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https://github.com/photonstorm/phaser
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The WebGL Renderer now always enables the SCISSOR_TEST
, this allows Game Objects that use the scissor (such as custom objects, or Bitmap Text) to render properly again.
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commit
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1 changed files with 12 additions and 5 deletions
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@ -867,9 +867,16 @@ var WebGLRenderer = new Class({
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{
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var scissorStack = this.scissorStack;
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var scissor = scissorStack.pop();
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// Remove the current scissor
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scissorStack.pop();
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this.setScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
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// Reset the previous scissor
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var scissor = scissorStack[scissorStack.length - 1];
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if (scissor)
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{
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this.setScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
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}
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this.currentScissor = scissor;
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},
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@ -1557,7 +1564,7 @@ var WebGLRenderer = new Class({
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if (color.alphaGL > 0)
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{
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TextureTintPipeline.drawFillRect(
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0, 0, cw + cx, ch + cy,
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cx, cy, cw + cx, ch + cy,
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Utils.getTintFromFloats(color.redGL, color.greenGL, color.blueGL, 1),
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color.alphaGL
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);
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@ -1661,6 +1668,8 @@ var WebGLRenderer = new Class({
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gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
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}
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gl.enable(gl.SCISSOR_TEST);
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for (var key in pipelines)
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{
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pipelines[key].onPreRender();
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@ -1674,8 +1683,6 @@ var WebGLRenderer = new Class({
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if (this.game.scene.customViewports)
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{
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gl.enable(gl.SCISSOR_TEST);
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gl.scissor(0, (this.drawingBufferHeight - this.height), this.width, this.height);
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}
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