new Touch(game)
Phaser.Touch handles touch events with your game. Note: Android 2.x only supports 1 touch event at once, no multi-touch.
Parameters:
Name | Type | Description |
---|---|---|
game |
Phaser.Game | A reference to the currently running game. |
- Source - input/Touch.js, line 14
Members
-
callbackContext :object
-
The context under which callbacks are called.
- Source - input/Touch.js, line 31
-
enabled :boolean
-
Touch events will only be processed if enabled.
- Default Value:
- true
- Source - input/Touch.js, line 26
-
event :TouchEvent
-
The browser touch DOM event. Will be set to null if no touch event has ever been received.
- Default Value:
- null
- Source - input/Touch.js, line 73
-
game :Phaser.Game
-
A reference to the currently running game.
- Source - input/Touch.js, line 19
-
preventDefault :boolean
-
If true the TouchEvent will have prevent.default called on it.
- Default Value:
- true
- Source - input/Touch.js, line 67
-
touchCancelCallback :function
-
A callback that can be fired on a touchCancel event.
- Source - input/Touch.js, line 61
-
touchEndCallback :function
-
A callback that can be fired on a touchEnd event.
- Source - input/Touch.js, line 46
-
touchEnterCallback :function
-
A callback that can be fired on a touchEnter event.
- Source - input/Touch.js, line 51
-
touchLeaveCallback :function
-
A callback that can be fired on a touchLeave event.
- Source - input/Touch.js, line 56
-
touchMoveCallback :function
-
A callback that can be fired on a touchMove event.
- Source - input/Touch.js, line 41
-
touchStartCallback :function
-
A callback that can be fired on a touchStart event.
- Source - input/Touch.js, line 36
Methods
-
consumeTouchMove()
-
Consumes all touchmove events on the document (only enable this if you know you need it!).
- Source - input/Touch.js, line 175
-
onTouchCancel(event)
-
Touch cancel - touches that were disrupted (perhaps by moving into a plugin or browser chrome). Occurs for example on iOS when you put down 4 fingers and the app selector UI appears.
Parameters:
Name Type Description event
TouchEvent The native event from the browser. This gets stored in Touch.event.
- Source - input/Touch.js, line 223
-
onTouchEnd(event)
-
The handler for the touchend events.
Parameters:
Name Type Description event
TouchEvent The native event from the browser. This gets stored in Touch.event.
- Source - input/Touch.js, line 332
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onTouchEnter(event)
-
For touch enter and leave its a list of the touch points that have entered or left the target. Doesn't appear to be supported by most browsers on a canvas element yet.
Parameters:
Name Type Description event
TouchEvent The native event from the browser. This gets stored in Touch.event.
- Source - input/Touch.js, line 257
-
onTouchLeave(event)
-
For touch enter and leave its a list of the touch points that have entered or left the target. Doesn't appear to be supported by most browsers on a canvas element yet.
Parameters:
Name Type Description event
TouchEvent The native event from the browser. This gets stored in Touch.event.
- Source - input/Touch.js, line 284
-
onTouchMove(event)
-
The handler for the touchmove events.
Parameters:
Name Type Description event
TouchEvent The native event from the browser. This gets stored in Touch.event.
- Source - input/Touch.js, line 306
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onTouchStart(event)
-
The internal method that handles the touchstart event from the browser.
Parameters:
Name Type Description event
TouchEvent The native event from the browser. This gets stored in Touch.event.
- Source - input/Touch.js, line 189
-
start()
-
Starts the event listeners running.
- Source - input/Touch.js, line 121
-
stop()
-
Stop the event listeners.
- Source - input/Touch.js, line 361