phaser/src/loader
Ithamar R. Adema 44f9b10e8c
Allow XHR status 0 as success too
Normally only status 200 would be accepted as success, but 0 is returned when a file is loaded from the local filesystem (file://). This happens for example when opening the index.html of a (Phaser) game in a browser directly, or, as it turns out, when using Cordova on iOS.

This fixes #3464
2018-07-25 09:54:50 +02:00
..
filetypes FileType.HTML is a new file type loader that will load an HTML snippet and store it in the new html cache. Access it via load.html (this method was previously used to load html to textures, please see load.htmlTexture for this feature now) 2018-07-19 13:21:51 +01:00
const.js Renamed LinkFile to MultiFile 2018-05-04 11:33:51 +01:00
File.js Allow XHR status 0 as success too 2018-07-25 09:54:50 +02:00
FileTypesManager.js Added jsdocs 2018-05-04 16:00:02 +01:00
GetURL.js Added jsdocs 2018-02-12 16:01:21 +00:00
index.js Renamed LinkFile to MultiFile 2018-05-04 11:33:51 +01:00
LoaderPlugin.js Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
MergeXHRSettings.js Added XHRSettings Conf 2018-03-21 14:41:04 +00:00
MultiFile.js Added jsdocs 2018-05-04 16:00:02 +01:00
XHRLoader.js You can now set the X-Requested-With header in the XHR requests by specifying it in your XHRSettings config, either in the game, scene or file configs. 2018-05-04 17:33:48 +01:00
XHRSettings.js Updated jsdocs 2018-05-08 13:30:33 +01:00