Richard Davey
|
bed4abc8ed
|
Updated ParseTilesets function to handle Tiled 1.2 and 1.1 formats
|
2018-09-27 00:41:11 +01:00 |
|
samme
|
adb2181a8a
|
Add docs for groups and Arcade.Factory
|
2018-09-26 12:25:09 -07:00 |
|
samme
|
536555236f
|
Add PhysicsGroupConfig.enable, Arcade.Body#setEnable()
|
2018-09-26 10:25:45 -07:00 |
|
Richard Davey
|
8cc7650f8c
|
Arcade Physics Bodies will now sync the display origin of the parent Game Object to the body properties as part of the updateBounds call.
|
2018-09-26 17:15:22 +01:00 |
|
Richard Davey
|
32bd01daba
|
If you used a scaled Dynamic Tilemap Layer and rotated or flipped tiles, the tiles that were rotated or flipped would be positioned incorrectly in WebGL. Fix #3778
|
2018-09-26 16:49:18 +01:00 |
|
Richard Davey
|
6fef0fb57e
|
The Device.OS check for node will now do a typeof first to avoid issues with rollup packaged builds needing to shim the variable out. Fix #4058
|
2018-09-26 16:36:45 +01:00 |
|
Richard Davey
|
945a2eb0fb
|
TextureTintPipeline.batchTexture has a new optional argument skipFlip which allows you to control the internal render texture flip Y check.
|
2018-09-26 16:32:41 +01:00 |
|
Richard Davey
|
25f8d29659
|
If you used a RenderTexture as a tileset then Dynamic Tilemap Layers would render the tiles inversed on the y-axis in WebGL. Fix #4017
|
2018-09-26 16:32:27 +01:00 |
|
Richard Davey
|
b4e59405b4
|
Calling Tilemap.renderDebug ignored the layer scale when drawing to the Graphics object. It will now scale the layer before drawing. Fix #4026
|
2018-09-26 16:18:44 +01:00 |
|
Richard Davey
|
c0e5197f7c
|
Static Tilemap Layers now support tile rotation and flipping. Previously this was a feature only for Dynamic Tilemap Layers, but now both have it. Close #4037
|
2018-09-26 16:07:32 +01:00 |
|
Richard Davey
|
94d21da3ca
|
The Static Tilemap Layer would stop drawing all tiles from that point on, if it encountered a tile which had invalid texture coordinates (such as a tile from another tileset). It now skips invalid tiles properly again. Fix #4002
|
2018-09-26 15:27:19 +01:00 |
|
Richard Davey
|
9c5876ffb0
|
Skip conditional if fromVerts given. Correctly set parts reference.
|
2018-09-26 14:15:38 +01:00 |
|
Richard Davey
|
80f7539a41
|
Matter.verts , available via this.matter.verts from within a Scene, is a quick way of accessing the Matter Vertices functions.
|
2018-09-26 14:13:03 +01:00 |
|
Richard Davey
|
df7245e3c5
|
Added all of the new Matter debug rendering options
|
2018-09-26 14:12:20 +01:00 |
|
Richard Davey
|
eb09c35056
|
The poly-decomp library, as used by Matter.js, has been updated to 0.3.0.
|
2018-09-26 11:08:55 +01:00 |
|
Richard Davey
|
684838aabe
|
Polygon.setTo can now take a string of space separated numbers when creating the polygon data, i.e.: '40 0 40 20 100 20 100 80 40 80 40 100 0 50' . This update also impacts the Polygon Shape object, which can now also take this format as well.
|
2018-09-26 11:01:48 +01:00 |
|
Richard Davey
|
ef3f6c0348
|
The Shape.Line object was missing a lineWidth property unless you called the setLineWidth method, causing the line to not render in Canvas only. Fix #4068
|
2018-09-26 09:33:09 +01:00 |
|
samme
|
6a8e5d2082
|
Correct descriptions for customSeparateX, customSeparateY
|
2018-09-25 13:25:47 -07:00 |
|
Robert Kowalski
|
bf38ce9fd4
|
Revsions based on Comments
Updated, better?
|
2018-09-25 11:31:18 -04:00 |
|
Richard Davey
|
13a72f961e
|
lint fix
|
2018-09-25 16:23:14 +01:00 |
|
Richard Davey
|
2985a97c56
|
TileSet.getTileData() has been updated so it will return tile data from either Tiled 1.1.x or the new Tiled 1.2.x JSON structure. Fix #3998
|
2018-09-25 16:20:34 +01:00 |
|
Richard Davey
|
9b09d32426
|
Merge pull request #4062 from s-s/bugfix-4010
#4010 fix
|
2018-09-25 16:10:12 +01:00 |
|
Richard Davey
|
91f15a9046
|
Merge pull request #4060 from felipeprov/master
Fixed possible typo on UpdateList#shutdown
|
2018-09-25 15:56:43 +01:00 |
|
Richard Davey
|
37d7b7b32d
|
The Loader has been updated to handle the impact of you destroying the game instance while still processing files. It will no longer throw cache and texture related errors. Fix #4049
|
2018-09-25 15:54:13 +01:00 |
|
Richard Davey
|
df8c0d8673
|
Calling Tilemap.renderDebug ignored the layer world position when drawing to the Graphics object. It will now translate to the layer position before drawing. Fix #4061
|
2018-09-25 15:37:46 +01:00 |
|
Richard Davey
|
41920b07cc
|
Tilemap.setBaseTileSize now sets the size into the LayerData baseTileWidth and baseTileHeight properties accordingly. Fix #4057
|
2018-09-25 15:19:57 +01:00 |
|
Richard Davey
|
2812bff0ee
|
Sprites now have preDestroy method, which is called automatically by destroy . The method destroys the Animation component, unregistering the remove event in the process and freeing-up resources. Fix #4051
|
2018-09-25 15:11:15 +01:00 |
|
Richard Davey
|
e94d92518d
|
GameObjects added to and removed from Containers no longer listen for the shutdown event at all
|
2018-09-25 15:00:23 +01:00 |
|
Robert Kowalski
|
0020745544
|
Quick space.
|
2018-09-25 07:15:11 -04:00 |
|
Robert Kowalski
|
185b19787e
|
Matterjs Gravity Component Doc
|
2018-09-25 07:14:32 -04:00 |
|
Richard Davey
|
c704dc450a
|
Fixed jsdoc definitions
|
2018-09-25 11:36:36 +01:00 |
|
Robert Kowalski
|
5d0d84fe55
|
Matter.js Force Component Docs
Checking if I did this well before I start jumping into multiple files.
|
2018-09-25 04:46:30 -04:00 |
|
samme
|
817720b42c
|
Correct description for Arcade.Body#maxVelocity
|
2018-09-24 16:58:00 -07:00 |
|
samme
|
31175ae61f
|
Correct overlapCallback argument name
|
2018-09-24 16:52:15 -07:00 |
|
Richard Davey
|
75bdfcc081
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-09-24 23:20:49 +01:00 |
|
Richard Davey
|
89b9f42f3e
|
Adding jsdocs
|
2018-09-24 23:20:43 +01:00 |
|
samme
|
2a51d6b70f
|
Arcade Physics docs revisions
|
2018-09-24 12:12:56 -07:00 |
|
Chris Andrew
|
dfe335102c
|
Added some descriptions for the AnimationManager class.
|
2018-09-24 18:47:24 +01:00 |
|
Sergey
|
948ed58842
|
#4010 fix
Both values are already scaled to resolution.
|
2018-09-24 14:34:59 +03:00 |
|
Felipe Provenzano
|
731a495c24
|
Fixed possible typo on UpdateList#shutdown
|
2018-09-23 22:03:18 +02:00 |
|
Richard Davey
|
f869794346
|
Preparing for 3.14 work
|
2018-09-20 17:20:26 +01:00 |
|
Richard Davey
|
a39555a53d
|
3.13 Build
|
2018-09-20 16:58:00 +01:00 |
|
Richard Davey
|
41956c4625
|
Added FB plugin conditional
|
2018-09-20 14:14:29 +01:00 |
|
Richard Davey
|
22e6c15de9
|
Display use of FB plugin
|
2018-09-20 14:14:09 +01:00 |
|
Richard Davey
|
1427518930
|
jsdoc fix
|
2018-09-20 12:32:02 +01:00 |
|
Richard Davey
|
d6ff9cfa5a
|
FB Plugin moved to its own build file
|
2018-09-20 11:50:09 +01:00 |
|
Richard Davey
|
c36a3b4057
|
Hopefully fix annoying TS error
|
2018-09-20 11:49:52 +01:00 |
|
Richard Davey
|
7f835da1e1
|
Fixed Rectangle hit area coordinates
|
2018-09-20 11:49:24 +01:00 |
|
Richard Davey
|
deb14bdb60
|
Correct ellipse sizing
|
2018-09-18 17:21:55 +01:00 |
|
Richard Davey
|
9b812f8394
|
Calling setFrame on a TileSprite wouldn't change the frame, it would just change the frame size. Fix #4039
|
2018-09-18 11:18:00 +01:00 |
|
Richard Davey
|
754fc4f622
|
RenderTexture.resize wouldn't correctly resize the texture under WebGL. Fix #4034
|
2018-09-17 11:48:34 +01:00 |
|
Richard Davey
|
9aaa640601
|
Finished Shape documentation
|
2018-09-15 11:18:09 +01:00 |
|
Richard Davey
|
fcaa2bfc4f
|
Completing Game Object jsdocs
|
2018-09-15 10:31:10 +01:00 |
|
Richard Davey
|
24e09d7a31
|
Completed more jsdocs
|
2018-09-14 18:17:14 +01:00 |
|
Richard Davey
|
0d497fd2be
|
Fixed Scene restart shutdown flow
|
2018-09-14 18:05:14 +01:00 |
|
Richard Davey
|
935288518d
|
Added isPaused method
|
2018-09-14 18:04:47 +01:00 |
|
Richard Davey
|
4c6b2cc183
|
Fixed destroy order
|
2018-09-14 18:03:51 +01:00 |
|
Richard Davey
|
5ec26fa62d
|
Cameras now emit prerender and postrender events if they are set to render to textures.
|
2018-09-14 15:53:06 +01:00 |
|
Richard Davey
|
e92a01985e
|
If you destroyed a Game Object that had a custom cursor set during one of its input events the cursor didn't correctly reset. Fix #4033
|
2018-09-14 14:48:53 +01:00 |
|
Richard Davey
|
b9318826eb
|
Added jsdocs, setPipeline and clearRenderToTexture methods
|
2018-09-14 14:03:37 +01:00 |
|
Richard Davey
|
7315ea39b4
|
Optimized setting the custom flag
|
2018-09-14 14:03:13 +01:00 |
|
Richard Davey
|
9af2c7e249
|
The Cameras setScene method, which is called automatically when a new Camera is created, will now call updateSystem which correctly increases the custom viewport counter. This fixes an issue with mini-cams inside of larger cameras not clipping their contents properly. If a Camera is moved to another Scene it also now correctly shrinks the total custom viewport counter.
|
2018-09-14 12:33:22 +01:00 |
|
Richard Davey
|
ef62313bbb
|
The WebGL Renderer now always enables the SCISSOR_TEST , this allows Game Objects that use the scissor (such as custom objects, or Bitmap Text) to render properly again.
|
2018-09-14 12:33:09 +01:00 |
|
aaron
|
b9454eaf7b
|
Wrong filling rectangle for camera with no transparent background after last scissor changes
|
2018-09-14 10:53:50 +02:00 |
|
Richard Davey
|
aeda1c042b
|
If a Scene is already active (i.e. running) and you call start on it (such as from another Scene) then it will shutdown the Scene first, before starting it again.
|
2018-09-13 16:32:02 +01:00 |
|
Richard Davey
|
855fde1adb
|
Rebind the source texture
|
2018-09-13 13:23:42 +01:00 |
|
Richard Davey
|
7722207dbd
|
Remove texture deletion.
|
2018-09-13 13:23:24 +01:00 |
|
Richard Davey
|
f285cf4854
|
Trim the font style
|
2018-09-13 13:23:11 +01:00 |
|
Richard Davey
|
7b0d823415
|
Resizing canvas backed textures like this is a really bad idea, so remove it.
|
2018-09-13 13:22:27 +01:00 |
|
Richard Davey
|
e01a657798
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-09-13 09:30:36 +01:00 |
|
Richard Davey
|
2f98bd5092
|
DisplayList now destroys children directly.
|
2018-09-13 09:29:48 +01:00 |
|
Richard Davey
|
e19c307252
|
The UpdateList will now clear out its internal _list , _pendingRemoval and _pendingInsertion lists on shutdown. Before, it would only clear _list .
|
2018-09-13 09:29:33 +01:00 |
|
Richard Davey
|
0a166f944f
|
Game Objects no longer listen to Scene shutdown . Fix #4028
|
2018-09-13 09:28:33 +01:00 |
|
Richard Davey
|
429427c876
|
Merge pull request #4030 from Mattykins/master
Changed setFloatXv methods to accept a Float32Array rather than insta…
|
2018-09-13 08:42:41 +01:00 |
|
Richard Davey
|
5fe6dbbe0c
|
Added more jsdocs
|
2018-09-13 08:09:44 +01:00 |
|
Matthew Roelle
|
700509275d
|
Changed setFloatXv methods to accept a Float32Array rather than instantiate its own
|
2018-09-12 20:25:15 -07:00 |
|
Richard Davey
|
1ac48afd5f
|
Added Grid Shape type with WebGL renderer
|
2018-09-13 01:02:59 +01:00 |
|
Richard Davey
|
00518eca39
|
Fixed geom references
|
2018-09-12 16:58:32 +01:00 |
|
Richard Davey
|
1aa7287062
|
eslint fix
|
2018-09-12 16:32:50 +01:00 |
|
Richard Davey
|
0a152949cb
|
Added setLineSpacing method and docs.
|
2018-09-12 16:29:38 +01:00 |
|
Richard Davey
|
a418995c15
|
Fixed jsdoc versions and updated them for #4019
|
2018-09-12 15:34:48 +01:00 |
|
Richard Davey
|
aa4c1ce51d
|
Merge pull request #4019 from Mattykins/master
Add support for setting float array uniforms in the WebGLPipeline / WebGLRenderer
|
2018-09-12 15:16:26 +01:00 |
|
Richard Davey
|
6d7ca32e6d
|
Game Objects would not remove themselves from the Scene's shutdown event handler when destroyed, leading to a build-up over time
|
2018-09-12 15:06:13 +01:00 |
|
Richard Davey
|
0436f1ff6d
|
If you flagged a Tween as paused in its config, never started it, and then called Tween.stop it wouldn't ever be removed from the _pending array. It's now moved to the Tween Manager's destroy list, ready for removal on the next frame. Fix #4023
|
2018-09-12 14:54:08 +01:00 |
|
Richard Davey
|
b1771a17dd
|
Updated InputPlugin event specificity flow and added stopPropagation support
|
2018-09-12 12:38:08 +01:00 |
|
Richard Davey
|
14881bbe24
|
Renamed data to geom to avoid DataManager clash. Added preDestroy .
|
2018-09-12 12:37:18 +01:00 |
|
Richard Davey
|
4ba3b37608
|
Added Pointer.getDistance method
|
2018-09-12 01:03:56 +01:00 |
|
Richard Davey
|
e01013d418
|
Formatting
|
2018-09-12 01:03:41 +01:00 |
|
Richard Davey
|
490ca9c4b6
|
Added setSize method
|
2018-09-12 01:03:36 +01:00 |
|
Richard Davey
|
640d90cb09
|
Added jsdocs
|
2018-09-11 15:34:03 +01:00 |
|
Richard Davey
|
a68469dc5b
|
Added jsdocs
|
2018-09-11 15:21:22 +01:00 |
|
Richard Davey
|
252ebe74fb
|
TS defs error
|
2018-09-11 13:51:09 +01:00 |
|
Richard Davey
|
2c4b38a794
|
Missing path join
|
2018-09-11 13:51:03 +01:00 |
|
Richard Davey
|
41d09fe646
|
Typo
|
2018-09-11 13:50:55 +01:00 |
|
Richard Davey
|
855e6babeb
|
Lines use strokeColor only
|
2018-09-11 13:50:43 +01:00 |
|
Richard Davey
|
2816f29bd1
|
Fixed pathData
|
2018-09-11 13:50:18 +01:00 |
|
Richard Davey
|
83fa5261e6
|
Added missing Shape canvas render functions
|
2018-09-11 13:50:01 +01:00 |
|
Richard Davey
|
9aeba9e73e
|
Fixed jsdoc
|
2018-09-10 23:30:42 +01:00 |
|
Richard Davey
|
30d51e5179
|
Moved closePath to Shape
|
2018-09-10 23:30:36 +01:00 |
|
Richard Davey
|
4b1c0eb697
|
Added Canvas rendering functions
|
2018-09-10 23:30:19 +01:00 |
|
Richard Davey
|
dfa40b866f
|
Moved the common fill and stroke functions out
Also started finishing jsdocs
|
2018-09-10 22:47:39 +01:00 |
|
Richard Davey
|
8ab3240656
|
Added jsdocs
|
2018-09-10 20:44:19 +01:00 |
|
Richard Davey
|
c873679d97
|
Added hsv values, setFromHSV, udpateHSV, darken, lighten, brighten, saturate and desature methods.
|
2018-09-10 11:29:28 +01:00 |
|
Richard Davey
|
fccd58b097
|
The HSVToRGB function can now take an optional out argument, which is either a HSVColorObject or a Color object, and the results will be set into that object instead of creating a new one.
|
2018-09-10 11:22:04 +01:00 |
|
Richard Davey
|
664d5efc7b
|
The RGBToHSV function can now take an optional out argument, which is either a HSVColorObject or a Color object, and the results will be set into that object instead of creating a new one.
|
2018-09-10 11:21:36 +01:00 |
|
Matthew Roelle
|
7465717d92
|
Fixed doccomment for float array uniforms
|
2018-09-09 18:19:09 -07:00 |
|
Matthew Roelle
|
aeeefb3cf6
|
Added support for setting float array uniforms in the WebGLRenderer and WebGLPipeline
|
2018-09-09 18:05:29 -07:00 |
|
Richard Davey
|
4ac490eac8
|
Added draw method
|
2018-09-08 01:19:25 +01:00 |
|
Richard Davey
|
9ec4b3433f
|
Updated CanvasTexture class
Fixed jsdoc names.
Added getPixels, imageData, array buffer and other pixel reading properties.
|
2018-09-07 19:29:58 +01:00 |
|
Richard Davey
|
ecbee17c53
|
Fixed property name
|
2018-09-07 17:19:40 +01:00 |
|
Richard Davey
|
1f4c0b5809
|
Added Curve Shape object
|
2018-09-07 17:19:33 +01:00 |
|
Richard Davey
|
ef558fea3c
|
Type definition fixes
|
2018-09-07 17:19:19 +01:00 |
|
Richard Davey
|
8bc4d06831
|
Added IsoTriangle and project setting
|
2018-09-07 14:23:25 +01:00 |
|
Richard Davey
|
266f993f62
|
Added Line Shape
|
2018-09-07 12:43:49 +01:00 |
|
Richard Davey
|
c5fa4efa57
|
Added face toggle support
|
2018-09-07 12:10:19 +01:00 |
|
Richard Davey
|
0d183143a7
|
Removed tint component
|
2018-09-07 12:10:08 +01:00 |
|
Richard Davey
|
b04d82d17f
|
Added getters and setters for properties
|
2018-09-07 12:09:57 +01:00 |
|
Richard Davey
|
687ec04802
|
Added Star shape
|
2018-09-06 22:40:56 +01:00 |
|
Richard Davey
|
04b5e917e0
|
Bail if not filled
|
2018-09-06 17:18:05 +01:00 |
|
Richard Davey
|
270864d974
|
Added setFillStyle override
|
2018-09-06 17:16:56 +01:00 |
|
Richard Davey
|
d25ad0cf68
|
Added IsoBox shape
|
2018-09-06 16:52:00 +01:00 |
|
Richard Davey
|
fb5bf5d9c1
|
Added stroke rendering to all shapes
|
2018-09-06 15:49:42 +01:00 |
|
Richard Davey
|
a508cd2195
|
Added support for stroke rendering path data
|
2018-09-06 15:09:15 +01:00 |
|
Richard Davey
|
2f5f5542fd
|
Added more global properties
|
2018-09-06 15:08:51 +01:00 |
|
Richard Davey
|
0918bc15c2
|
Support for stroke rendering added
|
2018-09-06 15:08:41 +01:00 |
|
Richard Davey
|
aac783064f
|
Added per Shape factories
|
2018-09-06 15:08:15 +01:00 |
|
Richard Davey
|
5e126b80fa
|
Parent matrix and now optional and it won't draw a line cap unless the first point has been set
|
2018-09-06 15:07:36 +01:00 |
|
Richard Davey
|
19a50eaa98
|
Moving Shapes to their own folders to keep things tidy
|
2018-09-06 11:26:50 +01:00 |
|
Richard Davey
|
d3181b41c5
|
Added smooth method
|
2018-09-06 00:17:07 +01:00 |
|
Richard Davey
|
b54de56c85
|
Added Polygon.Smooth and exposed Polygon.Reverse
|
2018-09-06 00:16:56 +01:00 |
|
Richard Davey
|
7d4906bf73
|
Added smoothing function
|
2018-09-05 17:44:12 +01:00 |
|
Richard Davey
|
9820eb4e2d
|
Added Ellipse
|
2018-09-05 17:27:48 +01:00 |
|
Richard Davey
|
356e6f0753
|
Added Polygon support
|
2018-09-05 17:11:46 +01:00 |
|
Richard Davey
|
40a53f75b7
|
Added Arc rendering and fixed version numbers
|
2018-09-05 16:50:33 +01:00 |
|
Richard Davey
|
9f9043d881
|
Added the new Shape base class and the Arc, Rectangle and Triangle primitives
|
2018-09-05 16:20:25 +01:00 |
|
Richard Davey
|
dedc939fdd
|
initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified.
|
2018-09-05 11:19:02 +01:00 |
|
Richard Davey
|
dff9bdef9f
|
The Graphics Canvas Renderer will now automatically call beginPath on the target context before processing the command stack. This has the effect of clearing off any sub-paths that may have persisted on the stack from previous Graphics objects or frames.
|
2018-09-04 23:33:38 +01:00 |
|
Richard Davey
|
203fb989c6
|
Merge pull request #4012 from jf908/master
Allow matter js bodies to render their debug graphics individually
|
2018-09-04 22:44:12 +01:00 |
|
Richard Davey
|
424a1e328e
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-09-04 22:43:28 +01:00 |
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Richard Davey
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5b98386677
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Calling Text.setStyle would make the Text vanish if you didn't provide a resolution property in the style configuration object. Calling setStyle now only changes the properties given in the object, leaving any previously changed properties as-is. Fix #4011
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2018-09-04 22:43:25 +01:00 |
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Alexey Molchan
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2aba731f4a
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fixed incorrect properties assignment in setTileScale method
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2018-09-04 22:19:42 +03:00 |
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jf908
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4f5b43e0ed
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Allow matter js bodies to render their debug graphics individually
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2018-09-04 18:45:54 +01:00 |
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Richard Davey
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03aeaefe21
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Preparing for 3.13 development
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2018-09-04 16:01:42 +01:00 |
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Richard Davey
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cb1c6f614d
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Preparing for 3.12 release
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2018-09-04 15:42:10 +01:00 |
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Richard Davey
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2df27a4db8
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Resolution adjust
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2018-09-04 15:13:48 +01:00 |
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Richard Davey
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ecf952ef77
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Removed component code
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2018-09-04 15:13:32 +01:00 |
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Richard Davey
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89967af66b
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Fixed Camera input resolution
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2018-09-04 14:04:48 +01:00 |
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Richard Davey
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a103b0e6a6
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Fixed FB Plugin paths to avoid build errors if plugin is enabled.
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2018-09-04 12:35:23 +01:00 |
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Richard Davey
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a6e650f26f
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Merge pull request #4006 from samme/docs/arcade-image-body
Correct types for ArcadeImage#body, ArcadeSprite#body
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2018-09-04 12:23:26 +01:00 |
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Richard Davey
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7c55e65543
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Arcade Physics Body deltaX and deltaY methods will now return the previous steps delta values, rather than zero. Fix #3987
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2018-09-04 12:16:24 +01:00 |
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