Richard Davey
30276cd4c2
Merge pull request #3765 from DrevanTonder/master
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change ParticleEmitter.startFollow to fix issue 3764
2018-06-19 13:20:19 +01:00
Richard Davey
622fd7c34a
Merge pull request #3745 from cyantree/feature/update-graphics-jsdoc
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Changed options and sub options of `Graphics` constructor in docs to …
2018-06-19 13:19:12 +01:00
Richard Davey
62661b46fb
Updated rounded rect functions
2018-06-19 13:17:38 +01:00
Richard Davey
cc5f1bb91e
Merge pull request #3755 from TadejZupancic/patch-8
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Add rounded rectangle to Graphics
2018-06-19 12:47:58 +01:00
Richard Davey
ebdd7c38b8
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-06-19 12:40:32 +01:00
Richard Davey
56df2ea829
Updated change log
2018-06-19 12:40:29 +01:00
Richard Davey
95f923bcad
Merge pull request #3762 from dvdbrink/patch-1
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Fix GameObject typings when returning itself
2018-06-19 12:30:57 +01:00
Richard Davey
d6db01cd82
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-06-19 12:29:09 +01:00
Richard Davey
2b9be45741
Starting Camera.deadzone support
2018-06-19 12:29:04 +01:00
Richard Davey
873287241b
Updated lock file
2018-06-19 12:28:50 +01:00
Richard Davey
e5fbcd5574
Calling Tween.play
on a tween created via TweenManager.create
wouldn't actually start playback until the tween was first added to the Tween Manager. Now, calling play
will have it automatically add itself to the Tween Manager if it's not already in there. Fix #3763
2018-06-19 12:28:29 +01:00
Richard Davey
a7e5c4260c
Merge pull request #3767 from rexrainbow/master
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Skip drag checking on a dragging Game Object
2018-06-19 11:45:59 +01:00
Hua
821504a893
Skip drag checking on a draging Game Object
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Skip drag checking on a draging Game Object to prevent multi-drag issue.
2018-06-19 10:33:22 +08:00
TadejZupancic
c1d0c11b30
Update Graphics.js
2018-06-18 10:52:49 +02:00
Andre van Tonder
b2f8a139cc
change ParticleEmitter.startFollow to fix issue 3764
2018-06-18 14:25:12 +08:00
Chris Andrew
a480232d87
Documented Graphics.save() and Graphics.restore().
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Adapted from Mozilla's descriptions of the corresponding Canvas methods.
2018-06-17 19:43:05 +01:00
Daniel van den Brink
9a2c110c44
Fix GameObject typings for returning this
2018-06-17 08:54:28 +02:00
DannyT
1eb60e09a3
changed animation api calls to include updated set verb (e.g. .setDelay() vs .delay())
2018-06-16 18:15:29 +01:00
TadejZupancic
caef54a34e
Update Graphics.js
2018-06-15 14:36:24 +02:00
TadejZupancic
321aba14c3
Update Graphics.js
2018-06-15 14:31:44 +02:00
TadejZupancic
9affc60037
Update Graphics.js
2018-06-15 14:23:40 +02:00
Chris Andrew
e140640583
Minor punctuation fix for Vector distanceSq() method descriptions.
2018-06-14 15:12:10 +01:00
Chris Andrew
47fdf779d3
Switched to example annotations for the setStyle() examples.
2018-06-14 14:49:29 +01:00
Chris Andrew
885b404b98
Fixed the indentation of setStyle() examples.
2018-06-14 14:41:17 +01:00
Chris Andrew
a6b8b8ed31
Documented the Text game object and its TextStyle companion.
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Minor update to JSON representation descriptions.
2018-06-14 14:27:58 +01:00
Richard Davey
28851ff69b
Use hyphens instead of underscores. Fix #3751
2018-06-14 13:30:33 +01:00
Richard Davey
52d04ee5f9
The LoaderPlugin didn't emit the filecomplete
event if any of files failed to load, causing it to fail to run the Scene create
function as well. Fix #3750
2018-06-14 13:23:15 +01:00
Richard Davey
307a937eea
Merge pull request #3749 from iamchristopher/fix-changedata-event-value
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Fixed DataManager changedata event emits original value instead of new value
2018-06-14 12:33:19 +01:00
Richard Davey
d66daa6795
Merge pull request #3744 from rexrainbow/master
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Pass `this.parent` instead of `this` in callback of removedata event
2018-06-14 12:29:38 +01:00
iamchristopher
321ab9bc91
Fixed DataManager changedata event emits original value instead of new value
2018-06-13 21:58:05 -04:00
cyantree
a727437304
Changed options and sub options of Graphics
constructor in docs to be optional
2018-06-13 20:01:26 +02:00
Chris Andrew
468b61da6f
Tweaked the LightsPlugin example in its class description.
2018-06-13 18:56:57 +01:00
Chris Andrew
124b0ff773
Documented Light, LightsManager and LightsPlugin.
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Documented class description for TransformMatrix.
Added a missing description from Container's EachContainerCallback.
2018-06-13 18:44:32 +01:00
Rex
ae9ca0840d
Pass this.parent
instead of this
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Pass this.parent at 1st argument of event callback, to consistent with other events, i.e. `setdata`
2018-06-14 00:41:49 +08:00
Richard Davey
19eb363a84
Only set Scene status to running if still in creating
2018-06-13 17:27:30 +01:00
Richard Davey
91b3c7a92d
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-06-13 15:51:12 +01:00
Richard Davey
62deef81d8
Preparing for 3.11.0 development
2018-06-13 15:51:07 +01:00
Chris Andrew
566fdaca0e
Documented the TransformMatrix component.
2018-06-13 14:36:07 +01:00
Richard Davey
ef8e5dd9a7
Updated readme
2018-06-13 13:55:51 +01:00
Richard Davey
7c9f731540
3.10.1 Release
2018-06-13 13:52:56 +01:00
Richard Davey
0329b8dfb7
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-06-13 13:51:13 +01:00
Richard Davey
6456ef10a6
Touch pointer total fix
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The InputManager would only create 1 Pointer, even if Touch input was enabled in the config, which meant you couldn't use touch events unless you first called `addPointer` or specified one in the config. Now, it Touch is enabled in the config, it'll always create 2 pointers by default.
2018-06-13 13:51:04 +01:00
Chris Andrew
eb84ad58df
Documented the MatrixStack component.
2018-06-13 13:48:33 +01:00
Richard Davey
39148638fd
Link update
2018-06-13 10:57:27 +01:00
Richard Davey
16f61b402b
3.10 Release
2018-06-13 09:00:40 +01:00
Richard Davey
15b544fc46
jsdoc fixes
2018-06-13 08:37:40 +01:00
Richard Davey
9d52b6ac91
Fixed jsdoc errors
2018-06-12 17:05:39 +01:00
Richard Davey
7eac419d3c
Fixed namespace
2018-06-12 16:52:57 +01:00
Richard Davey
641abd300b
Updated the change log
2018-06-12 16:21:44 +01:00
Richard Davey
579f5bf4a1
Added the new sceneUpdate reference property.
2018-06-12 16:21:37 +01:00