Richard Davey
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d20188b75d
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Removed camera pool, renamed current ID and added accessor properties
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2018-06-25 16:10:50 +01:00 |
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Richard Davey
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98b1cc2dbc
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Although the Blitter object had the Alpha component, setting it made no difference. Setting Blitter alpha now impacts the rendering of all children, in both Canvas and WebGL, and you can also specify an alpha per Bob as well.
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2018-06-25 16:06:22 +01:00 |
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Richard Davey
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bcacfeb87c
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Bob.alpha was ignored by the canvas renderer, only working in WebGL. This has now been fixed.
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2018-06-25 15:59:01 +01:00 |
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Richard Davey
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9a96785cf6
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If the Blitter object has no Bob's to render it will now abort immediately, avoiding several context calls in Canvas mode.
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2018-06-25 15:38:06 +01:00 |
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Richard Davey
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6df877cfa3
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Docs update
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2018-06-23 12:33:20 +01:00 |
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Richard Davey
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e53f61d068
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CameraManager.resetAll now destroys all current Cameras, resets the camera ID marker to 1 and adds a single new Camera.
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2018-06-23 12:33:10 +01:00 |
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Richard Davey
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5a0fe89a7e
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Swap _id to id
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2018-06-23 12:26:39 +01:00 |
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Richard Davey
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932737343b
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Added centerOn argument to setBounds and bumped Camera id to be public
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2018-06-23 12:18:44 +01:00 |
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Richard Davey
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53cf7d847b
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Fixed Pan so it updates constantly, allowing Pan + Zoom together
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2018-06-21 17:56:27 +01:00 |
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Richard Davey
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f4f9a98ac1
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Added Camera Zoom Effect
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2018-06-21 17:48:11 +01:00 |
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Richard Davey
|
ec168c4b9b
|
Removed dead code and added jsdocs
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2018-06-21 17:19:58 +01:00 |
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Richard Davey
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3ece90ad75
|
Added Camera.getScroll and the new Pan Effect
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2018-06-21 17:15:43 +01:00 |
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Richard Davey
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53c093ec00
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-06-21 15:55:00 +01:00 |
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Richard Davey
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472df6a7be
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Camera.centerOn is a new method that will move the camera so its viewport is centered on the given coordinates. A handy way of jumping to different points around a map without needing to calculate the scroll offsets.
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2018-06-21 15:54:54 +01:00 |
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Chris Andrew
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6854ccb764
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Cleaned up some remaining GameObject descriptions.
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2018-06-21 14:18:28 +01:00 |
|
Chris Andrew
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978f982c26
|
Documented the remaining ParticleEmitter Zone classes.
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2018-06-21 14:12:47 +01:00 |
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Richard Davey
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583d464230
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-06-21 14:03:35 +01:00 |
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Richard Davey
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2ff6845360
|
Camera.centerToBounds didn't take the bounds offset into account, so bounds at non-zero positions wouldn't center properly. All bounds now center correctly. Fix #3706
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2018-06-21 14:03:31 +01:00 |
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Chris Andrew
|
4b5ab4e217
|
Documented most of the remaining PathFollower descriptions.
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2018-06-21 13:19:52 +01:00 |
|
Chris Andrew
|
df88218534
|
Finished up EmitterOp method descriptions.
Finally!
|
2018-06-21 12:47:29 +01:00 |
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Richard Davey
|
3e3b0d6397
|
Fixed issue where negative camera bounds wouldn't clamp properly
|
2018-06-21 12:33:20 +01:00 |
|
Richard Davey
|
c02c9cf2da
|
Fixed camera bounds when bounds are smaller than the viewport
|
2018-06-21 02:32:24 +01:00 |
|
Richard Davey
|
0b3392fab4
|
Fixed Camera roundPixels stuttering
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2018-06-21 01:59:12 +01:00 |
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Richard Davey
|
2c8c4c7a16
|
Bob.setFrame didn't actually set the frame on the Bob, now it does. Fix #3774
|
2018-06-20 19:33:59 +01:00 |
|
Richard Davey
|
f8ca5e1f6f
|
Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-06-20 17:42:23 +01:00 |
|
Richard Davey
|
99eb565520
|
Fixed camera bounds with zoom issue and added new displayWidth / displayHeight properties
|
2018-06-20 17:42:20 +01:00 |
|
Chris Andrew
|
7f232b6bed
|
Further EmitterOp documentation.
|
2018-06-20 17:18:03 +01:00 |
|
Chris Andrew
|
584e8f9919
|
Started documenting the EmitterOp class.
|
2018-06-20 16:18:00 +01:00 |
|
Richard Davey
|
92d06d4742
|
Removed incorrect application of zoom
|
2018-06-20 14:52:22 +01:00 |
|
Richard Davey
|
e1151fe436
|
Removed merge conflicts
|
2018-06-20 14:29:36 +01:00 |
|
Richard Davey
|
3c79a92ea4
|
Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-06-20 14:27:56 +01:00 |
|
Richard Davey
|
7d573a35eb
|
Added Camera.setDeadzone method, updated startFollow and added jsdocs.
|
2018-06-20 14:26:36 +01:00 |
|
Chris Andrew
|
d6a13eb8db
|
Finished up TileSprite property descriptions, started on its class description.
|
2018-06-20 08:33:55 +01:00 |
|
Chris Andrew
|
2d67342ae5
|
Fixed lint errors.
|
2018-06-20 07:29:42 +01:00 |
|
Chris Andrew
|
9f23818c40
|
Documented various missing descriptions for GameObject classes and functions.
|
2018-06-20 07:28:02 +01:00 |
|
samme
|
b3ac91df5a
|
Fix blocked.none after separation
|
2018-06-19 14:48:07 -07:00 |
|
Richard Davey
|
b832247a35
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-06-19 14:14:40 +01:00 |
|
Richard Davey
|
f1fe131e56
|
Tidying up Render Texture to make it more useful
|
2018-06-19 14:14:37 +01:00 |
|
Richard Davey
|
3a6f093579
|
Merge pull request #3761 from DannyT/fix/buildgameobjectanimation
Fix setter calls in BuildGameObjectAnimation
|
2018-06-19 13:22:13 +01:00 |
|
Richard Davey
|
30276cd4c2
|
Merge pull request #3765 from DrevanTonder/master
change ParticleEmitter.startFollow to fix issue 3764
|
2018-06-19 13:20:19 +01:00 |
|
Richard Davey
|
622fd7c34a
|
Merge pull request #3745 from cyantree/feature/update-graphics-jsdoc
Changed options and sub options of `Graphics` constructor in docs to …
|
2018-06-19 13:19:12 +01:00 |
|
Richard Davey
|
62661b46fb
|
Updated rounded rect functions
|
2018-06-19 13:17:38 +01:00 |
|
Richard Davey
|
cc5f1bb91e
|
Merge pull request #3755 from TadejZupancic/patch-8
Add rounded rectangle to Graphics
|
2018-06-19 12:47:58 +01:00 |
|
Richard Davey
|
95f923bcad
|
Merge pull request #3762 from dvdbrink/patch-1
Fix GameObject typings when returning itself
|
2018-06-19 12:30:57 +01:00 |
|
Richard Davey
|
d6db01cd82
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-06-19 12:29:09 +01:00 |
|
Richard Davey
|
2b9be45741
|
Starting Camera.deadzone support
|
2018-06-19 12:29:04 +01:00 |
|
Richard Davey
|
e5fbcd5574
|
Calling Tween.play on a tween created via TweenManager.create wouldn't actually start playback until the tween was first added to the Tween Manager. Now, calling play will have it automatically add itself to the Tween Manager if it's not already in there. Fix #3763
|
2018-06-19 12:28:29 +01:00 |
|
Hua
|
821504a893
|
Skip drag checking on a draging Game Object
Skip drag checking on a draging Game Object to prevent multi-drag issue.
|
2018-06-19 10:33:22 +08:00 |
|
TadejZupancic
|
c1d0c11b30
|
Update Graphics.js
|
2018-06-18 10:52:49 +02:00 |
|
Andre van Tonder
|
b2f8a139cc
|
change ParticleEmitter.startFollow to fix issue 3764
|
2018-06-18 14:25:12 +08:00 |
|