Richard Davey
|
c5cbb413d2
|
You can now set the boolean preserveDrawingBuffer in the Game Config (either directly, or in the Render Config). This is passed to the WebGL context during creation and controls if the buffers are automatically cleared each frame or not. The default is to clear them. Set to true to retain them.
|
2021-02-04 15:58:41 +00:00 |
|
Richard Davey
|
a765b7edfc
|
WebGLRenderer.isTextureClean is a new boolean property that tracks of all of the multi-textures are in a clean 'default' state, to avoid lots of gl texture binds and activations during a Scene restart or destruction process.
|
2021-01-04 15:49:39 +00:00 |
|
Richard Davey
|
e7aff5d0dc
|
Data type fix
|
2020-12-16 10:25:27 +00:00 |
|
Richard Davey
|
6912124780
|
Fixed docs
|
2020-12-15 16:05:34 +00:00 |
|
Richard Davey
|
67b3f812f8
|
JSDocs
|
2020-12-14 13:50:50 +00:00 |
|
Richard Davey
|
00ec07d67f
|
JSDoc update
|
2020-12-14 13:36:51 +00:00 |
|
Richard Davey
|
cbe1a3219a
|
JSDoc improvements
|
2020-12-14 13:33:42 +00:00 |
|
Richard Davey
|
5a532da7bf
|
Disable scissor before clearing.
|
2020-12-14 09:08:28 +00:00 |
|
Richard Davey
|
166c333d13
|
Should rebind shaders too
|
2020-12-11 12:41:48 +00:00 |
|
Richard Davey
|
519afd031b
|
Fixed Camera Fade Effect check. Fix #5438
|
2020-12-11 11:29:16 +00:00 |
|
Richard Davey
|
69f4a6d8fb
|
Added getAspectRatio method
|
2020-12-11 11:05:20 +00:00 |
|
Richard Davey
|
e4be6dbc90
|
Fixed JSDocs and removed unused method
|
2020-12-11 10:33:53 +00:00 |
|
Richard Davey
|
11990bccb4
|
Added global projection matrix back and removed events
|
2020-12-11 10:26:15 +00:00 |
|
Richard Davey
|
0d67548343
|
Compare projection matrix with renderer
|
2020-12-11 10:24:47 +00:00 |
|
Richard Davey
|
8839007e0f
|
Update the projection matrix on bind
|
2020-12-11 10:24:27 +00:00 |
|
Richard Davey
|
27da1dfa4b
|
Clear just the color buffer
|
2020-12-11 10:24:05 +00:00 |
|
Richard Davey
|
7acbd816f3
|
Added new Projection Update event and respond to it
|
2020-12-10 18:07:25 +00:00 |
|
Richard Davey
|
4f5cedde03
|
Better method name. Reset once done.
|
2020-12-10 16:58:34 +00:00 |
|
Richard Davey
|
f1dbea4ead
|
beginCapture can accept dimensions. Reset scissor enables even if same size. Always set drawing height.
|
2020-12-10 16:55:00 +00:00 |
|
Richard Davey
|
21b968363c
|
Don't resize if already same size. Better binding handling.
|
2020-12-10 16:53:48 +00:00 |
|
Richard Davey
|
2be3b7aa59
|
Fixed typos
|
2020-12-10 16:53:26 +00:00 |
|
Richard Davey
|
197aa9df0f
|
Update WebGLRenderer.js
|
2020-12-09 15:55:02 +00:00 |
|
Richard Davey
|
edbef4a04a
|
Added eraseMode parameter
|
2020-12-09 15:54:56 +00:00 |
|
Richard Davey
|
16d4d11939
|
Final fixes to blitFrame
|
2020-12-09 15:20:09 +00:00 |
|
Richard Davey
|
1cb6d525be
|
New blitFrame working. Now to adjust when src > target height.
|
2020-12-09 14:08:24 +00:00 |
|
Richard Davey
|
daadb7d5b6
|
Fixed way in which custom vertices are defined in the config
|
2020-12-09 12:18:16 +00:00 |
|
Richard Davey
|
54e306fe3e
|
Added setProjectionMatrix and all of the new pipeline events
|
2020-12-08 17:38:19 +00:00 |
|
Richard Davey
|
5f279bf4a4
|
Added RenderTarget, begingCapture, endCapture, resetScissor and resetViewport
|
2020-12-08 17:37:59 +00:00 |
|
Richard Davey
|
f93c3ea05f
|
Added Pipeline events
|
2020-12-08 16:15:46 +00:00 |
|
Richard Davey
|
c2bce98532
|
Added copyFrameRect method
|
2020-12-08 16:15:06 +00:00 |
|
Richard Davey
|
d6d5c09552
|
The Shader Game Object now supports being able to use a Render Texture as a sampler2D texture on the shader. Fix #5423
|
2020-12-07 12:19:42 +00:00 |
|
Richard Davey
|
15a6f50d2c
|
Fixed functions not appearing in the namespace. Fix #5432
|
2020-12-07 10:11:47 +00:00 |
|
Richard Davey
|
0951a1d2ea
|
Fixed tint property. Fix #5433
|
2020-12-07 09:42:21 +00:00 |
|
Richard Davey
|
402e6d23b1
|
Testing making the pipeline responsible for setting the buffer to cut down on potential points of failure
|
2020-12-04 18:06:16 +00:00 |
|
Richard Davey
|
c6489cf730
|
Remove un-used shader
|
2020-12-04 15:29:55 +00:00 |
|
Richard Davey
|
08b304372c
|
Made the Render Events global, not WebGL specific and allowed Canvas Renderer to emit them too
|
2020-12-04 15:07:26 +00:00 |
|
Richard Davey
|
509fbcae44
|
Update PipelineManager.js
|
2020-12-04 13:40:32 +00:00 |
|
Richard Davey
|
e2ccfffd3b
|
Split up the classes to avoid plugin issues. Fix #5420
|
2020-12-04 13:04:48 +00:00 |
|
Richard Davey
|
82c1ea87da
|
Reset the projection matrix to avoid cache by reference errors. Fix #5425
|
2020-12-03 14:31:45 +00:00 |
|
Richard Davey
|
3344fc12bf
|
Added resetUniform method
|
2020-12-03 14:31:21 +00:00 |
|
Richard Davey
|
d2b8f0b7e4
|
Factor in Camera Zoom to radius
|
2020-12-03 12:52:12 +00:00 |
|
Richard Davey
|
4d7435f468
|
Update LightPipeline.js
|
2020-12-03 11:11:30 +00:00 |
|
Richard Davey
|
97d9cc6fb9
|
Create 1 shader per light count. Avoids all pointless iteration within the shaders
|
2020-12-03 10:16:00 +00:00 |
|
Richard Davey
|
8b6d03faaf
|
Fixed JSDoc
|
2020-12-03 10:15:25 +00:00 |
|
Richard Davey
|
39d45258de
|
Removed un-used properties and improved render function massively
|
2020-12-02 17:57:32 +00:00 |
|
Richard Davey
|
c10fb834e0
|
Fixed Tilemap Layer Light2D batch
|
2020-12-02 15:03:46 +00:00 |
|
Richard Davey
|
35146e72ed
|
Removed Light Layer and moved Point Light to its own Game Object
|
2020-12-02 13:48:38 +00:00 |
|
Richard Davey
|
6b1fda19e1
|
Use onActive and reset textures, fixing all rendering issues
|
2020-12-02 13:15:16 +00:00 |
|
Richard Davey
|
2687be611a
|
Added on onActive hook
|
2020-12-02 13:14:57 +00:00 |
|
Richard Davey
|
e41d5a0296
|
Tidying up the class
|
2020-12-02 11:45:38 +00:00 |
|
Richard Davey
|
e8a36a2477
|
Update WebGLPipelineUniformsConfig.js
|
2020-12-02 11:11:52 +00:00 |
|
Richard Davey
|
a694590945
|
Fixed for 3.50 Beta 12
|
2020-12-02 11:11:48 +00:00 |
|
Richard Davey
|
2d78642944
|
Pipelines now populate their own uniforms
|
2020-12-02 11:11:24 +00:00 |
|
Richard Davey
|
dd1757a288
|
Shaders will now automatically get all active uniforms and populate the uniforms object
|
2020-12-02 11:11:08 +00:00 |
|
Richard Davey
|
cbf15747c7
|
Set default size to 1
|
2020-12-01 17:24:16 +00:00 |
|
Richard Davey
|
079dbcc72f
|
Back to Normal Map only pipeline
|
2020-12-01 17:24:04 +00:00 |
|
Richard Davey
|
ea6a7d0f05
|
Install Point Light Pipeline (build flag?)
|
2020-12-01 17:23:33 +00:00 |
|
Richard Davey
|
05e046eb0e
|
Added Point Light Pipeline to the const
|
2020-12-01 17:23:18 +00:00 |
|
Richard Davey
|
496564e9d0
|
Create PointLightPipeline.js
|
2020-12-01 17:23:03 +00:00 |
|
Richard Davey
|
c8a8f59d69
|
New Point Light shader
|
2020-12-01 17:22:57 +00:00 |
|
Richard Davey
|
239e44b264
|
Improved docs
|
2020-11-30 16:13:03 +00:00 |
|
Richard Davey
|
23ad56862f
|
Enable use of 'active'
|
2020-11-30 14:21:00 +00:00 |
|
Richard Davey
|
e020898134
|
Update LightPipeline.js
|
2020-11-30 09:46:28 +00:00 |
|
Richard Davey
|
3149bb5dfa
|
JSDoc fix
|
2020-11-26 14:19:29 +00:00 |
|
Richard Davey
|
451656c54f
|
Use getXRound and getYRound
|
2020-11-26 11:39:08 +00:00 |
|
Richard Davey
|
c8cdf9fde2
|
Fixed Render Texture crop
|
2020-11-26 11:28:25 +00:00 |
|
Richard Davey
|
a0a32f45e5
|
Using a Bitmap Mask and a Blend Mode in WebGL would reset the blend mode when the mask was rendered, causing the Game Object to have no blend mode. Fix #5409
|
2020-11-26 10:14:13 +00:00 |
|
Richard Davey
|
0ee1338765
|
Better post pipeline call (less code)
|
2020-11-26 09:51:40 +00:00 |
|
Richard Davey
|
339b4fd3df
|
Added setTime method
|
2020-11-25 22:44:06 +00:00 |
|
Richard Davey
|
d0da33689b
|
Added bindTexture method
|
2020-11-24 16:01:25 +00:00 |
|
Richard Davey
|
9cc16720b8
|
Added bindRenderTarget method.
|
2020-11-24 15:34:25 +00:00 |
|
Richard Davey
|
d2e2e86ef1
|
Updated accessor
|
2020-11-23 16:22:11 +00:00 |
|
Richard Davey
|
ec5da6930c
|
Added post pipeline support to all Game Objects
|
2020-11-23 16:17:13 +00:00 |
|
Richard Davey
|
28d925b875
|
JSDoc fixes
|
2020-11-23 15:06:45 +00:00 |
|
Richard Davey
|
3f511a73cd
|
Replace integer[] with number[]
|
2020-11-23 10:23:10 +00:00 |
|
Richard Davey
|
02c34cd64e
|
Replace integer with number
|
2020-11-23 10:22:13 +00:00 |
|
Richard Davey
|
5ca5a63038
|
Testing new Lights
|
2020-11-23 10:19:31 +00:00 |
|
Richard Davey
|
30c2eb5d0e
|
Ability to link Post Pipeline to owner object
|
2020-11-20 17:29:42 +00:00 |
|
Richard Davey
|
0b589564ea
|
JSDoc fixes
|
2020-11-20 16:37:53 +00:00 |
|
Richard Davey
|
afbbf2aee0
|
JSDoc fixes
|
2020-11-20 16:30:05 +00:00 |
|
Richard Davey
|
b64f2cc4d0
|
Added ability to skip post pipeline per object
|
2020-11-20 15:18:19 +00:00 |
|
Richard Davey
|
e7b85b08af
|
Fixed batchLight
|
2020-11-20 13:05:32 +00:00 |
|
Richard Davey
|
f941f5a9f9
|
Scissor fix
|
2020-11-20 11:10:37 +00:00 |
|
Richard Davey
|
87b96f60e8
|
Resize to match texture fbo
|
2020-11-19 23:04:10 +00:00 |
|
Richard Davey
|
a7e980f816
|
Adjust viewport
|
2020-11-19 18:07:26 +00:00 |
|
Richard Davey
|
e80ed9464a
|
Removed copy params
|
2020-11-19 16:40:42 +00:00 |
|
Richard Davey
|
775134ed3b
|
Added viewport and flush helpers
|
2020-11-19 16:40:19 +00:00 |
|
Richard Davey
|
6f6fbadfdd
|
Don't adjust viewport unless needed
|
2020-11-19 16:40:07 +00:00 |
|
Richard Davey
|
82ca007d1a
|
Added cropWidth and cropHeight parameters to batchTextureFrame method
|
2020-11-19 11:37:38 +00:00 |
|
Richard Davey
|
782cb94e56
|
Updated Render Target constructor
|
2020-11-19 11:37:14 +00:00 |
|
Richard Davey
|
a03393a4de
|
Added auto resize, clear and default parameters
|
2020-11-19 11:36:58 +00:00 |
|
Richard Davey
|
916bfa78b2
|
Missing flush
|
2020-11-18 10:26:44 +00:00 |
|
Richard Davey
|
c4c849cff4
|
Reset Textures
|
2020-11-17 19:58:35 +00:00 |
|
Richard Davey
|
4903241ac9
|
No longer use setPost .
|
2020-11-17 17:30:25 +00:00 |
|
Richard Davey
|
11e4fe6e14
|
Update PipelineManager.js
|
2020-11-17 17:15:32 +00:00 |
|
Richard Davey
|
e36a086e5d
|
Updated data types
|
2020-11-17 16:50:36 +00:00 |
|
Richard Davey
|
96be7f6e6d
|
Destroy Render Targets too
|
2020-11-17 16:19:48 +00:00 |
|
Richard Davey
|
60c7d8a2e9
|
New classes property, new event handling system and removed un-used methods
|
2020-11-17 14:10:06 +00:00 |
|
Richard Davey
|
2c88b8935b
|
Auto-boot and set isPostFX
|
2020-11-17 14:09:47 +00:00 |
|
Richard Davey
|
599213d211
|
New isPostFX property, listen to events and don't create projection matrix unless needed
|
2020-11-17 14:09:27 +00:00 |
|
Richard Davey
|
629eefb7d5
|
Now extends event emitter, new events and new isBooted property
|
2020-11-17 14:09:02 +00:00 |
|
Richard Davey
|
477cde3548
|
New WebGL Renderer events
|
2020-11-17 14:08:23 +00:00 |
|
Richard Davey
|
9cf67722ec
|
Don't forget to reset the viewport
|
2020-11-16 17:52:11 +00:00 |
|
Richard Davey
|
2008d3b880
|
Added popFBO parameters and setViewport parameter
|
2020-11-16 17:43:04 +00:00 |
|
Richard Davey
|
f5f20db048
|
Don't batch if no pipeline
|
2020-11-16 17:08:50 +00:00 |
|
Richard Davey
|
dbe57303ed
|
Defs update
|
2020-11-16 15:46:40 +00:00 |
|
Richard Davey
|
8c996b4697
|
Added setPost, isCurrentPost, removed setCameraPipeline
|
2020-11-16 15:46:34 +00:00 |
|
Richard Davey
|
c12b4cff3f
|
Swizzle RGB
|
2020-11-16 15:45:45 +00:00 |
|
Richard Davey
|
9cfa8f5039
|
Added option to clear bind target
|
2020-11-15 17:49:29 +00:00 |
|
Richard Davey
|
5062c97784
|
Added copyToGame method to finalise fbo to renderer
|
2020-11-15 17:32:37 +00:00 |
|
Richard Davey
|
ce0b9d94c5
|
Added option to clear frame before copy
|
2020-11-15 12:53:33 +00:00 |
|
Richard Davey
|
b82ae856b6
|
Update Single.vert
|
2020-11-14 17:58:09 +00:00 |
|
Richard Davey
|
314a0bbf4e
|
Added ability to bind and draw to a target.
|
2020-11-14 17:58:00 +00:00 |
|
Richard Davey
|
d87cf4e915
|
Always pop and reset!
|
2020-11-13 18:03:03 +00:00 |
|
Richard Davey
|
d07b2fc811
|
Lots more documentation added
|
2020-11-13 17:46:05 +00:00 |
|
Richard Davey
|
bbbb49f4b5
|
Handy references
|
2020-11-13 17:31:27 +00:00 |
|
Richard Davey
|
701ad1fa15
|
ColorMatrix alpha support and viewport setting
|
2020-11-13 17:31:17 +00:00 |
|
Richard Davey
|
7458031140
|
Updated shaders
|
2020-11-13 17:31:00 +00:00 |
|
Richard Davey
|
94836b1c88
|
Handle pre-mult alpha properly
|
2020-11-13 17:30:21 +00:00 |
|
Richard Davey
|
691b680e36
|
Added JSDocs and fixed boot sequence
|
2020-11-13 15:54:49 +00:00 |
|
Richard Davey
|
cf275b44d6
|
Added all JSDocs
|
2020-11-13 15:54:36 +00:00 |
|
Richard Davey
|
6a97fe6889
|
Lots of handy methods added and fixed vertices
|
2020-11-13 14:20:26 +00:00 |
|
Richard Davey
|
2d3248025a
|
Lots of tidying up, added blend methods
|
2020-11-13 14:20:07 +00:00 |
|
Richard Davey
|
cfce8062e6
|
Call the new camera methods
|
2020-11-13 14:19:55 +00:00 |
|
Richard Davey
|
985b614c65
|
Return the freshly bound fbo
|
2020-11-13 14:19:42 +00:00 |
|
Richard Davey
|
dbdac4f102
|
Better method names
|
2020-11-13 14:19:30 +00:00 |
|
Richard Davey
|
d7a0bddfcb
|
Handled in batchQuad method
|
2020-11-13 14:19:12 +00:00 |
|
Richard Davey
|
bddfd707fc
|
Added preBatchCamera and postBatchCamera and the rest of the Utility methods
|
2020-11-13 14:18:57 +00:00 |
|
Richard Davey
|
b019c6f889
|
Added onDraw
|
2020-11-12 18:10:07 +00:00 |
|
Richard Davey
|
53180cc748
|
Updated shaders
|
2020-11-12 18:09:54 +00:00 |
|
Richard Davey
|
724310f147
|
Removed draw method
|
2020-11-12 18:09:44 +00:00 |
|
Richard Davey
|
6dc07dad3e
|
Added ColorMatrix class and proper verts
|
2020-11-12 18:09:37 +00:00 |
|
Richard Davey
|
d50afad9e5
|
Testing new util methods
|
2020-11-12 18:09:21 +00:00 |
|
Richard Davey
|
a6ba0539de
|
Update PostFXPipeline.js
|
2020-11-11 17:47:24 +00:00 |
|
Richard Davey
|
c60b4f580c
|
Fixed draw mode, shader binding and testing new draw
|
2020-11-11 17:47:20 +00:00 |
|
Richard Davey
|
8ef9f36370
|
Fixed missing property
|
2020-11-11 17:46:58 +00:00 |
|
Richard Davey
|
9235b7a695
|
Add Utility Pipeline and copyFrames method
|
2020-11-11 17:46:44 +00:00 |
|
Richard Davey
|
1ff6b0dce5
|
Expose Utility Pipeline
|
2020-11-11 17:46:28 +00:00 |
|
Richard Davey
|
b9cc4bfb5b
|
Create UtilityPipeline.js
|
2020-11-11 17:46:03 +00:00 |
|
Richard Davey
|
752fccbf16
|
Added w/h, comment out draw for now
|
2020-11-11 17:45:58 +00:00 |
|
Richard Davey
|
741f5f4e27
|
Added outFragCoord
|
2020-11-11 17:45:43 +00:00 |
|
Richard Davey
|
c07283ceab
|
Tidy up shader code
|
2020-11-11 09:39:33 +00:00 |
|
Richard Davey
|
d677b57ee4
|
Added new utility shaders
|
2020-11-11 09:35:02 +00:00 |
|
Richard Davey
|
8e7171ca79
|
Use fbo stack and free-up callback hooks
|
2020-11-10 17:26:56 +00:00 |
|
Richard Davey
|
6d56ee01af
|
Update BitmapMask.frag
|
2020-11-10 17:26:33 +00:00 |
|
Richard Davey
|
7ba1b132ab
|
Added rebind function, to reset the shader attributes.
|
2020-11-10 15:50:51 +00:00 |
|
Richard Davey
|
6e115e4e04
|
Call rebind function
|
2020-11-10 15:50:30 +00:00 |
|
Richard Davey
|
47009779fb
|
Hard-code the topology
|
2020-11-10 15:50:17 +00:00 |
|
Richard Davey
|
84f6849ad6
|
Fixed Bitmap Mask
|
2020-11-10 14:33:28 +00:00 |
|
Richard Davey
|
7a5165c87b
|
Limit batch size to 1
|
2020-11-10 12:35:01 +00:00 |
|
Richard Davey
|
eda0ca8a75
|
Use GLenum value and limit batch size to 256
|
2020-11-10 12:34:53 +00:00 |
|
Richard Davey
|
fad0d331d7
|
Change to batchSize property
|
2020-11-10 12:34:35 +00:00 |
|
Richard Davey
|
86d1009e7b
|
Use batchSize and fixed shouldFlush so we take advantage of bufferData
|
2020-11-10 12:34:25 +00:00 |
|
Richard Davey
|
e7319907c7
|
PostFX Pipeline only needs a single quad
|
2020-11-10 11:59:28 +00:00 |
|
Richard Davey
|
ca52436340
|
Removed Camera Pipeline
|
2020-11-10 11:59:12 +00:00 |
|
Richard Davey
|
94d2889783
|
Moved setTexture2D to pipeline class
|
2020-11-10 11:58:53 +00:00 |
|
Richard Davey
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eee3feb667
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Pass Game Object to batchQuad
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2020-11-09 13:19:31 +00:00 |
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Richard Davey
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c5656fbd08
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Make FLOAT the default type
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2020-11-09 13:19:14 +00:00 |
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Richard Davey
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cb7a998ea0
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Added onBatch support
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2020-11-09 12:17:45 +00:00 |
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Richard Davey
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88809647a6
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Expose outFragCoord
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2020-11-06 17:22:17 +00:00 |
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Richard Davey
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abe97b18fd
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Remove drawFillRect and no batchTexture post fx
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2020-11-06 17:22:05 +00:00 |
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Richard Davey
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92eca8d3d2
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Use the new Camera post pipeline feature
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2020-11-06 15:35:29 +00:00 |
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Richard Davey
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167f50f28f
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Added new PostFX Pipeline to extend from
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2020-11-06 15:35:05 +00:00 |
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Richard Davey
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4c7d81731b
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Added minFilter support
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2020-11-06 12:25:03 +00:00 |
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Richard Davey
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3dbbc9caee
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Update RenderTargetConfig.js
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2020-11-06 12:24:52 +00:00 |
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Richard Davey
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a62577ee77
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Added minFilter support and better docs
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2020-11-06 12:24:46 +00:00 |
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Richard Davey
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554e9214e0
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Smaller error
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2020-11-06 11:46:06 +00:00 |
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Richard Davey
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11b92b83e7
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Supports new RenderTarget instances
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2020-11-06 11:42:52 +00:00 |
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Richard Davey
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f914a073f3
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New RenderTarget class to handle multiple targets per pipeline
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2020-11-06 11:42:39 +00:00 |
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Richard Davey
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6e90d8ed59
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Corrected docs and resetTextures
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2020-11-06 11:42:25 +00:00 |
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Richard Davey
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18f32331fb
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Expose Render Target and WebGLShader
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2020-11-06 10:59:57 +00:00 |
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Richard Davey
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a06edadba2
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Update WebGLPipelineConfig.js
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2020-11-06 10:59:47 +00:00 |
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Richard Davey
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a8b02cfb28
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Create RenderTargetConfig.js
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2020-11-06 10:59:41 +00:00 |
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Richard Davey
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ff23ca57cb
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Use new fbo stack
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2020-11-06 10:19:34 +00:00 |
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Richard Davey
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02bde43772
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Added fboStack, pushFramebuffer, popFramebuffer and resetTextures parameter
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2020-11-06 10:19:26 +00:00 |
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Richard Davey
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d3c70002ea
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Removed use of _tempMatrix from all renderers
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2020-11-06 09:44:29 +00:00 |
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Richard Davey
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701b899511
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Update MultiPipeline.js
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2020-11-05 18:05:58 +00:00 |
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Richard Davey
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18d2de8f1c
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Update SinglePipeline.js
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2020-11-05 18:05:49 +00:00 |
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Richard Davey
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1a3a7d1151
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Update WebGLPipeline.js
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2020-11-05 18:05:19 +00:00 |
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Richard Davey
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883402da8a
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Added forceZero method and used it
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2020-11-05 10:50:40 +00:00 |
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Richard Davey
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3696f73674
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Guard against missing shaders.
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2020-11-05 10:08:41 +00:00 |
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Richard Davey
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60e6eff81c
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Don't .replace non-strings.
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2020-11-05 10:08:21 +00:00 |
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Richard Davey
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e9efc5e8f2
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Invokes pre and post batch functions.
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2020-11-04 18:02:22 +00:00 |
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Richard Davey
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4287181b2b
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Added manager, target auto clear, clearTarget and lots of new hooks for handlers, plus post bind and post flush support.
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2020-11-04 18:02:11 +00:00 |
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Richard Davey
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f94e7b4f75
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Set dimensions before resizing. Validate gl objects before deleting them.
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2020-11-04 18:01:39 +00:00 |
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Richard Davey
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d6496c86cf
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Added JSDocs
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2020-11-04 18:01:20 +00:00 |
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Richard Davey
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305106bebe
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Correct sampler ID
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2020-11-04 18:01:11 +00:00 |
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Richard Davey
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34f3ae9755
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Removed stack and lock support
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2020-11-04 18:01:01 +00:00 |
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Richard Davey
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4747d204ca
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Added unbind method and handling for post-fx
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2020-11-03 18:05:10 +00:00 |
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Richard Davey
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e72a3b27e4
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Call new unbind method
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2020-11-03 18:04:57 +00:00 |
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Richard Davey
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ebe5ba1a0a
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New attributes, removed un-used properties, fixed JSDocs
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2020-11-03 11:32:05 +00:00 |
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Richard Davey
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93948f5b29
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JSDocs fixes
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2020-11-03 11:31:52 +00:00 |
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Richard Davey
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f4b95ab2c3
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New simplified Graphics shaders
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2020-11-03 11:31:32 +00:00 |
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Richard Davey
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10673da96b
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Graphics is as Graphics does
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2020-11-02 22:39:30 +00:00 |
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Richard Davey
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9e1b8c4b2f
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Don't look-up properties from uniforms that aren't cached
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2020-11-02 22:39:20 +00:00 |
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Richard Davey
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d05afa988f
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Added batchVert method to help make customization easier
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2020-11-02 22:39:08 +00:00 |
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Richard Davey
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3caa51a938
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Update GraphicsPipeline.js
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2020-11-02 16:20:16 +00:00 |
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Richard Davey
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a5ae67e1a6
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Added Camera Pipeline
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2020-10-30 17:55:56 +00:00 |
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Richard Davey
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4c3a5223fe
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Added onFlush and onPostFlush
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2020-10-30 17:55:36 +00:00 |
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Richard Davey
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ca4168e5d0
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New Camera Pipeline, better boot handling, tidied up docs
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2020-10-30 17:50:58 +00:00 |
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