Add local pickle loading if compiled as debug

Same dangers about "what is the root path"

Bump the level cap while we're here.
This commit is contained in:
Kurt 2020-11-27 12:14:13 -08:00
parent c2867f7899
commit 3680048c0a

View file

@ -5,11 +5,20 @@
/// </summary>
internal static class EncountersGO
{
internal const int MAX_LEVEL = 40;
internal const int MAX_LEVEL = 50;
internal static readonly EncounterArea7g[] SlotsGO_GG = EncounterArea7g.GetArea(Get("go_lgpe", "go"));
internal static readonly EncounterArea8g[] SlotsGO = EncounterArea8g.GetArea(Get("go_home", "go"));
private static byte[][] Get(string resource, string ident) => BinLinker.Unpack(Util.GetBinaryResource($"encounter_{resource}.pkl"), ident);
private static byte[][] Get(string resource, string ident)
{
var name = $"encounter_{resource}.pkl";
#if DEBUG
var data = System.IO.File.Exists(name) ? System.IO.File.ReadAllBytes(name) : Util.GetBinaryResource(name);
#else
var data = Util.GetBinaryResource(name);
#endif
return BinLinker.Unpack(data, ident);
}
}
}