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Merge pull request #3765 from DrevanTonder/master
change ParticleEmitter.startFollow to fix issue 3764
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1 changed files with 1 additions and 1 deletions
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@ -1047,7 +1047,7 @@ var ParticleEmitter = new Class({
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* @method Phaser.GameObjects.Particles.ParticleEmitter#startFollow
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* @since 3.0.0
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*
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* @param {Phaser.GameObjects.Particles.Particle} target - The Game Object to follow.
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* @param {Phaser.GameObjects.GameObject} target - The Game Object to follow.
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* @param {float} [offsetX=0] - Horizontal offset of the particle origin from the Game Object.
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* @param {float} [offsetY=0] - Vertical offset of the particle origin from the Game Object.
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* @param {boolean} [trackVisible=false] - Whether the emitter's visible state will track the target's visible state.
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