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Merge branch 'master' of https://github.com/photonstorm/phaser
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commit
b832247a35
2 changed files with 5 additions and 5 deletions
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@ -58,10 +58,10 @@ var BuildGameObjectAnimation = function (sprite, config)
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var play = GetAdvancedValue(animConfig, 'play', false);
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var delayedPlay = GetAdvancedValue(animConfig, 'delayedPlay', 0);
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anims.delay(delay);
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anims.repeat(repeat);
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anims.repeatDelay(repeatDelay);
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anims.yoyo(yoyo);
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anims.setDelay(delay);
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anims.setRepeat(repeat);
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anims.setRepeatDelay(repeatDelay);
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anims.setYoyo(yoyo);
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if (play)
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{
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@ -1047,7 +1047,7 @@ var ParticleEmitter = new Class({
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* @method Phaser.GameObjects.Particles.ParticleEmitter#startFollow
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* @since 3.0.0
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*
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* @param {Phaser.GameObjects.Particles.Particle} target - The Game Object to follow.
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* @param {Phaser.GameObjects.GameObject} target - The Game Object to follow.
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* @param {float} [offsetX=0] - Horizontal offset of the particle origin from the Game Object.
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* @param {float} [offsetY=0] - Vertical offset of the particle origin from the Game Object.
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* @param {boolean} [trackVisible=false] - Whether the emitter's visible state will track the target's visible state.
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