Commit graph

11526 commits

Author SHA1 Message Date
Richard Davey
3e64d1b2e0 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-07-06 12:33:44 +01:00
Richard Davey
dfebd940c2 Trim flip fixed and function tidied up 2018-07-06 12:33:39 +01:00
Richard Davey
4e1cbc01d8 Removed object creation 2018-07-06 12:22:05 +01:00
Richard Davey
cca6cd0b83 Fixed trimmed frame crop 2018-07-06 12:14:25 +01:00
Richard Davey
d21dada78e
Merge pull request #3815 from JamesBie/edit_README
fix minor typo in readme
2018-07-06 10:46:36 +01:00
james-bie
f959e17dff fix minor typo in readme 2018-07-05 19:40:40 -07:00
Richard Davey
9ead9705c4 Preparing for trim crop support 2018-07-05 23:55:12 +01:00
Richard Davey
325fb4681e Tidying up 2018-07-05 23:55:00 +01:00
Richard Davey
f195a09530 Rectangle.Intersection will take two Rectangle objects and return the area of intersection between them. If there is no intersection, an empty Rectangle is returned. 2018-07-05 23:54:51 +01:00
Richard Davey
5063fe30e5 Fixed cropping when texture frame is flipped 2018-07-05 23:01:26 +01:00
Richard Davey
f3a446797d Added new TextureCrop component 2018-07-05 13:06:28 +01:00
Richard Davey
341ecf42cd Testing flip + atlas frame + trim cropping 2018-07-04 17:01:45 +01:00
Richard Davey
9bd8fb34a4 Changed canvasData to remove duplicate properties. 2018-07-04 17:01:29 +01:00
Richard Davey
08564e861b Merge branch 'master' of https://github.com/photonstorm/phaser 2018-07-04 15:18:12 +01:00
Richard Davey
43fc988034 Moved crop UV handler to the Frame method. Cleaner and easier. 2018-07-04 15:18:08 +01:00
Richard Davey
ee8c1b403a Fixed cropping with flipped images 2018-07-04 14:50:26 +01:00
Richard Davey
e6fc6db0ee
Merge pull request #3804 from AleBles/patch-2
Fixed dataManager redefining previously (re)set property
2018-07-04 11:03:47 +01:00
Richard Davey
d44c54e5ed batchSprite supports cropping (flipXY todo) 2018-07-03 16:48:14 +01:00
Richard Davey
744e161d22 Added setCrop support 2018-07-03 16:48:01 +01:00
Richard Davey
436d92831c Added getCropUVs method 2018-07-03 16:47:53 +01:00
Richard Davey
d328f14be0 Fixed vertex calculation 2018-07-03 12:38:45 +01:00
Richard Davey
4b0ed8a0da Merge branch 'master' of https://github.com/photonstorm/phaser 2018-07-03 00:14:28 +01:00
Richard Davey
187328ea1a UVs are passed directly now 2018-07-03 00:14:23 +01:00
Richard Davey
afec945c94 Pass in the UV values 2018-07-02 23:52:00 +01:00
Richard Davey
c82c09914e Updated UV values 2018-07-02 23:51:42 +01:00
Chris Andrew
3360825ec3 Fixed minor change log typos. 2018-07-02 23:10:16 +01:00
Richard Davey
265852fc75 Removed test code 2018-07-02 17:09:21 +01:00
Richard Davey
35686657ce Tidied up the batchVertices method and removed old stuff 2018-07-02 17:06:49 +01:00
Richard Davey
89bf09d19d Swapped to unified batchVertices method 2018-07-02 17:06:34 +01:00
Richard Davey
a02d5ffdc8 Updated change log 2018-07-02 16:44:32 +01:00
Richard Davey
c1020c6dbb Refactoring TTP to remove so much redundant stuff 2018-07-02 16:44:24 +01:00
Richard Davey
d3df3436e4 Blitter now hits the renderer directly 2018-07-02 16:44:09 +01:00
Richard Davey
f57ecc0d81 Moved method 2018-07-02 16:43:43 +01:00
Richard Davey
cf008e612c Added e and f properties and multiplyWithOffset and copyFrom 2018-07-02 15:33:54 +01:00
Richard Davey
8a7ead03a8 Frame.glTexture is a new property that maps to the WebGL Texture for the Frames Texture Source image. It's used internally by the renderer to avoid expensive object look-ups and is set automatically in the Frame constructor. 2018-07-02 13:43:35 +01:00
Richard Davey
ea53e832c2 Added tintEffect property 2018-07-02 13:33:15 +01:00
Richard Davey
5fdf51ce59 Using direct pipeline calls 2018-07-02 13:32:56 +01:00
Richard Davey
17112ecd20 Tileset.glTexture is a new property that maps to the WebGL Texture for the Tileset image. It's used internally by the renderer to avoid expensive object look-ups and is set automatically in the Tileset.setImage method. 2018-07-02 13:32:35 +01:00
Richard Davey
0ac0bc18d3 Set tint on setters 2018-07-02 13:32:27 +01:00
Richard Davey
390ae5f683 Update 2018-07-02 13:32:20 +01:00
Richard Davey
fe61cfe2d1 You can now set the WebGL batch size in the Game Config via the property batchSize. The default is 2000 before the batch will flush, which is a happy average between desktop and mobile. If targeting desktop specifically, you may wish to increase this value to reduce draw calls. 2018-07-02 12:33:46 +01:00
Richard Davey
1941d8a494 Removed drawStaticTilemapLayer method and updated layer vertex code 2018-07-02 12:07:39 +01:00
Richard Davey
4d30de536e Merge branch 'master' of https://github.com/photonstorm/phaser 2018-07-02 11:02:47 +01:00
Ale Bles
e85a542e09
Fixed dataManager redefining previously (re)set property
Added Configurable:true to Object.defineProperty in dataManager to fix #3803
2018-07-02 10:08:10 +02:00
Chris Andrew
05bd40b972
Merge pull request #3802 from tarsupin/patch-1
Fixing removeTileAt, removeTileAtWorldXY docs
2018-07-01 01:01:57 +01:00
tarsupin
6613bc28e9
Fixing removeTileAt, removeTileAtWorldXY docs
The 'tile' parameter was not included in the actual code, so it's removed here from the documentation.
2018-06-30 15:09:41 -05:00
Richard Davey
fdead2af16 Added the tint effect attribute and merged with all the various batches 2018-06-30 11:33:52 +01:00
Richard Davey
11ef2c824b Updated shader to support tint effect attribute 2018-06-30 11:33:28 +01:00
Richard Davey
52b24e2879 Added tintFill property and more detailed documentation 2018-06-30 11:33:06 +01:00
Richard Davey
e22b1a7b9c Removed stubs from pipelines 2018-06-29 12:33:44 +01:00