Richard Davey
|
feeefc9a57
|
Exposed the debug methods
|
2019-07-25 15:27:20 +01:00 |
|
Richard Davey
|
868c045f62
|
Getting debugging working again
|
2019-07-25 15:27:08 +01:00 |
|
Richard Davey
|
45947e771b
|
New plugin build
|
2019-07-25 13:27:05 +01:00 |
|
Richard Davey
|
3b46296c07
|
Added Spine runtime setBlendMode monkey patch to avoid batch flushing
|
2019-07-25 13:26:58 +01:00 |
|
Richard Davey
|
f36a0e5cac
|
Removed Loader spiner
|
2019-07-25 13:26:41 +01:00 |
|
Richard Davey
|
e5d2d17972
|
Removed un-used code and added pma support
|
2019-07-25 13:17:17 +01:00 |
|
Richard Davey
|
0cff60c242
|
Now handles passing in pma to file loader
|
2019-07-25 13:17:08 +01:00 |
|
Richard Davey
|
b44eb25a63
|
Added pma flag
|
2019-07-25 13:16:48 +01:00 |
|
Richard Davey
|
c6750a9dc5
|
Using Scene renderer
|
2019-07-25 13:16:37 +01:00 |
|
Richard Davey
|
6bc8e7c7c6
|
Trying to get batching working with Scene Renderer
|
2019-07-23 17:33:29 +01:00 |
|
Richard Davey
|
eda554bd1d
|
Oh pixelStorei you tricky little beast!
|
2019-07-23 17:33:08 +01:00 |
|
Richard Davey
|
0c87eef039
|
Fixed non-keyed skeleton names
|
2019-07-22 17:28:11 +01:00 |
|
Richard Davey
|
143986fddb
|
New plugin build
|
2019-07-22 13:18:21 +01:00 |
|
Richard Davey
|
0c9f5f26a3
|
Always base w/h on scale of 1
|
2019-07-22 13:18:13 +01:00 |
|
Richard Davey
|
d1bad8a1c1
|
Set PMA to true
|
2019-07-22 13:12:43 +01:00 |
|
Richard Davey
|
8cc91ce9b5
|
Always set PMA
|
2019-07-22 13:12:32 +01:00 |
|
Richard Davey
|
7658f0e0cb
|
Fixed initial bounds + origin creation
|
2019-07-22 13:12:18 +01:00 |
|
Richard Davey
|
fbb815ce60
|
Set proper display sizes
|
2019-07-22 10:36:51 +01:00 |
|
Richard Davey
|
de195fe820
|
Now supports multiple atlases per Spine set
|
2019-07-19 18:24:59 +01:00 |
|
Richard Davey
|
3e93f20529
|
New Spine plugin build
|
2019-07-17 16:59:58 +01:00 |
|
Richard Davey
|
9af50236e6
|
Update SpineGameObject.js
|
2019-07-17 16:59:47 +01:00 |
|
Richard Davey
|
7d1f8181a3
|
createSkeleton now supports multiple objects in a single json export
|
2019-07-17 16:14:11 +01:00 |
|
Richard Davey
|
96511901c4
|
Rendering a Spine object when a Camer has renderToTexture enabled on it would cause the object to be vertically flipped. It now renders correctly in both cases. Fix #4647
|
2019-07-17 15:10:18 +01:00 |
|
Richard Davey
|
d5d9d990d8
|
New dist build
|
2019-07-17 14:40:58 +01:00 |
|
Richard Davey
|
6609774217
|
Now cleans up after itself properly. Fix #4562
|
2019-07-17 14:39:50 +01:00 |
|
Richard Davey
|
c0d677ee8c
|
Added display origin and size component
|
2019-07-17 14:39:11 +01:00 |
|
Richard Davey
|
240b849917
|
New WebGL renderer that uses proper batching, renderer look-ahead and a single mvp and skeleton placement
|
2019-07-16 17:36:26 +01:00 |
|
Richard Davey
|
9fc7d741f1
|
Added rootBone support and removed runtime property, no longer needed
|
2019-07-16 17:35:47 +01:00 |
|
Richard Davey
|
4db503a4be
|
Latest Spine runtimes plus new webpack config
|
2019-07-16 17:35:15 +01:00 |
|
Richard Davey
|
9cf24df41f
|
Refactored into a single plugin that can handle both renderers - keeps it much cleaner
|
2019-07-16 17:34:48 +01:00 |
|
Richard Davey
|
1205a930e4
|
New dist build
|
2019-07-16 17:34:13 +01:00 |
|
ldd
|
4cd8787212
|
Fix some JSDoc descriptions
|
2019-06-17 16:03:22 -04:00 |
|
Richard Davey
|
046498d294
|
Fixed Leaderboard namespace
|
2019-05-09 11:21:52 +01:00 |
|
Krzysztof Grzybek
|
8d50195896
|
add missing apostrophe
|
2019-03-25 19:25:44 +01:00 |
|
Richard Davey
|
0a87a0bdef
|
Added new getProduct method and fixed naming of consumePurchases .
|
2019-03-13 12:37:01 +00:00 |
|
Richard Davey
|
4f6f6ee72f
|
Lots of jsdoc and type fixes
|
2019-01-31 12:19:01 +00:00 |
|
Richard Davey
|
439c644702
|
Fixed an API validation error in the chooseContext method. Fix #4248
|
2019-01-04 14:05:53 +00:00 |
|
Amaury Butaux
|
8b3876e9d4
|
Fixed Issue #4271
|
2019-01-02 04:13:52 +01:00 |
|
Richard Davey
|
06c6b280e7
|
New global adshowerror handler and better event flow.
|
2018-12-07 04:29:18 +00:00 |
|
Richard Davey
|
2ed6c649a3
|
Swapped ad events placement.
|
2018-12-07 01:49:01 +00:00 |
|
Richard Davey
|
e672592aef
|
Modified how ad placement loading works.
|
2018-12-07 01:39:30 +00:00 |
|
Richard Davey
|
23cc8b84e3
|
Added getConnectedScores method
|
2018-11-12 17:15:00 +00:00 |
|
Richard Davey
|
0557ee071b
|
Updated setScore handling
|
2018-11-12 12:38:18 +00:00 |
|
Richard Davey
|
4b162fb3f6
|
New Spine dist
|
2018-10-29 23:07:37 +00:00 |
|
Richard Davey
|
0cf9811ff2
|
New dist build
|
2018-10-26 19:40:09 +01:00 |
|
Richard Davey
|
cc6e7a8cc8
|
Support for Spine objects inside a container and no skeletons
|
2018-10-26 19:40:03 +01:00 |
|
Richard Davey
|
618f514392
|
No skeleton, no render!
|
2018-10-26 19:39:48 +01:00 |
|
Richard Davey
|
f17d0246af
|
Added ability to create skeleton after creation
|
2018-10-26 19:39:30 +01:00 |
|
Richard Davey
|
28895c5162
|
Base Spine plugin now handles a lot more
|
2018-10-26 19:39:11 +01:00 |
|
Richard Davey
|
caa55e7ab3
|
Added optional child argument
|
2018-10-25 17:14:57 +01:00 |
|
Richard Davey
|
f6124e253b
|
New dist builds
|
2018-10-25 16:27:21 +01:00 |
|
Richard Davey
|
38f1ebef32
|
Added Flip component and extra methods
|
2018-10-25 16:27:13 +01:00 |
|
Richard Davey
|
79bd0342ac
|
Added canvas debug
|
2018-10-25 16:27:00 +01:00 |
|
Richard Davey
|
6505e6837a
|
Removed un-used calls
|
2018-10-25 16:26:48 +01:00 |
|
Richard Davey
|
1cdb4fbf80
|
Added debug renderer and shader
|
2018-10-25 14:14:26 +01:00 |
|
Richard Davey
|
b5573e5427
|
Now suppors camera matrix
|
2018-10-25 14:14:14 +01:00 |
|
Richard Davey
|
ff03c4389c
|
Removed mvp as the plugin can use a single instance
|
2018-10-25 14:14:04 +01:00 |
|
Richard Davey
|
8d12286b01
|
New buid
|
2018-10-24 23:46:31 +01:00 |
|
Richard Davey
|
3c80553834
|
Spine GL now resets pipeline properly
|
2018-10-24 23:46:10 +01:00 |
|
Richard Davey
|
7e783cabbf
|
Spine now rendering in WebGL
|
2018-10-24 17:25:38 +01:00 |
|
Richard Davey
|
864913ceee
|
config update
|
2018-10-24 17:25:21 +01:00 |
|
Richard Davey
|
3f7b406643
|
Only flip for Canvas
|
2018-10-24 17:25:03 +01:00 |
|
Richard Davey
|
74cebf0a0e
|
dist tests
|
2018-10-24 17:24:48 +01:00 |
|
Richard Davey
|
769f40e117
|
Updated configs
|
2018-10-24 17:24:32 +01:00 |
|
Richard Davey
|
6092892beb
|
Splitting Spine plugin up into renderer bundles
|
2018-10-24 14:09:11 +01:00 |
|
Richard Davey
|
f5f1e8ef15
|
Added Spine Game Object and fully working canvas renderer
|
2018-10-24 12:41:56 +01:00 |
|
Richard Davey
|
15bbcda5dd
|
Not needed
|
2018-10-24 12:40:18 +01:00 |
|
Richard Davey
|
7702526c80
|
Moved to runtimes folder and added license
|
2018-10-24 12:40:08 +01:00 |
|
Richard Davey
|
7dfba74940
|
Spine plugin updates
|
2018-10-23 17:47:36 +01:00 |
|
Richard Davey
|
849403adb6
|
Added Spine plugin webpack build
|
2018-10-22 17:15:45 +01:00 |
|
Richard Davey
|
557955e057
|
Merging Scale Manager and Spine Plugin back into master
|
2018-10-18 14:59:27 +01:00 |
|
Richard Davey
|
61f74a2fc6
|
The loadPlayerPhoto function in the Instant Games plugin now listens for the updated Loader event correctly, causing the photocomplete event to fire properly.
|
2018-10-17 15:15:46 +01:00 |
|
Richard Davey
|
5b6f9a3876
|
Adding Spine runtimes for testing potential plugin
|
2018-10-02 16:59:36 +01:00 |
|
Richard Davey
|
c704dc450a
|
Fixed jsdoc definitions
|
2018-09-25 11:36:36 +01:00 |
|
Richard Davey
|
3fb0f7c57b
|
Swapped to new event handler
|
2018-09-20 16:58:48 +01:00 |
|
Richard Davey
|
9495b92101
|
Added plugin readme
|
2018-09-20 16:58:31 +01:00 |
|
Richard Davey
|
cbb99ac536
|
Updated docs
|
2018-09-20 14:14:36 +01:00 |
|
Richard Davey
|
72ac4a1cda
|
Added new FB build configs
|
2018-09-20 14:13:59 +01:00 |
|
Richard Davey
|
2292500094
|
Finished FB docs
|
2018-09-20 11:49:39 +01:00 |
|
Richard Davey
|
5b5014744a
|
Starting Leaderboard docs
|
2018-09-19 17:09:08 +01:00 |
|
Richard Davey
|
1c3e9fb598
|
API documentation complete
|
2018-09-19 16:45:02 +01:00 |
|
Richard Davey
|
0646843d49
|
Updated log and docs
|
2018-09-19 14:13:55 +01:00 |
|
Richard Davey
|
61c3157e2b
|
Added jsdocs
|
2018-09-19 13:50:33 +01:00 |
|
Richard Davey
|
a103b0e6a6
|
Fixed FB Plugin paths to avoid build errors if plugin is enabled.
|
2018-09-04 12:35:23 +01:00 |
|
Richard Davey
|
618754b411
|
Moved FB plugin to plugins folder
|
2018-08-23 18:10:46 +01:00 |
|
Richard Davey
|
0e27dc33e4
|
When a Sprite3D object is added to a Camera via Camera.add it is now added to the Display and Update Lists. Fix #3945
|
2018-08-23 15:53:33 +01:00 |
|
Richard Davey
|
ca0322a511
|
Added link
|
2018-08-23 15:49:29 +01:00 |
|
Richard Davey
|
ba4816c99c
|
Typo plus example
|
2018-08-23 15:48:28 +01:00 |
|
Richard Davey
|
fc51f3a2db
|
Updated log and added plugin readme
|
2018-08-23 15:44:53 +01:00 |
|
Richard Davey
|
b25ff9e065
|
Moved Camera3D to optional plugin
Also included build flag to allow it to be compiled into the standard lib if required (saves a bunch of KB in duplicated classes)
|
2018-08-23 15:30:21 +01:00 |
|
Richard Davey
|
beb286297c
|
Camera3D Plugin moved out of the main src folder to optional plugin
|
2018-08-23 13:18:25 +01:00 |
|
photonstorm
|
1a313415e3
|
Tidying up.
|
2014-11-25 00:24:29 +00:00 |
|
photonstorm
|
5eb7ae2cb0
|
Plugins moved to their own new repo.
|
2014-05-08 01:57:21 +01:00 |
|
photonstorm
|
410bc389ed
|
Tidying up ready to move the plugins to their own repo.
|
2014-05-08 01:57:21 +01:00 |
|
Richard Davey
|
570e8acabb
|
Joystick updates.
|
2014-05-07 18:10:13 +01:00 |
|
Richard Davey
|
281e84ee9b
|
Start of the Virtual Joystick plugin.
Fixes to Point.angle.
|
2014-05-07 16:35:08 +01:00 |
|
photonstorm
|
21b47b3904
|
Added putTile support.
|
2014-05-07 02:57:31 +01:00 |
|
photonstorm
|
041bbd430c
|
Tilemap.getTile has a new nonNull parameter. If true it won't return null for empty tiles, but will return the actual Tile in that location.
|
2014-05-07 01:30:48 +01:00 |
|
photonstorm
|
91f8f96a76
|
TilemapWalker allows you to set a location marker into a tilemap. You can then move around with commands such as moveForward, turnLeft, etc.
New consts: Phaser.Tilemap.NORTH, SOUTH, EAST and WEST to use with the TileMapWalker Plugin.
|
2014-05-07 00:10:48 +01:00 |
|
photonstorm
|
27d62aa147
|
Color.HSVColorWheel will return an array with 360 color objects for each segment of an HSV color wheel.
|
2014-04-28 03:25:45 +01:00 |
|