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Update comments with context/clarification
No functional change, the order of switch case won't matter
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@ -66,15 +66,21 @@ namespace PKHeX.Core
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// For a Gen7 species name request, return the old species name (hardcoded... yay).
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// In an updated Gen8 game, the species nickname will automatically reset to the correct localization (on save/load ?), fixing existing entries.
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// We don't differentiate patch revisions, just generation; Gen8 will return the latest localization.
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// Gen8 did revise CHT species names, but only for Barraskewda, Urshifu, and Zarude. These species are new (Gen8); we can just use the latest.
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if (generation == 7 && language == (int) LanguageID.ChineseS)
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{
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switch (species)
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{
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// Revised in DLC1 - Isle of Armor
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// https://cn.portal-pokemon.com/topics/event/200323190120_post_19.html
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case (int)Species.Porygon2: return "多边兽Ⅱ"; // Later changed to 多边兽2型
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case (int)Species.PorygonZ: return "多边兽Z"; // Later changed to 多边兽乙型
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case (int)Species.Mimikyu: return "谜拟Q"; // Later changed to 谜拟丘
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// Revised in DLC2 - Crown Tundra
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// https://cn.portal-pokemon.com/topics/event/201020170000_post_21.html
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case (int)Species.Cofagrigus: return "死神棺"; // Later changed to 迭失棺
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case (int)Species.Pangoro: return "流氓熊猫"; // Later changed to 霸道熊猫
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case (int)Species.Mimikyu: return "谜拟Q"; // Later changed to 谜拟丘
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case (int)Species.Nickit: return "偷儿狐"; // Later changed to 狡小狐
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case (int)Species.Thievul: return "狐大盗"; // Later changed to 猾大狐
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case (int)Species.Toxel: return "毒电婴"; // Later changed to 电音婴
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