Richard Davey
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b57d94ae33
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Typo fixes
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2018-06-29 01:07:14 +01:00 |
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Richard Davey
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f97ce72e16
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Added the Mask compontent to Container. It worked without it, but this brings it in-line with the documentation and other Game Objects. Fix #3797
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2018-06-28 14:17:04 +01:00 |
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Richard Davey
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39c3866179
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lint fix
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2018-06-28 13:07:59 +01:00 |
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Richard Davey
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217779604c
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Added tileScaleX and tileScaleY support for Tile Sprites
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2018-06-28 12:59:27 +01:00 |
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Richard Davey
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8c312090da
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Solidified use of pixelArt mode
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2018-06-27 15:27:16 +01:00 |
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Richard Davey
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7a23378015
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Unified use of roundPixels, antialias and pixelArt modes
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2018-06-27 15:15:00 +01:00 |
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Richard Davey
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a6ab61dd99
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Fixed id use
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2018-06-27 13:16:11 +01:00 |
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Richard Davey
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ee8e264d5e
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Return removed total
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2018-06-27 13:16:01 +01:00 |
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Richard Davey
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2888fe94bd
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Tweak
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2018-06-27 13:05:06 +01:00 |
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Richard Davey
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1bfe58ab55
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remove can take an array of cameras and also no longer needs total to be > 0
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2018-06-27 13:03:40 +01:00 |
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Richard Davey
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183f5c4260
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CameraManager.getTotal is a new method that will return the total number of Cameras being managed, with an optional isVisible argument, that only counts visible cameras if set.
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2018-06-27 12:45:54 +01:00 |
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Richard Davey
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88eb4f4ce9
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The Pointer.camera property would only be set if there was a viable Game Object in the camera view. Now it is set regardless, to always be the Camera the Pointer interacted with.
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2018-06-27 12:45:03 +01:00 |
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Richard Davey
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f2b7fd0a32
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Removed the cameraX properties because they fall out of sync on camera remove
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2018-06-27 12:13:37 +01:00 |
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Richard Davey
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da2b91b460
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ArrayUtils.AddAt didn't calculate the array offset correctly if you passed an array in to be merged with an existing array. This also caused Container.addAt to fail if an array was passed to it. Fix #3788
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2018-06-27 11:31:51 +01:00 |
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Richard Davey
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6cc7939870
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-06-27 11:20:28 +01:00 |
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Richard Davey
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d02d6532fd
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TileSprite was using the Size compontent instead of ComputedSize, meaning its getBounds and displayWidth and displayHeight results were incorrect. Fix #3789
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2018-06-27 11:20:21 +01:00 |
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Richard Davey
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391dd4ca8c
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Merge pull request #3790 from samme/fix/array-each
Fix extra argument passing in Array.Each
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2018-06-27 11:13:22 +01:00 |
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Richard Davey
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c5f28f18f3
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Merge pull request #3791 from photonstorm/mikewesthad-line-doc-fix
Line#getPointB documentation typo fix: "start" is used where "end" was intended
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2018-06-27 11:12:28 +01:00 |
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Richard Davey
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2793fdea57
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Merge pull request #3792 from DrevanTonder/master
fixed JsDoc for Phaser.Tilemaps.Tilemap#createBlankDynamicLayer
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2018-06-27 11:11:49 +01:00 |
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Andre van Tonder
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32ff6df5b3
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fixed JsDoc for Phaser.Tilemaps.Tilemap#createBlankDynamicLayer
x, y, width, height, tileWidth, tileHeight are all optional params
I also add x, y params to jsdoc as they were missing
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2018-06-27 10:33:35 +08:00 |
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Michael Hadley
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bf995c7000
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Line#getPointB documentation typo fix: "start" is used where "end" was intended
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2018-06-26 20:30:01 -05:00 |
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samme
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703f338348
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args description
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2018-06-26 15:58:51 -07:00 |
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samme
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bb29f0cdfc
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Fix context argument wrongly passed to callback
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2018-06-26 15:57:49 -07:00 |
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Richard Davey
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7aa46657c2
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
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Richard Davey
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0fdeec2e26
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Updated docs
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2018-06-26 17:43:05 +01:00 |
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Richard Davey
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c2fbad8356
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Added jsdocs. Now 100% complete!
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2018-06-26 17:24:51 +01:00 |
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Richard Davey
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ba9890e9f1
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lint fix
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2018-06-26 16:41:37 +01:00 |
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Richard Davey
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f1190529d2
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ScenePlugin.start and ScenePlugin.restart will now always queue the op with the Scene Manager, regardless of the state of the Scene, in order to avoid issues where plugins carry on running for a frame before closing down. Fix #3776
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2018-06-26 16:35:45 +01:00 |
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Richard Davey
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b95f980023
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Added in data object passing to all relevant methods #3748
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2018-06-26 16:08:14 +01:00 |
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Richard Davey
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1d4a15f297
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Merge pull request #3748 from rook2pawn/wake-resume-data-from-run
[feat] scene.run can now pass data to .wake and .resume if it needs
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2018-06-26 15:28:50 +01:00 |
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Richard Davey
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39a838fccc
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-06-25 22:53:44 +01:00 |
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Richard Davey
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bb7b99a4db
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Updated log and formatting
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2018-06-25 22:53:42 +01:00 |
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Richard Davey
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dade336b29
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Merge pull request #3782 from Upperfoot/hotfix/tile-culling
Account for position of tilemapLayer when culling tiles
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2018-06-25 22:46:36 +01:00 |
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Richard Davey
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8391042ff9
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Merge pull request #3783 from samme/feature/particle-emitter-stop
Add ParticleEmitter#stop()
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2018-06-25 22:42:00 +01:00 |
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Richard Davey
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8af70d02d1
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Merge pull request #3780 from TadejZupancic/patch-9
disableInteractive
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2018-06-25 22:39:54 +01:00 |
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Richard Davey
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c6c9b25fdc
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Camera.alpha (and its related method Camera.setAlpha ) allows you to get an alpha level for the entire camera. This impacts everything it is rendering, even if those objects also have their own alpha values too. You can tween the property to make the camera contents fade in / out, or you can set it as needed in your game.
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2018-06-25 17:35:36 +01:00 |
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Richard Davey
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237368161b
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Added Camera.setAlpha method
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2018-06-25 16:31:54 +01:00 |
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Richard Davey
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51468fdefc
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-06-25 16:25:42 +01:00 |
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Richard Davey
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90ba2608fa
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Added in Camera alpha support to all canvas renderers
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2018-06-25 16:24:08 +01:00 |
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Richard Davey
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6dff47b71d
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Added Camera.alpha property
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2018-06-25 16:11:09 +01:00 |
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Richard Davey
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d20188b75d
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Removed camera pool, renamed current ID and added accessor properties
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2018-06-25 16:10:50 +01:00 |
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Richard Davey
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0c55745206
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Updated log
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2018-06-25 16:06:31 +01:00 |
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Richard Davey
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98b1cc2dbc
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Although the Blitter object had the Alpha component, setting it made no difference. Setting Blitter alpha now impacts the rendering of all children, in both Canvas and WebGL, and you can also specify an alpha per Bob as well.
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2018-06-25 16:06:22 +01:00 |
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Richard Davey
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bcacfeb87c
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Bob.alpha was ignored by the canvas renderer, only working in WebGL. This has now been fixed.
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2018-06-25 15:59:01 +01:00 |
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Richard Davey
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9a96785cf6
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If the Blitter object has no Bob's to render it will now abort immediately, avoiding several context calls in Canvas mode.
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2018-06-25 15:38:06 +01:00 |
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Chris Andrew
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3b3005926a
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Updated change log.
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2018-06-24 00:55:57 +01:00 |
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Craig Whiteside
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375b1f8f18
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Pulled out calculation for tile pixel position amended with tilemapLayer position
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2018-06-23 21:20:54 +01:00 |
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samme
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bc2212c87d
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Add ParticleEmitter#stop()
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2018-06-23 12:51:16 -07:00 |
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Craig Whiteside
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ac82e39314
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Fix whitespace
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2018-06-23 16:40:19 +01:00 |
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Craig Whiteside
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86f1cbcabf
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Made it more specific to the tile offset.
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2018-06-23 16:34:45 +01:00 |
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