phaser/src/gameobjects/components
2019-08-01 17:44:20 +01:00
..
Alpha.js License link update 2019-05-10 16:15:04 +01:00
Animation.js Calling Animation.setRepeat() wouldn't reset the repeatCounter properly, causing Sprite bound animation instances to fail to change their repeat rate. Fix #4553 2019-07-03 15:33:13 +01:00
BlendMode.js License link update 2019-05-10 16:15:04 +01:00
ComputedSize.js License link update 2019-05-10 16:15:04 +01:00
Crop.js License link update 2019-05-10 16:15:04 +01:00
Depth.js License link update 2019-05-10 16:15:04 +01:00
Flip.js Specifically state this is a render flag only #4574 2019-06-06 09:52:19 +01:00
GetBounds.js Added getTopCenter, getBottomCenter, getLeftCenter and getRightCenter 2019-05-29 16:27:31 +01:00
index.js License link update 2019-05-10 16:15:04 +01:00
Mask.js License link update 2019-05-10 16:15:04 +01:00
Origin.js Origin.updateDisplayOrigin no longer applies a Math.floor to the display origins, allowing you to have a 0.x origin for a Game Object that only has a width or height of 1. This fixes issues with things like 1x1 rectangles displaying incorrectly during rendering. 2019-07-15 16:30:08 +01:00
PathFollower.js Add NumberTweenBuilderConfig to path configs 2019-05-28 14:11:28 -07:00
Pipeline.js License link update 2019-05-10 16:15:04 +01:00
ScrollFactor.js License link update 2019-05-10 16:15:04 +01:00
Size.js License link update 2019-05-10 16:15:04 +01:00
Texture.js License link update 2019-05-10 16:15:04 +01:00
TextureCrop.js License link update 2019-05-10 16:15:04 +01:00
Tint.js jsdoc update 2019-08-01 17:44:20 +01:00
ToJSON.js License link update 2019-05-10 16:15:04 +01:00
Transform.js Updated docs 2019-07-26 14:19:44 +01:00
TransformMatrix.js TransformMatrix.rotation now returns the properly normalized rotation value 2019-07-26 14:20:38 +01:00
Visible.js License link update 2019-05-10 16:15:04 +01:00