refine things further to clamp down access to these arrays
2020-11-02 13:11:51 -08:00
Kurt
b4c9e90c28 Enhance transparency in failed generator test 2020-11-02 13:03:08 -08:00
Kurt
a6b704b887 Update WC8.cs 2020-11-01 23:29:53 -08:00
Kurt
d257ad1b1a Update MoveTutor.cs 2020-11-01 19:59:26 -08:00
Kurt
db71d689b2 Number fused slots, check backing byte[] for slot find 2020-11-01 18:40:10 -08:00
Kurt
a2fb9c48eb Add fused calyrex block 2020-11-01 17:55:52 -08:00
Kurt
64a6214b82 no nuts here 2020-11-01 16:05:55 -08:00
Kurt
24346cc4e1 Update EncounterTrade1.cs 2020-11-01 15:58:42 -08:00
Kurt
4db6661ffd Handle JP-Blue trade quirks + stadium2 trade bypass
Co-Authored-By: ShadowMario3 <36941677+ShadowMario3@users.noreply.github.com>
2020-11-01 15:27:54 -08:00
Kurt
ef7d1e2af5 Add lair start seed
ty zak
2020-11-01 14:40:16 -08:00
ShadowMario3
7659b57c4f
Corrected catch rates for the Haunter and Graveler trades. (#3071)
* Fix catch rate for JP Blue trade evolutions
2020-11-01 14:39:49 -08:00
Lusamine
d5e5df802e
Add Ballimere Lake -> Lakeside Cave crossover (#3069) 2020-10-31 22:29:08 -07:00
Kurt
b8023605ad Update 20.10.31 2020-10-31 12:01:01 -07:00
Kurt
28767df0fb Split gamesync details to interface 2020-10-31 11:43:57 -07:00
Kurt
15348d3fdd Bypass crustle flag 2020-10-31 11:43:17 -07:00
Kurt
c9587c16c7 Adapt dropped/opened PKM to currently loaded savefile
Closes #3067
2020-10-30 22:44:08 -07:00
Kurt
c9ee07e9b9 Update form for friendsafari vivillon
Closes #3066
2020-10-30 22:23:13 -07:00
Kurt
b87975ed29 Merge branch 'master' of https://github.com/kwsch/PKHeX 2020-10-30 20:31:14 -07:00
Kurt
975c4f8a4a Prevent nickname change for fateful encounter trades
Handle empty nickname trades for gen6+ assuming there's a nickname
2020-10-30 20:31:12 -07:00
Kurt
d7042fb19e Inline parameter passing
nothing passes anything, so swsh is default
shared raids yay
2020-10-30 19:56:37 -07:00
Matt
cd42abd915
Add Split-Decision Ruins save block key (#3065) 2020-10-30 13:17:25 -07:00
Kurt
a33120c93e Boo
Poor Gourgeist-0&2 being left out of the 60-shiny club...

Mimikyu is a repeat from the Pikachu Mass Appearance in early August.
2020-10-29 19:34:17 -07:00
Kurt
7e93bcfb61 Handle contest ribbon deadlock scenario
Contest Star needs all 5 ribbons; all 5 ribbons require contest star. Incrementally adding will fail on the last ribbon. Try setting both at the end.
When removing ribbons, attempt to remove the pair first, as the incremental removal will fail each time (contest star last).

#3061
2020-10-29 19:11:03 -07:00
Kurt
62d5375f67 Update EncounterStatic8U.cs 2020-10-29 08:52:38 -07:00
Matt
1b6a8d3ff6
Document Galarian Star Tournament save blocks (#3060) 2020-10-28 12:46:34 -07:00
Lusamine
5e92b7b5f7
Add crossover and static encounters for CT (#3050)
* Add crossover encounters for CT

* Old Cemetery -> Giant's Foot

* Add some static encounters

* Add Frostpoint Field -> Freezington crossover
2020-10-27 22:08:49 -07:00
CanoeHope
37053fb599
Add CrownDex complete to Trainer Card (#3058)
With this, all Dex markers can be displayed on your League Card as long as your save is from update 1.3.0. Expansion Pass DLC is not required.
2020-10-27 18:06:49 -07:00
Kurt
cb545781b0 Split off es5dr to separate file, require never shiny
Shiny check was mistakenly forgotten :)
2020-10-27 18:03:45 -07:00
Kurt
2303077ed1 Expose move source classes for api purposes
Not guaranteeing the method signature will be stable forever, but allows people to reference the public methods inside.

Closes #3056
2020-10-27 09:25:33 -07:00
Kurt
5b313210ed Handle SWSH gender strings same as LGPE
See 6a0a6aa82a for more context
2020-10-27 09:24:06 -07:00
CanoeHope
e22be71a26
Added one more Max Lair Block (#3055)
So I said that 0xF26B9151 was the first Max Lair Pokemon entry saved in my previous commit which turned out to be wrong and was in fact the Pokemon that is to be hinted by Peonia. Apologies for that mess up.
2020-10-26 21:24:04 -07:00
Lusamine
cce6402608
Fix incorrect offset for first Max Lair saved note (#3053) 2020-10-26 07:42:40 -07:00
Easy World
be7b586d7a
Update Chinese translations (#3052)
* Update lang_zh.txt

* Update LegalityCheckStrings_zh.txt
2020-10-26 07:42:00 -07:00
Kurt
82c579da82 Disallow E birth island deoxys with JP origin
Closes #3040

Ty @Atrius97 !

"The Japanese Aurora Ticket was only distributed in Summer 2004, before Emerald (Sept 16th 2004) was released. The software at that time had no support for Emerald games."
2020-10-25 21:42:14 -07:00
CanoeHope
36a9ef05db
Added more Tundra Blocks (#3051)
Max Lair related.
2020-10-25 20:54:15 -07:00
ReignOfComputer
43d031604f
Static Encounters Update (#3044)
Alakazam in the Insular Sea (on the Isle of Armor)
Zapdos at Watchtower Ruins (in a Wild Area)
Zapdos at West Lake Axewell (in a Wild Area)
Moltres in the Soothing Wetlands (on the Isle of Armor)
Moltres on Challenge Beach (on the Isle of Armor)
Moltres in Loop Lagoon (on the Isle of Armor)
Dragapult in the Giant’s Bed (in the Crown Tundra)
Nidorina in Frostpoint Field (in the Crown Tundra)
Glalie on Snowslide Slope (in the Crown Tundra)
2020-10-25 18:10:07 -07:00
CanoeHope
5722905e5d
Added Crown Tundra Block Data (#3047)
The Tundra League Card block literally only stores the Normal and Rare Peony League Cards, and nothing more.
2020-10-25 18:09:23 -07:00
Kurt
61fc0c7504 Update SaveBlockAccessor8SWSH.cs 2020-10-25 18:08:52 -07:00
Kurt
0aa95c42c0 Remove 0x42 from extrabytes
all values can be modified via the GUI, no need to expose as raw value.
2020-10-25 18:08:36 -07:00
Kurt
bb60b140e2 Allow Gen8 balls on gen3-species eggs originating in Gen8 2020-10-25 18:07:13 -07:00
Kurt
2bb399c8e7 Check egg state before allowing gmax toggle
eggs can't toggle gmax state
2020-10-25 13:41:49 -07:00
Kurt
9264150b2b Add shiny1 batch editor, add ctrl-shiny (1)
GUI: Ctrl click star to get shiny1, shift click for shiny0, any-click to get random

make Alt click modify the SID instead of PID

add SetShinySID shiny type
2020-10-25 10:42:48 -07:00
Kurt
36051e0f82 Minor clean 2020-10-25 10:02:52 -07:00
Kurt
681d64d007 Update AltFormInfo.cs 2020-10-25 09:35:19 -07:00
Kurt
608e0bb88e Update AltFormInfo.cs
Static species enum ref for simplicity
2020-10-25 09:30:42 -07:00
Kurt
691f12ae72 Extract battle form logic into a separate class
format is included in the method call to futureproof, not currently necessary
2020-10-25 09:15:16 -07:00
Kurt
3b5bcc9dad Update comments with context/clarification
No functional change, the order of switch case won't matter
2020-10-24 23:08:39 -07:00
Kurt
5326067c8d Return old Chinese species name for Gen7 fetch
Add documentation comments, because changing species names is so weird.

ty anubis for confirming the game resets the old-nickname to new-nickname even without transferring to HOME.

Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2020-10-24 22:28:39 -07:00
Kurt
b492d93f39 Re-add unavailable split evolution cases
Diff to compare binaries for split evo cases, diff output below:
025: Pikachu
08 00 53 00 1A 00 00 00 08 00 53 00 1A 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
08 00 53 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
102: Exeggcute
08 00 55 00 67 00 00 00 08 00 55 00 67 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
08 00 55 00 67 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
104: Cubone
04 00 00 00 69 00 00 1C 04 00 00 00 69 00 01 1C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
04 00 00 00 69 00 00 1C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
109: Koffing
04 00 00 00 6E 00 01 23 04 00 00 00 6E 00 00 23 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
04 00 00 00 6E 00 01 23 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
439: MimeJr
15 00 66 00 7A 00 00 00 15 00 66 00 7A 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
15 00 66 00 7A 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
2020-10-24 21:32:48 -07:00
Kurt
90b760b9bf Unban porygon capture-breed ball for eggs
Shows up in dynamax adventures for capture

Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-10-24 20:46:43 -07:00
Kurt
babf5a48ca Bounds check species name on report summary 2020-10-24 20:22:08 -07:00
Kurt
6079f53d9a Handle unfused Calyrex with fused-TR flags
Thanks CC6174 # 4880 (Discord) !
2020-10-24 19:10:59 -07:00
Kurt
7e8a1a58d1 Set gender on pokdex registration
Closes #3045 , ty @xXAquaNightXx !
2020-10-24 15:42:17 -07:00
Kurt
3e1bc1f59d Show extra slots in the "Other" tab 2020-10-24 14:57:53 -07:00
Kurt
919f3f2893 Update RaidSpawnList8.cs
Co-Authored-By: Leanny <1884062+Leanny@users.noreply.github.com>
2020-10-24 12:38:33 -07:00
ReignOfComputer
29408e3ada
Static Encounter Updates (#3043) 2020-10-24 12:33:14 -07:00
Kurt
1d596225e5 Update 20.10.24 - Crown Tundra
Update mgdb with latest from the Events Gallery.

Handle nullable warnings for release build.
2020-10-24 11:59:35 -07:00
Kurt
5cdf8db912 Update GUI localization files with latest available strings 2020-10-24 11:42:29 -07:00
Kurt
0c8966796e Add wild area strong encounters for Crown Tundra
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Chris <28743231+Bappsack@users.noreply.github.com>
Co-Authored-By: ReignOfComputer <2667537+ReignOfComputer@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-10-24 11:24:01 -07:00
Kurt
2e4af1afc5 Update legality comparisons for Crown Tundra
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-10-24 11:16:01 -07:00
Kurt
0741c8c035 Handle Calyrex TR bug
Co-Authored-By: ReignOfComputer <2667537+ReignOfComputer@users.noreply.github.com>
2020-10-24 11:12:25 -07:00
Kurt
9b2d7c0341 Minor tweak
no functional change, just use Generation instead of recomputing
2020-10-24 11:11:53 -07:00
Kurt
5fa4ddd4a2 Update internal data sources for Crown Tundra
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: ReignOfComputer <2667537+ReignOfComputer@users.noreply.github.com>
2020-10-24 11:11:05 -07:00
Kurt
8a2a25fde1 Update data structures for Crown Tundra
Adds a wild area Raid den detail editor like mainland/armor raids.
2020-10-24 11:09:29 -07:00
Kurt
799dbde1a2 Add Nest Data for Crown Tundra
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
2020-10-24 11:06:05 -07:00
Kurt
fe433f3859 Update Legality Binaries for Crown Tundra
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
2020-10-24 10:54:19 -07:00
Kurt
24bd796302 Fix erroneous legality message with 0IV
Revised string now uses string format, will be in the new localization text update.
2020-10-24 10:52:22 -07:00
Kurt
c29f5fe28b Update Game Localizations for Crown Tundra 2020-10-24 10:49:03 -07:00
Kurt
8c4b7e9060 Prefer form match for suggested encounters
Closes #3038
2020-10-19 11:54:59 -07:00
Kurt
3dd47dc898 Check ability bit for gen3 based on PID 2020-10-19 11:36:57 -07:00
Kurt
d35766649b Fix initial blank sav language load
(uint)-1 <= max now returns false, causing it to fall back to english.
2020-10-18 19:59:22 -07:00
Kurt
14a678b57d Revise save detect logic flow
Double-Clicking SAV tab no longer hides any error message; now shows it like the auto-detect would.

Move high-level detection method to Core
2020-10-18 19:49:46 -07:00
Kurt
83171ab133 Change shininess check
Encounter definitions should be marked as Never Shiny or not in their definition, rather than assuming
2020-10-18 16:05:01 -07:00
Kurt
cce4707604
Enable nullable for winforms csproj (#3037)
Handle all warnings
obviously the usage of null! could potentially be avoided if the object init wasn't such garbage, but here we are with years of old junk and lack of abstraction in the GUI project
2020-10-18 11:02:39 -07:00
Kurt
a4baec9939 Check shiny state for GB Era events 2020-10-18 10:57:18 -07:00
ShadowMario3
f6476a4737
Add Gen 1 North American Mew Events (#3036) 2020-10-18 10:01:55 -07:00
Kurt
bfb9815782 Add PID generating loop for criteria nature 2020-10-18 10:00:44 -07:00
Kurt
7a01b1249c Minor clean
Handle more messages, add more xmldoc
2020-10-18 09:43:41 -07:00
Kurt
6239f59b9d Inline checksum logic for gen3, simplify else case 2020-10-18 09:16:52 -07:00
Kurt
c09fb9a0ec Simplify "Flag" field in move source tracking 2020-10-17 13:40:12 -07:00
XxPhoenix1996xX
6f683ba618
Update LegalityCheckStrings_es.txt (#3033) 2020-10-17 07:58:07 -07:00
Kurt
38b03a42b6 Fix hide flag get/set
Closes #3030
2020-10-16 16:12:42 -07:00
Kurt
1bd3ec79cf Misc tweaks for suggesting moves when IsEgg
Closes #3032

Don't suggest tutor moves for current moves if it is an egg
2020-10-14 18:55:30 -07:00
Kurt
e984f71d82 Fix PID mutation for VC shiny transfers 2020-10-13 22:43:43 -07:00
Kurt
2e8586f364 Read swarm slots correctly 2020-10-13 15:37:18 -07:00
Kurt
367859c536 Make MoveEgg / MoveTM internal methods public
Closes #3031
2020-10-13 11:22:13 -07:00
Kurt
7b6f30b779 Handle overflow case
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-10-12 14:37:08 -07:00
Kurt
a71940bf75 Update CaptureRecords.cs
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-10-12 14:34:44 -07:00
Kurt
0a6534a208 Extend individual transfer count to 999mil
Closes #3028
Thanks @CarlosofKalos !

Setting 9999 for both on Rattata; capturing the 10,000th didn't increment, but transferring the 10,000th did.

Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-10-12 14:16:55 -07:00
Kurt
1524093099 Revise g5 pid bit check for forced PID statics
Closes #3027

Roamers: Get PID generated externally
NPokemon: Get PID from a fixed value
Forced (Anti)Shiny: Get PID altered

Thanks @LegoFigure11 && Princess Emily (discord 4650) !
2020-10-12 11:04:29 -07:00
Kurt
3b4fd49af9 Catch any exception, show message in result 2020-10-12 10:42:26 -07:00
Kurt
d66c406751 Update SAV1StadiumJ.cs 2020-10-10 15:28:34 -07:00
Kurt
f821d698fe Update SAV1StadiumJ.cs 2020-10-10 15:11:02 -07:00
Kurt
2e82636f1e Fix slot writes 2020-10-10 14:59:51 -07:00
Kurt
dabdb31c74 Placeholder empty items 2020-10-10 14:18:08 -07:00
Kurt
ea81bb2c1e Add swsh items based on DLC1 metadata 2020-10-10 14:14:02 -07:00
Kurt
7132750c9b Placeholder crown tundra logic
To be updated:
- Tables8: magic numbers for maximums
- IGigantamax: any new gigantamax forms?
- FormConverter: any new forms? (calyrex)
2020-10-10 13:14:32 -07:00
Kurt
078322f146 Fix logic to fix a broken raid test 2020-10-10 12:59:31 -07:00
Kurt
b97bee4412 Use correct filesize reference 2020-10-10 12:50:57 -07:00
Kurt
a0a8dd0f91
Handle Ability Patch changed abilities (#3024)
Handles conditions when Ability Patch has been used to modify the PKM's ability => hidden ability.

Per the description, it goes 1/2=>H, not the other way around.

Verify ability bit first, as mystery gift case handling skips the bit check logic :P
2020-10-10 12:30:57 -07:00
Lusamine
e6e3166f13
Add Comfey from Honeycalm Island (#3023) 2020-10-10 10:07:17 -07:00
ShadowMario3
ba4eadfde9
Add location for Stadium 2 Events (#3022)
* Fix game version for International Gen 2 events

* Add Stadium 2 Event location
2020-10-10 08:13:54 -07:00
Kurt
7bb51f4da2 Update 20.10.10
Update event database with latest from the event gallery repo :)

This is the last release prior to any release for Crown Tundra.
2020-10-10 00:30:21 -07:00
Kurt
944c47326e Exclude unobtainable SOS encounters
Rather than do backtracking logic to see if the slot can be yielded, don't acknowledge the slot exists if it can't be yielded.
See pk3DS commit where we check EscapeRate for the base wild slot prior to adding it to the exported slot list.
2020-10-10 00:29:53 -07:00
Kurt
79f60d2236
Update SAV1Stadium.cs 2020-10-09 22:11:32 -07:00
Kurt
bb65f2d2c2 Show trainer name&id for registered Stadium teams in dropdown 2020-10-09 20:31:13 -07:00
Kurt
6b1fff05bd Revise gen6/7 HA banlist to account for altforms 2020-10-09 20:04:09 -07:00
Kurt
20bb2c6a49 Add some species to HA banlists (same as regular)
Gen6/7 have some species that can't be obtained with A4. Kinda flew under the radar due to their HA being the same as the other abilities.
2020-10-09 17:09:07 -07:00
Kurt
dfbafee506 Add call rate check for SOS hidden ability
Probably could just yeet the encounter data for these impossible-to-reach SOS's since they're duplicate with the non-SOS slots, but whatever.
2020-10-09 15:38:23 -07:00
Kurt
945ef24142 Add SK2 to batch editor supported types
Could do it via reflection but ehh
2020-10-09 14:44:12 -07:00
Kurt
706618d331 Force Hidden Power IVs for format2 imports
Closes #3019
2020-10-09 09:52:29 -07:00
Matt
a0d97f6f89
Unban GO Shiny Vulpix (#3020)
Autumn Event 2020
2020-10-09 08:27:48 -07:00
Kurt
9d21e5acdd Add GUI for Capture Records
Accessible from Pokedex window
ur welcome matt
2020-10-08 18:06:29 -07:00
ShadowMario3
559ec76812
Fix game version for International Gen 2 events (#3018) 2020-10-08 15:57:19 -07:00
Kurt
7cb484834c Handle max possible level for transferred & evolved-to-new-species
A Gen3 level 26 sylveon with a met level of 25 in Generation 8:
Transferred as Eevee at level 25, and leveled up to 26=>Sylveon
If we use met_level (25), we need to decrease 1 as we evolve. No, use Current Level and ensure the max isn't above the bare minimum (met level)
2020-10-08 15:35:50 -07:00
Kurt
804b85ea33 Add CaptureRecord block interaction
No GUI

Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-10-08 15:28:25 -07:00
Kurt
3686ee9ec4 Set suggested Encounter Type on Met Location click too
Closes #3010
2020-10-08 15:01:23 -07:00
Kurt
ea9076ad4c Account for revised evolution conditions for gen4 new-evos in gen8+ 2020-10-08 14:28:34 -07:00
Kurt
9e4ec32e94 Revise nickname check; language-source retained in gen8+ 2020-10-08 14:14:59 -07:00
Kurt
b4eeaf847c Disallow lang-traded eggs mismatching nickname on gen8+
Starting in Generation 8, hatched language-traded eggs will take the Language from the trainer that hatched it.
Transferring from Gen7->Gen8 realigns the Nickname string to the Language, if not nicknamed.
2020-10-08 14:01:36 -07:00
Kurt
6efe279ffe Refresh nickname on transfer
Mimics official behavior

Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2020-10-08 14:00:17 -07:00
Kurt
478cb33788 Unshorten parameter names
lang->language
nick->nickname
2020-10-08 13:59:58 -07:00
Kurt
0de76b57b1 Handle incorrect bred stunfisk local form value
The game uses 0x5E if 0x5A+everstone, otherwise it uses 0x58
For determining the seed species-form, we want to use everstone breeds as that resolves to the correct species-form values.

Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
Co-Authored-By: Marty-D <1645989+Marty-D@users.noreply.github.com>
2020-10-08 13:12:25 -07:00
ShadowMario3
482dbf0b17
Update Encounters2.cs (#3017)
Fix OT for PCNY eggs
2020-10-08 08:32:18 -07:00
ShadowMario3
9516458491
Changed es1e to allow multi-OT (#3016)
* es1e allows multi-OT, merged Stadium Psyduck OTs, added Yoshira Mew

* fixed spacing on Gen 1 event OTs
2020-10-08 07:10:10 -07:00
ShadowMario3
7aac80769b
Update Encounters2.cs (#3015)
Met + Current level data for non-Egg PCNY Pokémon and Egg legality for PCNY Pokémon fixed.
2020-10-07 18:42:14 -07:00
Kurt
e3ef9bbbff Add current level property for met:X current:Y 2020-10-07 15:35:12 -07:00
Kurt
dad01cb522 Check egg state, reduce verbosity for language type 2020-10-07 15:28:58 -07:00
ShadowMario3
a81e675d26
Update Encounters2.cs (#3014)
Added the remaining PCNY events. Still need to fix shiny Pokemon where Met Level is 5 but current level is 40, 50, or 70 depending on Pokemon).
2020-10-07 11:43:34 -07:00
Kurt
5d40009a0c Add multi-OT for es2e, apply special details on enc->pkm 2020-10-07 10:36:28 -07:00
Kurt
61dc9a45ae Revise Shadow state detection
Closes #3012
2020-10-06 22:36:27 -07:00
ShadowMario3
4bae0e823a
Update Encounters2.cs (#3013)
Started to add some Gen 2 PCNY Event Pokemon and fixed Stadium 2 events.
2020-10-06 22:12:05 -07:00
Kurt
6616996905 Relocate N OT logic
Make Legal.cs not care about encounter data :)
2020-10-06 20:09:14 -07:00
Kurt
fe7a4df17e Clean out some gb era version flagging 2020-10-06 20:05:38 -07:00
Kurt
6e1cbfcfe5 Split GB event types and segregate per VC/GB
Handle yielding in the moveset generator as well

Future commits will trim down unused values/abstractions; probably can get all the stadium stuff handled innately
2020-10-06 19:35:03 -07:00
Kurt
3ab824d306 Refactoring
Condense some logic
2020-10-06 17:54:17 -07:00
ShadowMario3
1681fc776b
Update Encounters2.cs (#3011)
Fix Sing Pichu index number.
2020-10-06 10:59:18 -07:00
Kurt
d2fed0d66c Set party stats on pkm create
Party stats are stored in box format
2020-10-05 09:04:32 -07:00
Kurt
aa43904869 Add stad2 boxnames, registered flag handling 2020-10-05 08:29:17 -07:00
Kurt
978305b45e Fix pp up offset reads 2020-10-04 15:45:21 -07:00
Kurt
d4452ce3af SK2 coerce to load to a hint language
This format won't be supported cleanly, so let's just try to allow language detection to work as best as it can without storing metadata in the SK2 bytes.
2020-10-04 14:42:48 -07:00
Kurt
f4f25da986 Add IsEgg for SK2
Stored at 0x1E
2020-10-04 14:15:29 -07:00
Kurt
6938d2f94d Split VivillonTables into two classes
Indicate that the content is for 3DS specific logic
Reduce restriction for parameters requiring IGeoTrack => IRegionOrigin
2020-10-04 14:15:13 -07:00
Kurt
36827f795d Remove gen1 flagged moves if they can originate from egg
Revises the tradeback status to remove any index that could have been sourced from egg moves instead.

really should refactor this TradebackStatus away, but Move validation still remains one of the un-refined parts of the legality checks :P
2020-10-04 12:21:05 -07:00
Kurt
757456bf06 Move reset action to class 2020-10-04 12:08:16 -07:00
Kurt
09c6359e3a Add flexibility for SK2 imports
Check language character table for English vs Japanese when loading for a destination
2020-10-04 10:25:34 -07:00
Kurt
f8de9fe1bf Minor tweaks
now that stadium saves all expose registered teams, can just call from the parent class
rental sk2's have no TID; add that to the requirement to not get flagged for missing OT
2020-10-04 09:26:15 -07:00
Kurt
3fd6817a42 Refactoring: Finalize Stadium savefile logic
Extract common abstract class for shared logic
Clean up property/field/method ordering to be consistent and logical (roughly: attributes, constructors, state management, retrievable values, static methods)
Apply default language OT name
2020-10-04 09:23:16 -07:00
Kurt
d13b893351 Use PKHeX as blanksav language
Closes #3009

Make QRPK7 implement IEncounterable and remove hardcoded PKHeX strings
Let force hatching for WC3 eggs try to hatch from the savefile's language, then revert to english if failed to set an OT.
2020-10-04 08:59:33 -07:00
Kurt
8a7ed99689 Fix s1 team export
oops
Add a tostring override to help visually debug
2020-10-04 08:06:44 -07:00
Kurt
fbc4c5038a Set box metadata on write
Fix group export for 1U to exclude the right set of teams
0J now shows the correct amount of boxes & teams (halved)
2020-10-04 07:51:55 -07:00
Kurt
5853888020 Minor Stadium behavior enhancements
Use underscores for enum for ToString replacing with spaces
Don't flag empty-OT as SK2; Stadium0/1 use the "TRAINER" as rental, but leave it blank for SK2.
Don't set any terminators for an OT string if the string is empty; just wipe the buffer.
2020-10-03 21:56:57 -07:00
Kurt
262561d5d1 Fix stad1 missing team types
off by 1 (8=>9, and EN has unused interstitial teams).
Fix last-viewed-slot indication color tracking
2020-10-03 19:48:56 -07:00
Kurt
7efaa5ab71 Minor clean
collapse some expressions
handle some compiler messages
2020-10-03 18:59:36 -07:00
Kurt
816f24e3db Add Misc pkm array viewer for Stadium saves
Readonly slots

Things could be expanded on to use interfaces and wrappers for a "SlotReference" and properties for readonly.

But that's kinda unnecessary
2020-10-03 18:22:29 -07:00
Kurt
bca8a80b39 Minor clean 2020-10-03 17:09:22 -07:00
Kurt
b242aed429 Add ability to load blank japanese/korean save files
Detects the language of the currently loaded save file, and passes that info to the blank sav creator

Use a trainer name of "1337" instead of PKHeX for any Japanese save file, because Gen1/2(/3?) character tables don't have regular ascii chars.
2020-10-03 11:22:06 -07:00
Kurt
97f5f8d362 Add blank sav fetch for stad0/1/2 2020-10-03 10:53:52 -07:00
Kurt
8cb6e15f3e Add team fetch api for stad1/2 2020-10-03 10:53:35 -07:00
Kurt
a17bc52982 Fix nick/ot set for pk1/2
Reverts the logic back to pre-Stadium2 support
2020-10-03 10:01:22 -07:00
Kurt
833789b1b9 Fix cxd antishiny method detection
Closes #3008 ty @Sephirona !

Do the tsv-psv compare as uint to remove the need for later casts to int
2020-10-03 09:29:26 -07:00
Kurt
2f04ef7a32 Check PK4.EncounterType for BK4 format 2020-10-02 18:09:00 -07:00
Kurt
52a67f2425 Add Stadium2 Support
Introducing a new PKM format: SK2
Split ICaughtData2 off of PK2 so it can be shared with SK2 when type-checks occur
Add conversion for PK2<->SK2
Split the split-buffer handling for GBPKM to GBPKML (what a name), so that I can reuse shared accessor logic for SK2.
2020-10-02 18:08:40 -07:00
Kurt
2c8e0bc8f7 Add automatic byteswap 2020-09-30 22:46:07 -07:00
Kurt
ee207a3fda Revise Stadium savefile logic to read from boxes
Add a helper to spit out teams
Alias hard-coded numbers to something to easy names.
Make them exportable, update checksums for box data
2020-09-30 18:00:25 -07:00
Kurt
af4fa8078e Add 10/1 raids
spooky
2020-09-30 17:08:04 -07:00
Kurt
af357587f9 Add Pocket Monsters Stadium support
https://projectpokemon.org/home/forums/topic/38108-gen-1-pokemon-stadium-save-file-structure/

untested, need to find a save file somewhere??
2020-09-30 12:45:41 -07:00
Kurt
769d5d8689 Allow SaveFile constructor to specify exportable state
Useful for partially-supported savefiles that can't be exported yet (Stadium)
2020-09-30 12:44:50 -07:00
Kurt
eb6c570695 Add TSV=0 checks for WC8 home gifts
Don't match if TSV == 0
Don't assign at TSV of 0, randomize TID7 if it happens to be so.

Closes #3007
2020-09-29 23:10:48 -07:00
Kurt
cc3a807fa9 Add default met location for gen3 roamers
Closes #3004
2020-09-29 23:07:42 -07:00
Matt
4888d2368a
Restrict Isle of Armor Raichu-1 Ability (#3006)
Only allows Ability 1 (all slots are Surge Surfer).
2020-09-28 12:13:15 -07:00
soopercool101
cc5a950784
Add property to get a PK1's converted Gen 2 item (#3005) 2020-09-28 11:17:34 -07:00
Kurt
22f37910f0 Remove unnecessary single-member interfaces 2020-09-27 18:19:28 -07:00
Kurt
cafcd3df2e Change affixed ribbon-mark check to also consider ribbons 2020-09-27 18:19:10 -07:00
Kurt
fb4734472b Add notation for language-specific save types 2020-09-26 13:30:17 -07:00
Kurt
a34434f7cb Make pkm.Data a readonly field rather than property 2020-09-26 12:09:02 -07:00
Kurt
82afefa335 Make GP1 expose IEncounterable for metadata
Make the main loader handle IEncounterable objects
2020-09-26 11:33:21 -07:00
Kurt
060b0bf7fe Reduce linq/allocation
don't fetch IVs/EVs array, just scan and apply
2020-09-26 11:30:30 -07:00
Kurt
6243135f28 Minor clean
Move Home8 location to Locations.cs for documentation
Move FestaFacility to correct folder
Remove unnecessary public modifier on interface method
Pass the program's Version to any loaded plugins, if they wanted to check compatibility...?
2020-09-25 23:55:31 -07:00
Kurt
efc17a1271 Add interface for revised savefile types (patches)
SWSH is the first common savefile type that has different revisions after official patches. We want to indicate in the Program Title which revision we're currently editing, because people still are not editing latest-format saves and complaining y no urshifu.

Use short descriptions to indicate revision (Base, IoA, CT), rather than magic numbers (v0/v1) or 1.X or 1.X.Y+, because GameFreak can't follow semver rules.

go away ranch platinum update, i might handle you another time
2020-09-25 23:41:20 -07:00
Kurt
8aab4a2d8e Show affixed ribbon byte in extrabytes
#3001
Since there's no GUI display of it, might as well hide it here for people to mess with.
2020-09-25 19:40:31 -07:00
Kurt
7b19e3fb7f Add affixed ribbon legality check
https://github.com/kwsch/PKHeX/issues/3001#issuecomment-698749761
2020-09-25 19:37:38 -07:00
Kurt
6ed60fd35d Flag suspicious PIDs for shiny VC transfers
Configurable setting

Closes #3002
2020-09-25 18:04:44 -07:00
Kurt
cb0bbe889e Make pk1/2 => pk7 PID transfer mimic official mechanism
Hardcode 0 xors to indicate SID and end result ShinyXor=0.

#3002
2020-09-25 18:00:10 -07:00
Kurt
f10f1fef65 Add metadata for possible version range
Closes #2995
2020-09-25 17:15:02 -07:00
Kurt
fbf7a3658a Check species for static enc match
like all other IEncounterable types, before calling the match method, check species directly
2020-09-24 19:44:48 -07:00
Kurt
af99e0b37c Revise fixed PID checks
Closes #3000
Thanks @CScorpion-h & @SciresM !
2020-09-24 19:29:01 -07:00
Kurt
136ef0f6ae Add shiny state check 2020-09-24 19:26:21 -07:00
Kurt
fd5e38fdda Remove artist ribbon restriction requiring master ribbon
Closes #2997 ty @sarahlicity for an interesting bypass mechanic :P
2020-09-23 20:47:48 -07:00
Lusamine
87ee1b63c0
Fix CHT species names (#2998) 2020-09-23 20:06:23 -07:00
Lusamine
b915f3c363
Tower of Waters / Tower of Darkness are valid Met Locations (#2996) 2020-09-23 09:15:49 -07:00
Matt
185c499bff
Unban GO Shiny Doduo (#2994)
Mega Buddy Challenge
2020-09-22 09:23:58 -07:00
Matt
150ff88235
Unban GO Shiny Porygon (#2993)
September 2020 Community Day
2020-09-19 17:27:25 -07:00
Kurt
9f4b18119e Propagate ability1 to empty ability slots
now matches all other personal table formats

var data = File.ReadAllBytes(path);
for (int i = 0; i < data.Length; i += PersonalInfoBW.SIZE)
{
	if (data[i + 0x19] == 0) // Ability2
		data[i + 0x19] = data[i + 0x18];
	if (data[i + 0x1A] == 0) // AbilityH
		data[i + 0x1A] = data[i + 0x18];
}
File.WriteAllBytes(path, data);
2020-09-19 07:53:25 -07:00
Kurt
b039dd28b6 Use reference to personal info rather than fetching again 2020-09-19 07:52:50 -07:00
Kurt
76b704cfe1 Fix g1 yellow personal table in binary rather than while running 2020-09-19 07:52:35 -07:00
Kurt
2b7e06e217 Refactoring
Extract some logic, suppress some compiler messages
2020-09-18 22:11:13 -07:00
Lusamine
b90419ba63
Akala Meadow does not exist (#2992) 2020-09-18 19:50:10 -07:00
Kurt
416f5fe183 Check Winning/Victory ribbons for gen3 origin based on encounter
Closes #2990 ty @Atrius97 !

Remove the `object Content` accessor only used for Mystery Gifts (used to trickle up the PKM object since the two ribbon interfaces weren't implemented on the IEncounterable). Just make PCD/PGT implement the ribbon interfaces and delegate the get/set to PKM directly.

Rewrite the national ribbon check for clarity
Optimize invalid/missing ribbon string replace to operate on the final string rather than do linq and replace each input. With this we make 1 temp string only, rather than 1-per-ribbon.

Replace hardcoded "Ribbon" strings to use a shared const string in a central spot.
2020-09-18 16:23:17 -07:00
Kurt
1a6f5163a4 Add mid-september raids 2020-09-17 18:16:16 -07:00
Kurt
7a1c438b74 Minor tweaks
add method to randomize AVs from interface extension method
revise stat presence check to check ATK since HP is stored in gen1 format
2020-09-17 18:13:08 -07:00
soopercool101
1a1cfbda4a
Fix Hidden Power Power calculations (and add to UI) (#2989)
* Fix broken hidden power power calculation

* Fix broken Gen 2 Hidden Power calculation

* Add parentheses

* WIP UI

* Finalize UI, only show on gens 1-5

* Inline some logic to reduce allocations

* Add unit tests for both hidden power calculation cases

Co-authored-by: Kurt <kaphotics@gmail.com>
2020-09-14 20:06:11 -07:00
Kurt
e125424423 Refine zygarde encounter form checking logic
Closes #2984
ty atrius & matt via discord

Co-Authored-By: Atrius97 <39707481+Atrius97@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-09-13 15:45:15 -07:00
Egzon
4b1a9a89da
Add support for reading and editing Underground Items (#2987)
Adds a sub-editor with localized support for editing Underground Items.
2020-09-13 14:55:50 -07:00
Kurt
2e6d1fce1f Flag non-Poké Ball XD teddiursa
Closes #2983 , nice catch @soopercool101 !

Co-Authored-By: soopercool101 <soopercoolstages@gmail.com>
2020-09-13 14:43:48 -07:00
Kurt
7fc8001806 Continued refactoring
EncounterTrade: don't init Location to -1; keep as default 0 and use that as the pivot for default met location. Move Fateful property to the sub-type that uses it (EncounterTrade4, for Ranch).
Move some EncounterStatic->PKM logic that is per-type to the associated type overloaded methods. Rearrange order of properties to be more consistent with interfaces
Gen3: Initialize some classes without using post-constructor setters. The `init` setter functionality coming in c#9 won't be usable as the net46 runtime/netstandard2 doesn't support it on current previews. Do it this way so we can explicity initialize some required properties rather than apply version on a second iteration.
2020-09-13 14:40:10 -07:00
Kurt
346c284994 Allow pkrs on gen2 eggs
See #1257 item 7; it appears this info on Bulbapedia is incorrect -- disassembly does not care if the pkm slot is an egg or not.

5f197c53f4/engine/events/pokerus/pokerus.asm (L7)
2020-09-10 21:53:43 -07:00
Kurt
0a6d53dc0d
Make IsHomeGift a public get property 2020-09-10 11:25:29 -07:00
Kurt
507c913451
Invert early return bool for sav1stadium recognition
oops
2020-09-10 11:24:16 -07:00
Kurt
741fbd5296 Add stadium sav readonly support of registered teams
no checksum logic performed, just a WIP preview
2020-09-09 22:44:46 -07:00
Kurt
ec16202f73 Check for missing gen1 OT names
oops
2020-09-09 22:43:32 -07:00
Kurt
01fb233e48 Minor tweaks
Extract some interfaces
Suppress some warning messages with commented reasons if appropriate
2020-09-09 12:47:24 -07:00
Kurt
5d3bc289b6 seal hunting
Mark things as sealed as they shouldn't be inherited from or overriden in a derived class.
2020-09-07 13:51:13 -07:00
Kurt
0111c3dd6f Set Max EVs for ShowdownSet`s imported onto GBPKM with unspecified EVs
https://github.com/architdate/PKHeX-Plugins/issues/48
2020-09-07 10:56:25 -07:00
Kurt
0b8989e4ce Make EV_SPC a shared property for GBPKM derived classes
seal up some properties that aren't overriden in the derived classes; could do more but meh
2020-09-07 10:55:15 -07:00
Kurt
03e227c744 Allow steel-typed magnemite for gbera
ty MrPerson0!
2020-09-06 18:36:37 -07:00
Kurt
187ed9775a Use trainer details for manaphy egg if possible
https://projectpokemon.org/home/forums/topic/57790-bug-manaphy-egg-shown-illegal-wrong-egg-met-date-if-i-import-directly-the-pgt/?tab=comments#comment-260826
2020-09-06 11:34:50 -07:00
Kurt
9191f023a3 Minor clean
Nullability annotations and some logic simplification
2020-09-06 11:24:54 -07:00
Kurt
1114b97c4b Fix bool value naming for gen8 block editor
Was previously showing RaidArmor for pre-Armor saves, as the reference of a zero-length array was the same as the bools. Just sanity check since all block chunks have length.
2020-09-06 11:21:23 -07:00
Kurt
cf9e5ec37f Minor refactoring
Change Ability array to IReadOnlyList, add method to check ability index in personal data
Suppress some message warnings
Change EvolutionChain short-circuit for VC to jump from gen6 directly down to gen2. There aren't any notradeback 1 situations, so a notradeback1 will always start with g=1, so no need for the other if-continue.

Simplify pk5 conversion
2020-09-06 10:53:13 -07:00
Kurt
39e5c9000d Set Egg Met date for eggs rather than met date
This only applies to Manaphy
remove Nickname/Met Location set as it's handled in the SetUnhatchedEggDetails

precompute some default values
2020-09-05 13:11:16 -07:00
Kurt
8a3804e4b3 Reduce static constructor requirements
Gen1: all are Trade1 objects, and all get the values set; just set the value in the object initializer
Gen2: all are Trade2 objects, set the same version

Gen2 all static encounters already have a version marked. Only thing remaining is to set the language.
2020-09-05 13:06:08 -07:00
Kurt
81e98b5549 Update EncounterStatic7.cs 2020-09-05 12:33:00 -07:00
Kurt
079ceb2752 Disallow forms completely in gen2 2020-09-05 12:25:32 -07:00
Kurt
c1adab9703 Refactoring
Move logic closer to where it is used rather than in larger static classes

EncounterStatic(7): move VC transfer template creation to class, simplify some sanity checks
EvoChain: g==2 case is never hit as the generation check at the top of the loop already skips
2020-09-05 12:11:43 -07:00
Kurt
cf67d156ad Move Gen1/2 Encounter yielding to separate class
Specialize some of the methods so that Korean and non-tradeback cases are handled with simplified logic.
2020-09-05 10:07:02 -07:00
Kurt
6b472ffd62 Misc iencounterable->pkm generator fixes
Still some pending stuff like bad mystery gifts

gen2 static encounters on g/s applying met level and not location
gen6 ralts trade (no nickname) being flagged as nicknamed when it shouldn't
gen4 manaphy egg not having a hatch location (worked fine if you transferred it up)
gen3 antishiny gifts not setting their PIDs (jirachi WC3)
gen5 N's pkm gifts setting the wrong nature
gen3 unown not being generated correctly, cosplay pikachu being allowed form0, non-BugCatchingContest no longer require Sport ball, oras dexnav marill now uses the azurill eggmove table
2020-09-03 19:00:46 -07:00
Kurt
c2ec4d55e4 Minor clean
Add some xmldoc, remove some empty lines, move some small logic pieces to a better spot
2020-09-03 14:28:51 -07:00
Kurt
b03a5f2818 Fix pika beach score reading
fix reads as little endian instead of big endian
fix truncation if editor value from byte => ushort
Closes #2976
2020-09-01 16:05:52 -07:00
Kurt
90f2ea1749 8/31 - Electric Grass 2020-08-31 18:09:15 -07:00
Kurt
ad4b560071 Minor clean
Remove RibbonWishing as property, just calc on the fly since it's a single case
Update type info for vc transfer to indicate it's an es7
Split up dreamworld encounters as intended, fix logic lol
2020-08-30 22:37:14 -07:00
Kurt
adb74ffed0 Update Trainer Name verifier with template TID/SIDs
might be better to just have a HashSet<int> and use id32, but eh this isn't some blacklist-checker.
2020-08-30 19:59:21 -07:00
Kurt
9667e86446 Simplify dreamworld encounter init
precompute result size
set Gen5 as lumped group for common encounters
remove linq usage (besides Sum call, whatever)
GetEncounters now only filters the in-game static encounters rather than the dreamworld too, as those are already filtered by separate arrays.
2020-08-30 19:51:44 -07:00
Kurt
e3ad6ec55d Make multiple-met locations a single object instance
make trade have Any again; it's a marker to apply the gameversion since we're lazy
2020-08-30 19:24:24 -07:00
Kurt
b5677758be Change default TID/SID for gen7+ 2020-08-30 17:54:58 -07:00
Kurt
9ce09c8b1b Minor clean 2020-08-30 16:16:22 -07:00
Kurt
5a391bc20c Make EncounterStatic abstract, make Generation property abstract
Merge EncounterGift8 with EncounterStatic8 since there isn't much need to have two separate classes
2020-08-30 16:10:24 -07:00
Kurt
c146e9402f Reduce visibility of internal legality enum 2020-08-30 15:48:34 -07:00
Kurt
75da70069c Remove access to modified captured variable
Get the variable rather than indexing into the array each time

Simplify some expressions in sav7 for readability
Make SAV_EventFlags use comboitem explicitly by type rather than an anonymous type with same member names
2020-08-30 15:48:11 -07:00
Kurt
13ee3745f2 Remove some unecessary setter requirements 2020-08-30 15:44:13 -07:00
Kurt
1bc7994137 Remove usage of linq for duplicate count
Check successive move slots after the current index rather than doing a count eq >= 2.

Flag all empty slots prior to a filled move slot, rather than flagging a full slot as invalid because "empty move".
2020-08-30 15:43:29 -07:00
Kurt
81a693bafe Make Generation property get-only per class
don't need to store an int since it's a const-per-class
2020-08-30 15:35:59 -07:00
Kurt
ce5897ff94 Move version value from Slot to Area to reduce member size & value passing
Restrict some setters to protected only
2020-08-30 11:08:21 -07:00
Kurt
6ee7a8724b
Offload EncounterSlot loading logic to reduce complexity (#2980)
* Rework gen1 slot loading

Slot templates are precomputed from ROM data and just loaded straight in, with tight coupling to the encounter area (grouped by slot types).

* Revise fuzzy met check for underleveled wild evos

Example: Level 23 poliwhirl in RBY as a level 50 poliwhirl, will assume the chain is 25-50 for poliwhirl (as poliwag evolves at 25). Instead of revising the origin chain, just ignore the evo min level in the comparison.

Previous commit fixed it for gen1.

* Rework gen2-4 slot loading

Gen4 not finished, Type Encounter data and some edge encounters not recognizing yet...

* Add feebas slots for old/good encounters

* Begin moving properties

Great news! Gen5-7 need to be de-dumbed like Gen1-4.

Then I can remove the bang (!) on the Area accessor and ensure that it's never null!

* Split off XD pokespot slot encounter table type

* Set area in constructor

* Deduplicate g3 roaming encounters

* Deduplicate xd encounter locations (rebattle)

Only difference is met location; no need to create 500 extra encounter objects. A simple contains check is ok (rarely in gen3 format).

* Make all slots have a readonly reference to their parent area

* Minor clean

* Remove "Safari" slot type flag

Can be determined via other means (generation-location), allows us to reduce the size of SlotType member to a byte

Output of slot binaries didn't preserve the Safari flag anyway.

* Update SlotType.cs

* Handle type encounters correctly

* Merge safari area into regular xy area

* Merge dexnav accessor logic

* fix some logic so that tests pass again

rearrange g5 dw init to be done outside of static constructor (initializer instead)
PIDGenerator: friend safari slots now generate with required flawless IV count

* Add cianwood tentacool gift encounter

* Remove unnecessary abstractions

Fake area just returned a slot; since Slots have a non-null reference to the area, we can just return the slot and use the API to grab a list of possible slots for the chain.

Increase restrictiveness of location/type get-set operations

* Minor tweaks, pass parameters

DexNav observed state isn't necessary to use, only need to see if it's possible to dexnav. Now that we have metadata for slots, we can.

* Remove unused legality tables
2020-08-30 10:23:22 -07:00
Kurt
c1bc371d76 Update EncounterGenerator.cs 2020-08-29 23:50:59 -07:00
Kurt
e532a29e72 Allow gen1 moves on gen2 met data pk2's
Thanks MrPerson0 on discord for notifying us of this mechanic. Stadium 2 can utilize Gen1 learnset data while keeping them in PK2 format, retaining the met data.
2020-08-29 23:47:03 -07:00
Kurt
6e409f288e Use version on clone so that we don't have to detect again
Matches gen1/gen3 clone
2020-08-29 23:39:14 -07:00
Kurt
a09bac5976 Prevent gmax cap pika
silly stuff indeed

there aren't any other formed-only-mons in the gmax list
2020-08-29 15:09:37 -07:00
Kurt
c738857010 Handle KOR Arcanine with PID=1 type
Revise some logic flow and add comments indicating why
There is no wc.Gender==3 for any gift; that's not how things are specified in GameFreak's internal tool (suspected).
2020-08-29 14:33:51 -07:00
Kurt
1ee459a46c Use language for checking IsNicknamed flag 2020-08-29 10:40:41 -07:00
Kurt
dc9aa7b1df Update extra byte list
0x90 is for dynamax level
2020-08-27 08:37:23 -07:00
Kurt
5a78c5799c Fix text formatting for G5 Victory road met location string
Noticed on a separate fork ; should have a space before the (
2020-08-26 19:50:48 -07:00
ReignOfComputer
f313321126
Gen 4 French Egg Fix (#2978)
* Gen 4 French Egg Fix

Mauvais œuf, je le réparerai. Bon appétit!

Fixes Gen 4 edge case reported by Taya on Discord.

* Tweak flow to handle gen2

Add a comment to indicate why this special handling is required
2020-08-26 10:18:10 -07:00
Kurt
780e8bf2bf Branch to specific iterator
Similar to fuzzy matches for gen3/4 iterators
2020-08-22 14:52:17 -07:00
Kurt
42453bdcd8 Update EncounterArea8.cs 2020-08-22 14:12:16 -07:00
Kurt
816f35d042 Split file 2020-08-22 11:59:43 -07:00
Kurt
a62324a5a1
Refactoring some IEncounterable-type'd object initialization and original-generation evo chain (#2974) 2020-08-21 16:35:49 -07:00
Kurt
890f3375c9 Misc clean 2020-08-18 15:39:45 -07:00
Kurt
f35d8b2d4b Remove unnecessary logic
return/frustration not present in these games; no need to check this
2020-08-18 14:45:36 -07:00
Kurt
e012b42c9c Update SAV7b.cs 2020-08-18 10:35:59 -07:00
Kurt
c7eda4f901 Update SAV7b.cs 2020-08-18 09:15:29 -07:00
Kurt
adb55c9e7b Make CanToggleGigantamax have a form argument
no more meowth-1/2 and or perrserker
Closes #2973
2020-08-16 23:06:49 -07:00
CanoeHope
1e6858c349
Add misc Restricted Sparring related Block Data (#2971)
The game also stores the Gender ID, Form ID, Encryption Constant, and Alcremie Sweet ID per block for each PKM's slot.

As for Sweet ID it is stored for all Types. However, since you obviously can't use Alcremie in non-Fairy Sparring they go unused. (They are the Int32 blocks you'll notice with a -1 value.)
2020-08-15 12:10:52 -07:00
Kurt
cb540a69bf Merge branch 'master' of https://github.com/kwsch/PKHeX 2020-08-14 23:37:38 -07:00
Brian Fischer
c4e9bbcc45
Changes to suggested hyper training logic (#2968)
- Changed suggested hyper training logic to not hyper train over some possibly intentional unusual speed IVs
- Showdown import will not do any hyper training on pokemon encountered in gen 8, because with Hidden Power removed from the game in gen 8, all specified IVs in the showdown format are guaranteed to be deliberate for stat purposes.
2020-08-14 21:49:01 -07:00
Kurt
541c9761df Minor clean
Make flag indexes immutable
Rename some properties for clarity
2020-08-14 20:23:54 -07:00
Matt
1d0ca29e8c
Misc changes (#2969)
Adjust EggItemShift to account for using the big Egg sprite
Add Marowak to non-transferrable Totems (none of the USUM Totems can be transferred to SWSH)
2020-08-14 13:56:37 -07:00
Kurt
67cea47b56 Fix move record flag check overflow to tracker
Would return true if tracker is set; this bool is only checked if is egg.
Add a check for eggs with home tracker.
2020-08-11 19:42:40 -07:00
Kurt
71456d98fb Handle unhatched manaphy egg
Closes #2965
2020-08-09 20:02:28 -07:00
Kurt
1df2bd444a Remove unused using 2020-08-09 20:02:06 -07:00
Kurt
6645481829 Flag gen3 world ribbon as invalid
Closes #2963
not like anyone actually has this ribbon
2020-08-08 22:55:44 -07:00
Matt
e2b5d9d816
Unban GO Shiny Staryu (#2962)
Enigma Week 2020
2020-08-08 11:19:51 -07:00
Kurt
32f2703339 Fix entire-box swaps by using correct lengths
Add SIZE_BOXSLOT and update usages
Make SIZE_STORED protected like SIZE_PARTY

probably need to redesign how slot metadata is presented within the savefile...
Closes #2961 ty @Kermalis !
2020-08-07 16:16:10 -07:00
Kurt
d8fe197a3a Update 20.08.07 2020-08-06 19:15:16 -07:00
Kurt
12d9397c8c Split GO from "GG" gameversion
Make Gen7b as the combined ver for that expression
2020-08-06 18:24:20 -07:00
Kurt
56d1eed483 Ban alolan split evolutions for lgpe origin in gen8 2020-08-06 18:21:40 -07:00
Lusamine
f611d0b780
pika pi (#2960) 2020-08-05 19:10:35 -07:00
Kurt
2b4e2a8fa1 Update Core.cs 2020-08-05 10:57:07 -07:00
Kurt
ad6728fb5c Minor tweaks
Check egg encounter for state rather than re-deriving some properties on the fly
Only check memories if memories are exposed
Remove debug assert (not always true?)
2020-08-04 22:56:55 -07:00
Kurt
00443dcae4 Minor clean
add xmldoc
remove unnecessary array resizes (see 9f20aa2f4f )
show more extrabytes for gen8; remove unused byte accessor functions
2020-08-02 15:51:22 -07:00
Kurt
3bae646b18 Remove virtual get/set value storage
reduces object size for formats that do not have that kind of data, since they don't need a backing field for ptr/val
2020-08-02 11:25:23 -07:00
Kurt
85d1b0e7ad Split gen6/7 affection stats to interface
not in future formats, doesn't belong
2020-08-02 11:06:30 -07:00
Kurt
02b4343827 Update SAV3XD.cs 2020-08-02 08:25:04 -07:00
Kurt
ff95c734a2 Don't set strategymemo back
Closes #2956
if someone wants to tidy up XD support later, feel free to uncomment and get it working reliably :P
2020-08-01 09:28:35 -07:00
Regnum
9e40fa132f
Improved Pokewalker Editing (#2958)
* Added PokeWalker Courses, Watts, and Steps editing

* Use util method for getting bitflags

* Keep old cheat method

Change signature so that the default value passed is to unlock all; can pass 0 instead to lock all

* Pass reference to derived sav4-type object

Wev'e already type-tested once, capture the reference and pass it into the appropriate load/save methods.

* Add control anchoring for window resizing

Also widen the labels for localization (longer strings possibly)
2020-08-01 09:20:13 -07:00
Kurt
497639d48e 7/31 distribution raids 2020-07-31 18:13:29 -07:00
Kurt
e84ce77008 Split memories from main pkm class to interface
pk6/7/8, not pb7
2020-07-31 17:25:14 -07:00
Kurt
b7211000b0 Split Country/Region/ConsoleRegion from ITrainerInfo
Only present in mainline gen6/7 game pairs, so it's not wise to have it for all games
2020-07-31 13:53:42 -07:00
Kurt
36684ab867 Minor clean
Simplify some expressions
2020-07-31 11:20:48 -07:00
Kurt
27f15d2f20 Split Country/Region/ConsoleRegion to interface 2020-07-31 11:17:31 -07:00
Archit Date
fa3bdfe5f6
update showdownset parsing for new gmax impl (#2957)
Gigantamax: Yes is now in a new line instead of -Gmax. Have maintained legacy support since showdown is supporting legacy as well. Set the export to the newer format.
2020-07-30 20:16:57 -07:00
Kurt
05ac8acb5f Phenac City Hexagon Brothers rebattle
Closes #2951
2020-07-29 13:45:33 -07:00
Kurt
8a51bd7f28 Don't modify strategy memo
Can't correlate the structure to the data it's reading, so don't modify the values until someone figures out how the data is stored & how it should be manipulated.
Closes #2941
2020-07-29 13:37:17 -07:00
Kurt
4909256414 Split shadow info entry to separate files
#2941
add IV fields
2020-07-29 13:36:33 -07:00
Kurt
15996f2a52 Fix indexof call when short
int within short[] = no
short within short[] = yes
Closes #2955
2020-07-28 19:47:11 -07:00
Kurt
14da3a6539 Unban payapa 2020-07-28 10:26:44 -07:00
Kurt
7bd9ae8aeb Simplify cxd antishiny pidiv detect
Only check player ID
Closes #2952

Had originally intended to just recognize the PIDIV and check it in the lock verifier, but this is more straightforward since we don't have to check CPU TSV.
2020-07-26 09:49:33 -07:00
Kurt
7bd36ca0c8 Minor clean
Fix xmldoc, revert ??= because whatever nullable logic plugin I have isn't detecting this right
2020-07-26 08:54:52 -07:00
Matt
3a02bf457f
Update GO minimum Level requirements (#2953)
GO Fest 2020 made Alolan Marowak available in wild spawns, and further testing has proved that Raid/Research PKM can be  downleveled to 15 after trading to low-level accounts.

This'll probably end up being deprecated in the future when we have GO->HOME transfer checks, in addition to IV checking.
2020-07-26 08:27:21 -07:00
Matt
f66d8d2ea5
Unban GO Shiny Tangela (#2949)
GO Fest 2020
2020-07-25 08:37:13 -07:00
Kurt
12b8060ec1 Use byte instead of int 2020-07-21 23:43:34 -05:00
Kurt
4cb283981b Remove linq from list init, manually allocate
Add some docs cuz gen1 structures are always spooky

gen1 not being exactly same as gen2, and jp != int => 4 different sizes of spookiness
2020-07-21 20:56:41 -05:00
Kurt
d3863f9c63 Minor tweaks
verify relearn: move split check before method call
movelist: don't capture pkm in local method; meowstic ID
pkm: flip argument for easier understanding
2020-07-19 18:30:46 -05:00
Kurt
a6a3c6eaaa Refactoring
change some expressions for better perf/readability
2020-07-19 17:48:45 -05:00
Kurt
9c99e7ab7b Add some overloads with 1 less allocation
kinda splitting hairs but whatever
2020-07-19 16:35:52 -05:00
Kurt
9f20aa2f4f Remove unnecessary comparison
in Array.Resize, an array is only created if the size is not equivalent
we're just repeating the same logic; let the jit optimize out the null check
2020-07-19 16:35:31 -05:00
Kurt
40ce63873d Reduce gen1 encounter legality startup alloc by 5KB
Use precomputed counts to remove the need to store a cache of read values

rename some variables in ReadSlots1FishingYellow
2020-07-19 14:08:56 -05:00
Kurt
eb7ed44b29 Finish splitting gen1/2 encounter types from parent class
Results in a little more code, but each path is less tangled
simplify some expressions
remove RBDragonair content in favor of a strict filter for catch rate

Move gen1 trade trainer names to stringconverter, since pk1/pk2 shouldn't refer to legality classes
2020-07-19 13:32:40 -05:00
Kurt
e4092e64df Relocate gen3 ereader berry logic 2020-07-18 22:51:55 -05:00
Kurt
acd97c6287 Pass evolution chain for generation memory check
chain details are already computed; pass them in
2020-07-18 21:57:15 -05:00
Kurt
35435b539e Refactoring
move some logic around
2020-07-18 21:51:38 -05:00
Kurt
085889d419 Pass evolution to trade match check 2020-07-18 21:50:28 -05:00
Kurt
a21bb09c37 Perserve & Display Favorite flag for items
Also clamp give all for TMs to 1 instead of whatever the giveall value is, like for prior games' HMs

reuse the "free space" bool; no real benefit in increasing the amount of abstraction (even though that's my current urge for legality)
2020-07-18 20:15:41 -05:00
Kurt
705822c965 Abstract some gen1/2 encounter types from their parent class 2020-07-18 15:36:30 -05:00
Kurt
8fae396b76 Inject matching dexlevel for form comparison 2020-07-18 13:29:16 -05:00
Kurt
0f38478878 Fix gen2 evolution-egg test case 2020-07-18 13:06:14 -05:00
Kurt
5128825e78 Update WC8.cs 2020-07-18 10:46:22 -05:00
Kurt
035bac1ed3 Update WC8.cs 2020-07-18 10:27:44 -05:00
Kurt
9b14235a6c Add zeraora wc from event gallery 2020-07-17 20:40:11 -05:00
Kurt
4b881e7021
Update WC3.cs
Handle "RSE" as specified permitted version
2020-07-17 12:56:35 -05:00
Kurt
1ecafd8db3
Update Encounters8NestDist.cs
Puts the new encounters in the correct array; the new encounters should now be recognized on the other game version.
2020-07-17 12:18:28 -05:00
Kurt
8c52932bbe Under da sea
did they just give up on version exclusive raids?
get yo shiny wailord
2020-07-16 21:18:37 -05:00
Kurt
ea609d43a5 Move soup to gmax class (extension methods), fix home gmax starters
Directly accessing CanEatMaxSoup is now forbidden :)

Fixes home galar starters being flagged when gmax-final evos
2020-07-16 21:04:27 -05:00
Matt
10adb9b8c1
Unban GO Shiny Bellsprout (#2945) 2020-07-16 14:59:46 -05:00
Kurt
4d3fd395e1 Add bypass for DP rotom, skip splitbreed if chain doesn't have splitbreed 2020-07-13 22:30:20 -05:00
Kurt
e04b96a9b3 Fix dizzy punch egg recognition & gen2 hatch conter verification
Closes #2939
Fixes #2938

Inline some logic where appropriate for egg levels
2020-07-12 20:58:07 -05:00
Kurt
53e2432818 Fix gen2 egg species get
feraligatr isn't in gen8 evolution table yet
Closes #2937
2020-07-11 11:40:20 -05:00
CanoeHope
455a787ee4
Add MomSkin to League Card (#2936) 2020-07-11 09:22:19 -05:00
CanoeHope
8027fe30b9
Add ArmorDex complete League Card marker (#2935)
Should work even if you don't have the Expansion Pass. Of course you need the latest update.
2020-07-10 07:42:44 -05:00
Kurt
255498b2f8 Allow chatelaine memory ^ skillful check on format >= 8
Check the memory for RibbonTowerMaster; if the memory is present, permit the lack of ribbon if it was granted via past gen and has the other ribbon.

Simplify !(x || !y) to !x && y

Closes #2926 ty @randomdice101
2020-07-09 22:53:57 -05:00
Lusamine
fdfa10e881
Add a few static/crossover encounters (#2932) 2020-07-08 22:59:08 -05:00
Matt
fa7c8929b1
Update SWSH enc binaries, fix Rotom form/move issues (#2927)
Some zone names were mislabeled in pkNX -- Staryu are not scripted encounters!
Remove altform specific moves from distro/static Rotom, which would erroneously allow illegal mismatches (e.g. Hydro Pump Rotom-1); thanks Abyzab (Discord)!
2020-07-05 11:45:53 -05:00
Matt
c75a12c934
Add more HGSS/USUM event flags/constants (#2923)
I put a coin under my circle pad and let it run for about 16 hours before finding that Mimikyu flag :)
2020-07-04 12:00:01 -05:00
Lusamine
39040358c1
Add a Whiscash (#2921) 2020-07-03 14:31:19 -05:00
Kurt
e207031920 Shuckle Magic Coat -> Encore
Nice typo! Ty sora10pls(matt) & too salty (via discord)
2020-07-03 10:48:31 -05:00
Kurt
69a0c61406 Heal PP on apply suggested moves
Closes #2919
Sure ya coulda set suggested PP as well as a command, but we'll do it for the user automatically. Not really an upside to keep the old PP values.
2020-07-03 01:17:05 -05:00
CanoeHope
0dc4166e67
Add new SWSH blocks (#2918)
For anybody interested in this League Card block structure: https://pastebin.com/1gkyHe9Q

Also correct the game version record block location.
2020-07-02 21:28:04 -05:00
Kurt
afdd40bcee Check counter rollover the opposite way
FFFF and 0000 -> prefer 0000
FFFF and 0001 -> prefer 0001
...
FFFF and FFFE -> prefer FFFF

they shouldn't be desync'd (incremental); only the uninitialized case is important to handle.
2020-07-02 17:44:03 -05:00
Kurt
5d8a5ba045 Revise "Is HOME" gift check, add height/weight scalar condition 2020-07-02 17:18:36 -05:00
Kurt
9da5263a52 Handle DLC1 records
Accessible in block editor, not as the usual trainer records.

Closes #2913 , ty @CanoeHope!

Co-Authored-By: canoehope <canoehope@users.noreply.github.com>
2020-06-30 23:00:48 -05:00
Kurt
0198179133 Add fixed raid news content
no change in species/form from the crownite ore one afaik; common for both games???

fix type of rigel encount so it shows up in block editor, with correct name (ty matt)
2020-06-29 21:10:12 -05:00
Kurt
fec91e4878 Revert "Show new trainer records"
This reverts commit 19ff1f584a.
2020-06-28 13:44:26 -05:00
Kurt
993673f0de Minor clean
no functional change
2020-06-27 23:36:53 -05:00
Kurt
a7ba178005 Remove unreachable/const logic
Earlier compares result in some logic being unnecessary

The Gen7 level up move compare was actually an oversight, so it's a worthwhile fix :)
2020-06-27 22:44:14 -05:00
Kurt
3138fb20c6 Refactor some method signatures
vs -> chain (clarity on what it is; an evolution chain, rather than e.v.o.s - vs)
Clamp origin chain for transferred where we can use the max origin level
2020-06-27 22:18:29 -05:00
Kurt
065c1cc6d4 Specify version on all defined wc3
rearrange some setters for visual appearances

Closes #2904
2020-06-27 14:21:45 -05:00
Kurt
5f58250b17 Pass species param to exists-in check
Closes #2905
2020-06-27 14:04:28 -05:00
Kurt
d2ef98f7d4 Add underground staryu encounters
not in any of our dumps, like crabrawler?
why gf
Closes #2913
2020-06-27 13:56:29 -05:00
Kurt
19ff1f584a Show new trainer records
#2913
2020-06-27 13:48:45 -05:00
Kurt
105d8f415d Remove unnecessary abstraction/leftovers
SCBlock doesn't have an absolute index; it was only used for tagging in dumps. Offset and Length weren't used.

Removing these 2 ints from the SCBlock object reduces alloc req by 8 bytes each; if we have 2,500 blocks in a save file, this reduces the memory footprint of a sav by 20KB. Nice side effect :D

Remove block dump comment from accessor; new logic in Meta8 for dumping DLC sizes does the same logic with less hassle.
2020-06-27 13:38:21 -05:00
Kurt
93f4bf1977 Add normal_encount_rigel block label
Closes #2899
2020-06-27 13:27:35 -05:00
Kurt
c565c7ca2c Extract move suggest logic, add battleversion clamp
Closes #2911
2020-06-27 13:06:28 -05:00
Kurt
0836d3191d Rewrite some magic gender value logic
it's always been a byte for ratios, but we never know; plus, it's a little more self documenting
2020-06-27 12:01:28 -05:00
Kurt
294d861f86 Set StatNature on IEncounterable->PKM
Mystery Gift formats already set it appropriately in their individual implementations

Closes #2901
2020-06-27 11:46:23 -05:00
Kurt
16cf59c851 Add an evolved formchange case for lycanroc
things shouldn't be this way, but encounterstatic doesn't currently accept a SpeciesForm evolution link in the matching function, so we can't know when the form changed legally.

Encounter Slots do it fine for the most part... might need to refactor the matching API so that it behaves a little smarter

Closes #2912
2020-06-27 11:44:56 -05:00
Lusamine
565c9a590e
Add some cross boundary encounters (#2910) 2020-06-26 23:31:23 -05:00
Matt
3f09afd4cb
Update TradeGift_R1 (#2909)
Both games have a pair of version exclusive trades on The Isle of Armor, as noted on Bulbapedia.
2020-06-26 11:00:45 -05:00
Chris
0c3a95fb19
Specify Legends & Sublegend species explicitly (#2907)
self documenting
don't replace other lists of species IDs tho
2020-06-25 15:11:30 -05:00
Kurt
ce5a09055a Merge branch 'master' of https://github.com/kwsch/PKHeX 2020-06-24 18:59:30 -05:00
Kurt
1ae9cb7602 Handle pika/meow soup evolutions
Can lose gmax flag if its current species is able to eat soup, or its origin species could eat soup

this handles stuff like charmander->charizard, as charmeleon would not pass

hopefully there's never a mid-stage evo that has a gmax form, and its final evo doesn't... (don't get any ideas, gamefreak)
2020-06-24 18:59:26 -05:00
Matt
a5b72bd1ce
Update VerifyVersionEvolution for Gen 8 Lycanroc (#2903)
SWSH changed Rockruff->Lycanroc to only depend on time of day, not Version as well. Cosmoem still needs both, though.
2020-06-24 07:34:55 -05:00
Lusamine
bc1538efa5
Add some IoA cross-boundary encounters (#2902) 2020-06-24 07:34:26 -05:00
CanoeHope
5b8d1cb681
Added IoA Restricted Sparring Blocks (#2900)
If you edit in a number of 5 or greater as one of your streaks you'll get a crown mark next to that type in-game, and doing it for all should allow for you to get Mustard's uniform when you talk to the receptionist.
2020-06-23 12:02:33 -05:00
Archit Date
fd48938c8e
fix encounter criteria ability via number (#2898) 2020-06-22 22:41:15 -05:00
Kurt
a2d9f06350 Differentiate AbilityType from AbilityNumber
invert ability index favoring so that the first ability index is most favored

ability num:
-1=>0/1/2
0=>0/1,
1=>0
2 =>1
4=>2

Ability Type:
0,1,2=>0,1,2
3=>0/1
4=>0/1/2

Should probably get rid of AbilityNumber definition usage but it's so entwined in the trade/static definitions...
2020-06-22 22:01:42 -05:00
Kurt
93308ca4ae Account for losing/gaining gmax for comparison
Don't defer for static, and don't skip for WC8

skip home gifts with player OT when SID7 not 0 (all home OTs have 6digit TID and 0 SID)
2020-06-22 21:29:21 -05:00
Kurt
4a5abab51f Fix raid dump syntax
Closes #2896
2020-06-22 21:28:02 -05:00
Matt
ed7d32f9bb
Fix Gigantamax1 get/set in Zukan8 (#2897)
Bit 0, not bit 1.
2020-06-22 13:06:25 -05:00
Matt
dcb5c1e936
Update IsMatchLocation to allow Isle of Armor Dens (#2895) 2020-06-22 10:07:50 -05:00
Kurt
6574732380 Update 20.06.22
Update wc8 binary with events from past month
2020-06-21 23:06:52 -05:00
Kurt
6fb2ebe039 Minor clean
add some xmldoc
2020-06-21 19:46:06 -05:00
Kurt
7e69202669 Use criteria for getting ability 2020-06-21 18:16:34 -05:00
Kurt
fc4ba1df35 Bounds check ability requested
no longer exception's on RefreshAbility(negative number)
2020-06-21 18:16:18 -05:00
Abyzab
a797459543
Additional Cross Boundary Edge Cases (#2891)
* Additional Cross Boundary Edge Cases

The static spawn point right outside Brawlers' cave, all of the pokemon are able to chase the player into the cave and be caught

https://cdn.discordapp.com/attachments/401014193211441161/724112694088695918/a0f06577821f60edf119308675de7894.png
https://cdn.discordapp.com/attachments/401014193211441161/724117077698281502/JPEG_20200621_002242.jpg

Unsure if there were more that spawn in this point that have the same behaviour, but these were the ones I found (w/ Ano0onymouse
 for Shield ones)
2020-06-21 09:33:29 -05:00
CanoeHope
3dcf24dade
New SWSH Block Data (#2890)
* New SWSH Block Data

Found these pretty useful blocks for IoA. I'll maybe look into Restricted Sparring data in the next week or so if no one else does by then.
2020-06-20 21:50:50 -05:00
Kurt
523f101c82 Add barraskewda location
Closes #2889

Co-Authored-By: Abyzab <abyzab@users.noreply.github.com>
2020-06-20 20:26:54 -05:00
Kurt
b53a29a0af Add flag for urshifu-1 gmax pokedex
ty @sora10pls
2020-06-20 20:00:35 -05:00
Kurt
645db23706 Extract EvoBase and MoveList from Core
These are really old bloated parts of the original legality checking logic; separating for now to rewrite.
2020-06-20 19:44:05 -05:00
Kurt
4f7845547e Minor clean
Remove met location dynamic sizing for C/XD (already resized for SWSH)
add some xmldoc comments
rename some parameters
2020-06-20 18:23:03 -05:00
Kurt
17f8ad97a9 Fix neutral mint index
hardy is index 0. and isn't a mint
2020-06-20 15:05:34 -05:00
Kurt
1ab7c916ce Clear mega slowbro seen 2020-06-20 14:31:47 -05:00
Kurt
c36c233e1d Fix galarian slowbro form compare
Really should be doing this with evo chain compares rather than edge cases, but whatever
2020-06-20 13:38:12 -05:00
Kurt
4c7c6532bb Check ability deferral with more scrutiny 2020-06-20 13:14:44 -05:00
Kurt
eedaca8712 Fix mistake
oops lol
2020-06-20 12:09:03 -05:00
Kurt
3e21924adc Document some save sizes 2020-06-20 12:08:51 -05:00
Kurt
8f24477197
Weezing ingame trade can be any ability 2020-06-20 11:37:37 -05:00
NPC-C83H
64be77f46c
Update legal raid counts (#2878) 2020-06-20 08:16:36 -05:00
ReignOfComputer
41aff36d50
Unblock IoA Mons Auto Dynamax (#2879)
Probably easier to blacklist this way?
2020-06-20 07:52:54 -05:00
ReignOfComputer
19d0f4572c
Unlock IoA Egg Locations (#2880)
Fixes https://github.com/kwsch/PKHeX/issues/2877.
2020-06-20 07:51:28 -05:00
ReignOfComputer
2e584f43fc
Additional Statics (#2883) 2020-06-20 07:51:04 -05:00
NPC-C83H
541909b999
fix Chinese Translation out of index range (#2875)
* fix Chinese Translation out of index range

* Update text_Forms_zh.txt
2020-06-19 23:50:58 -05:00
Chris
63add7d929
Fix Master Rank Ribbon (#2874) 2020-06-19 23:20:19 -05:00
Kurt
6002dfb739 Revise master rank ribbon again
ty terry & chris
2020-06-19 21:51:57 -05:00
Kurt
69dbde1bb4 Check battleversion state for past-gen master rank ribbon 2020-06-19 21:24:58 -05:00
Easy World
c0ee00cb7a
Update Chinese Localization (#2871)
* Update LegalityCheckStrings_zh.txt

* Update lang_zh.txt
2020-06-19 21:18:40 -05:00
XxPhoenix1996xX
0839882fda
Update Spanish Localization (#2870)
* Update LegalityCheckStrings_es.txt

* Update lang_es.txt
2020-06-19 20:53:21 -05:00
Kurt
e72a58bdee Dump latest translatable strings 2020-06-19 20:18:37 -05:00
Kurt
808ca8f307 Add a temp size that isn't 100% dlc sized
dunno what RoC did but it exists?
2020-06-19 19:58:56 -05:00
Kurt
5dd98cc9b0 Fix mystic/aurora ticket flag name inversion
Closes #2862
2020-06-19 19:00:40 -05:00
Kurt
36dd5ece21 Initial Isle of Armor support
Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
db30170cc5 Update EncounterArea7g.cs
Kinda ugly but works for now
Closes #2861
2020-06-16 22:40:43 -05:00
Kurt
27cce4dcd2 Disallow galar master rank ribbon on legends
Closes #2858
2020-06-16 22:16:21 -05:00
Kurt
f51e3673da Update AbilityVerifier.cs
incorrectly edited (ability number needs to be bit0/1/2 not none/any other permutation)
Closes #2860
2020-06-16 22:13:21 -05:00
Kurt
2cdb5d26db Clean up some method signatures
rename things to be a little more consistent in naming conventions
2020-06-16 21:46:22 -05:00
Kurt
bfef634a1a Set shiny type regardless of format
Don't loop if not required to loop
2020-06-12 11:45:56 -07:00
Kurt
efb628c002 PID Rand: Handle ability bits for gen34 differently from gen5
quite an old method we have here; used to just maintain both low bits from u16. Need to handle things differently for g34/g5.

Rearrange some variable init for slightly better perf, and clean up parameter names

https://projectpokemon.org/home/forums/topic/55750-pkhex-square-shiny/
2020-06-11 09:32:43 -07:00