Craig Whiteside
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a73e47e508
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Account for position of tilemapLayer when culling tiles
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2018-06-23 16:28:45 +01:00 |
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Richard Davey
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6df877cfa3
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Docs update
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2018-06-23 12:33:20 +01:00 |
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Richard Davey
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e53f61d068
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CameraManager.resetAll now destroys all current Cameras, resets the camera ID marker to 1 and adds a single new Camera.
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2018-06-23 12:33:10 +01:00 |
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Richard Davey
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5a0fe89a7e
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Swap _id to id
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2018-06-23 12:26:39 +01:00 |
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Richard Davey
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932737343b
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Added centerOn argument to setBounds and bumped Camera id to be public
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2018-06-23 12:18:44 +01:00 |
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Edwin222
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57f159c64b
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Add description comments to TextureManager.js
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2018-06-23 17:20:49 +09:00 |
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Chris Andrew
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173bbebbb8
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Merge pull request #3747 from rook2pawn/queueOp-in-run
[fix] sceneManager .run will queueOp if scene not ready
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2018-06-22 12:02:15 +01:00 |
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rook2pawn
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b040146b4a
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simplified logic on queueOp starting an unready scene
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2018-06-22 03:55:21 -07:00 |
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rook2pawn
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dd53268a23
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removed superfluous queue stop
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2018-06-22 03:37:14 -07:00 |
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rook2pawn
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c09b4baf16
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[fix] sceneManager run will queueOp if scene not ready
fixed linting
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2018-06-22 03:37:14 -07:00 |
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rook2pawn
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44a0813591
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[feat] scene.run can now pass data to .wake and .resume if it needs to invoke those methods
update javadoc for scene and scene systems
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2018-06-22 03:32:17 -07:00 |
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Chris Andrew
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734c0115f9
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Documented Geom CopyFrom functions and some Point functions.
Documented one remaining Ellipse ContainsRect parameter.
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2018-06-21 18:42:40 +01:00 |
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Chris Andrew
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2388707379
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Fixed lint error. Minor documentation fix in 2D camera.
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2018-06-21 18:17:00 +01:00 |
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Chris Andrew
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c2bfc52987
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Documented the majority of the Geom Line functions.
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2018-06-21 18:13:56 +01:00 |
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Richard Davey
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53cf7d847b
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Fixed Pan so it updates constantly, allowing Pan + Zoom together
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2018-06-21 17:56:27 +01:00 |
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Richard Davey
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f4f9a98ac1
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Added Camera Zoom Effect
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2018-06-21 17:48:11 +01:00 |
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Richard Davey
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ec168c4b9b
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Removed dead code and added jsdocs
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2018-06-21 17:19:58 +01:00 |
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Richard Davey
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3ece90ad75
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Added Camera.getScroll and the new Pan Effect
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2018-06-21 17:15:43 +01:00 |
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Richard Davey
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53c093ec00
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-06-21 15:55:00 +01:00 |
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Richard Davey
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472df6a7be
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Camera.centerOn is a new method that will move the camera so its viewport is centered on the given coordinates. A handy way of jumping to different points around a map without needing to calculate the scroll offsets.
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2018-06-21 15:54:54 +01:00 |
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Chris Andrew
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6854ccb764
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Cleaned up some remaining GameObject descriptions.
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2018-06-21 14:18:28 +01:00 |
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Chris Andrew
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978f982c26
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Documented the remaining ParticleEmitter Zone classes.
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2018-06-21 14:12:47 +01:00 |
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Richard Davey
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583d464230
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-06-21 14:03:35 +01:00 |
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Richard Davey
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2ff6845360
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Camera.centerToBounds didn't take the bounds offset into account, so bounds at non-zero positions wouldn't center properly. All bounds now center correctly. Fix #3706
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2018-06-21 14:03:31 +01:00 |
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Chris Andrew
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4b5ab4e217
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Documented most of the remaining PathFollower descriptions.
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2018-06-21 13:19:52 +01:00 |
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TadejZupancic
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5859979c96
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Update GameObject.js
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2018-06-21 14:07:18 +02:00 |
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Chris Andrew
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df88218534
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Finished up EmitterOp method descriptions.
Finally!
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2018-06-21 12:47:29 +01:00 |
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Richard Davey
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3e3b0d6397
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Fixed issue where negative camera bounds wouldn't clamp properly
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2018-06-21 12:33:20 +01:00 |
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Richard Davey
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c02c9cf2da
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Fixed camera bounds when bounds are smaller than the viewport
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2018-06-21 02:32:24 +01:00 |
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Richard Davey
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0b3392fab4
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Fixed Camera roundPixels stuttering
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2018-06-21 01:59:12 +01:00 |
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Richard Davey
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2c8c4c7a16
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Bob.setFrame didn't actually set the frame on the Bob, now it does. Fix #3774
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2018-06-20 19:33:59 +01:00 |
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Richard Davey
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8fadf99c85
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Updated change log
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2018-06-20 17:52:23 +01:00 |
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Richard Davey
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f8ca5e1f6f
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-06-20 17:42:23 +01:00 |
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Richard Davey
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99eb565520
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Fixed camera bounds with zoom issue and added new displayWidth / displayHeight properties
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2018-06-20 17:42:20 +01:00 |
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Chris Andrew
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7f232b6bed
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Further EmitterOp documentation.
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2018-06-20 17:18:03 +01:00 |
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Chris Andrew
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584e8f9919
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Started documenting the EmitterOp class.
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2018-06-20 16:18:00 +01:00 |
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Richard Davey
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92d06d4742
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Removed incorrect application of zoom
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2018-06-20 14:52:22 +01:00 |
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Richard Davey
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e1151fe436
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Removed merge conflicts
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2018-06-20 14:29:36 +01:00 |
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Richard Davey
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3c79a92ea4
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-06-20 14:27:56 +01:00 |
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Richard Davey
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7d573a35eb
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Added Camera.setDeadzone method, updated startFollow and added jsdocs.
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2018-06-20 14:26:36 +01:00 |
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Chris Andrew
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d6a13eb8db
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Finished up TileSprite property descriptions, started on its class description.
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2018-06-20 08:33:55 +01:00 |
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Chris Andrew
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2d67342ae5
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Fixed lint errors.
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2018-06-20 07:29:42 +01:00 |
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Chris Andrew
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9f23818c40
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Documented various missing descriptions for GameObject classes and functions.
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2018-06-20 07:28:02 +01:00 |
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Richard Davey
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052ec3e778
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-06-19 23:37:12 +01:00 |
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Richard Davey
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d15ac52f02
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Updated log
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2018-06-19 23:37:08 +01:00 |
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Richard Davey
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1bd663938c
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Merge pull request #3772 from samme/fix/arcade-body-blocked-none
Fix Arcade Body blocked.none after separation
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2018-06-19 23:03:46 +01:00 |
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samme
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b3ac91df5a
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Fix blocked.none after separation
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2018-06-19 14:48:07 -07:00 |
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Richard Davey
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b832247a35
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-06-19 14:14:40 +01:00 |
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Richard Davey
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f1fe131e56
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Tidying up Render Texture to make it more useful
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2018-06-19 14:14:37 +01:00 |
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Richard Davey
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3a6f093579
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Merge pull request #3761 from DannyT/fix/buildgameobjectanimation
Fix setter calls in BuildGameObjectAnimation
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2018-06-19 13:22:13 +01:00 |
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