Correct descriptions for customSeparateX, customSeparateY

This commit is contained in:
samme 2018-09-25 13:25:47 -07:00
parent 817720b42c
commit 6a8e5d2082

View file

@ -572,7 +572,7 @@ var Body = new Class({
/**
* A flag disabling the default horizontal separation of colliding bodies.
* Pass your own `processHandler` to the collider.
* Pass your own `collideCallback` to the collider.
*
* @name Phaser.Physics.Arcade.Body#customSeparateX
* @type {boolean}
@ -583,7 +583,7 @@ var Body = new Class({
/**
* A flag disabling the default vertical separation of colliding bodies.
* Pass your own `processHandler` to the collider.
* Pass your own `collideCallback` to the collider.
*
* @name Phaser.Physics.Arcade.Body#customSeparateY
* @type {boolean}