phaser/src/renderer/webgl
2020-12-10 16:58:34 +00:00
..
pipelines Better method name. Reset once done. 2020-12-10 16:58:34 +00:00
shaders Remove un-used shader 2020-12-04 15:29:55 +00:00
typedefs Fixed way in which custom vertices are defined in the config 2020-12-09 12:18:16 +00:00
const.js Added new WebGL consts for easier shader configs 2020-10-28 16:14:05 +00:00
index.js Expose Render Target and WebGLShader 2020-11-06 10:59:57 +00:00
PipelineManager.js The Shader Game Object now supports being able to use a Render Texture as a sampler2D texture on the shader. Fix #5423 2020-12-07 12:19:42 +00:00
RenderTarget.js Don't resize if already same size. Better binding handling. 2020-12-10 16:53:48 +00:00
Utils.js Don't .replace non-strings. 2020-11-05 10:08:21 +00:00
WebGLPipeline.js Fixed typos 2020-12-10 16:53:26 +00:00
WebGLRenderer.js beginCapture can accept dimensions. Reset scissor enables even if same size. Always set drawing height. 2020-12-10 16:55:00 +00:00
WebGLShader.js Added resetUniform method 2020-12-03 14:31:21 +00:00