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Fixed lint errors.
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9f23818c40
commit
2d67342ae5
1 changed files with 6 additions and 4 deletions
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@ -152,7 +152,7 @@ var Camera = new Class({
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/**
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* Is this Camera visible or not?
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*
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*
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* A visible camera will render and perform input tests.
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* An invisible camera will not render anything and will skip input tests.
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*
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@ -347,7 +347,7 @@ var Camera = new Class({
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/**
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* The mid-point of the Camera in 'world' coordinates.
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*
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*
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* This value is updated in the preRender method, after the scroll values and follower
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* update have been calculated.
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*
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@ -768,6 +768,7 @@ var Camera = new Class({
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this.scrollX = Linear(fx, deadzone.x, this.lerp.x) / zoom;
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this.scrollX -= deadzone.x;
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console.log(this.scrollX);
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// debugger;
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}
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else if (fx >= deadzone.right)
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@ -775,6 +776,7 @@ var Camera = new Class({
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this.scrollX = Linear(fx, deadzone.right, this.lerp.x) / zoom;
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this.scrollX -= deadzone.right;
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console.log(this.scrollX);
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// debugger;
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}
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@ -1181,14 +1183,14 @@ var Camera = new Class({
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/**
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* Sets the visibility of this Camera.
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*
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*
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* An invisible Camera will skip rendering and input tests of everything it can see.
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*
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* @method Phaser.Cameras.Scene2D.Camera#setVisible
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* @since 3.10.0
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*
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* @param {boolean} value - The visible state of the Camera.
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*
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*
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* @return {this} This Camera instance.
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*/
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setVisible: function (value)
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