Commit graph

695 commits

Author SHA1 Message Date
Richard Davey
1eccff1e3b Fixed jsdoc links and markdown bullet lists 2019-01-18 15:20:56 +00:00
Richard Davey
bc962c25dc All listeners use the new Events 2019-01-18 13:41:43 +00:00
Richard Davey
8b9feb8a82 Added all of the Loader Events. 2019-01-17 13:04:26 +00:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
032c7bd405
Merge pull request #4227 from jcyuan/Branch_v3.15.1
TS definition improvements in doc for v3.15.1 release
2018-12-13 11:58:27 +00:00
J.C
b7424fd287 1, removed protected for a few of members, they are used publicly somewhere, for example this.loader.textureManager.addAtlasJSONArray in MultiAtlasFile.prototype.addCache.
2, doc improvement for typescript
2018-12-13 17:19:49 +08:00
Richard Davey
2eb5fb6794 You can now load external Scene files using the new load.sceneFile method. This allows you to dynamically load a Scene into the Scene Manager of your game, and swap to it at will. 2018-11-29 13:44:51 +00:00
Richard Davey
068124b739 Added sceneManager property. 2018-11-29 13:43:44 +00:00
Richard Davey
e6d7a8e68c PluginFile will now install the plugin into the _current_ Scene as long as the start or mapping arguments are provided. 2018-10-23 13:29:44 +01:00
Richard Davey
7e206cf554 UnityAtlas now sets the correct file type key if using a config file object. 2018-10-23 13:28:20 +01:00
Richard Davey
4b1c762296 Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Richard Davey
a9063604dc Replace @readOnly with @readonly 2018-10-09 13:40:00 +01:00
Richard Davey
37d7b7b32d The Loader has been updated to handle the impact of you destroying the game instance while still processing files. It will no longer throw cache and texture related errors. Fix #4049 2018-09-25 15:54:13 +01:00
Richard Davey
1427518930 jsdoc fix 2018-09-20 12:32:02 +01:00
Richard Davey
f3b35f0466 lint fix 2018-08-22 16:14:40 +01:00
Richard Davey
dc868f8368 You can now resize SVG files during load, before they are rendered to textures.
Also added scale support and fixed some viewBox settings (#3941)
2018-08-22 15:43:09 +01:00
Richard Davey
e99dfef136 Docs fixes 2018-08-22 15:42:39 +01:00
YsraelJMM
b8371eba7b
SVG rezise preload. svgConfig object
svgConfig, 
contains the width and height. Change zise.
2018-08-21 20:01:38 -05:00
YsraelJMM
081f4188df
Resize SVG in the preload.
The third time's the charm.
this.load.svg (key, src, {width: number, height: number}).
2018-08-17 14:24:31 -05:00
YsraelJMM
fb414129f8
Resizing SVG in the preload (2)
this.load.svg(key, src, {width: number, height: number});
example: https://www.youtube.com/watch?v=Kd7pNjY-FLk
2018-08-17 13:50:23 -05:00
YsraelJMM
1816e529e1
Resizing of the SVG in the preload
One of the main qualities of SVG images, is its scalability, not being able to use this, is to reduce it to be a bit more image. An SVG file has an XML format, so it can be modified with the DOM.
In order to collaborate, I have put the option to modify the parameters of the SVG and in this way make it adaptable.
The modification gives the option of being able to choose the size in the preload to which you want to have the image before rasterizing it; And so avoid the subsequent scaling that will not have the same quality.
You can see the example here: 
https://www.youtube.com/watch?v=Kd7pNjY-FLk
tested in version 3.11 It does not interfere with the original code.
2018-08-17 12:37:35 -05:00
Chris Andrew
157dc59999 Fixed invalid syntax in the HTMLFile's loader file type documentation example (#3873). 2018-07-30 19:01:53 +01:00
Chris Andrew
3141510fdf Fixed invalid syntax in some loader file type documentation examples (#3873). 2018-07-30 18:52:53 +01:00
Ithamar R. Adema
7d84b54239 Only allow XHR status 0 for local file:// URLs
Since 0 can also be an error situation, limit the amount we okay it.
2018-07-25 15:00:07 +02:00
Ithamar R. Adema
44f9b10e8c
Allow XHR status 0 as success too
Normally only status 200 would be accepted as success, but 0 is returned when a file is loaded from the local filesystem (file://). This happens for example when opening the index.html of a (Phaser) game in a browser directly, or, as it turns out, when using Cordova on iOS.

This fixes #3464
2018-07-25 09:54:50 +02:00
Richard Davey
2a008e6713 FileType.HTML is a new file type loader that will load an HTML snippet and store it in the new html cache. Access it via load.html (this method was previously used to load html to textures, please see load.htmlTexture for this feature now) 2018-07-19 13:21:51 +01:00
Bartosz Kalinowski
264c82fbcb
Update AudioFile.js
fix error
2018-07-14 07:50:00 +02:00
Richard Davey
7aa46657c2 Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
Richard Davey
28851ff69b Use hyphens instead of underscores. Fix #3751 2018-06-14 13:30:33 +01:00
Richard Davey
52d04ee5f9 The LoaderPlugin didn't emit the filecomplete event if any of files failed to load, causing it to fail to run the Scene create function as well. Fix #3750 2018-06-14 13:23:15 +01:00
Richard Davey
f0348834c6 The Loader now uses an update loop to release new files to the queue, rather than doing it during the async hell-hole that was the inflight iterator. Fix #3705. 2018-06-12 16:20:55 +01:00
Richard Davey
c51742ad9f New mapping property 2018-05-18 18:43:35 +01:00
Richard Davey
350cb037b7 All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
Richard Davey
4741ee02b1 Updated docs and lint fixes 2018-05-11 18:55:44 +01:00
Richard Davey
271c0a08b8 Added new ScenePluginFile and updated PluginFile. External and internal plugins now work. 2018-05-11 18:22:12 +01:00
Richard Davey
0937bff044 Spacing 2018-05-11 18:21:50 +01:00
Richard Davey
be330e609e Moved PluginManager to new location 2018-05-10 17:14:33 +01:00
Richard Davey
c9ea4dc117 Testing new PluginFile approach. 2018-05-09 23:55:11 +01:00
Richard Davey
4106f7e899 Fixed File call re: #3650 2018-05-09 13:04:18 +01:00
TadejZupancic
b795fbd97a
Missing loader parameter in File.call 2018-05-09 13:27:51 +02:00
Richard Davey
b1d41e506f Typo fix 2018-05-09 12:11:29 +01:00
Richard Davey
c89728de1d lint fix 2018-05-08 21:16:22 +01:00
Richard Davey
0441e19f2b Updated jsdocs 2018-05-08 15:43:12 +01:00
Richard Davey
ee2c0619d8 Updated jsdocs 2018-05-08 13:30:33 +01:00
Richard Davey
d7dfc1137d Added jsdocs 2018-05-08 13:16:53 +01:00
Richard Davey
ed9dbde7e0 Added jsdocs 2018-05-08 12:48:12 +01:00
Richard Davey
5700e9ac36 jsdocs update 2018-05-08 12:34:18 +01:00
Richard Davey
acc8683de8 Format fix 2018-05-08 01:37:16 +01:00
Richard Davey
199db75a8b lint fix 2018-05-08 01:36:45 +01:00
Richard Davey
560b0ca84b Binary files have a new optional dataType property to cast the data to upon load. 2018-05-08 01:12:41 +01:00
Richard Davey
1cb68a9895 New per file event dispatched. 2018-05-08 01:12:20 +01:00
Richard Davey
977fc930ec Added jsdocs 2018-05-07 23:25:58 +01:00
Richard Davey
1fb96f60ed Added jsdocs 2018-05-07 15:17:33 +01:00
Richard Davey
5042358da0 Typo fix 2018-05-05 17:15:21 +01:00
Richard Davey
90062d46dd Updated jsdocs 2018-05-05 17:10:03 +01:00
Richard Davey
f81fea08fb Added jsdocs 2018-05-05 12:46:51 +01:00
Richard Davey
cfe70866d6 Added jsdocs 2018-05-05 12:37:17 +01:00
Richard Davey
e017777773 Updated jsdocs 2018-05-05 12:31:04 +01:00
Richard Davey
a1ee4e6f24 Added jsdocs 2018-05-05 12:14:16 +01:00
Richard Davey
42cc4acf00 Added jsdocs 2018-05-05 11:56:09 +01:00
Richard Davey
7c53e13e81 Finished jsdocs 2018-05-04 18:50:10 +01:00
Richard Davey
8e7df2a234 You can now set the X-Requested-With header in the XHR requests by specifying it in your XHRSettings config, either in the game, scene or file configs. 2018-05-04 17:33:48 +01:00
Richard Davey
8b574f271f Loader.enableParallel has been removed. If you don't want parallel file loads then set the maximum parallel limit to 1. Related to this, the Game Config loaderEnableParallel property has been removed. 2018-05-04 17:13:27 +01:00
Richard Davey
faef3449f5 Added jsdocs 2018-05-04 16:00:02 +01:00
Richard Davey
0415dfbb7e lint fixes 2018-05-04 15:16:20 +01:00
Richard Davey
5ec482c539 Removed logs 2018-05-04 15:07:07 +01:00
Richard Davey
3b580c3e32 Missing new! 2018-05-04 14:46:58 +01:00
Richard Davey
d28a928663 Added normal map support for multi-atlas parsing 2018-05-04 14:34:19 +01:00
Richard Davey
6e820b3e7f We know the order, so can avoid checking the type 2018-05-04 14:34:06 +01:00
Richard Davey
acf6b94b2f Removed loadArray and fixed addPack return 2018-05-04 14:33:44 +01:00
Richard Davey
b0c853a782 Added in normal map support 2018-05-04 14:32:13 +01:00
Richard Davey
9b7d6d0254 Added linkFile support back in, so images can bind to other data. 2018-05-04 14:31:43 +01:00
Richard Davey
c796332892 Only scan resources if a resourceLoad 2018-05-04 11:34:10 +01:00
Richard Davey
04584ad191 Renamed LinkFile to MultiFile 2018-05-04 11:33:51 +01:00
Richard Davey
c34de6acdf lint fixes and console removal 2018-05-04 02:46:38 +01:00
Richard Davey
22c6c23f52 Removed logs and fixed double-cache add bug. 2018-05-04 02:39:49 +01:00
Richard Davey
d56c69cb39 It's only ready if not complete! 2018-05-04 02:39:33 +01:00
Richard Davey
2859e05d74 Removed logs 2018-05-04 02:39:15 +01:00
Richard Davey
225cd628ee Changed anonymous functions as we needed them outside this file 2018-05-04 02:39:08 +01:00
Richard Davey
42d2bfaece Audio Sprites can be json only. 2018-05-04 02:38:49 +01:00
Richard Davey
9e150fb400 New AtlasXML file type 2018-05-04 02:38:30 +01:00
Richard Davey
134b0f6752 Now handles web audio + html5 audio and config objects properly 2018-05-03 17:13:01 +01:00
Richard Davey
d40b9c2a10 Fixed call 2018-05-03 17:12:44 +01:00
Richard Davey
bce9a4712e Moved to new style of file handling 2018-05-03 17:12:32 +01:00
Richard Davey
47f647206f Added multi atlas support back in. Pack files can now load multi-atlas files too. 2018-05-03 14:19:40 +01:00
Richard Davey
be4303e6e6 Added pack loading support and hardened up loader modifiers. 2018-05-03 00:37:00 +01:00
Richard Davey
04487f7510 Added pendingDestroy method and prefix to the key 2018-05-03 00:36:29 +01:00
Richard Davey
e7f98fc02f No longer needed 2018-05-03 00:35:57 +01:00
Richard Davey
d79db1b739 Added isReadyToProcess method 2018-05-03 00:35:20 +01:00
Richard Davey
267765c72a Refactoring to allow for adding files during load, instant file processing and load packs 2018-05-02 17:25:27 +01:00
Richard Davey
c0f23e119a Removed callback argument and hit the onProcess methods directly 2018-05-02 17:24:56 +01:00
Richard Davey
77dd16dc8d Removed callbacks and added new onProcess methods 2018-05-02 17:24:25 +01:00
Richard Davey
e6a3747291 loader.path doesn't need to be in the config. Added prefix. 2018-05-02 13:11:17 +01:00
Richard Davey
8d6eb2f9ed More work re-structuring the file types 2018-04-28 18:09:44 +01:00
Richard Davey
0390af16e9 Moving to unified 'add' structure and removing multiatlas 2018-04-28 12:32:03 +01:00
Richard Davey
9a974514ff Added new LinkFile class and updated other file types to use it. 2018-04-27 18:44:12 +01:00
iamchristopher
68687162b5 Fixed JSONFile loader doesn't pass loader to JSONFile 2018-04-26 20:31:32 -04:00
Chris Wright
ed51affded
Merge branch 'master' into feature-multi-image-loader 2018-04-25 20:48:06 -04:00
Richard Davey
038bbcc7bc Fixed the remaining file types. 2018-04-25 23:16:17 +01:00
Richard Davey
0f0f099326 eslint fixes 2018-04-25 17:18:16 +01:00
Richard Davey
074fcbcf2b null references 2018-04-25 17:16:39 +01:00
Richard Davey
9843da1053 Check file cache and pass processing of the file off to the file itself 2018-04-25 17:16:09 +01:00
Richard Davey
83a1965cb8 Files types updated to support new cache config value 2018-04-25 17:13:43 +01:00
Richard Davey
75a49d284c Added hasCacheConflict and addToCache methods/ 2018-04-25 17:13:06 +01:00
iamchristopher
85a9014b28 Merge remote-tracking branch 'upstream/master' into feature-multi-image-loader 2018-04-21 16:15:19 -04:00
Richard Davey
a6c430674a # not . 2018-04-19 13:31:21 +01:00
Richard Davey
eb1990d061 jsdoc fix 2018-04-19 13:30:19 +01:00
Richard Davey
32ce8d7947 jsdoc fixes and removed un-used ResetKey file. 2018-04-19 12:30:38 +01:00
Richard Davey
b0544c73b8 jsdoc fixes 2018-04-18 13:29:22 +01:00
NemoStein
2c3f13246d Updated jsdocs (all XHR parameters are optional in Phaser.Loader.FileTypes) 2018-04-17 10:31:52 -03:00
Richard Davey
1be486fab4 destroy only called once, no matter how many times the Scene restarts. Fix #3581 2018-04-17 12:25:45 +01:00
Richard Davey
07a55e5d1f Removed debug call and merged Scene Systems boot and start sequences. Fix #3579 2018-04-17 02:34:07 +01:00
Richard Davey
52c6a3cdb5 Updated jsdocs 2018-04-16 15:17:10 +01:00
iamchristopher
8e15d3ca31 Merge branch 'master' into feature-multi-image-loader 2018-04-15 19:35:41 -04:00
Pavle Goloskokovic
fa07dc76e9 Removed unused argument from the docs 2018-04-14 18:49:14 +02:00
Pavle Goloskokovic
f8ebcf0588 Removed unnecessary argument 2018-04-14 18:48:22 +02:00
Pavle Goloskokovic
b4aaf81db7 Storing data on each audio tag if it is locked (ont yet loaded) 2018-04-14 18:46:09 +02:00
Pavle Goloskokovic
1c294d5921 Calculating locally if audio is locked instead of getting that data passed as a constructor argument 2018-04-14 18:44:47 +02:00
Richard Davey
6b2307594a Scene plugin flow overhaul
Every Plugin has been updated to correctly follow the same flow through the Scene lifecycle. Instead of listening for the Scene 'boot' event, which is only dispatched once (when the Scene is first created), they will now listen for the Scene 'start' event, which occurs every time the Scene is started. All plugins now consistently follow the same Shutdown and Destroy patterns too, meaning they tidy-up after themselves on a shutdown, not just a destroy. Overall, this change means that there should be less issues when returning to previously closed Scenes, as the plugins will restart themselves properly.
2018-04-13 17:12:17 +01:00
iamchristopher
135db3089e Fixed linting issue 2018-04-11 15:03:18 -04:00
iamchristopher
95e44527c5 Merge remote-tracking branch 'upstream/master' into feature-multi-image-loader 2018-04-11 14:03:18 -04:00
Richard Davey
5f9972c791 LoaderPlugin.isReady referenced a constant that no longer exists. Fix #3503 2018-04-09 13:55:41 +01:00
iamchristopher
e538a597b3 Updated ImageFile argument types 2018-04-05 20:42:32 -04:00
iamchristopher
a65cd41852 Added ImageFile argument descriptions 2018-04-05 20:34:49 -04:00
iamchristopher
9155149012 Added example multi image load 2018-04-05 20:15:56 -04:00
iamchristopher
661f9fd29e Fixed loading normals with multi image load 2018-04-05 20:12:58 -04:00
Richard Davey
747f09af86 jsdoc fixes 2018-03-28 15:04:09 +01:00
orblazer
f42f1bf132 Change structs for generic types 2018-03-23 16:54:12 +01:00
orblazer
ed1f2a7011 Fix wrong types 2018-03-22 13:51:30 +01:00
Richard Davey
0ef92e1172 Merge branch 'pr/3439' 2018-03-21 16:06:56 +00:00
Richard Davey
13f5608cbe Added XHRSettings Conf 2018-03-21 14:41:04 +00:00
orblazer
0c1ced8d86 Fix "object" types on Loader 2018-03-21 13:03:14 +01:00
orblazer
7fba122321 Fix "any" types 2018-03-20 17:15:49 +01:00
orblazer
44103dc475 Fix remaining multiple types 2018-03-20 16:12:42 +01:00
Richard Davey
8d7ed97d38 Removed const because already merged into namespace (#3417) 2018-03-20 00:37:10 +00:00
Richard Davey
3591edcb73
Merge pull request #3417 from rexrainbow/master
Bug fix: font might not sync to context
2018-03-20 00:34:51 +00:00
orblazer
fa13b597e3 Add more callbacks 2018-03-19 23:08:05 +01:00
Richard Davey
620bcc6ae5 jsdoc fixes and additions 2018-03-19 13:45:00 +00:00
Hua
1dc98b586f Expose FILE_CONST
Expose FILE_CONST for 3rd party developer
2018-03-19 13:46:16 +08:00
orblazer
449506db87 Update JSDoc on Loader 2018-03-19 01:54:19 +01:00
Richard Davey
625394a24c Don't reset the callbacks unless xhrLoader is set 2018-03-16 17:00:45 +00:00
Richard Davey
b2d062b0bd LoaderPlugin.progress and the corresponding event now factor in both the list size and the inflight size when calculating the percentage complete. Fix #3384 2018-03-16 15:01:39 +00:00
Richard Davey
a524dc44b0 Expose constants. Fix #3387 2018-03-16 13:29:30 +00:00
Richard Davey
1fea31bac8 Fixed package names 2018-03-16 00:46:39 +00:00
Tom Catshoek
5c64404608 Fixed style issues 2018-03-09 15:31:07 +01:00
Tom Catshoek
57d82d9a28 Fixed object based atlas loading 2018-03-09 15:05:01 +01:00
Richard Davey
c74ad8dee2
Merge pull request #3292 from CodeAndWeb/master
Support MultiAtlas with TexturePackers "Phaser 3" atlas format
2018-03-05 12:17:24 +00:00
Richard Davey
ae1c91cf6a eslint fixes 2018-03-05 01:40:11 +00:00
Richard Davey
de9cfb6ee2
Merge pull request #3234 from nkholski/master
load.plugin now accepts class as an argument besides an url-string
2018-02-28 20:50:32 +00:00
Joachim Grill
22ecd23f09 fixed multiatlas loader to support new TexturePacker atlas format introduced for Phaser 3 2018-02-27 14:48:45 +01:00
samme
2b309c06e5 Elevate console message for loading data URIs 2018-02-22 09:28:02 -08:00
samme
bb23b19ef7 Correct method name in LoaderPlugin#spritesheet 2018-02-21 09:43:49 -08:00
Richard Davey
3c65121cb3 eslint fixes 2018-02-16 19:17:49 +00:00
Richard Davey
50dac412be eslint fixes and console removal 2018-02-16 19:08:50 +00:00
Niklas Berg
6dde7002dc fixed formatting 2018-02-15 18:11:55 +01:00
Niklas Berg
6a77790aef load.plugin now accepts class as an argument besides an url-string 2018-02-14 23:35:05 +01:00
samme
633acec058
Fix wrong Extend target in MergeXHRSettings 2018-02-14 09:52:52 -08:00
Richard Davey
26403aa84f Added setCORS method. 2018-02-13 05:54:43 +00:00
Richard Davey
8f4a1012fd Updated jsdocs. 2018-02-13 01:39:22 +00:00
Richard Davey
2813ac8162 Moved PluginManager and merged configs into single root file for easier changing. 2018-02-12 23:03:48 +00:00
Richard Davey
d578e89828 Moved Mesh out of core and into its own Graphics extension. 2018-02-12 16:59:27 +00:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
0ca8390ecb Optionally retain listeners. 2018-02-12 13:48:50 +00:00
Richard Davey
cbb0f236f5 Added jsdocs 2018-02-09 17:56:43 +00:00
Richard Davey
91887815f6 Merged Arcade Physics methods and added jsdocs 2018-02-09 01:40:41 +00:00
Richard Davey
e5f32ef546 Added jsdocs and moved FileTypes to their own namespace 2018-02-08 17:00:14 +00:00
Richard Davey
10193c181a Fixed require paths. 2018-02-07 17:10:01 +00:00
Richard Davey
40689d1e35 Updated jsdocs. 2018-02-07 15:27:21 +00:00
Richard Davey
65e5b14276 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-01-31 13:54:48 +00:00
Richard Davey
2a86400a28 Added in jsdocs 2018-01-31 13:54:44 +00:00
Pavle Goloskokovic
6bfb0d21ce Releasing audio context reference 2018-01-31 14:07:03 +01:00
Richard Davey
f0726d4060 Added the ability to provide a data source image to go with a standard image
This allows you to load a normal map, specular map, or other format of image based data alongside a regular image and have them bound together internally, without creating duplicate entries in the Texture Manager or loader
2018-01-29 23:38:27 +00:00
Richard Davey
a4e9ae5fdd Added jsdocs. 2018-01-26 14:23:00 +00:00
Richard Davey
2d0e27cd63 Fixed use of Object.assign (doesn't work on IE11) 2018-01-25 23:19:23 +00:00
Richard Davey
cb2891db8a Added jsdocs to the Device inspector, removed out-dated properties and changed case of Device access 2018-01-25 17:03:35 +00:00
Richard Davey
8fe16e5506 Moved removal of listeners to the loadComplete section (re: #3184) 2018-01-24 14:26:17 +00:00
Pavle Goloskokovic
07bbe80fca Merge remote-tracking branch 'origin/master' 2018-01-23 19:03:11 +01:00
Pavle Goloskokovic
924247c04d Fixes #3182 2018-01-23 19:02:58 +01:00
Michael Hadley
568b04cedb Loader typo in new loader structure 2018-01-21 15:28:04 -06:00
Pavle Goloskokovic
c604fd9a5e Removed updating loading properties if audio is locked 2018-01-21 15:14:46 +01:00
Pavle Goloskokovic
f917c94d93 Emitting fileprogress event 2018-01-21 15:13:48 +01:00
Pavle Goloskokovic
bdf38448ea Calling loader nextFile method instead of callback 2018-01-21 15:13:02 +01:00
Pavle Goloskokovic
d743ac82c1 Added loaded flag to prevent multiple calls to onLoad method 2018-01-21 15:12:34 +01:00
Pavle Goloskokovic
e1c5969bd4 Calling loader nextFile method instead of callback 2018-01-21 15:11:30 +01:00
Pavle Goloskokovic
4160d738bc Passing loader reference to load method 2018-01-21 15:10:08 +01:00
Richard Davey
864fa638af Added LoadArray back in and sorted out callback passing. 2018-01-19 19:13:27 +00:00
Richard Davey
1d22f5a59a File has a reference to its Loader, will also now emit progress events on itself. 2018-01-19 19:13:02 +00:00
Richard Davey
7577f470ae You can now pass in a JS object to the JSON Loader instead of a URL. It will use the object to populate the data with. This impacts any loader type that uses json, so atlas, tilemap, audio sprite, etc. Closes #3147. 2018-01-19 17:53:07 +00:00
Richard Davey
76c7639b20 If a file load 404s then handle this case, as it'll return the 404 page as the response type which will then try to be parsed. 2018-01-19 17:29:14 +00:00
Richard Davey
f3d9f145a6 Fixed flow error when the Loader would never complete if every single file failed. 2018-01-19 17:28:48 +00:00
Richard Davey
8c3422f2b4 BaseURL adds trailing slash if missing. 2018-01-19 17:10:23 +00:00
Richard Davey
7c7336dd30 Loader.reset gets path and baseURL again. 2018-01-19 17:07:38 +00:00
Richard Davey
7e0b04df70 You can now specify Loader settings (baseURL, path, xhr settings, etc) in either the Game Config, the Scene Config or a File Config. Game config is used as the defaults. Scene config overrides those, and a File config overrides the Scene config. This fixes #3168. 2018-01-19 16:56:41 +00:00
Richard Davey
57444596e5 Loader now emits a progress event which can be used for progress bar loaders, etc. Also added setBasePath and removed console logs. 2018-01-19 16:30:04 +00:00
Pavle Goloskokovic
d50c04e9f8 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	src/loader/filetypes/AudioFile.js
2018-01-19 16:30:43 +01:00
Richard Davey
e2d71e2c6d BaseLoader renamed LoaderPlugin, const updated, index updated. 2018-01-19 14:54:50 +00:00
Richard Davey
4aa6e931f1 Merging Loader into BaseLoader 2018-01-19 14:47:25 +00:00
Richard Davey
e18858010c Tidying up before merging with BaseLoader. 2018-01-19 13:52:03 +00:00
Richard Davey
f5462146e2 Added MultiAtlas loader. 2018-01-19 13:51:53 +00:00
Richard Davey
8983c93fc6 Added AudioSprite loader. 2018-01-19 13:51:12 +00:00