new GamepadButton(pad, buttonCode)
If you need more fine-grained control over the handling of specific buttons you can create and use Phaser.GamepadButton objects.
Parameters:
Name | Type | Description |
---|---|---|
pad |
Phaser.SinglePad | A reference to the gamepad that owns this button. |
buttonCode |
number | The button code this GamepadButton is responsible for. |
- Source - input/GamepadButton.js, line 16
Members
-
buttonCode :number
-
The buttoncode of this button.
- Source - input/GamepadButton.js, line 75
-
duration :number
-
If the button is down this value holds the duration of that button press and is constantly updated. If the button is up it holds the duration of the previous down session. The number of milliseconds this button has been held down for.
- Default Value:
- 0
- Source - input/GamepadButton.js, line 52
-
game :Phaser.Game
-
A reference to the currently running game.
- Source - input/GamepadButton.js, line 26
-
isDown :boolean
-
The "down" state of the button.
- Default Value:
- false
- Source - input/GamepadButton.js, line 32
-
isUp :boolean
-
The "up" state of the button.
- Default Value:
- true
- Source - input/GamepadButton.js, line 38
-
onDown :Phaser.Signal
-
This Signal is dispatched every time this GamepadButton is pressed down. It is only dispatched once (until the button is released again).
- Source - input/GamepadButton.js, line 80
-
onFloat :Phaser.Signal
-
This Signal is dispatched every time this GamepadButton changes floating value (between (but not exactly) 0 and 1)
- Source - input/GamepadButton.js, line 90
-
onUp :Phaser.Signal
-
This Signal is dispatched every time this GamepadButton is pressed down. It is only dispatched once (until the button is released again).
- Source - input/GamepadButton.js, line 85
-
pad :Phaser.SinglePad
-
A reference to the gamepad that owns this button.
- Source - input/GamepadButton.js, line 21
-
repeats :number
-
If a button is held down this holds down the number of times the button has 'repeated'.
- Default Value:
- 0
- Source - input/GamepadButton.js, line 64
-
timeDown :number
-
The timestamp when the button was last pressed down.
- Default Value:
- 0
- Source - input/GamepadButton.js, line 44
-
timeUp :number
-
The timestamp when the button was last released.
- Default Value:
- 0
- Source - input/GamepadButton.js, line 58
-
value :number
-
Button value. Mainly useful for checking analog buttons (like shoulder triggers)
- Default Value:
- 0
- Source - input/GamepadButton.js, line 70
Methods
-
destroy()
-
Destroys this GamepadButton, this disposes of the onDown, onUp and onFloat signals and clears the pad and game references.
- Source - input/GamepadButton.js, line 194
-
justPressed(duration) → {boolean}
-
Returns the "just pressed" state of this button. Just pressed is considered true if the button was pressed down within the duration given (default 250ms).
Parameters:
Name Type Argument Default Description duration
number <optional>
250 The duration below which the button is considered as being just pressed.
Returns:
boolean -True if the button is just pressed otherwise false.
- Source - input/GamepadButton.js, line 149
-
justPressed(duration) → {boolean}
-
Returns the "just released" state of this button. Just released is considered as being true if the button was released within the duration given (default 250ms).
Parameters:
Name Type Argument Default Description duration
number <optional>
250 The duration below which the button is considered as being just released.
Returns:
boolean -True if the button is just pressed otherwise false.
- Source - input/GamepadButton.js, line 164
-
<internal> processButtonDown(value)
-
Called automatically by Phaser.SinglePad.
Parameters:
Name Type Description value
number Button value
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - input/GamepadButton.js, line 96
-
<internal> processButtonFloat(value)
-
Called automatically by Phaser.SinglePad.
Parameters:
Name Type Description value
number Button value
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - input/GamepadButton.js, line 134
-
<internal> processButtonUp(value)
-
Called automatically by Phaser.SinglePad.
Parameters:
Name Type Description value
number Button value
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - input/GamepadButton.js, line 116
-
reset()
-
Resets this GamepadButton, changing it to an isUp state and resetting the duration and repeats counters.
- Source - input/GamepadButton.js, line 179