new DisplacementFilter(texture)
The DisplacementFilter class uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object. You can use this filter to apply all manor of crazy warping effects Currently the r property of the texture is used offset the x and the g property of the texture is used to offset the y.
Parameters:
Name | Type | Description |
---|---|---|
texture |
PIXI.Texture | The texture used for the displacement map * must be power of 2 texture at the moment |
- Source - pixi/filters/DisplacementFilter.js, line 5
Extends
Members
-
dirty :Boolean
-
- Inherited From:
- Source - pixi/filters/AbstractFilter.js, line 31
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map :PIXI.Texture
-
The texture used for the displacement map. Must be power of 2 texture.
- Source - pixi/filters/DisplacementFilter.js, line 91
-
offset :PIXI.Point
-
The offset used to move the displacement map.
- Source - pixi/filters/DisplacementFilter.js, line 121
-
padding :Number
-
- Inherited From:
- Source - pixi/filters/AbstractFilter.js, line 37
-
scale :PIXI.Point
-
The multiplier used to scale the displacement result from the map calculation.
- Source - pixi/filters/DisplacementFilter.js, line 106
Methods
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onTextureLoaded()
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Sets the map dimensions uniforms when the texture becomes available.
- Source - pixi/filters/DisplacementFilter.js, line 78
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syncUniforms()
-
Syncs the uniforms between the class object and the shaders.
- Inherited From:
- Source - pixi/filters/AbstractFilter.js, line 60