Zeke Chan
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Update CHANGELOG-v3.85.md
2024-06-21 16:25:45 +08:00
Zeke Chan
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Zeke Chan
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Zeke Chan
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2024-06-19 13:59:27 +08:00
Zeke Chan
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2024-06-14 15:07:32 +08:00
Zeke Chan
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2024-06-14 14:15:36 +08:00
Zeke Chan
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2024-06-13 17:35:42 +08:00
Zeke Chan
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2024-06-12 16:44:03 +08:00
Zeke Chan
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2024-06-11 17:23:41 +08:00
Zeke Chan
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Zeke Chan
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2024-06-11 15:36:16 +08:00
Zeke Chan
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Update CHANGELOG-v3.85.md
2024-06-11 00:05:00 +08:00
Richard Davey
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Update CHANGELOG-v3.85.md
2024-06-10 11:56:08 +01:00
Zeke Chan
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Reapply "Update CHANGELOG-v3.85.md"
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This reverts commit ca5cdf4b1a
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2024-06-10 14:52:49 +08:00
Zeke Chan
ca5cdf4b1a
Revert "Update CHANGELOG-v3.85.md"
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This reverts commit 86d4811246
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2024-06-10 14:50:22 +08:00
Zeke Chan
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2024-06-10 14:49:04 +08:00
Richard Davey
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2024-06-07 16:30:06 +01:00
Richard Davey
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2024-06-06 16:35:21 +01:00
Richard Davey
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2024-06-06 15:54:01 +01:00
Richard Davey
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Update CHANGELOG-v3.85.md
2024-06-06 15:49:06 +01:00
Richard Davey
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Update CHANGELOG-v3.85.md
2024-06-06 15:49:06 +01:00
Richard Davey
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Update CHANGELOG-v3.85.md
2024-06-06 15:09:22 +01:00
Richard Davey
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Update CHANGELOG-v3.85.md
2024-06-06 14:33:01 +01:00
Robert Kowalski
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Update CHANGELOG-v3.85.md
2024-05-16 16:20:01 -04:00
Richard Davey
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Update CHANGELOG-v3.85.md
2024-05-15 18:46:23 +01:00
Richard Davey
078c3662ef
Moving to v3.85
2024-05-15 15:37:36 +01:00
Richard Davey
1ba01834ff
Updated readme and change log for 3.80.1
2024-02-27 15:56:03 +00:00
Richard Davey
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v3.80.1
2024-02-27 15:53:24 +00:00
Ben Richards
b1806fd721
Remove unsynced flipY
from Shader
and DynamicTexture
textures.
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This might be causing some issues with context restore,
and seems entirely unnecessary.
2024-02-27 17:29:49 +13:00
Ben Richards
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Ensure TextureSource.setFlipY
always updates the texture.
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When it's a Canvas or Video, at least.
2024-02-27 15:17:52 +13:00
Ben Richards
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Prepare 3.80.1 bugfix release.
2024-02-27 11:24:04 +13:00
Ben Richards
37ba3510f2
Fix RenderTexture crashing in the presence of a light.
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More generally, anything with a default/no normal map should be fixed.
2024-02-26 17:45:52 +13:00
Ben Richards
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Standardise texture update in Shader.initSampler2D
.
2024-02-26 16:19:24 +13:00
Ben Richards
42039a144e
Fix failure to restore compressed textures after WebGL context loss.
2024-02-23 17:55:03 +13:00
Ben Richards
3cd756dbe9
Fix new WebGLTextures remaining bound after creation.
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This caused an error when calling `Shader.setRenderToTexture()`
after the game started running.
The leftover texture caused a temporary cyclic reference with the new
Framebuffer. The actual rendering pipeline was not affected.
2024-02-22 19:01:03 +13:00
Richard Davey
e0f9e7d1d0
Preparing for v3.90 development
2024-02-21 23:15:21 +00:00
Robert Kowalski
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Update CHANGELOG-v3.80.md
2024-02-21 17:10:00 -05:00
Richard Davey
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Update CHANGELOG-v3.80.md
2024-02-21 17:42:42 +00:00
Richard Davey
5a12f2a193
Preparing for v3.80 release
2024-02-21 13:31:13 +00:00
Richard Davey
c1e61e6421
Update CHANGELOG-v3.80.md
2024-02-21 13:25:30 +00:00
Richard Davey
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Update CHANGELOG-v3.80.md
2024-02-21 13:00:50 +00:00
Richard Davey
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Update CHANGELOG-v3.80.md
2024-02-21 01:21:35 +00:00
Richard Davey
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Update CHANGELOG-v3.80.md
2024-02-21 01:11:46 +00:00
Richard Davey
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Update CHANGELOG-v3.80.md
2024-02-21 00:17:11 +00:00
Richard Davey
862f75089e
Merge branch 'master' of https://github.com/phaserjs/phaser
2024-02-20 23:56:21 +00:00
Richard Davey
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Update CHANGELOG-v3.80.md
2024-02-20 23:56:18 +00:00
Ben Richards
60176e4b39
Merge remote-tracking branch 'origin/master'
2024-02-21 11:49:15 +13:00
Ben Richards
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Fix rare text sizes failing to render.
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If initialized at a power-of-two resolution, then resized to a
non-power-of-two resolution, some extra parameters must be updated.
2024-02-21 11:48:59 +13:00
Richard Davey
d054414ec4
Update CHANGELOG-v3.80.md
2024-02-20 22:46:09 +00:00
Richard Davey
450b0d244f
Update CHANGELOG-v3.80.md
2024-02-20 21:38:45 +00:00