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Cleaned up some remaining GameObject descriptions.
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2 changed files with 4 additions and 4 deletions
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@ -15,7 +15,7 @@ var Group = require('./Group');
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* @method Phaser.GameObjects.GameObjectCreator#group
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* @since 3.0.0
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*
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* @param {GroupConfig} config - [description]
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* @param {GroupConfig} config - The configuration object this Game Object will use to create itself.
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*
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* @return {Phaser.GameObjects.Group} The Game Object that was created.
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*/
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@ -100,9 +100,9 @@ var Wrap = require('../../math/Wrap');
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* @since 3.0.0
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*
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* @param {ParticleEmitterConfig} config - Settings for the Particle Emitter that owns this property.
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* @param {string} key - The name of the Particle Emitter property.
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* @param {number} defaultValue - The default value of the Particle Emitter property.
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* @param {boolean} [emitOnly=false] - [description]
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* @param {string} key - The name of the property.
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* @param {number} defaultValue - The default value of the property.
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* @param {boolean} [emitOnly=false] - Whether the property can only be modified when a Particle is emitted.
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*/
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var EmitterOp = new Class({
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