mirror of
https://github.com/photonstorm/phaser
synced 2024-11-21 20:23:19 +00:00
Tilemap.getTile has a new nonNull parameter. If true it won't return null
for empty tiles, but will return the actual Tile in that location.
This commit is contained in:
parent
63abd17543
commit
041bbd430c
3 changed files with 231 additions and 48 deletions
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@ -65,6 +65,7 @@ Version 2.0.5 - "Tanchico" - in development
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* Pointer.type and Pointer.exists properties added.
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* QuadTree.retrieve can now accept either a Sprite with a physics body or a Phaser.Rectangle as its parameter.
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* PluginManager.add now accepts additional parameters and if given a function it will pass them all to the Plugin constructor.
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* Tilemap.getTile has a new nonNull parameter. If true it won't return `null` for empty tiles, but will return the actual Tile in that location.
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### New Features
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@ -256,7 +256,6 @@ Phaser.Plugin.TilemapWalker.prototype = {
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getTiles: function (width, height, center) {
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var output = [];
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var startX;
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var startX;
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var endX;
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@ -299,7 +298,7 @@ Phaser.Plugin.TilemapWalker.prototype = {
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// bottom middle align
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startY = this.location.y;
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endY = this.location.y - (height - 1);
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endY = this.location.y + (height - 1);
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incY = 1;
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}
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else if (this.facing === Phaser.Tilemap.WEST)
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@ -314,187 +313,360 @@ Phaser.Plugin.TilemapWalker.prototype = {
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incY = 1;
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}
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// console.log('getTiles', startX, endX, startY, endY);
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var output = [];
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var row = [];
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for (var y = startY; y <= endY; y += incY)
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{
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row = [];
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for (var x = startX; x <= endX; x += incX)
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{
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output.push(this.map.getTile(x, y, this.locationLayer));
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// console.log(x, y, this.map.getTile(x, y, this.locationLayer));
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var tile = this.map.getTile(x, y, this.locationLayer, true);
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if (tile)
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{
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row.push(tile.index);
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}
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else
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{
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// out of bounds, so block it off
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row.push(2);
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}
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}
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output.push(row);
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}
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// console.log(printMatrix(output));
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if (this.facing === Phaser.Tilemap.EAST)
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{
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output = rotateMatrix(output, 90);
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}
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else if (this.facing === Phaser.Tilemap.SOUTH)
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{
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output = rotateMatrix(output, 180);
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}
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else if (this.facing === Phaser.Tilemap.WEST)
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{
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output = rotateMatrix(output, -90);
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}
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// console.log('rotate');
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console.log(printMatrix(output));
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return output;
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},
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getTileAhead: function () {
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getTileAhead: function (distance) {
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if (typeof distance === 'undefined') { distance = 1; }
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if (this.facing === Phaser.Tilemap.NORTH)
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{
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return this.getTileFromLocation(0, -1);
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return this.getTileFromLocation(0, -distance);
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}
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else if (this.facing === Phaser.Tilemap.EAST)
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{
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return this.getTileFromLocation(1, 0);
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return this.getTileFromLocation(distance, 0);
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}
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else if (this.facing === Phaser.Tilemap.SOUTH)
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{
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return this.getTileFromLocation(0, 1);
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return this.getTileFromLocation(0, distance);
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}
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else if (this.facing === Phaser.Tilemap.WEST)
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{
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return this.getTileFromLocation(-1, 0);
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return this.getTileFromLocation(-distance, 0);
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}
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},
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getTileAheadLeft: function () {
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getTileAheadLeft: function (distance) {
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if (typeof distance === 'undefined') { distance = 1; }
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if (this.facing === Phaser.Tilemap.NORTH)
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{
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return this.getTileFromLocation(-1, -1);
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return this.getTileFromLocation(-distance, -distance);
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}
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else if (this.facing === Phaser.Tilemap.EAST)
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{
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return this.getTileFromLocation(1, -1);
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return this.getTileFromLocation(distance, -distance);
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}
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else if (this.facing === Phaser.Tilemap.SOUTH)
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{
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return this.getTileFromLocation(1, 1);
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return this.getTileFromLocation(distance, distance);
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}
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else if (this.facing === Phaser.Tilemap.WEST)
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{
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return this.getTileFromLocation(-1, 1);
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return this.getTileFromLocation(-distance, distance);
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}
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},
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getTileAheadRight: function () {
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getTileAheadRight: function (distance) {
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if (typeof distance === 'undefined') { distance = 1; }
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if (this.facing === Phaser.Tilemap.NORTH)
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{
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return this.getTileFromLocation(1, -1);
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return this.getTileFromLocation(distance, -distance);
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}
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else if (this.facing === Phaser.Tilemap.EAST)
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{
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return this.getTileFromLocation(1, 1);
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return this.getTileFromLocation(distance, distance);
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}
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else if (this.facing === Phaser.Tilemap.SOUTH)
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{
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return this.getTileFromLocation(-1, 1);
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return this.getTileFromLocation(-distance, distance);
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}
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else if (this.facing === Phaser.Tilemap.WEST)
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{
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return this.getTileFromLocation(-1, -1);
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return this.getTileFromLocation(-distance, -distance);
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}
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},
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getTileBehind: function () {
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getTileBehind: function (distance) {
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if (typeof distance === 'undefined') { distance = 1; }
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if (this.facing === Phaser.Tilemap.NORTH)
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{
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return this.getTileFromLocation(0, 1);
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return this.getTileFromLocation(0, distance);
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}
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else if (this.facing === Phaser.Tilemap.EAST)
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{
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return this.getTileFromLocation(-1, 0);
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return this.getTileFromLocation(-distance, 0);
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}
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else if (this.facing === Phaser.Tilemap.SOUTH)
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{
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return this.getTileFromLocation(0, -1);
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return this.getTileFromLocation(0, -distance);
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}
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else if (this.facing === Phaser.Tilemap.WEST)
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{
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return this.getTileFromLocation(1, 0);
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return this.getTileFromLocation(distance, 0);
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}
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},
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getTileBehindLeft: function () {
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getTileBehindLeft: function (distance) {
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if (typeof distance === 'undefined') { distance = 1; }
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if (this.facing === Phaser.Tilemap.NORTH)
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{
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return this.getTileFromLocation(-1, 1);
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return this.getTileFromLocation(-distance, distance);
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}
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else if (this.facing === Phaser.Tilemap.EAST)
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{
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return this.getTileFromLocation(-1, -1);
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return this.getTileFromLocation(-distance, -distance);
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}
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else if (this.facing === Phaser.Tilemap.SOUTH)
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{
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return this.getTileFromLocation(1, -1);
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return this.getTileFromLocation(distance, -distance);
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}
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else if (this.facing === Phaser.Tilemap.WEST)
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{
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return this.getTileFromLocation(1, 1);
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return this.getTileFromLocation(distance, distance);
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}
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},
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getTileBehindRight: function () {
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getTileBehindRight: function (distance) {
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if (typeof distance === 'undefined') { distance = 1; }
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if (this.facing === Phaser.Tilemap.NORTH)
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{
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return this.getTileFromLocation(1, 1);
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return this.getTileFromLocation(distance, distance);
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}
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else if (this.facing === Phaser.Tilemap.EAST)
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{
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return this.getTileFromLocation(-1, 1);
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return this.getTileFromLocation(-distance, distance);
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}
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else if (this.facing === Phaser.Tilemap.SOUTH)
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{
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return this.getTileFromLocation(-1, -1);
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return this.getTileFromLocation(-distance, -distance);
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}
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else if (this.facing === Phaser.Tilemap.WEST)
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{
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return this.getTileFromLocation(1, -1);
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return this.getTileFromLocation(distance, -distance);
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}
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},
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getTileLeft: function () {
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getTileLeft: function (distance) {
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if (typeof distance === 'undefined') { distance = 1; }
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if (this.facing === Phaser.Tilemap.NORTH)
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{
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return this.getTileFromLocation(-1, 0);
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return this.getTileFromLocation(-distance, 0);
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}
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else if (this.facing === Phaser.Tilemap.EAST)
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{
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return this.getTileFromLocation(0, -1);
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return this.getTileFromLocation(0, -distance);
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}
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else if (this.facing === Phaser.Tilemap.SOUTH)
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{
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return this.getTileFromLocation(1, 0);
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return this.getTileFromLocation(distance, 0);
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}
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else if (this.facing === Phaser.Tilemap.WEST)
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{
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return this.getTileFromLocation(0, 1);
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return this.getTileFromLocation(0, distance);
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}
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},
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getTileRight: function () {
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getTileRight: function (distance) {
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if (typeof distance === 'undefined') { distance = 1; }
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if (this.facing === Phaser.Tilemap.NORTH)
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{
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return this.getTileFromLocation(1, 0);
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return this.getTileFromLocation(distance, 0);
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}
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else if (this.facing === Phaser.Tilemap.EAST)
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{
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return this.getTileFromLocation(0, 1);
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return this.getTileFromLocation(0, distance);
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}
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else if (this.facing === Phaser.Tilemap.SOUTH)
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{
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return this.getTileFromLocation(-1, 0);
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return this.getTileFromLocation(-distance, 0);
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}
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else if (this.facing === Phaser.Tilemap.WEST)
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{
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return this.getTileFromLocation(0, -1);
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return this.getTileFromLocation(0, -distance);
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}
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},
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};
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var rotateMatrix = function (matrix, direction) {
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// Number.prototype.mod = function (n) {
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direction = ((direction % 360) + 360) % 360;
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// }
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// direction = direction.mod(360) || 0;
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var deepCopy = function (obj) {
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if (Object.prototype.toString.call(obj) === '[object Array]') {
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var out = [],
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i = 0,
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len = obj.length;
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for (; i < len; i++) {
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out[i] = arguments.callee(obj[i]);
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}
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return out;
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}
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if (typeof obj === 'object') {
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var out = {}, i;
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for (i in obj) {
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out[i] = arguments.callee(obj[i]);
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}
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return out;
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}
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return obj;
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}
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// var ret = deepCopy(matrix);
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var ret = matrix;
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var transpose = function (m) {
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var result = new Array(m[0].length);
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for (var i = 0; i < m[0].length; i++) {
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result[i] = new Array(m.length - 1);
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for (var j = m.length - 1; j > -1; j--) {
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result[i][j] = m[j][i];
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}
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}
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return result;
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};
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var reverseRows = function (m) {
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return m.reverse();
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};
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var reverseCols = function (m) {
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for (var i = 0; i < m.length; i++) {
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m[i].reverse();
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}
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return m;
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};
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var rotate90Left = function (m) {
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m = transpose(m);
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m = reverseRows(m);
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return m;
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};
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var rotate90Right = function (m) {
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m = reverseRows(m);
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m = transpose(m);
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return m;
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};
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var rotate180 = function (m) {
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m = reverseCols(m);
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m = reverseRows(m);
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return m;
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};
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if (direction == 90 || direction == -270) {
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return rotate90Left(ret);
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} else if (direction == -90 || direction == 270) {
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return rotate90Right(ret);
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} else if (Math.abs(direction) == 180) {
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return rotate180(ret);
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}
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return matrix;
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};
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var pad = function (val, amt, ch) {
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ch = typeof ch !== 'undefined' ? ch : ' ';
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var str = val
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var max = Math.abs(amt);
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while (str.length < max) {
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if (amt < 0) {
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str += ch;
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} else {
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str = ch + str;
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}
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}
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return str;
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};
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var printMatrix = function (matrix) {
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var str = '';
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for (var r = 0; r < matrix.length; r++) {
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for (var c = 0; c < matrix[r].length; c++) {
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var cell = matrix[r][c].toString();
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if (cell != 'undefined') {
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str += pad(cell, 2);
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} else {
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str += '?';
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}
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if (c < matrix[r].length - 1) {
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str += ' |';
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}
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}
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if (r < matrix.length - 1) {
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str += '\n';
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for (var i = 0; i < matrix[r].length; i++) {
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str += '---'
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if (i < matrix[r].length - 1) {
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str += '+';
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}
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}
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str += '\n';
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}
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}
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return str;
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};
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@ -1200,9 +1200,12 @@ Phaser.Tilemap.prototype = {
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* @param {number} x - X position to get the tile from (given in tile units, not pixels)
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* @param {number} y - Y position to get the tile from (given in tile units, not pixels)
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* @param {number|string|Phaser.TilemapLayer} [layer] - The layer to get the tile from.
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* @return {Phaser.Tile} The tile at the given coordinates or null if no tile was found.
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* @param {boolean} [nonNull=false] - If true getTile won't return null for empty tiles, but a Tile object with an index of -1.
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* @return {Phaser.Tile} The tile at the given coordinates or null if no tile was found or the coordinates were invalid.
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*/
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getTile: function (x, y, layer) {
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getTile: function (x, y, layer, nonNull) {
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if (typeof nonNull === 'undefined') { nonNull = false; }
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layer = this.getLayer(layer);
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@ -1210,7 +1213,14 @@ Phaser.Tilemap.prototype = {
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{
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if (this.layers[layer].data[y][x].index === -1)
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{
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return null;
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if (nonNull)
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{
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return this.layers[layer].data[y][x];
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}
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else
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{
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return null;
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}
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}
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else
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{
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