mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 05:03:37 +00:00
Added Arc rendering and fixed version numbers
This commit is contained in:
parent
9f9043d881
commit
40a53f75b7
6 changed files with 35 additions and 17 deletions
26
src/gameobjects/shape/ArcCanvasRenderer.js
Normal file
26
src/gameobjects/shape/ArcCanvasRenderer.js
Normal file
|
@ -0,0 +1,26 @@
|
|||
/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2018 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
/**
|
||||
* Renders this Game Object with the Canvas Renderer to the given Camera.
|
||||
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
|
||||
* This method should not be called directly. It is a utility function of the Render module.
|
||||
*
|
||||
* @method Phaser.GameObjects.Arc#renderCanvas
|
||||
* @since 3.13.0
|
||||
* @private
|
||||
*
|
||||
* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
|
||||
* @param {Phaser.GameObjects.Arc} src - The Game Object being rendered in this call.
|
||||
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
|
||||
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
|
||||
*/
|
||||
var ArcCanvasRenderer = function (renderer, src, interpolationPercentage, camera, parentMatrix)
|
||||
{
|
||||
};
|
||||
|
||||
module.exports = ArcCanvasRenderer;
|
|
@ -14,7 +14,7 @@ if (typeof WEBGL_RENDERER)
|
|||
|
||||
if (typeof CANVAS_RENDERER)
|
||||
{
|
||||
// renderCanvas = require('./RectangleCanvasRenderer');
|
||||
renderCanvas = require('./ArcCanvasRenderer');
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
|
|
|
@ -9,19 +9,18 @@
|
|||
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
|
||||
* This method should not be called directly. It is a utility function of the Render module.
|
||||
*
|
||||
* @method Phaser.GameObjects.Image#renderCanvas
|
||||
* @since 3.0.0
|
||||
* @method Phaser.GameObjects.Rectangle#renderCanvas
|
||||
* @since 3.13.0
|
||||
* @private
|
||||
*
|
||||
* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
|
||||
* @param {Phaser.GameObjects.Image} src - The Game Object being rendered in this call.
|
||||
* @param {Phaser.GameObjects.Rectangle} src - The Game Object being rendered in this call.
|
||||
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
|
||||
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
|
||||
*/
|
||||
var RectangleCanvasRenderer = function (renderer, src, interpolationPercentage, camera, parentMatrix)
|
||||
{
|
||||
renderer.batchSprite(src, src.frame, camera, parentMatrix);
|
||||
};
|
||||
|
||||
module.exports = RectangleCanvasRenderer;
|
||||
|
|
|
@ -13,8 +13,8 @@ var Rectangle = require('./Rectangle');
|
|||
*
|
||||
* Note: This method will only be available if the Zone Game Object has been built into Phaser.
|
||||
*
|
||||
* @method Phaser.GameObjects.GameObjectCreator#zone
|
||||
* @since 3.0.0
|
||||
* @method Phaser.GameObjects.GameObjectCreator#rectangle
|
||||
* @since 3.13.0
|
||||
*
|
||||
* @param {object} config - The configuration object this Game Object will use to create itself.
|
||||
*
|
||||
|
|
|
@ -9,19 +9,18 @@
|
|||
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
|
||||
* This method should not be called directly. It is a utility function of the Render module.
|
||||
*
|
||||
* @method Phaser.GameObjects.Image#renderCanvas
|
||||
* @since 3.0.0
|
||||
* @method Phaser.GameObjects.Triangle#renderCanvas
|
||||
* @since 3.13.0
|
||||
* @private
|
||||
*
|
||||
* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
|
||||
* @param {Phaser.GameObjects.Image} src - The Game Object being rendered in this call.
|
||||
* @param {Phaser.GameObjects.Triangle} src - The Game Object being rendered in this call.
|
||||
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
|
||||
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
|
||||
*/
|
||||
var RectangleCanvasRenderer = function (renderer, src, interpolationPercentage, camera, parentMatrix)
|
||||
{
|
||||
renderer.batchSprite(src, src.frame, camera, parentMatrix);
|
||||
};
|
||||
|
||||
module.exports = RectangleCanvasRenderer;
|
||||
|
|
|
@ -42,17 +42,11 @@ var TriangleWebGLRenderer = function (renderer, src, interpolationPercentage, ca
|
|||
// Undo the camera scroll
|
||||
shapeMatrix.e = src.x;
|
||||
shapeMatrix.f = src.y;
|
||||
|
||||
// Multiply by the Sprite matrix, store result in calcMatrix
|
||||
// camMatrix.multiply(shapeMatrix);
|
||||
}
|
||||
else
|
||||
{
|
||||
shapeMatrix.e -= camera.scrollX * src.scrollFactorX;
|
||||
shapeMatrix.f -= camera.scrollY * src.scrollFactorY;
|
||||
|
||||
// Multiply by the Sprite matrix, store result in calcMatrix
|
||||
// camMatrix.multiply(shapeMatrix);
|
||||
}
|
||||
|
||||
var alpha = camera.alpha * src.alpha;
|
||||
|
|
Loading…
Reference in a new issue