Richard Davey
d3de5ef1e4
SceneManager.systemScene` is a new property that is set during the game boot and is a system Scene reference that plugins and managers can use, that lives outside of the Scene list.
2022-09-27 23:39:04 +01:00
Richard Davey
3dff7f07d2
Tween needs to persist
2022-09-27 21:12:47 +01:00
Richard Davey
951006bf8f
Create NineSlice.js
2022-09-27 18:42:50 +01:00
Richard Davey
62f3315b1c
Trying DynamicTexture (to replace RenderTexture)
2022-09-27 18:42:46 +01:00
Richard Davey
b13232c211
Moved nineslice out, use multi pipeline and make snapshot functions smaller
2022-09-27 16:59:01 +01:00
Richard Davey
35bae05603
Allow negative offsets
2022-09-27 13:29:34 +01:00
Richard Davey
e15f2414d6
Update TextureManager.js
2022-09-26 23:18:12 +01:00
Richard Davey
90ad29e958
Renamed frameFill to repeat and made it a lot more flexible.
...
Added resetStamp and removed un-used methods.
2022-09-26 23:18:07 +01:00
Richard Davey
9ca7513b14
Use Tween.callbackScope fix #6229
2022-09-26 21:42:24 +01:00
Richard Davey
291f3049e6
RenderTexture.isDrawing
is a new read-only flag that tells if the Render Texture is currently batch drawing, or not.
2022-09-26 18:32:31 +01:00
Richard Davey
3d3db60331
Fixed repeating methods
2022-09-26 18:06:28 +01:00
Richard Davey
af66164302
Testing 9-slice
2022-09-26 18:00:15 +01:00
Richard Davey
1283ca8198
The TextureManager.get
methof can now accept a Frame
instance as its parameter, which will return the frames parent Texture.
2022-09-26 17:18:04 +01:00
Richard Davey
ff4d7084d9
Update IsPlainObject.js
2022-09-26 17:15:45 +01:00
Richard Davey
3d0d2b4d94
The GameObject#setFrame
method can now accept a Frame
instance as its parameter, which will also automatically update the Texture the Game Object is using.
2022-09-26 17:15:34 +01:00
Richard Davey
25ab9f329d
TextureManager.parseFrame
is a new method that will return a Texture Frame instance from the given argument, which can be a string, array, object or Texture instance.
2022-09-26 15:28:41 +01:00
Richard Davey
5320402a07
The endFrame
and startFrame
properties of the SpriteSheet
parser wouldn't correctly apply themselves, the Texture would still end up with all of the frames. It will now start at the given startFrame
so that is frame zero and end at endFrame
, regardless how many other frames are in the sheet.
2022-09-24 21:35:58 +01:00
Emil Schnedler Vad
340f9d29a1
made seek use less then instead of less or equal
2022-09-23 22:00:30 +02:00
Emil Schnedler Vad
f07042cbc4
BaseTween and TweenChain available from Phaser.Tweens
2022-09-23 20:53:51 +02:00
Emil Schnedler Vad
169faa6b96
made tweenManager# chain use TweenChainBuilderConfig
2022-09-23 13:07:16 +02:00
Richard Davey
ab04cb6c05
Lots of LightPipeline improvements
...
* The Light Pipeline no longer creates up to `maxLights` copies of the Light shader on boot. Previously it would then pick which shader to use, based on the number of visible lights in the Scene. Now, the number of lights is passed to the shader and branches accordingly. This means rather than compiling _n_ shaders on boot, it now only ever needs to create one.
* You can now have no lights in a Scene, but the Scene will still be impacted by the ambient light. Previously, you always needed at least 1 light to trigger ambient light (thanks jstnldrs)
* The `Light.frag` shader now uses a new `uLightCount` uniform to know when to stop iterating through the max lights.
* The `LightPipeline.LIGHT_COUNT` constant has been removed as it's not used internally.
* The `LightPipeline` previous created a global level temporary vec2 for calculations. This is now part of the class as the new `tempVec2` property.
2022-09-23 00:42:04 +01:00
Richard Davey
a135271f19
Use new uLightCount uniform
2022-09-23 00:41:47 +01:00
Richard Davey
b789742636
Update Utils.js
2022-09-22 14:55:29 +01:00
Richard Davey
9d43583a63
This shader is just better. More crappy iOS testing needed though.
2022-09-21 23:13:04 +01:00
Richard Davey
023343c789
All events have a type of string. Fix #6136
2022-09-21 22:01:03 +01:00
Richard Davey
10fe5db0a6
Fixed jsdocs
...
Fix #6195
2022-09-21 21:10:52 +01:00
Richard Davey
71703ff19c
GameConfig.stableSort
is a new optional property that will control if the internal depth sorting routine uses our own StableSort function, or the built-in browser Array.sort one. Only modern browsers have a _stable_ Array.sort implementation, which Phaser requires. Older ones need to use our function instead. Set to 1 to use the legacy version, 0 to use the ES2019 version or -1 to have Phaser try and detect which is best for the browser
...
Ref #6217
2022-09-21 17:52:57 +01:00
Richard Davey
cf397b7c13
Added missing safariVersion and new es2019 test
2022-09-21 17:35:47 +01:00
Richard Davey
7c9d6a180b
Testing native stable sort
2022-09-21 16:34:08 +01:00
Richard Davey
17415902ab
The Texture.destroy
method will only destroy sources, dataSources and frames if they exist, protecting against previously destroyed instances.
2022-09-21 14:06:58 +01:00
Richard Davey
4dcf3b1622
Getting ready for Beta 11
2022-09-20 23:23:26 +01:00
Richard Davey
6fe41a4845
Fix path
2022-09-20 22:24:27 +01:00
Richard Davey
06b1adca14
Lint fix
2022-09-20 22:23:09 +01:00
Richard Davey
6c70869ea4
Lots of jsdoc / TS fixes
2022-09-20 22:17:21 +01:00
Richard Davey
c5610630a1
Lots of jsdoc fixes and Tween State updates
2022-09-20 18:44:44 +01:00
Richard Davey
2834dba8d0
jsdoc fixes
2022-09-20 17:36:31 +01:00
Richard Davey
a4d7c6d680
Fixed destroy
2022-09-20 16:39:01 +01:00
Richard Davey
ded399e727
Call addFrame
2022-09-20 13:09:01 +01:00
Richard Davey
e42c814af8
Corrected jsdocs
2022-09-20 13:08:53 +01:00
Richard Davey
009ad199bf
Updated to use the new BaseTweenData to avoid duplicate props and methods
2022-09-20 12:40:28 +01:00
Richard Davey
e2389927ea
Create BaseTweenData.js
2022-09-20 12:40:15 +01:00
Richard Davey
6e0566ced4
Fixed target getting bug
2022-09-19 23:24:23 +01:00
Richard Davey
c6338aab5f
Merge branch 'master' of https://github.com/photonstorm/phaser
2022-09-19 22:52:44 +01:00
Richard Davey
09b7901380
Supports making TweenFrameData
2022-09-19 22:52:39 +01:00
Richard Davey
9b70d1c998
Added addFrameData
method
2022-09-19 22:52:26 +01:00
Richard Davey
ff8d86c516
Force yoyo for repeat (or it all looks wrong)
2022-09-19 22:52:15 +01:00
samme
cfb92c6957
Give TilemapLayer origin (0, 0)
2022-09-19 08:33:33 -07:00
Richard Davey
ef5f40c1b8
Support TweenFrameData
2022-09-16 18:53:47 +01:00
Richard Davey
4e40a6941a
Create TweenFrameData.js
2022-09-16 18:53:35 +01:00
Richard Davey
f7583926cc
t1 and t2 don't need to be properties
2022-09-16 18:53:30 +01:00
Richard Davey
d42122d05b
Added completeAfterLoop method
2022-09-16 17:50:18 +01:00
Richard Davey
618891bcda
The TextureManager.addSpriteSheet
method will now allow you to pass in a Phaser Texture as the 2nd parameter. This allows you to add sprite sheet data to textures that came from external sources, such as SVG files or canvas elements.
2022-09-15 22:30:59 +01:00
Richard Davey
0b14cc4898
Update BaseTween.js
2022-09-14 23:22:34 +01:00
Richard Davey
20e8c183c2
Fixed
2022-09-14 22:34:08 +01:00
Richard Davey
fc231a23b2
Fixed path
2022-09-14 14:16:44 +01:00
Richard Davey
de8614356d
All method and property jsdocs done
2022-09-13 23:34:19 +01:00
Richard Davey
b419f79b6a
Added remove method
2022-09-13 23:34:09 +01:00
Richard Davey
673a7251d4
Make the creation methods a lot more flexible
2022-09-13 22:54:18 +01:00
Richard Davey
94b3e19c75
Remove un-used method
2022-09-13 22:54:02 +01:00
Richard Davey
3429946b13
Update TweenChainBuilder.js
2022-09-13 22:53:51 +01:00
Richard Davey
c05d8d6c6c
All method and property docs done. Fixed init, restart and others.
2022-09-13 22:53:45 +01:00
Richard Davey
b8a3cf9232
Extends BaseTween and start delay and lots of other fixes
2022-09-13 18:47:12 +01:00
Richard Davey
a2b349d745
Extends BaseTween
2022-09-13 18:46:57 +01:00
Richard Davey
c6250fe62c
Update TweenBuilderConfig.js
2022-09-13 18:46:46 +01:00
Richard Davey
20ff1c99ec
add
can now take Tween instances and chain
uses the new TweenChainBuilder
2022-09-13 18:46:41 +01:00
Richard Davey
de53735e93
Added START_DELAY const
2022-09-13 18:45:20 +01:00
Richard Davey
2c5cdf7023
Removed non-BaseTween methods
2022-09-13 18:45:11 +01:00
Richard Davey
8705f2a606
If you pass in a tween, return it. Also use merged defaults and base type
2022-09-13 18:44:56 +01:00
Richard Davey
1a509fbd98
Create TweenChainBuilder.js
2022-09-13 18:44:36 +01:00
Richard Davey
6c2fc3fcba
Working on BaseTween again so Chain can share the features
2022-09-13 13:16:31 +01:00
Richard Davey
bdbadd1339
Update CreateGroupLayer.js
2022-09-12 20:17:11 +01:00
Richard Davey
96203aac19
Swap to use TweenChain
2022-09-12 18:50:01 +01:00
Richard Davey
bfce0c147b
Update Tween.js
2022-09-12 18:49:53 +01:00
Richard Davey
0f6977c03e
Update TweenChain.js
2022-09-12 18:49:49 +01:00
Jernej Habjan
f8030d5ed8
Lint fixes
2022-09-11 10:34:58 +02:00
samme
1a5320dc08
Rope and Video already on update list
2022-09-10 08:44:43 -07:00
samme
ed7c999a0a
Update video texture after loading
...
loadURL() or loadMediaStream()
2022-09-10 08:42:53 -07:00
Richard Davey
672fe0c97f
Create TweenChain.js
2022-09-08 22:57:50 +01:00
Richard Davey
4e866b6046
onComplete can handle the pending state
2022-09-08 22:57:47 +01:00
Richard Davey
bdce1b255f
Update index.js
2022-09-08 21:36:28 +01:00
Richard Davey
5a7949b391
Refactored updated to handle progress better
2022-09-08 18:54:19 +01:00
Jernej Habjan
272f61eda2
Improve visible children performance
2022-09-08 19:18:45 +02:00
Richard Davey
145832ed93
Destroying a WebAudioSound
in the same game step as destroying the Game itself would cause an error when trying to disconnect already disconnected Web Audio nodes. WebAudioSound
will now bail out of its destroy sequence if it's already pending removal.
2022-09-08 14:53:02 +01:00
Rex
05d4d87b2c
Get viewport under a camera
2022-09-08 09:52:18 +08:00
Richard Davey
3f89904040
Fixed a bug where setting repeat
and hold
would cause the Tween to include one final hold before marking itself as complete. It now completes as soon as the final repeat concludes, not after an addition hold.
2022-09-07 22:40:35 +01:00
Richard Davey
f3d798d4b4
Rename to avoid conflict with tween property of same name
2022-09-07 22:05:40 +01:00
Richard Davey
a2a492bb9f
Optimize the update flow with new countdown boolean
2022-09-07 18:49:28 +01:00
Richard Davey
fd17a6c569
Fixed state setter
2022-09-07 18:41:50 +01:00
Richard Davey
783254f47a
Merge pull request #6213 from vzhou842/delta-smoothing-max-fix
...
Fix delta history array length
2022-09-07 18:26:20 +01:00
Richard Davey
a421b1057a
Add jsdocs so TypeScript won't complain #6200
2022-09-07 18:24:55 +01:00
Richard Davey
ec412b08a5
Tidy up
2022-09-07 18:24:26 +01:00
Richard Davey
135c504035
Removed INIT as no longer used
2022-09-07 18:11:32 +01:00
Richard Davey
f3c53b4c55
Added all of the state methods and swapped to using them
...
Reduces code complexity, improves readability, reduces duplicated code
2022-09-07 18:11:24 +01:00
Richard Davey
2482eab664
Added Game.pause and Game.resume methods
2022-09-07 16:11:13 +01:00
Victor Zhou
213dc394bc
Fix delta history array length
2022-09-06 14:36:04 -07:00
Richard Davey
3aaf9b1dbd
Reset the delta and elapsed for more accurate timing
2022-09-06 18:50:14 +01:00
Richard Davey
9fc45df7ac
Update Tween.js
2022-09-06 18:50:01 +01:00
Richard Davey
68c560064c
All of the 'Scope' tween configuration callback properties have been removed, including onActiveScope
, onCompleteScope
, onLoopScope
, onPauseScope
, onRepeatScope
, onResumeScope
, onStartScope
, onStopScope
, onUpdateScope
and onYoyoScope
. You should set the callbackScope
property instead, which will globally set the scope for all callbacks. You can also set the Tween.callbackScope
property.
2022-09-06 15:38:05 +01:00
Richard Davey
2f638d4abe
You can now specify a target property as 'random' to have the Tween pick a random float between the two given values. For example: alpha: 'random(0.25, 0.75)'
. If you wish to only select a random integer, you can use 'int' instead: x: int(300, 600)'
.
2022-09-06 15:34:02 +01:00
Richard Davey
ca571b2571
Update TweenData.js
2022-09-05 18:54:21 +01:00
Richard Davey
b0797af3d8
Merge pull request #6201 from samme/fix/no-audio-sound-manager-missing-methods
...
Add missing NoAudioSoundManager methods
2022-09-05 18:35:26 +01:00
Richard Davey
a79cb668aa
Merge pull request #6202 from samme/fix/render-texture-snapshot-pixel-alpha
...
Fix wrong alpha in snapshot pixel
2022-09-05 18:34:03 +01:00
Richard Davey
fea706cdf0
Merge pull request #6206 from zpxp/master
...
Show WebGL error code
2022-09-05 18:32:45 +01:00
Artem
754ed600d1
fix function Graphics -> strokeRoundedRect
...
added max radius
2022-09-03 16:50:29 +03:00
Richard Davey
d058d216ed
Starting to refactor for new TweenData format
2022-09-02 18:56:40 +01:00
Richard Davey
e22009f585
Don't pass value if no interpolation func
2022-09-02 18:56:26 +01:00
Richard Davey
46739819db
Added jsdocs and returned TweenData
2022-09-02 18:56:04 +01:00
Richard Davey
e0202e6953
No need for ternary check
2022-09-02 18:55:53 +01:00
Richard Davey
02a6989ec7
Uses string based callback approach
2022-09-02 18:14:51 +01:00
Richard Davey
9da43d3af4
jsdoc updates and tidying up
2022-09-02 18:10:24 +01:00
Richard Davey
4eea1e75b3
Use GetValue for numeric-only properties
2022-09-02 18:10:08 +01:00
Richard Davey
072c709d04
Update GetNewValue.js
2022-09-02 18:09:52 +01:00
Richard Davey
2fc5c358f1
Finished jsdocs and tidied up some functions
2022-09-02 18:09:46 +01:00
Richard Davey
9cb86916ab
Added new typedefs for states and TweenData
2022-09-02 18:09:30 +01:00
Richard Davey
b60fa310be
Update Tween.js
2022-09-02 16:20:49 +01:00
Richard Davey
8b6bdba654
Just use targetIndex plus tidied up functions
2022-09-02 16:20:39 +01:00
Richard Davey
05659d2b6b
Refactored TweenData into a class to aid the VM in knowing its shape
2022-09-02 00:56:22 +01:00
Richard Davey
be6d69b574
Updated new timestep system, added full docs
2022-09-01 18:54:42 +01:00
Richard Davey
13e812bea0
Lots of tidying up and refactoring
2022-09-01 18:54:27 +01:00
Richard Davey
32bf211131
Removed unused const
2022-09-01 18:54:17 +01:00
Richard Davey
6aea1e7c94
Update TweenManager.js
2022-09-01 00:00:05 +01:00
Richard Davey
af18ffd564
Testing new timing system
2022-08-31 18:55:40 +01:00
Richard Davey
465d6727b0
Switch setTimeout order to avoid double-length frames
2022-08-31 17:11:01 +01:00
Richard Davey
18e639a37a
Consolidated init, seek and calcDuration into a single method
2022-08-31 13:48:37 +01:00
Richard Davey
6e69ecdb0c
Corrected the jsdocs
2022-08-31 12:50:25 +01:00
Richard Davey
9eb364e3a2
Trying new flow
2022-08-30 23:45:19 +01:00
Richard Davey
b352deff83
create
accepts an array as well
2022-08-30 22:06:48 +01:00
Richard Davey
95d0dbb624
RenderTexture.fillFrame
is a new method that will take a given texture and draw it to the Render Texture as a fill-pattern. You can control the offset, alpha and tint of the draw
2022-08-30 22:06:34 +01:00
Richard Davey
0781e0f05b
Better chain method and getChainedTweens
2022-08-30 18:44:09 +01:00
Richard Davey
3bfa25f410
Improved docs, new chain method, new getChainedTweens method
2022-08-30 18:43:54 +01:00
Richard Davey
7e69ffb279
add
can now take an array of configs and moved chain related functions to the new chain
method
2022-08-30 18:18:09 +01:00
brendo
93eceb7d99
show error code
2022-08-30 07:42:14 +08:00
Richard Davey
6332241d88
Testing chained tweens debug
2022-08-29 23:49:28 +01:00
Richard Davey
42b1afb784
Fixed fps rate limit
2022-08-29 16:58:54 +01:00
Richard Davey
9017d29d52
Update FPSConfig.js
2022-08-29 16:31:58 +01:00
Richard Davey
f776037f8e
Lots of jsdoc updates. Fixed time reset. Split limit fps up.
2022-08-29 16:29:37 +01:00
Richard Davey
bda695280f
Pass the raf timer value across to Timestep
2022-08-29 16:10:01 +01:00
samme
0462351a64
Add missing NoAudioSoundManager methods
...
Fixes #6200
2022-08-26 11:41:34 -07:00
Richard Davey
bbe25598f5
Update Tween.js
2022-08-26 18:55:06 +01:00
Richard Davey
7fdaa08343
Testing new fps limit system
2022-08-26 18:54:55 +01:00
samme
bbd4840dbc
Fix wrong alpha in snapshot pixel
2022-08-26 10:44:06 -07:00
Richard Davey
3c2272708f
The RequestAnimationFrame.target
property has been renamed to delay
to better describe what it does.
2022-08-26 18:34:32 +01:00
Richard Davey
45e3c24497
Removed tick, lastTime and target
...
* The `RequestAnimationFrame.tick` property has been removed as it's no longer used internally.
* The `RequestAnimationFrame.lastTime` property has been removed as it's no longer used internally.
* The `RequestAnimationFrame` class no longer calculates the tick or lastTime values and doesn't call `performance.now` as these values were never used internally and not used by the receiving callback either.
2022-08-26 18:32:47 +01:00
Richard Davey
593aaced12
The TimeStep
no longer calculates or passes the interpolation
value to Game.step as it was removed several versions ago, so is redundant.
2022-08-26 17:56:54 +01:00
Richard Davey
8625b02314
* RequestAnimationFrame.step
will now no longer call requestAnimationFrame
is isRunning
has been set to false
(via the stop
method)
2022-08-26 17:56:01 +01:00
Richard Davey
262dc391d6
Remove useFrames
2022-08-24 21:53:19 +01:00
Richard Davey
508252c039
The property and feature Tween.useFrames
has been removed and is no longer a valid Tween Config option. Tweens are now entirely ms/time based.
2022-08-24 21:51:57 +01:00
Richard Davey
bc7e5f9c79
Merge pull request #6196 from samme/feature/texture-add-remove-key-events
...
Add texture add/remove key events
2022-08-24 21:20:13 +01:00
Richard Davey
5c4f4a3450
Merge pull request #6197 from samme/fix/getTextureKeys-white
...
Exclude __WHITE in getTextureKeys()
2022-08-24 21:16:15 +01:00
Richard Davey
169c402bb8
Merge pull request #6198 from samme/fix/arcade-world-destroy-debugGraphic
...
Destroy Arcade Physics debug graphic with world
2022-08-24 21:14:41 +01:00