Updated log

This commit is contained in:
Richard Davey 2018-06-19 23:37:08 +01:00
parent b832247a35
commit d15ac52f02

View file

@ -19,6 +19,7 @@
* The DataManager `changedata` event was emitting the original value of the data instead of new value (thanks @iamchristopher)
* The LoaderPlugin didn't emit the `filecomplete` event if any of files failed to load, causing it to fail to run the Scene `create` function as well. Fix #3750 (thanks @NokFrt)
* Fix setter calls in BuildGameObjectAnimation so it will now properly set the delay, repeat, repeat delay and yoyo of a config based animation (thanks @DannyT)
* The Arcade Body `blocked.none` property is now set to `false` after separation with static bodies or tiles. Previously, the blocked direction was set correctly, but the `none` remained `true` (thanks @samme)
### Examples, Documentation and TypeScript