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actions
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Fix JSDoc parameter type in Actions.GridAlign
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2018-04-29 16:25:44 +08:00 |
animations
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Documented most of the Animation component class and some of the Animation class.
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2018-06-01 13:11:25 +01:00 |
boot
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jsdoc fixes
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2018-06-13 08:37:40 +01:00 |
cache
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The BaseCache has a new method exists that will return a boolean if an entry for the given key exists in the cache or not.
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2018-04-25 17:07:39 +01:00 |
cameras
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Removed dead code and added jsdocs
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2018-06-21 17:19:58 +01:00 |
create
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
curves
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Updated method names
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2018-05-23 23:09:31 +01:00 |
data
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Merge pull request #3749 from iamchristopher/fix-changedata-event-value
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2018-06-14 12:33:19 +01:00 |
device
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Put Android device check before Linux, because Android useragent always includes 'Linux' and Linux ua doesn't include Android
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2018-06-07 10:15:44 +02:00 |
display
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jsdoc fixes
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2018-06-13 08:37:40 +01:00 |
dom
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More comprehensive AddToDom logic
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2018-05-31 16:40:46 -04:00 |
events
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All systems now register themselves with the new PluginCache
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2018-05-15 12:51:50 +01:00 |
gameobjects
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Cleaned up some remaining GameObject descriptions.
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2018-06-21 14:18:28 +01:00 |
geom
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Documented almost all of Math.Quaternion. Fixed lint error in RandomOutside.
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2018-05-31 15:17:59 +01:00 |
input
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Skip drag checking on a draging Game Object
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2018-06-19 10:33:22 +08:00 |
loader
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Use hyphens instead of underscores. Fix #3751
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2018-06-14 13:30:33 +01:00 |
math
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Minor punctuation fix for Vector distanceSq() method descriptions.
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2018-06-14 15:12:10 +01:00 |
physics
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Fix blocked.none after separation
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2018-06-19 14:48:07 -07:00 |
plugins
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Delete console.log call on PluginManager.
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2018-05-26 14:01:07 -03:00 |
polyfills
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The AudioContextMonkeyPatch has been updated to use an iife. Fix #3437
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2018-05-24 23:17:33 +01:00 |
renderer
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The ForwardDiffuseLightPipeline, used by the Lights system, now sets a flag if the Scene doesn't contain any lights. All of the Game Objects now check this flag and don't even bother adding themselves to the batch if there are no lights in the Scene, as they'd never render anyway. This also avoids the ghost-image problem if you swap Scenes to a new Scene with the Light Manager enabled, but no actual lights defined. Fix #3707
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2018-05-31 16:57:30 +01:00 |
scene
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Only set Scene status to running if still in creating
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2018-06-13 17:27:30 +01:00 |
sound
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Polished some DataManagerPlugin and EachActiveSoundCallback descriptions.
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2018-05-23 08:18:49 +01:00 |
structs
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jsdoc fixes
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2018-06-13 08:37:40 +01:00 |
textures
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Added getPixelAlpha method
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2018-06-08 17:50:26 +01:00 |
tilemaps
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Added eslint rules. Fixed incorrect ES6 use.
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2018-06-11 09:05:52 +01:00 |
time
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All systems now register themselves with the new PluginCache
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2018-05-15 12:51:50 +01:00 |
tweens
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Documented most of the remaining PathFollower descriptions.
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2018-06-21 13:19:52 +01:00 |
utils
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Documented the remaining ParticleEmitter Zone classes.
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2018-06-21 14:12:47 +01:00 |
const.js
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Preparing for 3.11.0 development
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2018-06-13 15:51:07 +01:00 |
phaser-arcade-physics.js
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Added fixed core build and updated AP config
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2018-05-16 14:53:15 +01:00 |
phaser-core.js
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Added fixed core build and updated AP config
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2018-05-16 14:53:15 +01:00 |
phaser.js
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Remapped EventEmitter correctly to Phaser.Events.EventEmitter
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2018-05-11 14:05:34 +01:00 |