Minor debug optimizations

Trees:
- Only retain the objects needed after calculation
- Reduce size of TreeCoordinates and remove allocation penalty (now a struct)

No more warnings for Release compilation :D
This commit is contained in:
Kurt 2020-11-28 14:55:09 -08:00
parent 0eb7bf7a4b
commit fefc38bacb
4 changed files with 96 additions and 69 deletions

View file

@ -3,17 +3,25 @@ namespace PKHeX.Core
/// <summary>
/// Coordinate / Index Relationship for a Generation 2 Headbutt Tree
/// </summary>
internal sealed class TreeCoordinates
internal readonly struct TreeCoordinates
{
public readonly int X;
public readonly int Y;
public readonly int Index;
#if DEBUG
private readonly int X;
private readonly int Y;
#endif
public readonly byte Index;
public TreeCoordinates(int x, int y)
public TreeCoordinates(in int x, in int y)
{
#if DEBUG
X = x;
Y = y;
Index = ((X * Y) + X + Y) / 5 % 10;
#endif
Index = (byte)(((x * y) + x + y) / 5 % 10);
}
#if DEBUG
public override string ToString() => $"{Index} @ ({X:D2},{Y:D2})";
#endif
}
}
}

View file

@ -1,110 +1,130 @@
using System.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core
{
// Pokemon Crystal Headbutt tree encounters by trainer id, based on mechanics described in
// https://bulbapedia.bulbagarden.net/wiki/Headbutt_tree#Mechanics
/// <summary>
/// Generation 2 Headbutt Trees on a given map
/// Generation 2 Headbutt Trees on a given <see cref="Location"/> map.
/// </summary>
/// <remarks>
/// Pokemon Crystal Headbutt tree encounters by trainer id, based on mechanics described in
/// https://bulbapedia.bulbagarden.net/wiki/Headbutt_tree#Mechanics
/// </remarks>
public sealed class TreesArea
{
private const int PivotCount = 10;
private static readonly int[][] TrainerModerateTreeIndex = GenerateTrainersTreeIndex();
private static int[][] GenerateTrainersTreeIndex()
{
// A tree has a low encounter or moderate encounter base on the TID Pivot Index (TID % 10)
// For every Trainer Pivot Index, calculate the low encounter trees (total of 5)
int[][] TrainersIndex = new int[PivotCount][];
for (int i = 0; i < PivotCount; i++)
{
int[] ModerateEncounterTreeIndex = new int[5];
for (int j = 0; j < ModerateEncounterTreeIndex.Length; j++)
ModerateEncounterTreeIndex[j] = (i + j) % PivotCount;
TrainersIndex[i] = ModerateEncounterTreeIndex.OrderBy(x => x).ToArray();
}
return TrainersIndex;
}
internal static TreesArea[] GetArray(byte[][] entries) => entries.Select(z => new TreesArea(z)).ToArray();
private const int ModerateTreeCount = 5;
public readonly int Location;
private readonly TreeEncounterAvailable[] TrainerModerateEncounterTree;
private readonly TreeEncounterAvailable[] TrainerLowEncounterTree;
private readonly int[] ValidTreeIndex;
private readonly int[] InvalidTreeIndex;
private readonly TreeEncounterAvailable[] PivotModerate;
private readonly TreeEncounterAvailable[] PivotLow;
#if DEBUG
private readonly TreeCoordinates[] ValidTrees;
private readonly TreeCoordinates[] InvalidTrees;
#endif
public TreeEncounterAvailable[] GetTrees(SlotType t) => t == SlotType.Headbutt
? TrainerModerateEncounterTree
: TrainerLowEncounterTree;
public IReadOnlyList<TreeEncounterAvailable> GetTrees(SlotType t) => t == SlotType.Headbutt
? PivotModerate
: PivotLow;
private static readonly byte[][] TrainerModerateTreeIndex = GenerateModerateTreeIndex();
internal static TreesArea[] GetArray(byte[][] entries) => entries.Select(z => new TreesArea(z)).ToArray();
private static byte[][] GenerateModerateTreeIndex()
{
// A tree has a low encounter or moderate encounter base on the TID Pivot Index (TID % 10)
// For every Trainer Pivot Index, calculate the moderate encounter trees (total of 5)
byte[][] result = new byte[PivotCount][];
for (int i = 0; i < PivotCount; i++)
{
var moderate = new byte[ModerateTreeCount];
for (int j = 0; j < moderate.Length; j++)
moderate[j] = (byte)((i + j) % PivotCount);
Array.Sort(moderate);
result[i] = moderate;
}
return result;
}
private TreesArea(byte[] entry)
{
// Coordinates of trees were obtained with the program G2Map
// ValidTrees are those accessible by the player
Location = entry[0];
ValidTrees = new TreeCoordinates[entry[1]];
var valid = new TreeCoordinates[entry[1]];
var ofs = 2;
for (int i = 0; i < ValidTrees.Length; i++, ofs += 2)
ValidTrees[i] = new TreeCoordinates(entry[ofs], entry[ofs + 1]);
for (int i = 0; i < valid.Length; i++, ofs += 2)
valid[i] = new TreeCoordinates(entry[ofs], entry[ofs + 1]);
// Invalid tress are trees that the player can not reach without cheating devices, like a tree beyond other trees
InvalidTrees = new TreeCoordinates[entry[ofs]];
var invalid = new TreeCoordinates[entry[ofs]];
ofs++;
for (int i = 0; i < InvalidTrees.Length; i++, ofs += 2)
InvalidTrees[i] = new TreeCoordinates(entry[ofs], entry[ofs + 1]);
for (int i = 0; i < invalid.Length; i++, ofs += 2)
invalid[i] = new TreeCoordinates(entry[ofs], entry[ofs + 1]);
CreatePivotLists(valid, invalid, out PivotModerate, out PivotLow);
#if DEBUG
ValidTrees = valid;
InvalidTrees = invalid;
#endif
}
private static void CreatePivotLists(TreeCoordinates[] valid, TreeCoordinates[] invalid, out TreeEncounterAvailable[] moderate, out TreeEncounterAvailable[] low)
{
// For legality purposes, only the tree index is needed.
// Group the trees data by their index; trees that share indexes are indistinguishable from one another
ValidTreeIndex = ValidTrees.Select(t => t.Index).Distinct().OrderBy(i => i).ToArray();
InvalidTreeIndex = InvalidTrees.Select(t => t.Index).Distinct().OrderBy(i => i).Except(ValidTreeIndex).ToArray();
var TreeIndexValid = valid.Select(t => t.Index).Distinct().ToArray();
var TreeIndexInvalid = invalid.Select(t => t.Index).Distinct().Except(TreeIndexValid).ToArray();
Array.Sort(TreeIndexValid);
Array.Sort(TreeIndexInvalid);
// Check for every trainer pivot index if there are trees with moderate encounter and low encounter available in the area
TrainerModerateEncounterTree = new TreeEncounterAvailable[PivotCount];
TrainerLowEncounterTree = new TreeEncounterAvailable[PivotCount];
moderate = new TreeEncounterAvailable[PivotCount];
low = new TreeEncounterAvailable[PivotCount];
for (int i = 0; i < PivotCount; i++)
{
var TrainerModerateTrees = TrainerModerateTreeIndex[i];
TrainerModerateEncounterTree[i] = GetAvailableModerate(TrainerModerateTrees);
TrainerLowEncounterTree[i] = GetAvailableLow(TrainerModerateTrees);
moderate[i] = GetIsAvailableModerate(TrainerModerateTrees, TreeIndexValid, TreeIndexInvalid);
low[i] = GetIsAvailableLow(TrainerModerateTrees, TreeIndexValid, TreeIndexInvalid);
}
}
private TreeEncounterAvailable GetAvailableModerate(int[] moderate)
private static TreeEncounterAvailable GetIsAvailableModerate(byte[] moderate, byte[] valid, byte[] invalid)
{
if (ValidTreeIndex.Any(moderate.Contains))
if (valid.Any(moderate.Contains))
return TreeEncounterAvailable.ValidTree;
if (InvalidTreeIndex.Any(moderate.Contains))
if (invalid.Any(moderate.Contains))
return TreeEncounterAvailable.InvalidTree;
return TreeEncounterAvailable.Impossible;
}
private TreeEncounterAvailable GetAvailableLow(int[] moderate)
private static TreeEncounterAvailable GetIsAvailableLow(byte[] moderate, byte[] valid, byte[] invalid)
{
if (ValidTreeIndex.Except(moderate).Any())
if (valid.Except(moderate).Any())
return TreeEncounterAvailable.ValidTree;
if (InvalidTreeIndex.Except(moderate).Any())
if (invalid.Except(moderate).Any())
return TreeEncounterAvailable.InvalidTree;
return TreeEncounterAvailable.Impossible;
}
#if DEBUG
#if DEBUG
public void DumpLocation(string[] locationNames)
{
string loc = locationNames[Location];
System.Console.WriteLine($"Location: {loc}");
System.Console.WriteLine("Valid:");
Console.WriteLine($"Location: {loc}");
Console.WriteLine("Valid:");
foreach (var tree in ValidTrees)
System.Console.WriteLine($"{tree.Index} @ ({tree.X:D2},{tree.Y:D2})");
System.Console.WriteLine("Invalid:");
Console.WriteLine(tree);
Console.WriteLine("Invalid:");
foreach (var tree in InvalidTrees)
System.Console.WriteLine($"{tree.Index} @ ({tree.X:D2},{tree.Y:D2})");
System.Console.WriteLine("===");
Console.WriteLine(tree);
Console.WriteLine("===");
}
#endif
#endif
}
}

View file

@ -1,5 +1,4 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
namespace PKHeX.Core
{
@ -29,7 +28,7 @@ namespace PKHeX.Core
continue;
if (ctr == 4)
{
yield return Environment.NewLine;
yield return System.Environment.NewLine;
ctr = 0;
}
yield return $"0x{block.Key:X8}, 0x{block.Data.Length:X5}, ";

View file

@ -1,4 +1,5 @@
using System;
#if DEBUG
using System;
using System.IO;
using System.Linq;
using System.Windows.Forms;
@ -6,7 +7,6 @@ using PKHeX.Core;
namespace PKHeX.WinForms
{
#if DEBUG
public static class DevUtil
{
public static void AddControl(ToolStripDropDownItem t)
@ -150,5 +150,5 @@ namespace PKHeX.WinForms
return coreFolder;
}
}
#endif
}
#endif