Added jsdocs

This commit is contained in:
Richard Davey 2018-05-07 15:17:33 +01:00
parent 5042358da0
commit 1fb96f60ed

View file

@ -10,7 +10,11 @@ var JSONFile = require('./JSONFile.js');
/**
* @classdesc
* [description]
* A single Animation JSON File suitable for loading by the Loader.
*
* These are created when you use the Phaser.Loader.LoaderPlugin#animation method and are not typically created directly.
*
* For documentation about what all the arguments and configuration options mean please see Phaser.Loader.LoaderPlugin#animation.
*
* @class AnimationJSONFile
* @extends Phaser.Loader.File
@ -18,10 +22,11 @@ var JSONFile = require('./JSONFile.js');
* @constructor
* @since 3.0.0
*
* @param {string} key - [description]
* @param {string} url - [description]
* @param {string} path - [description]
* @param {XHRSettingsObject} [xhrSettings] - [description]
* @param {Phaser.Loader.LoaderPlugin} loader - A reference to the Loader that is responsible for this file.
* @param {(string|Phaser.Loader.FileTypes.JSONFileConfig)} key - The key to use for this file, or a file configuration object.
* @param {string} [url] - The absolute or relative URL to load this file from. If undefined or `null` it will be set to `<key>.json`, i.e. if `key` was "alien" then the URL will be "alien.json".
* @param {XHRSettingsObject} [xhrSettings] - Extra XHR Settings specifically for this file.
* @param {string} [dataKey] - When the JSON file loads only this property will be stored in the Cache.
*/
var AnimationJSONFile = new Class({
@ -30,14 +35,22 @@ var AnimationJSONFile = new Class({
initialize:
// url can either be a string, in which case it is treated like a proper url, or an object, in which case it is treated as a ready-made JS Object
// dataKey allows you to pluck a specific object out of the JSON and put just that into the cache, rather than the whole thing
function AnimationJSONFile (loader, key, url, xhrSettings)
function AnimationJSONFile (loader, key, url, xhrSettings, dataKey)
{
JSONFile.call(this, loader, key, url, xhrSettings);
JSONFile.call(this, loader, key, url, xhrSettings, dataKey);
this.type = 'animationJSON';
},
/**
* Called automatically by Loader.nextFile.
* This method controls what extra work this File does with its loaded data.
*
* @method Phaser.Loader.FileTypes.AnimationJSONFile#onProcess
* @since 3.7.0
*/
onProcess: function ()
{
// We need to hook into this event:
@ -47,9 +60,15 @@ var AnimationJSONFile = new Class({
JSONFile.prototype.onProcess.call(this);
},
/**
* Called at the end of the load process, after the Loader has finished all files in its queue.
*
* @method Phaser.Loader.FileTypes.AnimationJSONFile#onLoadComplete
* @since 3.7.0
*/
onLoadComplete: function ()
{
this.loader.scene.sys.anims.fromJSON(this.data);
this.loader.systems.anims.fromJSON(this.data);
this.pendingDestroy();
}
@ -57,24 +76,87 @@ var AnimationJSONFile = new Class({
});
/**
* Adds an Animation JSON file to the current load queue.
* Adds an Animation JSON Data file, or array of Animation JSON files, to the current load queue.
*
* Note: This method will only be available if the Animation JSON File type has been built into Phaser.
* The file is **not** loaded immediately, it is added to a queue ready to be loaded either when the loader starts,
* or if it's already running, when the next free load slot becomes available. This means you cannot use the file
* immediately after calling this method, but instead must wait for the file to complete.
*
* The key must be a unique String. It is used to add the file to the global JSON Cache upon a successful load.
* The key should be unique both in terms of files being loaded and files already present in the JSON Cache.
* Loading a file using a key that is already taken will result in a warning. If you wish to replace an existing file
* then remove it from the JSON Cache first, before loading a new one.
*
* The file is **not** loaded immediately after calling this method.
* Instead, the file is added to a queue within the Loader, which is processed automatically when the Loader starts.
* Instead of passing arguments you can pass a configuration object, such as:
*
* ```javascript
* this.load.animation({
* key: 'baddieAnims',
* url: 'files/BaddieAnims.json'
* });
* ```
*
* See the documentation for `Phaser.Loader.FileTypes.JSONFileConfig` for more details.
*
* Once the file has finished loading it will automatically be passed to the global Animation Managers `fromJSON` method.
* This will parse all of the JSON data and create animation data from it. This process happens at the very end
* of the Loader, once every other file in the load queue has finished. The reason for this is to allow you to load
* both animation data and the images it relies upon in the same load call.
*
* Once the animation data has been parsed you will be able to play animations using that data.
* Please see the Animation Manager `fromJSON` method for more details about the format and playback.
*
* You can also access the raw animation data from its Cache using its key:
*
* ```javascript
* this.load.animation('baddieAnims', 'files/BaddieAnims.json');
* // and later in your game ...
* var data = this.cache.json.get('baddieAnims');
* ```
*
* If you have specified a prefix in the loader, via `Loader.setPrefix` then this value will be prepended to this files
* key. For example, if the prefix was `LEVEL1.` and the key was `Waves` the final key will be `LEVEL1.Waves` and
* this is what you would use to retrieve the text from the JSON Cache.
*
* The URL can be relative or absolute. If the URL is relative the `Loader.baseURL` and `Loader.path` values will be prepended to it.
*
* If the URL isn't specified the Loader will take the key and create a filename from that. For example if the key is "data"
* and no URL is given then the Loader will set the URL to be "data.json". It will always add `.json` as the extension, although
* this can be overridden if using an object instead of method arguments. If you do not desire this action then provide a URL.
*
* You can also optionally provide a `dataKey` to use. This allows you to extract only a part of the JSON and store it in the Cache,
* rather than the whole file. For example, if your JSON data had a structure like this:
*
* ```json
* {
* "level1": {
* "baddies": {
* "aliens": {},
* "boss": {}
* }
* },
* "level2": {},
* "level3": {}
* }
* ```
*
* And if you only wanted to create animations from the `boss` data, then you could pass `level1.baddies.boss`as the `dataKey`.
*
* Note: The ability to load this type of file will only be available if the JSON File type has been built into Phaser.
* It is available in the default build but can be excluded from custom builds.
*
* @method Phaser.Loader.LoaderPlugin#animation
* @fires Phaser.Loader.LoaderPlugin#addFileEvent
* @since 3.0.0
*
* @param {(string|array|object)} key - A unique string to be used as the key to reference this file from the Cache. Must be unique within this file type.
* @param {string} [url] - URL of the file. If `undefined` or `null` the url will be set to `<key>.json`,
* i.e. if `key` was "alien" then the URL will be "alien.json".
* @param {XHRSettingsObject} [xhrSettings] - File specific XHR settings to be used during the load. These settings are merged with the global Loader XHR settings.
* @param {(string|Phaser.Loader.FileTypes.JSONFileConfig|Phaser.Loader.FileTypes.JSONFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them.
* @param {string} [url] - The absolute or relative URL to load this file from. If undefined or `null` it will be set to `<key>.json`, i.e. if `key` was "alien" then the URL will be "alien.json".
* @param {string} [dataKey] - When the Animation JSON file loads only this property will be stored in the Cache and used to create animation data.
* @param {XHRSettingsObject} [xhrSettings] - An XHR Settings configuration object. Used in replacement of the Loaders default XHR Settings.
*
* @return {Phaser.Loader.LoaderPlugin} The Loader.
* @return {Phaser.Loader.LoaderPlugin} The Loader instance.
*/
FileTypesManager.register('animation', function (key, url, xhrSettings)
FileTypesManager.register('animation', function (key, url, dataKey, xhrSettings)
{
// Supports an Object file definition in the key argument
// Or an array of objects in the key argument
@ -89,7 +171,7 @@ FileTypesManager.register('animation', function (key, url, xhrSettings)
}
else
{
this.addFile(new AnimationJSONFile(this, key, url, xhrSettings));
this.addFile(new AnimationJSONFile(this, key, url, xhrSettings, dataKey));
}
return this;