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https://github.com/photonstorm/phaser
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Calling Tilemap.renderDebug
ignored the layer scale when drawing to the Graphics object. It will now scale the layer before drawing. Fix #4026
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2 changed files with 9 additions and 9 deletions
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@ -27,6 +27,7 @@
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* Sprites now have `preDestroy` method, which is called automatically by `destroy`. The method destroys the Animation component, unregistering the `remove` event in the process and freeing-up resources. Fix #4051 (thanks @Aveyder)
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* `Tilemap.setBaseTileSize` now sets the size into the LayerData `baseTileWidth` and `baseTileHeight` properties accordingly. Fix #4057 (thanks @imilo)
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* Calling `Tilemap.renderDebug` ignored the layer world position when drawing to the Graphics object. It will now translate to the layer position before drawing. Fix #4061 (thanks @Zax37)
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* Calling `Tilemap.renderDebug` ignored the layer scale when drawing to the Graphics object. It will now scale the layer before drawing. Fix #4026 (thanks @JasonHK)
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* `UpdateList.shutdown` wasn't correctly iterating over the pending lists (thanks @felipeprov)
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* Input detection was known to be broken when the game resolution was !== 1 and the Camera zoom level was !== 1. Fix #4010 (thanks @s-s)
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* The `Shape.Line` object was missing a `lineWidth` property unless you called the `setLineWidth` method, causing the line to not render in Canvas only. Fix #4068 (thanks @netgfx)
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@ -7,6 +7,10 @@
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var GetTilesWithin = require('./GetTilesWithin');
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var Color = require('../../display/color');
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var defaultTileColor = new Color(105, 210, 231, 150);
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var defaultCollidingTileColor = new Color(243, 134, 48, 200);
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var defaultFaceColor = new Color(40, 39, 37, 150);
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/**
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* Draws a debug representation of the layer to the given Graphics. This is helpful when you want to
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* get a quick idea of which of your tiles are colliding and which have interesting faces. The tiles
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@ -32,19 +36,14 @@ var RenderDebug = function (graphics, styleConfig, layer)
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if (styleConfig === undefined) { styleConfig = {}; }
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// Default colors without needlessly creating Color objects
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var tileColor = styleConfig.tileColor !== undefined
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? styleConfig.tileColor
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: new Color(105, 210, 231, 150);
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var collidingTileColor = styleConfig.collidingTileColor !== undefined
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? styleConfig.collidingTileColor
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: new Color(243, 134, 48, 200);
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var faceColor = styleConfig.faceColor !== undefined
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? styleConfig.faceColor
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: new Color(40, 39, 37, 150);
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var tileColor = (styleConfig.tileColor !== undefined) ? styleConfig.tileColor : defaultTileColor;
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var collidingTileColor = (styleConfig.collidingTileColor !== undefined) ? styleConfig.collidingTileColor : defaultCollidingTileColor;
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var faceColor = (styleConfig.faceColor !== undefined) ? styleConfig.faceColor : defaultFaceColor;
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var tiles = GetTilesWithin(0, 0, layer.width, layer.height, null, layer);
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graphics.translate(layer.tilemapLayer.x, layer.tilemapLayer.y);
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graphics.scale(layer.tilemapLayer.scaleX, layer.tilemapLayer.scaleY);
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for (var i = 0; i < tiles.length; i++)
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{
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