PKHeX/PKHeX.Core
Kurt 7fc8001806 Continued refactoring
EncounterTrade: don't init Location to -1; keep as default 0 and use that as the pivot for default met location. Move Fateful property to the sub-type that uses it (EncounterTrade4, for Ranch).
Move some EncounterStatic->PKM logic that is per-type to the associated type overloaded methods. Rearrange order of properties to be more consistent with interfaces
Gen3: Initialize some classes without using post-constructor setters. The `init` setter functionality coming in c#9 won't be usable as the net46 runtime/netstandard2 doesn't support it on current previews. Do it this way so we can explicity initialize some required properties rather than apply version on a second iteration.
2020-09-13 14:40:10 -07:00
..
Editing seal hunting 2020-09-07 13:51:13 -07:00
Game Minor clean 2020-09-06 11:24:54 -07:00
Legality Continued refactoring 2020-09-13 14:40:10 -07:00
MysteryGifts Make IsHomeGift a public get property 2020-09-10 11:25:29 -07:00
PersonalInfo seal hunting 2020-09-07 13:51:13 -07:00
PKM Minor tweaks 2020-09-09 12:47:24 -07:00
Resources Offload EncounterSlot loading logic to reduce complexity (#2980) 2020-08-30 10:23:22 -07:00
Ribbons Flag gen3 world ribbon as invalid 2020-08-08 22:55:44 -07:00
Saves Invert early return bool for sav1stadium recognition 2020-09-10 11:24:16 -07:00
Util seal hunting 2020-09-07 13:51:13 -07:00
app.config Converted PKHeX.Core to .Net Standard 2017-05-11 23:34:18 -05:00
PKHeX.Core.csproj Offload EncounterSlot loading logic to reduce complexity (#2980) 2020-08-30 10:23:22 -07:00