phaser/src
Hua 821504a893 Skip drag checking on a draging Game Object
Skip drag checking on a draging Game Object to prevent multi-drag issue.
2018-06-19 10:33:22 +08:00
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actions Fix JSDoc parameter type in Actions.GridAlign 2018-04-29 16:25:44 +08:00
animations Documented most of the Animation component class and some of the Animation class. 2018-06-01 13:11:25 +01:00
boot jsdoc fixes 2018-06-13 08:37:40 +01:00
cache The BaseCache has a new method exists that will return a boolean if an entry for the given key exists in the cache or not. 2018-04-25 17:07:39 +01:00
cameras jsdoc fixes 2018-06-13 08:37:40 +01:00
create Initial Commit 2018-03-30 13:46:44 -04:00
curves Updated method names 2018-05-23 23:09:31 +01:00
data Merge pull request #3749 from iamchristopher/fix-changedata-event-value 2018-06-14 12:33:19 +01:00
device Put Android device check before Linux, because Android useragent always includes 'Linux' and Linux ua doesn't include Android 2018-06-07 10:15:44 +02:00
display jsdoc fixes 2018-06-13 08:37:40 +01:00
dom More comprehensive AddToDom logic 2018-05-31 16:40:46 -04:00
events All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
gameobjects Documented Graphics.save() and Graphics.restore(). 2018-06-17 19:43:05 +01:00
geom Documented almost all of Math.Quaternion. Fixed lint error in RandomOutside. 2018-05-31 15:17:59 +01:00
input Skip drag checking on a draging Game Object 2018-06-19 10:33:22 +08:00
loader Use hyphens instead of underscores. Fix #3751 2018-06-14 13:30:33 +01:00
math Minor punctuation fix for Vector distanceSq() method descriptions. 2018-06-14 15:12:10 +01:00
physics Fixed namespace 2018-06-12 16:52:57 +01:00
plugins Delete console.log call on PluginManager. 2018-05-26 14:01:07 -03:00
polyfills The AudioContextMonkeyPatch has been updated to use an iife. Fix #3437 2018-05-24 23:17:33 +01:00
renderer The ForwardDiffuseLightPipeline, used by the Lights system, now sets a flag if the Scene doesn't contain any lights. All of the Game Objects now check this flag and don't even bother adding themselves to the batch if there are no lights in the Scene, as they'd never render anyway. This also avoids the ghost-image problem if you swap Scenes to a new Scene with the Light Manager enabled, but no actual lights defined. Fix #3707 2018-05-31 16:57:30 +01:00
scene Only set Scene status to running if still in creating 2018-06-13 17:27:30 +01:00
sound Polished some DataManagerPlugin and EachActiveSoundCallback descriptions. 2018-05-23 08:18:49 +01:00
structs jsdoc fixes 2018-06-13 08:37:40 +01:00
textures Added getPixelAlpha method 2018-06-08 17:50:26 +01:00
tilemaps Added eslint rules. Fixed incorrect ES6 use. 2018-06-11 09:05:52 +01:00
time All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
tweens Fixed endless loop in TweenManager.getTweensOf() 2018-06-01 01:25:46 +02:00
utils Utils.Array.BringToTop failed to move the penultimate item in an array due to an index error. Fix #3658 2018-05-15 08:45:39 +01:00
const.js Preparing for 3.11.0 development 2018-06-13 15:51:07 +01:00
phaser-arcade-physics.js Added fixed core build and updated AP config 2018-05-16 14:53:15 +01:00
phaser-core.js Added fixed core build and updated AP config 2018-05-16 14:53:15 +01:00
phaser.js Remapped EventEmitter correctly to Phaser.Events.EventEmitter 2018-05-11 14:05:34 +01:00